Basic 1D hypothesis specifies:
<ul>
<li>how \ref a1d_algos_anchor "Wire Discretization" should divide the edge;</li>
-<li>how \ref a1d_algos_anchor "Composite Side Discretization" should divide the group of C1-continues edges.</li>
+<li>how \ref a1d_algos_anchor "Composite Side Discretization" should divide the group of C1-continuous edges.</li>
</ul>
-By type of nodes distribution the 1D hypotheses can be categorized as follows:
+1D hypotheses can be categorized by type of nodes distribution as follows:
<ul>
-<li>Uniform distribution
+<li>Uniform distribution:
<ul>
<li>\ref average_length_anchor "Local Length"</li>
<li>\ref max_length_anchor "Max Size"</li>
<li>\ref number_of_segments_anchor "Number of segments" with Equidistant distribution</li>
<li>\ref automatic_length_anchor "Automatic Length"</li>
</ul></li>
-<li>Constantly increasing or decreasing length of segments
+<li>Constantly increasing or decreasing length of segments:
<ul>
<li>\ref arithmetic_1d_anchor "Arithmetic 1D"</li>
<li>\ref geometric_1d_anchor "Geometric Progression"</li>
<li>\ref start_and_end_length_anchor "Start and end length"</li>
<li>\ref number_of_segments_anchor "Number of segments" with Scale distribution</li>
</ul></li>
-<li>Distribution depending on curvature
+<li>Distribution depending on curvature:
<ul>
<li>\ref adaptive_1d_anchor "Adaptive"</li>
<li>\ref deflection_1d_anchor "Deflection 1D"</li>
</ul></li>
-<li>Arbitrary distribution
+<li>Arbitrary distribution:
<ul>
<li>\ref fixed_points_1d_anchor "Fixed points 1D"</li>
<li>\ref number_of_segments_anchor "Number of segments" with
the 3D viewer or selecting the edges or groups of edges in the
Object Browser.
-\ref reversed_edges_helper_anchor "Helper" group assists you in
+\ref reversed_edges_helper_anchor "Helper" group assists in
defining <b>Reversed Edges</b> parameter.
\image html rev_edges_helper_dlg.png
-\b Helper group assists you in defining <b>Reversed Edges</b>
+\b Helper group assists in defining <b>Reversed Edges</b>
parameter of the hypotheses depending on edge direction.
-<b>Show whole geometry</b> check-box lets you see the whole
-geometrical model in the 3D Viewer. This can help you to understand
-location within the model of a set of edges shown in the Viewer.
+<b>Show whole geometry</b> check-box allows seeing the whole
+geometrical model in the 3D Viewer, which can help to understand the
+location of a set of edges within the model.
-<b>Propagation chains</b> group helps you to define
-<b>Reversed Edges</b> so that opposite edges of quadrilateral faces
-will be split in the logically same direction. When this group is
+<b>Propagation chains</b> group allows splitting opposite edges of quadrilateral faces
+in a logically uniform direction. When this group is
activated, the list is filled with propagation chains found within the
-model. When you select a chain in the list, edges of the chain are
-shown in the Viewer with arrows so that you can chose a common
-direction for all chain edges. \b Reverse button inverses the common
-direction of chain edges. If \b Add button is active, this means that some
-edges of a chain have different direction and you can click \b Add
-button to add such edges to <b>Reversed Edges</b> list.
+model. When a chain is selected in the list its edges are
+shown in the Viewer with arrows, which enables choosing a common
+direction for all chain edges. \b Reverse button inverts the common
+direction of chain edges. If \b Add button is active, some
+edges of a chain have a different direction, so you can click \b Add
+button to add them to <b>Reversed Edges</b> list.
\image html propagation_chain.png "The whole geometry and a propagation chain"
\anchor length_from_edges_anchor
<h2>Length from Edges</h2>
-<b>Length from edges</b> hypothesis defines maximum linear size of
-mesh faces as an average length of mesh edges approximating a boundary
-of a face being meshed.
+<b>Length from edges</b> hypothesis defines the maximum linear size of
+mesh faces as an average length of mesh edges approximating
+the meshed face boundary.
<b>See Also</b> a sample TUI Script of a
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
projected to the meshed face and located close enough to the
meshed face will be used to create the enforced nodes.</li>
</ul>
-\note <b>Enforced nodes</b> can't be created at \b Reduced transition type.
+\note <b>Enforced nodes</b> cannot be created at \b Reduced transition type.
Let us see how the algorithm works:
<ul>
- In Python scripts, filters can be used to choose only some mesh
entities (nodes or elements) for the operations, which require the
list of entities as input parameter (create/modify group, remove
- nodes/elements, etc) and for the operations, which accept objects as
+ nodes/elements, etc) and for the operations, which accept objects
as input parameter. The page \ref tui_filters_page provides
examples of the filters usage in Python scripts.
*/
Hypotheses are created during creation and edition of
\ref constructing_meshes_page "meshes" and
-\ref constructing_submeshes_page "sub-mesh".
+\ref constructing_submeshes_page "sub-meshes".
Once created a hypotheses can be reused during creation and
edition of other meshes and sub-meshes. All created hypotheses and
algorithms are present in the Object Browser in \a Hypotheses and
-\a Algorithms folders correspondingly. From the context menu of the
-hypothesis you can invoke a dialog for modification of its parameters,
-and \b Unassign command that will unassign the hypothesis from all
-the meshes and sub-meshes using it.
-Modification of any hypothesis parameter and unassignment of a
-hypothesis leads to automatic removal of elements generated with use
-of this hypothesis.
+\a Algorithms folders correspondingly. It is possible to open a dialog
+to modify the parameters of a hypothesis from its context menu.
+This menu also provides \b Unassign command that will unassign the hypothesis from all
+meshes and sub-meshes using it.
+Modification of any parameter of a hypothesis and its unassignment lead
+to automatic removal of elements generated using it.
In \b MESH there are the following Basic Hypotheses:
<ul>
Construction of \subpage constructing_submeshes_page "sub-meshes"
allows to discretize some sub-shapes of the main shape, for example a face,
- using different meshing parameters than other sub-shapes.<br>
+ using the meshing parameters that differ from those for other sub-shapes.<br>
Meshing parameters of meshes and sub-meshes can be
\subpage editing_meshes_page "edited". (Upon edition only mesh entities
generated using changed meshing parameters are removed and will be
re-computed).<br>
- \note Algorithms and hypotheses used at mesh level are referred as
- \a global ones and those used at sub-mesh level are referred as \a
+ \note Algorithms and hypotheses used at mesh level are referred to as
+ \a global ones and those used at sub-mesh level are referred to as \a
local ones.
</li>
<li>Bottom-up way, using \ref modifying_meshes_page "mesh modification"
operations, especially \ref extrusion_page "extrusion" and \ref
- revolution_page "revolution". To create an empty mesh not based on
+ revolution_page "revolution". To create an empty mesh not based on a
geometry, use the same dialog as to \ref constructing_meshes_page
- "construct the mesh on geometry" but do not specify any geometry
- nor meshing algorithm.
+ "construct the mesh on geometry" but do not specify a geometry
+ or a meshing algorithm.
</li>
<li>The mesh can be \ref importing_exporting_meshes_page "imported" from
(and exported to) the file in MED, UNV, STL, CGNS, DAT, GMF and
</li>
<li>The 3D mesh can be generated from the 2D mesh, \ref
importing_exporting_meshes_page "imported" or manually created. To
- setup the meshing parameters of a mesh not based on geometry, just
+ setup the meshing parameters of a mesh not based on a geometry, just
invoke \ref editing_meshes_page "Edit mesh / sub-mesh" command on
your 3D mesh.
</li>
sub-meshes.
The \b structure of a SALOME mesh is described by nodes and elements based on
-these nodes. Geometry of the element is defined by the sequence of
+these nodes. The geometry of an element is defined by the sequence of
nodes constituting it and
the <a href="http://www.code-aster.org/outils/med/html/connectivites.html">
connectivity convention </a> (adopted from MED library). Definition of
-the element basing on elements of lower dimension is NOT supported.
+the element basing on the elements of a lower dimension is NOT supported.
\anchor mesh_entities
The mesh can include the following entities:
<ul>
-<li>\b Node — an entity of a mesh defining a position in 3D
+<li>\b Node — a mesh entity defining a position in 3D
space with coordinates (x, y, z).</li>
-<li>\b Edge (or segment) — 1D element of a mesh linking two nodes.</li>
-<li>\b Face — 2D element of a mesh representing a part of
+<li>\b Edge (or segment) — 1D mesh element linking two nodes.</li>
+<li>\b Face — 2D mesh element representing a part of
surface bound by links between face nodes. A face can be a
triangle, quadrangle or polygon.</li>
-<li>\b Volume — 3D element of a mesh representing a part of 3D
+<li>\b Volume — 3D mesh element representing a part of 3D
space bound by volume facets. Nodes of a volume describing each
facet are defined by
the <a href="http://www.code-aster.org/outils/med/html/connectivites.html">
MED connectivity convention.</a> A volume can be a tetrahedron, hexahedron,
pentahedron, pyramid, hexagonal prism or polyhedron.</li>
-<li>\b 0D element — element of a mesh defined by one node.</li>
-<li>\b Ball element — discrete element of a mesh defined by a
+<li>\b 0D element — mesh element defined by one node.</li>
+<li>\b Ball element — discrete mesh element defined by a
node and a diameter.</li>
</ul>
surface in addition stores its position in parametric space of the
associated geometrical entity.
-SALOME supports elements of second order, without central node
+SALOME supports elements of second order, without a central node
(quadratic triangle, quadrangle, tetrahedron, hexahedron, pentahedron
and pyramid) and with central nodes (bi-quadratic triangle and
quadrangle and tri-quadratic hexahedron).<br>
<h2>Propagation of 1D Hypothesis on opposite edges</h2>
<b>Propagation of 1D Hypothesis on opposite edges</b> allows to mesh
-opposite sides of a quadrangle face, and of other adjacent quadrangles,
-using the same hypothesis assigned to one edge only.<br>
-Thus you define a sub-mesh on an edge where you define 1D meshing
-parameters and a \b Propagation hypothesis. These local meshing
+opposite sides of a quadrangle face and other adjacent quadrangles,
+using the same hypothesis assigned to only one edge.<br>
+Thus you define a sub-mesh on the edge where you define 1D meshing
+parameters and the \b Propagation hypothesis. These local meshing
parameters will be propagated via opposite sides of quadrangles to the
-whole geometry, or till an edge with other local meshing parameters.
+whole geometry, or to an edge with other local meshing parameters.
This hypothesis can be taken into account by
\ref a1d_algos_anchor "Wire Discretization" and
<li><b>Stretch factor</b> - defines the growth factor of element height
from the mesh boundary inwards.</li>
<li><b>Extrusion method</b> (available in 3D only) - defines how
- position of nodes are found during prism construction and how
- creation of distorted and intersecting prisms is prevented.
-<ul><li><b>Surface offset + smooth</b> method extrudes nodes along normal
- to underlying geometrical surface. Smoothing of internal surface of
+ positions of nodes are found during prism construction and how
+ the creation of distorted and intersecting prisms is prevented.
+<ul><li><b>Surface offset + smooth</b> method extrudes nodes along the normal
+ to the underlying geometrical surface. Smoothing of the internal surface of
element layers is possible to avoid creation of invalid prisms.</li>
- <li><b>Face offset</b> method extrudes nodes along average normal of
- surrounding mesh faces till intersection with a neighbor mesh face
- translated along its own normal by the layers thickness. Thickness
+ <li><b>Face offset</b> method extrudes nodes along the average normal of
+ surrounding mesh faces to the intersection with a neighbor mesh face
+ translated along its own normal by the thickness of layers. The thickness
of layers can be limited to avoid creation of invalid prisms.</li>
- <li><b>Node offset</b> method extrudes nodes along average normal of
- surrounding mesh faces by the layers thickness. Thickness of
+ <li><b>Node offset</b> method extrudes nodes along the average normal of
+ surrounding mesh faces by the thickness of layers. The thickness of
layers can be limited to avoid creation of invalid prisms.</li>
\image html viscous_layers_extrusion_method.png "Prisms created by the tree extrusion methods at the same other parameters"
</ul></li>
Faces (or edges) can be selected either in the Object Browser or in
the VTK Viewer.
\note A mesh shown in the 3D Viewer can prevent selection of faces
- and edges, just hide the mesh to avoid this. Sometimes a face to
- select is hidden by other faces, in this case consider creating a
- group of faces you want to select in the Geometry module.<br>
+ and edges, just hide the mesh to avoid this. If a face, which should be
+ selected, is hidden by other faces, consider creating a
+ group of faces to be selected in the Geometry module.<br>
To avoid a long wait when a
geometry with many faces (or edges) is displayed, the number of faces
(edges) shown at a time is limited by the value of "Sub-shapes
Quadratic Mesh hypothesis allows to build a quadratic mesh (in which
links between element nodes are not straight but curved lines due to
-presence of an additional midside node).
+presence of an additional mid-side node).
This 1D hypothesis can be taken into account by
\ref a1d_algos_anchor "Wire Discretization" and
\ref a1d_algos_anchor "Composite Side Discretization" algorithms. To
-make a quadratic mesh assign this hypothesis at
+create a quadratic mesh assign this hypothesis at
\ref constructing_meshes_page "mesh construction".
See \ref adding_quadratic_elements_page
This additional hypothesis can be used together with 2D triangulation algorithms.
It allows 2D triangulation algorithms to build quadrangular meshes.
-When used with "Quadrangle (Mapping)" meshing algorithm, that is obsolete
- since introducing \ref hypo_quad_params_anchor "Quadrangle parameters"
-hypothesis, this hypothesis has one restriction on its work: the total quantity of
+This hypothesis cannot be used with "Quadrangle (Mapping)" meshing algorithm,
+ since \ref hypo_quad_params_anchor "Quadrangle parameters"
+hypothesis has a restriction: the total quantity of
segments on all four sides of the face must be even (divisible by 2).
-
*/
geometrical objects.
An algorithm represents either an implementation of a certain meshing
-technique or a interface to a whole meshing program generating elements
+technique or an interface to the whole meshing program generating elements
of several dimensions.
<ul>
<li><em>Wire Discretization</em> meshing algorithm - splits an edge into a
number of mesh segments following an 1D hypothesis.
</li>
-<li><em>Composite Side Discretization</em> algorithm - allows to apply an 1D
+<li><em>Composite Side Discretization</em> algorithm - allows to apply a 1D
hypothesis to a whole side of a geometrical face even if it is
- composed of several edges provided that they form C1 curve and form
- one side in all faces of the main shape.</li>
+ composed of several edges provided that they form C1 curve in all faces of the main shape.</li>
</ul>
<li>For meshing of 2D entities (<b>faces</b>):</li>
\page borders_at_multi_connection_page Borders at multi-connection
-\n This mesh quality control highlights segments according to number
-of elements, faces and volumes, the segment belongs to.
+\n This mesh quality control highlights segments according to the number
+of elements, faces and volumes, to which the segment belongs.
\image html image151.gif
\page borders_at_multi_connection_2d_page Borders at multi-connection 2D
\n This mesh quality control highlights borders of faces (links
-between nodes) according to number of faces the link belongs to.
+between nodes) according to the number of faces, to which the link belongs.
\image html image127.gif
\n Compound Mesh is a combination of several meshes. All elements and
groups present in input meshes are present in the compound
-mesh. Neither geometry nor hypotheses of initial meshes are used by
-the compound mesh. No link between input meshes and a compound mesh is
-supported, so that modification of an input mesh does not lead to
-update of the compound mesh.
+mesh. However, it does not use geometry or hypotheses of the initial meshes.
+The links between the input meshes and the compound mesh are not
+supported, consequently the modification of an input mesh does not lead to
+the update of the compound mesh.
<em>To Build a compound mesh:</em>
<ul>
<li>\b Name - allows selecting the name of the resulting \b Compound mesh.</li>
<li><b>Meshes, sub-meshes, groups</b> - allows selecting the meshes,
- sub-meshes and groups which will be concatenated. They can be
+ sub-meshes and groups to be concatenated. They can be
chosen in the Object Browser while holding \b Ctrl button.</li>
<li><b>Processing identical groups</b> - allows selecting the method
of processing the namesake groups existing in the input meshes.
They can be either <ul>
- <li>\b United - all elements of Group1 of Mesh_1 and Group1 of Mesh_2
- become the elements of Group1 of the Compound_Mesh, or</li>
- <li>\b Renamed - Group1 of Mesh_1 becomes Group1_1 and Group1 of Mesh_2
- becomes Group1_2.</li>
+ <li>\b United - all elements of \em Group1 \em of Mesh_1 and \em Group1 of \em Mesh_2
+ become the elements of \em Group1 of the \em Compound_Mesh, or</li>
+ <li>\b Renamed - \em Group1 of \em Mesh_1 becomes \em Group1_1 and \em Group1 of \em Mesh_2
+ becomes \em Group1_2.</li>
</ul>
See \ref grouping_elements_page "Creating Groups" for more information
about groups.</li>
element will be added to the list. To remove a selected element or
elements from the list click the \b Remove button. The \b Sort button
allows to sort the list of elements IDs. The <b>Set filter</b> button
- allows to apply a definite \ref filtering_elements "filter" to
+ allows to apply a definite \ref filtering_elements "filter" to the
selection of elements.</li>
<li><b>Apply to all</b> radio button allows to modify the orientation
of all elements of the selected mesh.</li>
<li><b>Select from</b> set of fields allows to choose a sub-mesh or an
- existing group whose elements then can be added to the list.</li>
+ existing group whose elements can be added to the list.</li>
</ul>
</li>
\page constructing_meshes_page Constructing meshes
-To create a mesh on geometry, at first you create a mesh object by choosing
+To create a mesh on geometry, it is necessary to create a mesh object by choosing
- a geometrical shape produced in the Geometry module (<em>main shape</em>);
- <em>meshing parameters</em>, including
- \ref basic_meshing_algos_page "meshing algorithms" and
- \ref about_hypo_page "hypotheses" specifying constraints to be
- taken into account by chosen meshing algorithms.
+ taken into account by the chosen meshing algorithms.
-Then you already can launch mesh generation by invoking \ref
-compute_anchor "Compute" command.
+Then you can launch mesh generation by invoking \ref compute_anchor "Compute" command.
\note Sometimes \a hypotheses term is used to refer to both algorithms
and hypotheses.
-Generation of the mesh on the geometry is performed in the bottom-up
+Mesh generation on the geometry is performed in the bottom-up
flow: nodes on vertices are created first, then edges are divided into
-segments using nodes on vertices; the segments of the edges is then
-used while meshing faces; then the mesh of the faces is used while meshing
+segments using nodes on vertices; the segments of edges are then
+used to mesh faces; then the mesh of faces is used to mesh
solids. This automatically assures the conformity of the mesh.
-You are to choose a meshing algorithm for every dimension of
-sub-shapes up to the highest dimension you desire to generate. Note
-that some algorithms generate elements of several dimensions while
-others, of only one. But it's not necessary to define meshing
+It is required to choose a meshing algorithm for every dimension of
+sub-shapes up to the highest dimension to be generated. Note
+that some algorithms generate elements of several dimensions, and
+others of only one. It is not necessary to define meshing
parameters for all dimensions at once; you can start from 1D
meshing parameters only, compute the 1D mesh, then define 2D meshing
-parameters and compute the 2D mesh (note that 1D mesh won't be
+parameters and compute the 2D mesh (note that 1D mesh will not be
re-computed).
An algorithm of a certain dimension chosen at mesh creation is applied
-to discretize every sub-shape of this dimension. But you can
+to discretize every sub-shape of this dimension. It is possible to
specify a different algorithm or hypothesis to be applied to one or
a group of sub-shapes by creating a \ref constructing_submeshes_page
"sub-mesh". You can specify no algorithms at all at mesh object
creation and specify the meshing parameters on sub-meshes only; then
-only sub-shapes for which you defined an algorithm and a needed
-hypothesis (if any) will be discretized.
+only the sub-shapes, for which an algorithm and a hypothesis (if any)
+have been defined will be discretized.
-\n Construction of a mesh on some geometry includes at least two (mesh
+\n Construction of a mesh on a geometry includes at least two (mesh
creation and computing) of the following steps:
<ul>
- <li> \ref create_mesh_anchor "Creation of a mesh object" where you
+ <li> \ref create_mesh_anchor "Creation of a mesh object", where you
can specify meshing parameters to apply to all sub-shapes of the
main shape.</li>
- <li> \ref constructing_submeshes_page "Creation of sub-meshes"
- (optional) where you can specify meshing parameters to apply to
+ <li> \ref constructing_submeshes_page "Creation of sub-meshes",
+ (optional) where you can specify meshing parameters to apply to the
selected sub-shapes.</li>
<li> \ref evaluate_anchor "Evaluating mesh size" (optional) can be
- used to know approximate number of elements before actual generation
- of them.</li>
+ used to know an approximate number of elements before their actual generation.</li>
<li> \ref preview_anchor "Previewing the mesh" (optional) can be
used to generate mesh of only lower dimension(s) in order to
visually estimate it before full mesh generation, which can be much
<li> \ref compute_anchor "Computing the mesh" uses defined meshing
parameters to generate mesh elements.</li>
<li> \ref edit_anchor "Editing the mesh" (optional) can be used to
- \ref modifying_meshes_page "modify" mesh of lower dimension before
- \ref compute_anchor "computing" elements of upper dimension.</li>
+ \ref modifying_meshes_page "modify" the mesh of a lower dimension before
+ \ref compute_anchor "computing" elements of an upper dimension.</li>
</ul>
\anchor create_mesh_anchor
3D sub-shapes (solids) and generate 3D mesh elements
(tetrahedra, hexahedra etc.)
- As soon as you have selected an algorithm, you can create (or
- select already created) a hypothesis. A set of accessible
- hypotheses includes only hypotheses the selected algorithm can take
- into account.
+ As soon as you have selected an algorithm, you can create a hypothesis (or
+ select an already created one). A set of accessible
+ hypotheses includes only the hypotheses that can be used by the selected algorithm.
\note
- Some page(s) can be disabled if the geometrical
\b 3D page is disabled.
- Some algorithms affect the geometry of several dimensions,
i.e. 1D+2D or 1D+2D+3D. If such an algorithm is selected, the
- dialog box pages related to the corresponding lower dimensions are
+ dialog pages related to the corresponding lower dimensions are
disabled.
- - \b 0D page does not refer to the 0D elements, but to 0D
- geometry (vertices). Mesh module does not provide algorithms that
+ - \b 0D page refers to 0D geometry (vertices) rather than
+ to 0D elements. Mesh module does not provide algorithms that
produce 0D elements. Currently \b 0D page provides only one
algorithm "Segments around vertex" that allows specifying the required
size of mesh edges about the selected vertex (or vertices).
For example, you need to mesh a 3D object.
First, you can change a default name of your mesh in the \b Name
- box. Then check that a selected geometrical object, whose name is
- shown in \b Geometry field, is that you wish to mesh; if not, click
- the right object in the Object Browser. Click "Select" button
+ box. Then check that the selected geometrical object
+ indicated in \b Geometry field, is what you wish to mesh; if not, select
+ the correct object in the Object Browser. Click "Select" button
near \b Geometry field if the name of the object has not yet
appeared in \b Geometry field.
<center>
\note
- \a "Automatic" in the names of predefined sets of
- hypotheses came from previous versions of SALOME where
- \ref automatic_length_anchor "Automatic Length" hypothesis
- was included in these sets, and not that these sets are suitable for
+ hypotheses does not actually mean that they are suitable for
meshing any geometry.
- The list of sets of hypotheses can be shorter than in the
above image depending on the geometry dimension.
After the mesh computation finishes, the Mesh Computation information
box appears. If you close this box and click "Compute" button again,
-without previously changing meshing parameters, the mesh is
-NOT re-computed and the Mesh Computation information box with
-the same contents is shown. (To fully re-compute the mesh, invoke \ref
+without previously changing meshing parameters, the mesh will
+NOT be re-computed and the Mesh Computation information box will be shown with
+the same contents. (To fully re-compute the mesh, invoke \ref
clear_mesh_anchor "Clear Mesh Data" command before).
-In case of a success, the box shows information on number of entities
+If the mesh computation has been a success, the box shows information on the number of entities
of different types in the mesh.
\image html meshcomputationsucceed.png
\anchor meshing_failed_anchor
-If the mesh computation failed, the information about the cause of the
+If the mesh computation has failed, the information about the cause of the
failure is provided in \b Errors table.
\image html meshcomputationfail.png
\anchor edit_anchor
<h2>Editing the mesh</h2>
-It is possible to \ref modifying_meshes_page "edit the mesh" of
-lower dimension before generation of mesh of higher dimension.
+It is possible to \ref modifying_meshes_page "edit the mesh" of a
+lower dimension before generation of the mesh of a higher dimension.
-For example you can generate 2D mesh, modify it using e.g.
-\ref pattern_mapping_page, and then generate 3D mesh basing on the
-modified 2D mesh. The workflow is following:
+For example you can generate a 2D mesh, modify it using e.g.
+\ref pattern_mapping_page, and then generate a 3D mesh basing on the
+modified 2D mesh. The workflow is as follows:
- Define 1D and 2D meshing algorithms.
- Compute the mesh. 2D mesh is generated.
- Apply \ref pattern_mapping_page.
- Compute the mesh. 3D mesh is generated.
\note Nodes and elements added \ref adding_nodes_and_elements_page
-"manually" can't be used in this workflow because the manually created
-entities are not attached to any geometry and thus (usually) can't be
-found by a mesher paving some geometry.
+"manually" cannot be used in this workflow because the manually created
+entities are not attached to any geometry and thus (usually) cannot be
+found by the mesher paving a geometry.
<b>See Also</b> a sample TUI Script demonstrates the possibility of
\ref tui_editing_while_meshing "Intermediate edition while meshing"
sub-shapes.
Creation of a sub-mesh allows to control individually meshing of a
-certain sub-shape, thus allowing to get mesh locally coarser or finer, to get
-elements of different types in the same mesh etc.
+certain sub-shape, thus to get a locally coarser or finer mesh, to get
+elements of different types in the same mesh, etc.
A sub-shape to create a sub-mesh on should be retrieved from the main shape
in one of the following ways: <ul>
edge. The following sub-shapes are sequentially checked for presence
of a sub-mesh where 1D algorithm is assigned:
<ul>
-<li> the \b edge it-self</li>
+<li> the \b edge itself</li>
<li> <b>groups of edges</b> containing the edge, if any</li>
<li> \b wires sharing the edge</li>
<li> \b faces sharing the edge</li>
<li> <b>groups of solids</b> sharing the edge, if any</li>
<li> the <b>main shape</b></li>
</ul>
-(This sequence of sub-shapes defines priority of sub-meshes. Thus more
+(This sequence of sub-shapes defines the priority of sub-meshes. Thus more
local, i.e. assigned to sub-shape of lower dimension, algorithms and
hypotheses have higher priority during the search of hypotheses to
apply.)
-As soon as an 1D algorithm is found the search stops and the same
-sequence of sub-shapes is checked to find a main and additional 1D
-hypotheses the found 1D algorithm can take into account.
+As soon as a 1D algorithm is found, the search stops and the same
+sequence of sub-shapes is checked to find the main and additional 1D
+hypotheses, which can be taken into account by the found 1D algorithm.
-The multi-dimensional algorithms have higher priority than
-uni-dimensional algorithms if they are assigned to sub-meshes of the
+The multi-dimensional algorithms have a higher priority than
+uni-dimensional ones if they are assigned to sub-meshes of the
same priority.
If meshing parameters are defined on sub-meshes of the same priority,
-for example different 1D hypotheses are assigned to two faces sharing
+for example, different 1D hypotheses are assigned to two faces sharing
an edge, the hypothesis assigned to a sub-shape with a lower ID will
be used for meshing. You can \ref submesh_order_anchor "change" mutual
priority of such concurrent sub-meshes.
-
\n Construction of a sub-mesh consists of:
<ul>
-<li>Selecting a mesh which will encapsulate your sub-mesh</li>
+<li>Selecting a mesh which will encapsulate the sub-mesh</li>
<li>Selecting a sub-shape for meshing</li>
<li>Applying one or several
\ref about_hypo_page "hypotheses" and
sub-mesh. You can define meshing algorithms and hypotheses in the same way as
in \ref constructing_meshes_page "Create mesh" dialog.
-Later you can change applied hypotheses or their parameters in
+Later you can change the applied hypotheses or their parameters in
\ref editing_meshes_page "Edit mesh/sub-mesh" dialog. Mesh entities
generated using changed hypotheses are automatically removed.
\image html create_groups_from_geometry.png
-In this dialog \b Elements group contains a list of shapes to create
-groups of elements on them; \b Nodes group contains a list of shapes
-to create groups of node on them.
+In this dialog \b Elements group contains a list of shapes, on which
+groups of elements will be created; \b Nodes group contains a list of shapes,
+on which groups of nodes will be created.
*/
contents are dynamically updated if the mesh is modified. The group on
geometry can be created only if the mesh is based on geometry.
-To define a group, click a \a Selection button and chose
+To define a group, click the \a Selection button and choose
- <em>Direct geometry selection</em> to select a shape in the Object
Browser or in the Viewer;
- <em>Find geometry by mesh element selection</em> to activate a
- dialog which retrieves a shape by a selected element generated on
+ dialog which retrieves a shape by the selected element generated on
this shape.
Note that this choice is available only if the mesh elements are
dynamically updated if the mesh is modified.
To define a group, click the <b>Set filter</b> button and define
-criteria of the filter in the opened dialog. After confirmation of the
-operation a new group of mesh elements will be created. See more about
+criteria of the filter in the opened dialog. After the
+operation is confirmed, a new group of mesh elements will be created. See more about
filters on the
\ref selection_filter_library_page "Selection filter library" page.
\image html diagonalinversion.png
</li>
-<li>Enter IDs of nodes forming the required edge in the \b Edge field (the node IDs must be separated by a dash) or select
+<li>Enter IDs of nodes forming the required edge in the \b Edge field
+(the node IDs must be separated by dashes) or select
this edge in the 3D viewer.</li>
<li>Click the \b Apply or <b>Apply and Close</b> button.</li>
</ol>
elements can be automatically grouped. Extrusion can be used to create
a \ref extrusion_struct "structured mesh from scratch".
-\image html extrusion_box.png "If you extrude several quadrangles, you get exactly same mesh as if you meshed a geometrical box (except that the initial quadrangles can be incorrectly oriented): quadrangles and segments on boundary of generated mesh are created"
+\image html extrusion_box.png "If you extrude several quadrangles, you get exactly the same mesh as if you meshed a geometrical box (except for that the initial quadrangles can be incorrectly oriented): quadrangles and segments are created on the boundary of the generated mesh"
<p>Any node, segment or 2D element can be extruded. Each type of
elements is extruded into a corresponding type of result elements:
<em>"Extrusion" button</em>
</center>
-The following dialog, looking different depending on selected options,
-will appear:
+The following dialog will appear:
\image html extrusionalongaline1.png
-\image html extrusionalongaline2.png
-
-\image html extrusionalongaline3.png
-
</li>
<li>In this dialog:
<li>Specify \b Nodes, \b Edges and \b Faces, which will be extruded, by one
of following means:
<ul>
- <li><b>Select the whole mesh, sub-mesh or group</b> activating this
- checkbox.</li>
+ <li><b>Select the whole mesh, sub-mesh or group</b> activating the
+ corresponding check-box.</li>
<li>Choose mesh elements with the mouse in the 3D Viewer. It is
possible to select a whole area with a mouse frame.</li>
<li>Input the element IDs directly in <b>Node IDs</b>, <b>Edge
<li>If the <b>Extrusion to Distance</b> radio button is selected
- specify the translation vector by which the elements will be extruded.
</li>
- <li>If the <b>Extrusion Along Vector</b> radio button is selected
+
+\image html extrusionalongaline2.png
+
+ <li>If the <b>Extrusion Along Vector</b> radio button is selected
<ul>
<li>specify the coordinates of the \b Vector along which the elements
will be extruded, either directly or by selecting the mesh face (the
be negative).</li>
</ul>
</li>
+
+\image html extrusionalongaline3.png
+
<li>If the <b>Extrusion By Normal</b> radio button is selected,
- every node of selected faces is extruded along the \a average
+ every node of the selected faces is extruded along the \a average
of the \a normal vectors to the faces sharing the node. (Nodes and
- edges can't be extruded in this mode.)
+ edges cannot be extruded in this mode.)
<ul>
<li>Specify the \b Distance of extrusion (it can be negative),</li>
<li>Use <b>Along average normal</b> check-box to specify along
- what vector the distance is measured.
+ which vector the distance is measured.
<ul>
<li>If it is \a activated the distance is measured along the
average normal mentioned above. </li>
<li>If it is \a deactivated every node is extruded along the
- average normal till its intersection with the virtual plane got
+ average normal till its intersection with a virtual plane obtained
by translation of the face sharing the node along its own normal
by the \b Distance.</li>
</ul>
\image html extrusionbynormal_alongavgnorm.png "'Along average normal' activated (to the left) and deactivated (to the right)"
<p></li>
- <li>Using <b>Use only input elements</b> check-box specify what
- elements to use to compute the average normal.<ul>
+ <li><b>Use only input elements</b> check-box specifies what
+ elements will be used to compute the average normal.<ul>
<li> If it is \a activated only selected faces, among faces
sharing the node, are used to compute the average normal at
the node. </li>
<li>\b All - include if all nodes are common;</li>
<li>\b Main - include if all corner nodes are common (meaningful for
a quadratic mesh) </li>
- <li><b>At least one</b> - include if one or more node is common</li>
- <li>\b Majority - include if half of nodes or more is common</li></ul>
+ <li><b>At least one</b> - include if one or more nodes are common</li>
+ <li>\b Majority - include if half or more nodes are common</li></ul>
</li>
<li> select reference groups,</li>
- <li> <b>Include underlying entities only</b> option if activated
- allows inclusion of an entity provided that it is based on nodes of
+ <li> If <b>Include underlying entities only</b> option is activated
+ an entity can be included if it is based on nodes of
one element of a reference group.</li>
</ul>
There are three types of groups different by their internal
organization:<ol>
<li><b>Standalone group</b> is a static set of mesh entities. Its
- contents can be explicitely controlled by the user. Upon removal of
+ contents can be explicitly controlled by the user. Upon removal of
the entities included into the group, the group becomes empty and
- the user is to pay efforts to restore its contents. Hence it is
- resonable to create standalone groups when the mesh generation is
+ its content can be restored only manually. Hence it is
+ reasonable to create standalone groups when the mesh generation is
finished and mesh quality is verified.
\warning Creation and edition of large standalone groups in
\ref creating_groups_page "Create group" dialog using manual edition
is problematic due to poor performance of the dialog.</li>
-<li><b>Group on geomerty</b> is associated to one or a group of
+
+<li><b>Group on geometry</b> is associated to a sub-shape or a group of
sub-shapes of the main shape and includes mesh entities generated on
- this geometrical entities. The association to geometry is
- established at group construction and can't be changed. The group
- contents is always up-to-date without user's efforts, hence the
+ these geometrical entities. The association to a geometry is
+ established at group construction and cannot be changed. The group
+ contents are always updated automatically, hence the
group can be created even before mesh elements generation.</li>
-<li><b>Group on filter</b> encapsulates a filter which is used to
+<li><b>Group on filter</b> encapsulates a filter, which is used to
select mesh entities composing the group from the whole
mesh. Criteria of the filter can be changed at any time. The
- group contents is always up-to-date without user's efforts, hence
+ group contents are always updated automatically, hence
the group can be created even before mesh elements generation.</li>
</ol>
The group on geometry and group on filter can be converted to
-the standalone group.
+a standalone group.
\image html groups_in_OB.png "Groups of different types look differently in the Object Browser"
The following ways of group creation are possible:
- \subpage creating_groups_page "Create group" dialog allows creation of
- a group of any of all the three types:
+ a group of any type:
\ref standalone_group "Standalone group",
\ref group_on_geom "Group on geometry" and
\ref group_on_filter "Group on filter" using dedicated tabs.
- Standalone groups of all nodes and elements of the chosen sub-mesh
(type of elements depends on dimension of sub-mesh geometry) can
be created using <b>Mesh -> Construct Group</b> menu item (available
- in context menu as well).
+ from the context menu as well).
- Standalone groups of any element type can be created basing on nodes
of other groups - using \subpage group_of_underlying_elements_page
"Group based on nodes of other groups" dialog.
- \ref importing_exporting_meshes_page "Exported" into a file as a
whole mesh.
-In the Object Browser, if groups container item includes more
-than one group, it is possible to sort the groups by name in
-ascending order. For this, select the groups container in the Object
-Browser and choose <b>Sort children</b> context menu item.
+In the Object Browser, if an item contains more
+than one group, it is possible to sort its groups by name in
+ascending order using <b>Sort children</b> context menu item.
\image html smesh_sort_groups.png "Sorting groups"
either \ref importing_exporting_meshes_page "imported" or manually
created);
</li>
-<li>\ref importing_exporting_meshes_page "import and export of meshes in various formats";</li>
+<li>\ref importing_exporting_meshes_page "importing and exporting meshes in various formats";</li>
<li>\subpage modifying_meshes_page "modifying meshes" with a vast
array of dedicated operations;</li>
<li>\subpage grouping_elements_page "creating groups of mesh elements";</li>
the VTK viewer;</li>
<li>applying to meshes \subpage quality_page "Quality Controls",
allowing to highlight important elements;
-<li>various \subpage measurements_page "measurements" of the mesh objects.
+<li>taking various \subpage measurements_page "measurements" of the mesh objects.
</ul>
-When setting parameters of operations, it is possible to use the variables predefined in
-\subpage using_notebook_mesh_page "Salome notebook".
+It is possible to use the variables predefined in
+\subpage using_notebook_mesh_page "Salome notebook" to set parameters of operations.
Mesh module preferences are described in the \subpage mesh_preferences_page section of SALOME Mesh Help.
<li>\b Detect button generates the list of coincident elements found
in the selected object.</li>
<li><b>Coincident elements</b> is a list of groups of elements for
- merging. As result of the operation all elements of each group will
- be replaced by the firts element of the group.
+ merging. After the operation all elements of each group will
+ be united into one element.
<ul>
<li>\b Remove button deletes the selected group from the list.</li>
<li>\b Add button adds to the list a group of elements selected in the
viewer with pressed "Shift" key.</li>
-<li><b>Select all</b> checkbox selects all groups.</li>
-<li><b>Show double elements IDs</b> checkbox shows/hides identifiers of
- elements of selected groups in the 3D viewer.</li>
+<li><b>Select all</b> check-box selects all groups.</li>
+<li><b>Show double elements IDs</b> check-box shows/hides identifiers of
+ elements of the selected groups in the 3D viewer.</li>
</ul></li>
<li><b>Edit selected group</b> list allows editing the selected group:
<br><br>
<center>adds to the group the elements selected in the viewer.</center>
<br>
\image html remove.png
-<center>removes from the group the selected elements.</center>
+<center>removes the selected elements from the group.</center>
<br>
\image html sort.png
<center>moves the selected element to the first position in the
- group. This means that all other elements of the group will be
- replaced by this one.</center>
+ group.</center>
<br>
</li>
<li>To confirm your choice click \b Apply or <b>Apply and Close</b> button.</li>
<ul>
<li>\b Detect button generates the list of coincident nodes for the given
\b Tolerance.</li>
-<li><b>Coincident nodes</b> is a list of groups of nodes for
- merging. As result of the operation all nodes of each group will be
- replaces by the firts node of the group.
+<li><b>Coincident nodes</b> is a list of groups of elements for
+ merging. After the operation all elements of each group will
+ be united into one element.
<ul>
<li>\b Remove button deletes the selected group from the list.</li>
<li>\b Add button adds to the list a group of nodes selected in the
viewer with pressed "Shift" key.</li>
-<li><b>Select all</b> checkbox selects all groups.</li>
-<li><b>Show double nodes IDs</b> checkbox shows/hides identifiers of
+<li><b>Select all</b> check-box selects all groups.</li>
+<li><b>Show double nodes IDs</b> check-box shows/hides identifiers of
nodes of selected groups in the 3D viewer.</li>
</ul>
<br>
\image html sort.png
<center>moves the selected node to the first position in the
- group. This means that all other nodes of the group will be
- replaced by this one.</center><br>
+ group.</center><br>
</li>
</ul>
</li>
<li>To confirm your choice click \b Apply or <b>Apply and Close</b> button.</li>
</ol>
-\image html merging_nodes1.png "The initial obgect"
+\image html merging_nodes1.png "The initial object"
\image html merging_nodes2.png "The object has been merged with a very big tolerance"
presentation mode as default.
- <b>Representation of the 2D quadratic elements</b>
- - <b>Default mode of the 2D quadratic elements</b> combobox - allows
+ - <b>Default mode of the 2D quadratic elements</b> combo-box - allows
to select lines or arcs for representation of quadratic elements as default.
- <b>Maximum Angle</b> - maximum deviation angle used by the
application to build arcs.
- <b>Mesh export</b>
- - If you toggle <b>Automatically create groups for MED export</b> checkbox,
+ - If you toggle <b>Automatically create groups for MED export</b> check-box,
this operation will be carried out automatically.
- <b>Mesh computation</b>
- - <b>Show a computation result notification</b> combobox allows to
+ - <b>Show a computation result notification</b> combob-ox allows to
select the notification mode about a mesh computation result.
There are 3 possible modes:
- <b>Never</b> - do not show the result dialog at all;
\image html pref22.png
- <b>Nodes</b> allows to define default parameters for nodes, which will be applied
- for a new created mesh only. Customization of already created meshes can be done using
- \ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
+ for a newly created mesh only. Existing meshes can be customized using
+ \ref colors_size_page "Properties dialog box" available from the context menu of a mesh.
- <b>Color</b> - allows to select the color of nodes. Click on the
colored line to access to the <b>Select Color</b> dialog box.
- <b>Type of marker</b> - allows to define the shape of nodes.
- <b>Scale of marker</b> - allows to define the size of nodes.
- <b>Elements</b> allows to define default parameters for different elements, which will be applied
- for a new created mesh only. Customization of already created meshes can be done using
- \ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
+ for a newly created mesh only. Existing meshes can be customized using
+ \ref colors_size_page "Properties dialog box" available from the context menu of a mesh.
- <b>Surface color</b> - allows to select the surface color of 2D elements
(seen in Shading mode). Click on the colored line to access to the
<b>Select Color</b> dialog box.
- <b>Groups</b>
- <b>Names color</b> - specifies color of group names to be used in
3D viewer.
- - <b>Default color</b> - specifies default group color, which is used
- when creating new mesh group (see \ref creating_groups_page "Create Group dialog box").
+ - <b>Default color</b> - specifies the default group color, which is used
+ to create a new mesh group (see \ref creating_groups_page "Create Group dialog box").
- <b>Numbering</b> allows to define properties of numbering functionality:
- <b>Nodes</b> - specifies text properties of nodes numbering
(font family, size, attributes, color).
- <b>Elements</b> - same for elements.
-- <b>Orientation of Faces</b> - allows to define the behavior of
- <b>Orientation of faces</b> functionality, which will be applied
- for a new created mesh only. Customization of already created meshes can be done using
- \ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
- - \b Color - allows to define the color of orientation vertors;
+- <b>Orientation of Faces</b> - will be applied
+ for a newly created mesh only. Existing meshes can be customized using
+ \ref colors_size_page "Properties dialog box" available from the context menu of a mesh.
+ - \b Color - allows to define the color of orientation vectors;
- \b Scale - allows to define the size of orientation vectors;
- - <b>3D Vector</b> checkbox allows to choose between 2D planar
+ - <b>3D Vector</b> check-box allows to choose between 2D planar
and 3D vectors.
<br><h2>Selection Preferences</h2>
\image html pref24.png
\note The following settings are default and will be applied for
-a new created mesh only. Customization of already created meshes
-can be done using local \ref scalar_bar_dlg "Scalar Bar Properties dialog box"
-that is called by click on popup menu of mesh.
+a newly created mesh only. Existing meshes
+can be customized using local \ref scalar_bar_dlg "Scalar Bar Properties dialog box"
+available from the context menu of a mesh.
- <b>Font</b> - in this menu you can set type, face and color for
the font of <b>Title</b> and <b>Labels</b>.
<li>\subpage cut_mesh_by_plane_page "Cut a tetrahedron mesh by a plane".</li>
</ul>
-It is possible to \ref edit_anchor "modify the mesh" of lower
-dimension before generation of mesh of higher dimension.
+\note It is possible to \ref edit_anchor "modify the mesh" of a lower
+dimension before generation of the mesh of a higher dimension.
<p><br></p>
\page quad_ijk_algo_page Quadrangle (Mapping) meshing algorithm
<b>Quadrangle (Mapping)</b> meshing algorithm is intended for creating
-all-quadrangle and quad-dominant meshes on faces with no holes and
+all-quadrangle and quad-dominant meshes on faces without holes and
bound by at least three edges.
-The algorithm can create mesh on any face but mesh quality and
-validity depends on two factors:
-- face shape (number of edges and concavity of boundary);
+The algorithm can create mesh on any face but its quality and
+validity depend on two factors:
+- face shape (number of edges and boundary concavity);
- discretization of edges.
\image html quad_mesh_invalid.png "Invalid mesh on quadrilateral concave faces"
-The algorithm uses <em>Transfinite Interpolation</em> technic in
+The algorithm uses <em>Transfinite Interpolation</em> technique in the
parametric space of a face to locate nodes inside the face.
-The algorithm treats any face as a quadrangle. If a face is bound by
+The algorithm treats any face as quadrangle. If a face is bound by
more than four edges, four most sharp vertices are considered as
corners of the quadrangle and all edges between these vertices are
treated as quadrangle sides. In the case of three edges, the vertex
\image html quad_meshes.png "Algorithm generates a structured mesh on complex faces provided that edges are properly discretized"
To get an all-quadrangle mesh you have to carefully define 1D
-hypotheses on edges of a face. To get a \b structured mesh you have to assure
+hypotheses on edges of a face. To get a \b structured mesh you have to provide
equal number of segments on opposite sides of the quadrangle. If this
-condition is not respected, the algorithm by default (with no
-hypothesis) creates \b quad-dominant mesh with triangles located near a
-side with maximal number of segments. But you can get an
+condition is not respected, the algorithm by default (without a
+hypothesis) creates a \b quad-dominant mesh with triangles located near the
+side with the maximal number of segments. However, you can get an
\b all-quadrangle mesh in this case by using
\ref hypo_quad_params_anchor "Quadrangle Parameters"
hypothesis to specify how to make transition mesh between opposite
sides with different number of segments, provided that certain
-conditions are respected. In any case total number of segments must be
-even. To use \a Reduced transition method there must be equal number
+conditions are respected. In any case the total number of segments must be
+even. To use \a Reduced transition method, there must be an equal number
of segments on one pair of opposite sides.
-The following hypotheses help in creation of quadrangle meshes.
+The following hypotheses help to create quadrangle meshes.
- \ref propagation_anchor "Propagation" additional 1D hypotheses
- help to get equal number of segments on opposite sides of the
+ help to get an equal number of segments on the opposite sides of a
quadrilateral face.
- \ref a1d_algos_anchor "Composite Side Discretization" algorithm is useful
- to discretize several C1 continues edges as one quadrangle side.
+ to discretize several C1 continuous edges as one quadrangle side.
*/
\n This operation allows fixing the orientation of a set of faces in
the following ways:
<ul>
-<li>The desired orientation of a set of neighboring faces can be defined
- by a vector giving a desired direction of a normal of a certain face. <br>
+<li>The required orientation of a set of neighboring faces can be defined
+ by a vector giving the direction of a normal to a certain face. <br>
Since the direction of face normals in the set can be even opposite,
it is necessary to specify a \a control face, the normal to which
will be compared with the vector. This face can be either:
<li>To reorient by direction of the face normal:
<ul>
<li>Specify the coordinates of the \b Point by which the control face
- will be found. You can specify the \b Point by either picking a
+ will be found. You can specify the \b Point by picking a
node in the 3D Viewer or selecting a vertex in the Object
Browser.</li>
<li>Set up the \b Direction vector to be compared with the normal of the
</li>
-<li>In the second mode it is possible to either pick the \b Face by mouse in the 3D Viewer or directly input the \b Face ID in the corresponding field.
+<li>In the second mode it is possible to pick the \b Face by mouse in the 3D Viewer or directly input the \b Face ID in the corresponding field.
<center>
\image html reorient_2d_face.png "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."
<br>
<center>
-\image html reorient_2d_volume.png "The orientation of faces is chosen with relation to adjacent volumes."
+\image html reorient_2d_volume.png "The orientation of faces is chosen relatively to adjacent volumes."
</center>
</li>
of following means:
<ul>
<li><b>Select the whole mesh, sub-mesh or group</b> activating this
- checkbox.</li>
+ check-box.</li>
<li>Choose mesh elements with the mouse in the 3D Viewer. It is
possible to select a whole area with a mouse frame.</li>
<li>Input the element IDs directly in <b>Node IDs</b>, <b>Edge
</li>
<li>Specify the \b Axis of revolution:
<ul>
- <li>Specify the cooordinates of the start \b Point of the
+ <li>Specify the coordinates of the start \b Point of the
axis of revolution; either directly or by picking a node
in the Viewer (selection of nodes is activated as you click
the \a Selection button).</li>
<li>Specify the \b Vector of the axis in either of three ways:
<ul>
<li>directly adjust vector components;</li>
- <li>click \a Selection button, chose <em>From Origin to
+ <li>click \a Selection button, choose <em>From Origin to
selected Point</em> in the opened menu and pick a node
in the Viewer; </li>
<li>click \a Selection button, chose <em>Normal to
selected criterion. The \b Remove button deletes the selected
criterion. The \b Clear button deletes all criteria.
\n Each <b>Entity type</b> has its specific list of criteria, however all
-filters have common syntax. For each criterion you should specify the
-<b>Threshold Value</b> and for numerical criteria whether we search
-for the elements that should be \b More, \b Less or \b Equal to this
+filters have common syntax. The <b>Threshold Value</b> should be specified
+for each criterion. For numerical criteria it is necessary to indicate if
+the found elements should be \b More, \b Less or \b Equal to this
\b Value. You can also reverse the sense of a criterion using \b Unary
operator \a Not and you should specify logical relations between
criteria using \b Binary operators \a Or and \a And.
\n Some criteria have the additional parameter of \b Tolerance.<br>
-Switching on <b>Insert filter in viewer</b> checkbox limits
+Switching on <b>Insert filter in viewer</b> check-box limits
selection of elements in the Viewer to the current filter.
<br>
In the \b Source field you choose if the filter will be applied to
shape, the algorithm works slower.
</li><li>
<b>Belong to Mesh Group</b> selects entities included into the mesh group
-defined by <b>Threshold Value</b>.
+defined by the <b>Threshold Value</b>.
</li><li>
<b>Range of IDs</b> allows selection of entities with the specified
IDs.
types depends on the current entity type.
</li><li>
<b>Entity type</b> allows selection of elements by their type defined
-as combination of geometry type + number of nodes.
+as a combination of geometry type amd the number of nodes.
</li>
</ul>
\page smoothing_page Smoothing
\n Smoothing is used to improve quality of 2D mesh by adjusting the
-locations of element corners (nodes). \note Depending on smoothing
-method and mesh geometry smoothing can decrease quality of elements.
+locations of element corners (nodes).
+
+\note Depending on the chosen method and mesh geometry
+the smoothing can actually decrease the quality of elements.
<em>To apply smoothing to the elements of your mesh:</em>
<ol>
<li>specify the conditions of symmetry operation:
<ul>
-<li>activate <b>Move elements</b> radio button to change location of
+<li>activate <b>Move elements</b> radio button to change the location of
the selected elements within the current mesh;</li>
<li>activate <b>Copy elements</b> radio button to duplicate the
selected elements at the new location within the current mesh;</li>
-<li>activate <b>Create as new mesh</b> radio button to create new
+<li>activate <b>Create as new mesh</b> radio button to create a new
element in a new mesh; the new mesh appears in the Object Browser
- with the default name MeshName_mirrored (it is possible to change
+ with the default name \a MeshName_mirrored (it is possible to change
this name in the adjacent box);</li>
-<li>activate <b> Copy groups </b> checkbox to put new mesh enities
- into new groups if source entities belongs to some groups. New
+<li>activate <b> Copy groups </b> check-box to put new mesh entities
+ into new groups if source entities belong to some groups. New
groups are named by pattern "<old group name>_mirrored".</li>
</ul>
</li>
</ul>
-<li>activate <b>Preview</b> checkbox to show the result of
+<li>activate <b>Preview</b> check-box to show the result of
transformation in the viewer;</li>
<li>click \b Apply or <b> Apply and Close</b> button to confirm the
operation.</li>
\page uniting_set_of_triangles_page Uniting a set of triangles
-\n In MESH you can union many neighboring triangles (cells) into
+\n It is possible to unite many neighboring triangles (cells) into
quadrangles by deletion of the common edge.
<em>To union several triangles:</em>
<li>Select a mesh (and display it in the 3D Viewer if you are going to
pick elements by mouse).</li>
<li>In the \b Modification menu select the <b>Union of triangles</b>
- item or click <em>"Union of triangles"</em> button in the toolbar.
+ item or click <em>"Union of triangles"</em> button in the tool-bar.
\image html image80.png
<center><em>"Union of triangles" button</em></center>
<ol>
<li>From the \b Modification menu choose the <b>Union of two
triangles</b> item or click <em>"Union of two triangles"</em> button
-in the toolbar.
+in the tool-bar.
\image html image71.png
<center><em>"Union of two triangles" button</em></center>
</li>
<li>Enter IDs of nodes forming the required edge in the \b Edge field
- (the node IDs must be separated by a dash) or select this edge in
+ (the node IDs must be separated by dashes) or select this edge in
the 3D viewer.</li>
<li>Click the \b Apply or <b>Apply and Close</b> button.</li>
</ol>