if isinstance( elements, Mesh ):
elements = elements.GetMesh()
if ( isinstance( elements, list )):
- elements = self.editor.MakeIDSource(elements, SMESH.ALL)
- return self.editor.MakeBoundaryMesh(elements,dimension,groupName,meshName,
- toCopyElements,toCopyExistingBondary)
+ elemType = SMESH.ALL
+ if elements: elemType = self.GetElementType( elements[0], iselem=True)
+ elements = self.editor.MakeIDSource(elements, elemType)
+ mesh, group = self.editor.MakeBoundaryMesh(elements,dimension,groupName,meshName,
+ toCopyElements,toCopyExistingBondary)
+ if mesh: mesh = self.smeshpyD.Mesh(mesh)
+ return mesh, group
## Renumber mesh nodes
# @ingroup l2_modif_renumber
def FindCoincidentNodesOnPart (self, SubMeshOrGroup, Tolerance, exceptNodes=[]):
if (isinstance( SubMeshOrGroup, Mesh )):
SubMeshOrGroup = SubMeshOrGroup.GetMesh()
- if not isinstance( ExceptSubMeshOrGroups, list):
- ExceptSubMeshOrGroups = [ ExceptSubMeshOrGroups ]
- if ExceptSubMeshOrGroups and isinstance( ExceptSubMeshOrGroups[0], int):
- ExceptSubMeshOrGroups = [ self.editor.MakeIDSource( ExceptSubMeshOrGroups, SMESH.NODE)]
- return self.editor.FindCoincidentNodesOnPartBut(SubMeshOrGroup, Tolerance,ExceptSubMeshOrGroups)
+ if not isinstance( exceptNodes, list):
+ exceptNodes = [ exceptNodes ]
+ if exceptNodes and isinstance( exceptNodes[0], int):
+ exceptNodes = [ self.editor.MakeIDSource( exceptNodes, SMESH.NODE)]
+ return self.editor.FindCoincidentNodesOnPartBut(SubMeshOrGroup, Tolerance,exceptNodes)
## Merges nodes
# @param GroupsOfNodes the list of groups of nodes