#include <gp_Pnt.hxx>
// Qt includes
+#include <QApplication>
#include <QGroupBox>
#include <QGridLayout>
#include <QHBoxLayout>
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin(0);
aDlgLay->setSpacing(SPACING);
+ myMainFrame = createMainFrame(mainFrame());
- QWidget* aMainFrame = createMainFrame (mainFrame());
+ aDlgLay->addWidget(myMainFrame);
- aDlgLay->addWidget(aMainFrame);
-
- aDlgLay->setStretchFactor(aMainFrame, 1);
+ aDlgLay->setStretchFactor(myMainFrame, 1);
}
//=======================================================================
QWidget* aFrame = new QWidget(theParent);
SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
- QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
- QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
+ QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
+ QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE")));
+ QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
// constructor
-
- QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), aFrame);
- QButtonGroup* aBtnGrp = new QButtonGroup(this);
+ QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this);
+ aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
+ myButtonGroup = new QButtonGroup(this);
QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
aPixGrpLayout->setMargin(MARGIN);
aPixGrpLayout->setSpacing(SPACING);
- QRadioButton* aRBut = new QRadioButton(aPixGrp);
- aRBut->setIcon(iconMoveNode);
- aRBut->setChecked(true);
- aPixGrpLayout->addWidget(aRBut);
- aBtnGrp->addButton(aRBut, 0);
-
- // coordinates
-
- QGroupBox* aCoordGrp = new QGroupBox(tr("DESTINATION"), aFrame);
- QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
- aCoordGrpLayout->setMargin(MARGIN);
- aCoordGrpLayout->setSpacing(SPACING);
-
- myCoordBtn = new QPushButton(aCoordGrp);
- myCoordBtn->setIcon(iconSelect);
- myCoordBtn->setCheckable(true);
-
- QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
- myX = new SMESHGUI_SpinBox(aCoordGrp);
-
- QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
- myY = new SMESHGUI_SpinBox(aCoordGrp);
-
- QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
- myZ = new SMESHGUI_SpinBox(aCoordGrp);
+ myRButNodeToMove = new QRadioButton(aPixGrp);
+ myRButMoveWithoutNode = new QRadioButton(aPixGrp);
+ myRButNodeToMove->setIcon(iconMoveNode);
+ myRButMoveWithoutNode->setIcon(iconMoveWithoutNode);
+ myRButNodeToMove->setChecked(true);
- myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ aPixGrpLayout->addWidget(myRButNodeToMove);
+ aPixGrpLayout->addWidget(myRButMoveWithoutNode);
+ myButtonGroup->addButton(myRButNodeToMove, 0);
+ myButtonGroup->addButton(myRButMoveWithoutNode, 1);
- aCoordGrpLayout->addWidget(myCoordBtn);
- aCoordGrpLayout->addWidget(aXLabel);
- aCoordGrpLayout->addWidget(myX);
- aCoordGrpLayout->addWidget(aYLabel);
- aCoordGrpLayout->addWidget(myY);
- aCoordGrpLayout->addWidget(aZLabel);
- aCoordGrpLayout->addWidget(myZ);
- aCoordGrpLayout->setStretchFactor(myX, 1);
- aCoordGrpLayout->setStretchFactor(myY, 1);
- aCoordGrpLayout->setStretchFactor(myZ, 1);
-
- // node ID
+ // Node to move
myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
-
+ myNodeToMoveGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
myIdBtn = new QPushButton(myNodeToMoveGrp);
myIdBtn->setIcon(iconSelect);
myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
myCurrentZ->setReadOnly(true);
- QLabel* aDXLabel = new QLabel(tr("SMESH_DX"), aCoordWidget);
- myDX = new SMESHGUI_SpinBox(aCoordWidget);
- myDX->setButtonSymbols(QAbstractSpinBox::NoButtons);
- myDX->setReadOnly(true);
-
- QLabel* aDYLabel = new QLabel(tr("SMESH_DY"), aCoordWidget);
- myDY = new SMESHGUI_SpinBox(aCoordWidget);
- myDY->setButtonSymbols(QAbstractSpinBox::NoButtons);
- myDY->setReadOnly(true);
-
- QLabel* aDZLabel = new QLabel(tr("SMESH_DZ"), aCoordWidget);
- myDZ = new SMESHGUI_SpinBox(aCoordWidget);
- myDZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
- myDZ->setReadOnly(true);
-
myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget);
aCoordLayout->setMargin(0);
aCoordLayout->addWidget(myCurrentY, 0, 3);
aCoordLayout->addWidget(aCurrentZLabel, 0, 4);
aCoordLayout->addWidget(myCurrentZ, 0, 5);
- aCoordLayout->addWidget(aDXLabel, 1, 0);
- aCoordLayout->addWidget(myDX, 1, 1);
- aCoordLayout->addWidget(aDYLabel, 1, 2);
- aCoordLayout->addWidget(myDY, 1, 3);
- aCoordLayout->addWidget(aDZLabel, 1, 4);
- aCoordLayout->addWidget(myDZ, 1, 5);
aCoordLayout->setColumnStretch(1, 1);
aCoordLayout->setColumnStretch(3, 1);
aCoordLayout->setColumnStretch(5, 1);
- myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp);
- myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp);
-
QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
myNodeToMoveGrpLayout->setSpacing(SPACING);
myNodeToMoveGrpLayout->setMargin(MARGIN);
myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 );
myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 );
- myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 4 );
- myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 3, 0, 1, 4 );
+
+ // Destination
+
+ myDestinationGrp = new QGroupBox(tr("DESTINATION"), aFrame);
+ myDestinationGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
+
+ myDestBtn = new QPushButton(myDestinationGrp);
+ myDestBtn->setIcon(iconSelect);
+ myDestBtn->setCheckable(true);
+
+ QLabel* aDestinationXLabel = new QLabel(tr("SMESH_X"), myDestinationGrp);
+ myDestinationX = new SMESHGUI_SpinBox(myDestinationGrp);
+
+ QLabel* aDestinationYLabel = new QLabel(tr("SMESH_Y"), myDestinationGrp);
+ myDestinationY = new SMESHGUI_SpinBox(myDestinationGrp);
+
+ QLabel* aDestinationZLabel = new QLabel(tr("SMESH_Z"), myDestinationGrp);
+ myDestinationZ = new SMESHGUI_SpinBox(myDestinationGrp);
+
+ myDestDXLabel = new QLabel(tr("SMESH_DX"), myDestinationGrp);
+ myDestDX = new SMESHGUI_SpinBox(myDestinationGrp);
+ myDestDX->setReadOnly(true);
+
+ myDestDYLabel = new QLabel(tr("SMESH_DY"), myDestinationGrp);
+ myDestDY = new SMESHGUI_SpinBox(myDestinationGrp);
+ myDestDY->setReadOnly(true);
+
+ myDestDZLabel = new QLabel(tr("SMESH_DZ"), myDestinationGrp);
+ myDestDZ = new SMESHGUI_SpinBox(myDestinationGrp);
+ myDestDZ->setReadOnly(true);
+
+ myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+
+ QGridLayout* aDestLayout = new QGridLayout(myDestinationGrp);
+ aDestLayout->setMargin(MARGIN);
+ aDestLayout->setSpacing(SPACING);
+ aDestLayout->addWidget(myDestBtn, 0, 0);
+ aDestLayout->addWidget(aDestinationXLabel, 0, 1);
+ aDestLayout->addWidget(myDestinationX, 0, 2);
+ aDestLayout->addWidget(aDestinationYLabel, 0, 3);
+ aDestLayout->addWidget(myDestinationY, 0, 4);
+ aDestLayout->addWidget(aDestinationZLabel, 0, 5);
+ aDestLayout->addWidget(myDestinationZ, 0, 6);
+ aDestLayout->addWidget(myDestDXLabel, 1, 1);
+ aDestLayout->addWidget(myDestDX, 1, 2);
+ aDestLayout->addWidget(myDestDYLabel, 1, 3);
+ aDestLayout->addWidget(myDestDY, 1, 4);
+ aDestLayout->addWidget(myDestDZLabel, 1, 5);
+ aDestLayout->addWidget(myDestDZ, 1, 6);
+ aDestLayout->setColumnStretch(2, 1);
+ aDestLayout->setColumnStretch(4, 1);
+ aDestLayout->setColumnStretch(6, 1);
+
+ // Preview
+
+ myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->addWidget(aPixGrp);
- aLay->addWidget(aCoordGrp);
aLay->addWidget(myNodeToMoveGrp);
+ aLay->addWidget(myDestinationGrp);
+ aLay->addWidget(myPreviewChkBox);
- connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
+ connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
- connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
+ connect(myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(ConstructorsClicked(int)));
myIdBtn->setChecked(true);
- myAutoSearchChkBox->setChecked(true);
return aFrame;
}
{
const QObject* aSender = sender();
if ( on ) {
- if ( aSender == myCoordBtn ) // button to set coord by node selection
+ if ( aSender == myDestBtn ) // button to set coord by node selection
{
if ( myIdBtn->isEnabled() )
myIdBtn->setChecked( !on );
}
else if ( aSender == myIdBtn ) // button to select a node to move
{
- myCoordBtn->setChecked( !on );
+ myDestBtn->setChecked( !on );
}
}
- if ( aSender == myAutoSearchChkBox ) // automatic node search
- {
- if ( on ) {
+}
+//================================================================================
+/*!
+ * \brief SLOT called when clicked radio button
+ * \param int - number of the button
+ */
+//================================================================================
+void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId)
+{
+ switch (constructorId) {
+ case 0:
+ {
+ myDestDXLabel->show();
+ myDestDYLabel->show();
+ myDestDZLabel->show();
+ myDestDX->show();
+ myDestDY->show();
+ myDestDZ->show();
myCurrentX->SetValue(0);
myCurrentY->SetValue(0);
myCurrentZ->SetValue(0);
- myDX->SetValue(0);
- myDY->SetValue(0);
- myDZ->SetValue(0);
- myId->setText("");
- myId->setReadOnly ( true );
- myIdBtn->setChecked( false );
- myIdBtn->setEnabled( false );
- myCoordBtn->setChecked( true );
- myUpdateBtn->setEnabled( false );
+ if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show();
+ break;
}
- else {
- myId->setReadOnly ( false );
- myIdBtn->setEnabled( true );
- myUpdateBtn->setEnabled( true );
+ case 1:
+ {
+ myId->setText("");
+ myCurrentX->SetValue(0);
+ myCurrentY->SetValue(0);
+ myCurrentZ->SetValue(0);
+ myDestDXLabel->hide();
+ myDestDYLabel->hide();
+ myDestDZLabel->hide();
+ myDestDX->hide();
+ myDestDY->hide();
+ myDestDZ->hide();
+ if (myNodeToMoveGrp->isVisible()) {myNodeToMoveGrp->hide();}
+ break;
}
}
+ QApplication::instance()->processEvents();
+ myMainFrame->hide();
+ myMainFrame->show();
+ updateGeometry();
+ resize(minimumSizeHint());
}
//================================================================================
myNoPreview = false;
myUpdateDestination = false;
+ myDestCoordChanged = true;
// connect signals and slots
- connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
- connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
myUpdateDestination = false;
}
+void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged()
+{
+ myDestCoordChanged = false;
+ redisplayPreview();
+ myDestCoordChanged = true;
+}
+
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
// IPAL19360
SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
//activateSelection(); // set filters // called inside of previous statement
-
- myDlg->myX->SetValue(0);
- myDlg->myY->SetValue(0);
- myDlg->myZ->SetValue(0);
+ myDlg->myId->setText("");
+ myDlg->myDestinationX->SetValue(0);
+ myDlg->myDestinationY->SetValue(0);
+ myDlg->myDestinationZ->SetValue(0);
+ myDlg->myDestDX->SetValue(0);
+ myDlg->myDestDY->SetValue(0);
+ myDlg->myDestDZ->SetValue(0);
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
- myDlg->myDX->SetValue(0);
- myDlg->myDY->SetValue(0);
- myDlg->myDZ->SetValue(0);
- myDlg->myId->setText("");
+ myDlg->myDestDX->setReadOnly(true);
+ myDlg->myDestDY->setReadOnly(true);
+ myDlg->myDestDZ->setReadOnly(true);
+ myDlg->myRButNodeToMove->setChecked(true);
+
+ myDlg->ConstructorsClicked(GetConstructorId());
+
myDlg->show();
onSelectionDone(); // init myMeshActor
}
}
+//=================================================================================
+// function : GetConstructorId()
+// purpose :
+//=================================================================================
+int SMESHGUI_MakeNodeAtPointOp::GetConstructorId()
+{
+ return myDlg->myButtonGroup->checkedId();
+}
+
//================================================================================
/*!
* \brief Stops operation
}
QStringList aParameters;
- aParameters << myDlg->myX->text();
- aParameters << myDlg->myY->text();
- aParameters << myDlg->myZ->text();
+ aParameters << myDlg->myDestinationX->text();
+ aParameters << myDlg->myDestinationY->text();
+ aParameters << myDlg->myDestinationZ->text();
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
bool ok;
int anId = myDlg->myId->text().toInt( &ok );
if( !ok || anId < 1 )
- anId = aMeshEditor->FindNodeClosestTo(myDlg->myX->GetValue(),
- myDlg->myY->GetValue(),
- myDlg->myZ->GetValue());
+ anId = aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue());
int aResult = aMeshEditor->MoveNode(anId,
- myDlg->myX->GetValue(),
- myDlg->myY->GetValue(),
- myDlg->myZ->GetValue() );
+ myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue() );
if (aResult)
{
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
- myDlg->myDX->SetValue(0);
- myDlg->myDY->SetValue(0);
- myDlg->myDZ->SetValue(0);
- myDlg->myId->setText("");
+ myDlg->myDestDX->SetValue(0);
+ myDlg->myDestDY->SetValue(0);
+ myDlg->myDestDZ->SetValue(0);
SALOME_ListIO aList;
selectionMgr()->setSelectedObjects(aList,false);
bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
{
bool ok = true;
- if ( myMeshActor &&
- !myDlg->myAutoSearchChkBox->isChecked() )
+ if ( myMeshActor && myDlg->myRButNodeToMove->isChecked() )
{
ok = false;
int id = myDlg->myId->text().toInt();
msg += tr("INVALID_ID") + "\n";
}
- ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok;
- ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok;
- ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok;
+ ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok;
+ ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok;
+ ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok;
return ok;
}
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!aMeshActor) { // coord by geom
- if ( myDlg->myCoordBtn->isChecked() ) {
+ if ( myDlg->myDestBtn->isChecked() ) {
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
if ( !geom->_is_nil() ) {
TopoDS_Vertex aShape;
aShape.ShapeType() == TopAbs_VERTEX ) {
gp_Pnt P = BRep_Tool::Pnt(aShape);
myNoPreview = true;
- myDlg->myX->SetValue(P.X());
- myDlg->myY->SetValue(P.Y());
- myDlg->myZ->SetValue(P.Z());
+ myDlg->myDestinationX->SetValue(P.X());
+ myDlg->myDestinationY->SetValue(P.Y());
+ myDlg->myDestinationZ->SetValue(P.Z());
myNoPreview = false;
redisplayPreview();
}
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
myNoPreview = true;
- if ( myDlg->myCoordBtn->isChecked() ) { // set coord
- myDlg->myX->SetValue(aNode->X());
- myDlg->myY->SetValue(aNode->Y());
- myDlg->myZ->SetValue(aNode->Z());
+ if ( myDlg->myDestBtn->isChecked() ) { // set coord
+ myDlg->myDestinationX->SetValue(aNode->X());
+ myDlg->myDestinationY->SetValue(aNode->Y());
+ myDlg->myDestinationZ->SetValue(aNode->Z());
myNoPreview = false;
redisplayPreview();
}
double x = aCurrentNode->X();
double y = aCurrentNode->Y();
double z = aCurrentNode->Z();
- double dx = myDlg->myX->GetValue() - x;
- double dy = myDlg->myY->GetValue() - y;
- double dz = myDlg->myZ->GetValue() - z;
+ double dx = myDlg->myDestinationX->GetValue() - x;
+ double dy = myDlg->myDestinationY->GetValue() - y;
+ double dz = myDlg->myDestinationZ->GetValue() - z;
myDlg->myCurrentX->SetValue(x);
myDlg->myCurrentY->SetValue(y);
myDlg->myCurrentZ->SetValue(z);
- myDlg->myDX->SetValue(dx);
- myDlg->myDY->SetValue(dy);
- myDlg->myDZ->SetValue(dz);
+ myDlg->myDestDX->SetValue(dx);
+ myDlg->myDestDY->SetValue(dy);
+ myDlg->myDestDZ->SetValue(dz);
+ myDlg->myDestDX->setReadOnly(false);
+ myDlg->myDestDY->setReadOnly(false);
+ myDlg->myDestDZ->setReadOnly(false);
}
}
}
bool moveShown = false;
if ( myMeshActor)
{
- const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
- const bool preview = myDlg->myPreviewChkBox->isChecked();
- if ( autoSearch )
- {
- myDlg->myCurrentX->SetValue(0);
- myDlg->myCurrentY->SetValue(0);
- myDlg->myCurrentZ->SetValue(0);
- myDlg->myDX->SetValue(0);
- myDlg->myDY->SetValue(0);
- myDlg->myDZ->SetValue(0);
- myDlg->myId->setText("");
- }
+ const bool isPreview = myDlg->myPreviewChkBox->isChecked();
+ const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked();
QString msg;
- if ( autoSearch || isValid( msg ) )
+ if ( isValid( msg ) )
{
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
{
SUIT_OverrideCursor aWaitCursor;
- int anId = 0;
- if ( autoSearch )
- anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(),
- myDlg->myY->GetValue(),
- myDlg->myZ->GetValue());
- else
- anId = myDlg->myId->text().toInt();
+ int anId = myDlg->myId->text().toInt();
- // find id and/or just compute preview
- aPreviewer->MoveNode(anId,
- myDlg->myX->GetValue(),
- myDlg->myY->GetValue(),
- myDlg->myZ->GetValue());
- if ( autoSearch ) { // set found id
- QString idTxt("%1");
- if ( anId > 0 )
- idTxt = idTxt.arg( anId );
- else
- idTxt = "";
- myDlg->myId->setText( idTxt );
- }
-
- SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId );
- if( aXYZ && aXYZ->length() >= 3 )
+ SMESH::double_array_var aXYZ = aMesh->GetNodeXYZ( anId );
+ if( &aXYZ.in() && aXYZ->length() >= 3 )
{
- double x = aXYZ->operator[](0);
- double y = aXYZ->operator[](1);
- double z = aXYZ->operator[](2);
+ double x = aXYZ[0];
+ double y = aXYZ[1];
+ double z = aXYZ[2];
+ double dx = 0;
+ double dy = 0;
+ double dz = 0;
if ( myUpdateDestination ) {
- myDlg->myX->SetValue(x);
- myDlg->myY->SetValue(y);
- myDlg->myZ->SetValue(z);
+ myDlg->myDestinationX->SetValue(x);
+ myDlg->myDestinationY->SetValue(y);
+ myDlg->myDestinationZ->SetValue(z);
+ }
+ if ( myDestCoordChanged ) {
+ dx = myDlg->myDestinationX->GetValue() - myDlg->myCurrentX->GetValue();
+ dy = myDlg->myDestinationY->GetValue() - myDlg->myCurrentY->GetValue();
+ dz = myDlg->myDestinationZ->GetValue() - myDlg->myCurrentZ->GetValue();
+ myDlg->myDestDX->SetValue(dx);
+ myDlg->myDestDY->SetValue(dy);
+ myDlg->myDestDZ->SetValue(dz);
+ }
+ else {
+ dx = myDlg->myDestDX->GetValue() + myDlg->myCurrentX->GetValue();;
+ dy = myDlg->myDestDY->GetValue() + myDlg->myCurrentY->GetValue();;
+ dz = myDlg->myDestDZ->GetValue() + myDlg->myCurrentZ->GetValue();;
+ myDlg->myDestinationX->SetValue(dx);
+ myDlg->myDestinationY->SetValue(dy);
+ myDlg->myDestinationZ->SetValue(dz);
}
-
- double dx = myDlg->myX->GetValue() - x;
- double dy = myDlg->myY->GetValue() - y;
- double dz = myDlg->myZ->GetValue() - z;
myDlg->myCurrentX->SetValue(x);
myDlg->myCurrentY->SetValue(y);
myDlg->myCurrentZ->SetValue(z);
- myDlg->myDX->SetValue(dx);
- myDlg->myDY->SetValue(dy);
- myDlg->myDZ->SetValue(dz);
+ myDlg->myDestDX->setReadOnly(false);
+ myDlg->myDestDY->setReadOnly(false);
+ myDlg->myDestDZ->setReadOnly(false);
}
+ else {
+ myDlg->myCurrentX->SetValue(0);
+ myDlg->myCurrentY->SetValue(0);
+ myDlg->myCurrentZ->SetValue(0);
+ myDlg->myDestDX->SetValue(0);
+ myDlg->myDestDY->SetValue(0);
+ myDlg->myDestDZ->SetValue(0);
+ myDlg->myDestDX->setReadOnly(true);
+ myDlg->myDestDY->setReadOnly(true);
+ myDlg->myDestDZ->setReadOnly(true);
+ }
+ if ( isPreview && isMoveNode && anId == 0 )
+ anId = aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue());
+ // find id and/or just compute preview
+ aPreviewer->MoveNode(anId,
+ myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue());
- if ( preview ) { // fill preview data
+ if ( isPreview ) { // fill preview data
aMeshPreviewStruct = aPreviewer->GetPreviewData();
moveShown = ( anId > 0 );
}
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
aMeshPreviewStruct->nodesXYZ.length(1);
- aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
- aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
- aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
+ aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myDestinationX->GetValue();
+ aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myDestinationY->GetValue();
+ aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myDestinationZ->GetValue();
aMeshPreviewStruct->elementTypes.length(1);
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
mySimulation->SetData(aMeshPreviewStruct._retn());
}
else
-{
+ {
mySimulation->SetVisibility(false);
}