if ( objModified ) {
// PAL16631. Mesurements showed that to show aVisualObj in SHADING(default) mode,
- // ~10 times more memory is used than it occupies.
+ // ~5 times more memory is used than it occupies.
// Warn the user if there is less free memory than 30 sizes of a grid
// TODO: estimate memory usage in other modes and take current mode into account
int freeMB = SMDS_Mesh::CheckMemory(true);
int usedMB = aVisualObj->GetUnstructuredGrid()->GetActualMemorySize() / 1024;
- if ( freeMB > 0 && usedMB * 30 > freeMB ) {
-#ifdef _DEBUG_
- MESSAGE ( "SMESHGUI_VTKUtils::GetVisualObj(), freeMB=" << freeMB
- << ", usedMB=" << usedMB );
-#endif
-// bool continu = false;
-// if ( usedMB * 10 > freeMB )
-// // even dont try to show
-// SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
-// QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
-// else
-// // there is a chance to succeed
-// continu = SUIT_MessageBox::warning
-// (SMESHGUI::desktop(),
-// QObject::tr("SMESH_WRN_WARNING"),
-// QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
-// SUIT_MessageBox::Yes | SUIT_MessageBox::No,
-// SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
-// if ( !continu ) {
-// // remove the corresponding actors from all views
-// RemoveVisualObjectWithActors( theEntry );
-// aVisualObj.reset();
-// }
+ cout << "SMESHGUI_VTKUtils::GetVisualObj(), freeMB=" << freeMB << ", usedMB=" <<usedMB<<endl;
+ if ( freeMB > 0 && usedMB * 5 > freeMB ) {
+ bool continu = false;
+ if ( usedMB * 3 > freeMB )
+ // even dont try to show
+ SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
+ QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
+ else
+ // there is a chance to succeed
+ continu = SUIT_MessageBox::warning
+ (SMESHGUI::desktop(),
+ QObject::tr("SMESH_WRN_WARNING"),
+ QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
+ SUIT_MessageBox::Yes | SUIT_MessageBox::No,
+ SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
+ if ( !continu ) {
+ // remove the corresponding actors from all views
+ RemoveVisualObjectWithActors( theEntry );
+ aVisualObj.reset();
+ }
}
}