]> SALOME platform Git repositories - modules/gui.git/commitdiff
Salome HOME
remove files
authordmv <dmv@opencascade.com>
Tue, 27 Jul 2010 15:22:01 +0000 (15:22 +0000)
committerdmv <dmv@opencascade.com>
Tue, 27 Jul 2010 15:22:01 +0000 (15:22 +0000)
src/GLViewer/GLViewer_FrameBuffer.cxx [deleted file]
src/GLViewer/GLViewer_FrameBuffer.h [deleted file]

diff --git a/src/GLViewer/GLViewer_FrameBuffer.cxx b/src/GLViewer/GLViewer_FrameBuffer.cxx
deleted file mode 100755 (executable)
index 51e7ee9..0000000
+++ /dev/null
@@ -1,196 +0,0 @@
-//  Copyright (C) 2007-2010  CEA/DEN, EDF R&D, OPEN CASCADE
-//
-//  This library is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU Lesser General Public
-//  License as published by the Free Software Foundation; either
-//  version 2.1 of the License.
-//
-//  This library is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-//  Lesser General Public License for more details.
-//
-//  You should have received a copy of the GNU Lesser General Public
-//  License along with this library; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
-//
-//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-
-//  File   : GLViewer_FrameBuffer.cxx
-//  Module : SALOME
-//
-#include "GLViewer_FrameBuffer.h"
-
-#include <cstring>
-
-#ifndef WNT
-# ifndef GLX_GLXEXT_LEGACY
-#  define GLX_GLXEXT_LEGACY
-# endif
-# include <GL/glx.h>
-# include <dlfcn.h>
-#else
-# include <wingdi.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-#ifndef GL_FRAMEBUFFER_EXT
-#define GL_FRAMEBUFFER_EXT                0x8D40
-#endif
-
-#ifndef GL_RENDERBUFFER_EXT
-#define GL_RENDERBUFFER_EXT               0x8D41
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT0_EXT
-#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
-#endif
-
-#ifndef GL_DEPTH_ATTACHMENT_EXT
-#define GL_DEPTH_ATTACHMENT_EXT           0x8D00
-#endif
-
-#ifndef GL_FRAMEBUFFER_COMPLETE_EXT
-#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
-#endif
-
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
-
-static PFNGLGENFRAMEBUFFERSEXTPROC vglGenFramebuffersEXT = NULL;
-static PFNGLBINDFRAMEBUFFEREXTPROC vglBindFramebufferEXT = NULL;
-static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC vglFramebufferTexture2DEXT = NULL;
-static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC vglCheckFramebufferStatusEXT = NULL;
-static PFNGLDELETEFRAMEBUFFERSEXTPROC vglDeleteFramebuffersEXT = NULL;
-static PFNGLGENRENDERBUFFERSEXTPROC vglGenRenderbuffersEXT = NULL;
-static PFNGLBINDRENDERBUFFEREXTPROC vglBindRenderbufferEXT = NULL;
-static PFNGLRENDERBUFFERSTORAGEEXTPROC vglRenderbufferStorageEXT = NULL;
-static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC vglFramebufferRenderbufferEXT = NULL;
-static PFNGLDELETERENDERBUFFERSEXTPROC vglDeleteRenderbuffersEXT = NULL;
-
-#ifndef WNT
-#define GL_GetProcAddress( x ) glXGetProcAddressARB( (const GLubyte*)x )
-#else
-#define GL_GetProcAddress( x ) wglGetProcAddress( (const LPCSTR)x )
-#endif
-
-bool InitializeEXT()
-{
-  vglGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)GL_GetProcAddress( "glGenFramebuffersEXT" );
-  vglBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)GL_GetProcAddress( "glBindFramebufferEXT" );
-  vglFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)GL_GetProcAddress( "glFramebufferTexture2DEXT" );
-  vglCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)GL_GetProcAddress( "glCheckFramebufferStatusEXT" );
-  vglDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)GL_GetProcAddress( "glDeleteFramebuffersEXT" );
-  vglGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)GL_GetProcAddress( "glGenRenderbuffersEXT" );
-  vglBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)GL_GetProcAddress( "glBindRenderbufferEXT" );
-  vglRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)GL_GetProcAddress( "glRenderbufferStorageEXT" );
-  vglFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)GL_GetProcAddress( "glFramebufferRenderbufferEXT" );
-  vglDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)GL_GetProcAddress( "glDeleteRenderbuffersEXT" );
-
-  bool ok = vglGenFramebuffersEXT && vglBindFramebufferEXT && vglFramebufferTexture2DEXT &&
-            vglCheckFramebufferStatusEXT && vglDeleteFramebuffersEXT && vglGenRenderbuffersEXT &&
-            vglBindRenderbufferEXT && vglRenderbufferStorageEXT && vglFramebufferRenderbufferEXT &&
-            vglDeleteRenderbuffersEXT;
-
-  return ok;
-}
-
-GLViewer_FrameBuffer::GLViewer_FrameBuffer()
-  : textureId( 0 ),
-    fboId( 0 ),
-    rboId( 0 ),
-    myIsInitializeEXT ( false )
-{
-}
-
-GLViewer_FrameBuffer::~GLViewer_FrameBuffer()
-{
-  release();
-}
-
-bool GLViewer_FrameBuffer::init( const GLsizei& xSize, const GLsizei& ySize )
-{
-  myIsInitializeEXT = InitializeEXT();
-  char* ext = (char*)glGetString( GL_EXTENSIONS );
-  if( !myIsInitializeEXT || strstr( ext, "GL_EXT_framebuffer_object" ) == NULL )
-    return false;
-
-  // create a texture object
-  glEnable( GL_TEXTURE_2D );
-  glGenTextures( 1, &textureId );
-  glBindTexture( GL_TEXTURE_2D, textureId );
-  glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-  glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-  glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, xSize, ySize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
-  glBindTexture( GL_TEXTURE_2D, 0 );
-
-  // create a renderbuffer object to store depth info
-  vglGenRenderbuffersEXT( 1, &rboId );
-  vglBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rboId );
-  vglRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, xSize, ySize );
-  vglBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0 );
-
-  // create a framebuffer object
-  vglGenFramebuffersEXT( 1, &fboId );
-  vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fboId );
-
-  // attach the texture to FBO color attachment point
-  vglFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textureId, 0 );
-
-  // attach the renderbuffer to depth attachment point
-  vglFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rboId );
-
-  // check FBO status
-  GLenum status = vglCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
-
-  // Unbind FBO
-  vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
-
-  return status == GL_FRAMEBUFFER_COMPLETE_EXT;
-}
-
-void GLViewer_FrameBuffer::release()
-{
-  if( !myIsInitializeEXT )
-    return;
-
-  glDeleteTextures( 1, &textureId );
-  textureId = 0;
-
-  vglDeleteFramebuffersEXT( 1, &fboId );
-  fboId = 0;
-
-  vglDeleteRenderbuffersEXT( 1, &rboId );
-  rboId = 0;
-}
-
-void GLViewer_FrameBuffer::bind()
-{
-  if( !myIsInitializeEXT )
-    return;
-
-  vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fboId );
-}
-
-void GLViewer_FrameBuffer::unbind()
-{
-  if( !myIsInitializeEXT )
-    return;
-
-  vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
-}
diff --git a/src/GLViewer/GLViewer_FrameBuffer.h b/src/GLViewer/GLViewer_FrameBuffer.h
deleted file mode 100755 (executable)
index 83627d0..0000000
+++ /dev/null
@@ -1,53 +0,0 @@
-//  Copyright (C) 2007-2010  CEA/DEN, EDF R&D, OPEN CASCADE
-//
-//  This library is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU Lesser General Public
-//  License as published by the Free Software Foundation; either
-//  version 2.1 of the License.
-//
-//  This library is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-//  Lesser General Public License for more details.
-//
-//  You should have received a copy of the GNU Lesser General Public
-//  License along with this library; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
-//
-//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-
-//  File   : GLViewer_FrameBuffer.h
-//  Module : SALOME
-//
-#ifndef GLVIEWER_FRAMEBUFFER_H
-#define GLVIEWER_FRAMEBUFFER_H
-
-#include "GLViewer.h"
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include <GL/gl.h>
-
-class GLVIEWER_API GLViewer_FrameBuffer
-{
-public:
-  GLViewer_FrameBuffer();
-  ~GLViewer_FrameBuffer();
-
-  bool init( const GLsizei&, const GLsizei& );
-  void release();
-
-  void bind();
-  void unbind();
-
-private:
-  GLuint textureId;
-  GLuint fboId;
-  GLuint rboId;
-  bool   myIsInitializeEXT;
-};
-
-#endif