#include <GeomAdaptor_Curve.hxx>
#include <Geom_Curve.hxx>
#include <Poly_Array1OfTriangle.hxx>
+#include <Poly_PolygonOnTriangulation.hxx>
#include <Poly_Triangulation.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TopExp.hxx>
SegSizeTree* mySizeTree;
};
+ //================================================================================
+ /*!
+ * \brief Segment of Poly_PolygonOnTriangulation
+ */
+ struct Segment
+ {
+ gp_XYZ myPos, myDir;
+ double myLength;
+
+ void Init( const gp_Pnt& p1, const gp_Pnt& p2 )
+ {
+ myPos = p1.XYZ();
+ myDir = p2.XYZ() - p1.XYZ();
+ myLength = myDir.Modulus();
+ if ( myLength > std::numeric_limits<double>::min() )
+ myDir /= myLength;
+ }
+ bool Distance( const gp_Pnt& P, double& dist ) const // returns length of normal projection
+ {
+ gp_XYZ p = P.XYZ();
+ p.Subtract( myPos );
+ double proj = p.Dot( myDir );
+ if ( 0 < proj && proj < myLength )
+ {
+ p.Cross( myDir );
+ dist = p.Modulus();
+ return true;
+ }
+ return false;
+ }
+ };
//================================================================================
/*!
* \brief Data of triangle used to locate it in an octree and to find distance
*/
struct Triangle
{
- Bnd_B3d myBox;
- bool myIsChecked; // to mark treated trias instead of using std::set
+ Bnd_B3d myBox;
+ bool myIsChecked; // to mark treated trias instead of using std::set
+ bool myHasNodeOnVertex;
+ Segment* mySegments[3];
// data for DistToProjection()
- gp_XYZ myN0, myEdge1, myEdge2, myNorm, myPVec;
- double myInvDet, myMaxSize2;
+ gp_XYZ myN0, myEdge1, myEdge2, myNorm, myPVec;
+ double myInvDet, myMaxSize2;
void Init( const gp_Pnt& n1, const gp_Pnt& n2, const gp_Pnt& n3 );
bool DistToProjection( const gp_Pnt& p, double& dist ) const;
+ bool DistToSegment ( const gp_Pnt& p, double& dist ) const;
};
//================================================================================
/*!
struct TriaTreeData : public ElemTreeData
{
vector< Triangle > myTrias;
+ vector< Segment > mySegments;
double myFaceTol;
double myTriasDeflection;
BBox myBBox;
return bb;
}
};
+ //================================================================================
+ /*!
+ * \brief Link of two nodes
+ */
+ struct NLink : public std::pair< int, int >
+ {
+ NLink( int n1, int n2 )
+ {
+ if ( n1 < n2 )
+ {
+ first = n1;
+ second = n2;
+ }
+ else
+ {
+ first = n2;
+ second = n1;
+ }
+ }
+ int N1() const { return first; }
+ int N2() const { return second; }
+ };
//================================================================================
/*!
}
for ( int i = myNodes->Lower(); i <= myNodes->Upper(); ++i )
myBBox.Add( myNodes->Value(i).XYZ() );
-
}
}
+ //================================================================================
+ /*!
+ * \brief Prepare data for search of trinagles in GetMinDistInSphere()
+ */
+ //================================================================================
+
void TriaTreeData::PrepareToTriaSearch()
{
if ( !myTrias.empty() ) return; // already done
if ( !myPolyTrias ) return;
+ // get all boundary links and nodes on VERTEXes
+ map< NLink, Segment* > linkToSegMap;
+ map< NLink, Segment* >::iterator l2s;
+ set< int > vertexNodes;
+ TopLoc_Location loc;
+ Handle(Poly_Triangulation) tr = BRep_Tool::Triangulation( mySurface.Face(), loc );
+ if ( !tr.IsNull() )
+ {
+ TopTools_IndexedMapOfShape edgeMap;
+ TopExp::MapShapes( mySurface.Face(), TopAbs_EDGE, edgeMap );
+ for ( int iE = 1; iE <= edgeMap.Extent(); ++iE )
+ {
+ const TopoDS_Edge& edge = TopoDS::Edge( edgeMap( iE ));
+ Handle(Poly_PolygonOnTriangulation) polygon =
+ BRep_Tool::PolygonOnTriangulation( edge, tr, loc );
+ if ( polygon.IsNull() )
+ continue;
+ const TColStd_Array1OfInteger& nodes = polygon->Nodes();
+ for ( int i = nodes.Lower(); i < nodes.Upper(); ++i )
+ linkToSegMap.insert( make_pair( NLink( nodes(i), nodes(i+1)), (Segment*)0 ));
+ vertexNodes.insert( nodes( nodes.Lower()));
+ vertexNodes.insert( nodes( nodes.Upper()));
+ }
+ // fill mySegments by boundary links
+ mySegments.resize( linkToSegMap.size() );
+ int iS = 0;
+ for ( l2s = linkToSegMap.begin(); l2s != linkToSegMap.end(); ++l2s, ++iS )
+ {
+ const NLink& link = (*l2s).first;
+ (*l2s).second = & mySegments[ iS ];
+ mySegments[ iS ].Init( myNodes->Value( link.N1() ),
+ myNodes->Value( link.N2() ));
+ }
+ }
+
+ // initialize myTrias
myTrias.resize( myPolyTrias->Length() );
Standard_Integer n1,n2,n3;
for ( int i = 1; i <= myPolyTrias->Upper(); ++i )
{
+ Triangle & t = myTrias[ i-1 ];
myPolyTrias->Value( i ).Get( n1,n2,n3 );
- myTrias[ i-1 ].Init( myNodes->Value( n1 ),
- myNodes->Value( n2 ),
- myNodes->Value( n3 ));
+ t.Init( myNodes->Value( n1 ),
+ myNodes->Value( n2 ),
+ myNodes->Value( n3 ));
+ int nbSeg = 0;
+ if (( l2s = linkToSegMap.find( NLink( n1, n2 ))) != linkToSegMap.end())
+ t.mySegments[ nbSeg++ ] = l2s->second;
+ if (( l2s = linkToSegMap.find( NLink( n2, n3 ))) != linkToSegMap.end())
+ t.mySegments[ nbSeg++ ] = l2s->second;
+ if (( l2s = linkToSegMap.find( NLink( n3, n1 ))) != linkToSegMap.end())
+ t.mySegments[ nbSeg++ ] = l2s->second;
+ while ( nbSeg < 3 )
+ t.mySegments[ nbSeg++ ] = NULL;
+
+ t.myIsChecked = false;
+ t.myHasNodeOnVertex = ( vertexNodes.count( n1 ) ||
+ vertexNodes.count( n2 ) ||
+ vertexNodes.count( n3 ));
}
- myTree->FillIn();
- // TODO: mark triangles with nodes on VERTEXes to
- // less frequently compare with avoidPnt in GetMinDistInSphere()
- //
- // Handle(Poly_PolygonOnTriangulation) polygon =
- // BRep_Tool::PolygonOnTriangulation( edge, tr, loc );
- // if ( polygon.IsNull() || !pologon.HasParameters() )
- // continue;
- // Handle(TColStd_Array1OfInteger) nodeIDs = polygon->Nodes();
+ // fill the tree of triangles
+ myTree->FillIn();
}
//================================================================================
isConstSize = false;
}
- typedef std::pair<int,int> TLink;
- TLink link;
- map< TLink, double > lenOfDoneLink;
- map< TLink, double >::iterator link2len;
+ map< NLink, double > lenOfDoneLink;
+ map< NLink, double >::iterator link2len;
Standard_Integer n[4];
gp_Pnt p[4];
maxLinkLen = 0;
for ( int j = 0; j < 3; ++j )
{
- if ( n[j] < n[j+1] )
- link = TLink( n[j], n[j+1] );
- else
- link = TLink( n[j+1], n[j] );
- link2len = lenOfDoneLink.insert( make_pair( link, -1. )).first;
+ link2len = lenOfDoneLink.insert( make_pair( NLink( n[j], n[j+1] ), -1. )).first;
isDone[j] = !((*link2len).second < 0 );
a[j] = isDone[j] ? (*link2len).second : (*link2len).second = p[j].Distance( p[j+1] );
if ( isDone[j] )
{
double minDist2 = 1e100;
const double tol2 = myFaceTol * myFaceTol;
+ const double dMin2 = myTriasDeflection * myTriasDeflection;
TriaTreeData* me = const_cast<TriaTreeData*>( this );
me->myFoundTriaIDs.clear();
myTree->GetElementsInSphere( p.XYZ(), radius, me->myFoundTriaIDs );
+ if ( myFoundTriaIDs.empty() )
+ return minDist2;
Standard_Integer n[ 3 ];
for ( size_t i = 0; i < myFoundTriaIDs.size(); ++i )
t.myIsChecked = true;
double d, minD2 = minDist2;
- bool avoidTria = false;
myPolyTrias->Value( myFoundTriaIDs[i]+1 ).Get( n[0],n[1],n[2] );
- for ( int i = 0; i < 3; ++i )
+ if ( avoidPnt && t.myHasNodeOnVertex )
{
- const gp_Pnt& pn = myNodes->Value(n[i]);
- if ( avoidTria = ( avoidPnt && pn.SquareDistance(*avoidPnt) <= tol2 ))
- break;
- if ( !projectedOnly )
- minD2 = Min( minD2, pn.SquareDistance( p ));
+ bool avoidTria = false;
+ for ( int i = 0; i < 3; ++i )
+ {
+ const gp_Pnt& pn = myNodes->Value(n[i]);
+ if ( avoidTria = ( pn.SquareDistance( *avoidPnt ) <= tol2 ))
+ break;
+ if ( !projectedOnly )
+ minD2 = Min( minD2, pn.SquareDistance( p ));
+ }
+ if ( avoidTria )
+ continue;
+ if (( projectedOnly || minD2 < t.myMaxSize2 ) &&
+ ( t.DistToProjection( p, d ) || t.DistToSegment( p, d )))
+ minD2 = Min( minD2, d*d );
+ minDist2 = Min( minDist2, minD2 );
+ }
+ else if ( projectedOnly )
+ {
+ if ( t.DistToProjection( p, d ) && d*d > dMin2 )
+ minDist2 = Min( minDist2, d*d );
}
- if ( !avoidTria )
+ else
{
- if ( minD2 < t.myMaxSize2 && t.DistToProjection( p, d ))
+ for ( int i = 0; i < 3; ++i )
+ minD2 = Min( minD2, p.SquareDistance( myNodes->Value(n[i]) ));
+ if ( minD2 < t.myMaxSize2 && ( t.DistToProjection( p, d ) || t.DistToSegment( p, d )))
minD2 = Min( minD2, d*d );
minDist2 = Min( minDist2, minD2 );
}
return true;
}
+ //================================================================================
+ /*!
+ * \brief Compute distance from a point to either of mySegments. Return false if the point
+ * is not projected on a segment
+ */
+ //================================================================================
+
+ bool Triangle::DistToSegment( const gp_Pnt& p, double& dist ) const
+ {
+ dist = 1e100;
+ bool res = false;
+ double d;
+ for ( int i = 0; i < 3; ++i )
+ {
+ if ( !mySegments[ i ])
+ break;
+ if ( mySegments[ i ]->Distance( p, d ))
+ {
+ res = true;
+ dist = Min( dist, d );
+ }
+ }
+ return res;
+ }
+
//================================================================================
/*!
* \brief Consturct ElementBndBoxTree of Poly_Triangulation of a FACE
bool AdaptiveAlgo::Compute(SMESH_Mesh & theMesh,
const TopoDS_Shape & theShape)
{
- //*theProgress = 0.01;
+ // *theProgress = 0.01;
if ( myHyp->GetMinSize() > myHyp->GetMaxSize() )
return error( "Bad parameters: min size > max size" );
IncrementalMesh im( theMesh.GetShapeToMesh(), myHyp->GetDeflection(), /*Relatif=*/false);
box = im.GetBox();
}
- //*theProgress = 0.3;
+ // *theProgress = 0.3;
// holder of segment size at each point
SegSizeTree sizeTree( box, grading, myHyp->GetMinSize(), myHyp->GetMaxSize() );
double distToFace =
triaSearcher->GetMinDistInSphere( pIt1->myP, pIt1->mySegSize, isAdjFace, avoidPnt );
double allowedSize = Max( minSize, distToFace*( 1. + grading ));
- if ( 1.1 * allowedSize < pIt1->mySegSize )
+ if ( allowedSize < pIt1->mySegSize )
{
- sizeDecreased = true;
- sizeTree.SetSize( pIt1->myP, allowedSize );
// cout << "E " << theMesh.GetMeshDS()->ShapeToIndex( eData.Edge() )
- // << "\t SetSize " << allowedSize << " at "
- // << pIt1->myP.X() <<", "<< pIt1->myP.Y()<<", "<<pIt1->myP.Z() << endl;
- pIt2 = pIt1;
- if ( --pIt2 != eData.myPoints.end() && pIt2->mySegSize > allowedSize )
- sizeTree.SetSize( eData.myC3d.Value( 0.6*pIt2->myU + 0.4*pIt1->myU ), allowedSize );
- pIt2 = pIt1;
- if ( ++pIt2 != eData.myPoints.end() && pIt2->mySegSize > allowedSize )
- sizeTree.SetSize( eData.myC3d.Value( 0.6*pIt2->myU + 0.4*pIt1->myU ), allowedSize );
+ // << "\t closure detected " << endl;
+ if ( 1.1 * allowedSize < pIt1->mySegSize )
+ {
+ sizeDecreased = true;
+ sizeTree.SetSize( pIt1->myP, allowedSize );
+ // cout << "E " << theMesh.GetMeshDS()->ShapeToIndex( eData.Edge() )
+ // << "\t SetSize " << allowedSize << " at "
+ // << pIt1->myP.X() <<", "<< pIt1->myP.Y()<<", "<<pIt1->myP.Z() << endl;
+ pIt2 = pIt1;
+ if ( --pIt2 != eData.myPoints.end() && pIt2->mySegSize > allowedSize )
+ sizeTree.SetSize( eData.myC3d.Value( 0.6*pIt2->myU + 0.4*pIt1->myU ), allowedSize );
+ pIt2 = pIt1;
+ if ( ++pIt2 != eData.myPoints.end() && pIt2->mySegSize > allowedSize )
+ sizeTree.SetSize( eData.myC3d.Value( 0.6*pIt2->myU + 0.4*pIt1->myU ), allowedSize );
+ }
pIt1->mySegSize = allowedSize;
}
++pIt1;
} // while ( sizeDecreased )
} // loop on myEdges
- //*theProgress = 0.3 + 0.3 * iF / double( faceMap.Extent() );
+ // *theProgress = 0.3 + 0.3 * iF / double( faceMap.Extent() );
} // loop on faceMap
{
EdgeData& eData = myEdges[ iE ];
- // estimate roughly min segement size on the EDGE
+ // estimate roughly min segment size on the EDGE
double edgeMinSize = myHyp->GetMaxSize();
EdgeData::TPntIter pIt1 = eData.myPoints.begin();
for ( ; pIt1 != eData.myPoints.end(); ++pIt1 )
- edgeMinSize = Min( edgeMinSize, mySizeTree->GetSize( pIt1->myP ));
+ edgeMinSize = Min( edgeMinSize,
+ Min( pIt1->mySegSize, mySizeTree->GetSize( pIt1->myP )));
const double f = eData.myC3d.FirstParameter(), l = eData.myC3d.LastParameter();
const double parLen = l - f;
// compute nb of segments
bool toRecompute = true;
double maxSegSize = 0;
+ size_t i = 1, segCount;
//cout << "E " << theMesh.GetMeshDS()->ShapeToIndex( eData.Edge() ) << endl;
while ( toRecompute ) // recompute if segment size at some point is less than edgeMinSize/nbDivSeg
{
nbSegs[0] = 0;
toRecompute = false;
+ // fill nbSegs with segment size stored in EdgeData::ProbePnt::mySegSize which can
+ // be less than size in mySizeTree
+ pIt1 = eData.myPoints.begin();
+ EdgeData::ProbePnt* pp1 = &(*pIt1), *pp2;
+ for ( ++pIt1; pIt1 != eData.myPoints.end(); ++pIt1 )
+ {
+ pp2 = &(*pIt1);
+ double size1 = Min( pp1->mySegSize, myHyp->GetMaxSize() );
+ double size2 = Min( pp2->mySegSize, myHyp->GetMaxSize() );
+ double r, u, du = pp2->myU - pp1->myU;
+ while(( u = f + parLen * i / nbDiv ) < pp2->myU )
+ {
+ r = ( u - pp1->myU ) / du;
+ nbSegs[i] = (1-r) * size1 + r * size2;
+ ++i;
+ }
+ if ( i < nbSegs.size() )
+ nbSegs[i] = size2;
+ pp1 = pp2;
+ }
+ // fill nbSegs with local nb of segments
gp_Pnt p1 = eData.First().myP, p2, pDiv = p1;
- for ( size_t i = 1, segCount = 1; i < nbSegs.size(); ++i )
+ for ( i = 1, segCount = 1; i < nbSegs.size(); ++i )
{
p2 = eData.myC3d.Value( f + parLen * i / nbDiv );
- double locSize = Min( mySizeTree->GetSize( p2 ), myHyp->GetMaxSize() );
+ double locSize = Min( mySizeTree->GetSize( p2 ), nbSegs[i] );
double nb = p1.Distance( p2 ) / locSize;
// if ( nbSegs.size() < 30 )
// cout << "locSize " << locSize << " nb " << nb << endl;
fact = ++nbSegFinal / nbSegs.back();
//cout << "nbSegs.back() " << nbSegs.back() << " nbSegFinal " << nbSegFinal << endl;
params.clear();
- for ( int i = 0, segCount = 1; segCount < nbSegFinal; ++segCount )
+ for ( i = 0, segCount = 1; segCount < nbSegFinal; ++segCount )
{
while ( nbSegs[i] * fact < segCount )
++i;
helper.SetElementsOnShape( true );
const int ID = 0;
const SMDS_MeshNode *n1 = nf, *n2;
- for ( size_t i = 0; i < params.size(); ++i, n1 = n2 )
+ for ( i = 0; i < params.size(); ++i, n1 = n2 )
{
gp_Pnt p2 = eData.myC3d.Value( params[i] );
n2 = helper.AddNode( p2.X(), p2.Y(), p2.Z(), ID, params[i] );