#include <gp_Pnt2d.hxx>
#include <ShapeAnalysis.hxx>
+#include <utilities.h>
+
+#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
+
//=======================================================================
//function : CheckShape
//purpose :
bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
{
- SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh* meshDS = GetMeshDS();
// we can create quadratic elements only if all elements
// created on subshapes of given shape are quadratic
// also we have to fill myNLinkNodeMap
if(!myCreateQuadratic) {
myNLinkNodeMap.clear();
}
- else {
- SetSubShape( aSh );
- }
+ SetSubShape( aSh );
+
return myCreateQuadratic;
}
void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
{
- if ( !myShape.IsNull() && !aSh.IsNull() && myShape.IsSame( aSh ))
+ if ( myShape.IsSame( aSh ))
return;
myShape = aSh;
myShapeID = -1;
return;
}
- SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh* meshDS = GetMeshDS();
myShapeID = meshDS->ShapeToIndex(aSh);
// treatment of periodic faces
- if ( aSh.ShapeType() == TopAbs_FACE )
+ for ( TopExp_Explorer eF( aSh, TopAbs_FACE ); eF.More(); eF.Next() )
{
- const TopoDS_Face& face = TopoDS::Face( aSh );
+ const TopoDS_Face& face = TopoDS::Face( eF.Current() );
BRepAdaptor_Surface surface( face );
if ( surface.IsUPeriodic() || surface.IsVPeriodic() )
{
gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
- const SMDS_MeshNode* n2)
+ const SMDS_MeshNode* n2) const
{
- gp_Pnt2d uv;
+ gp_Pnt2d uv( 1e100, 1e100 );
const SMDS_PositionPtr Pos = n->GetPosition();
- if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE) {
+ if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE)
+ {
// node has position on face
const SMDS_FacePosition* fpos =
static_cast<const SMDS_FacePosition*>(n->GetPosition().get());
uv = gp_Pnt2d(fpos->GetUParameter(),fpos->GetVParameter());
}
- else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE) {
+ else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE)
+ {
// node has position on edge => it is needed to find
// corresponding edge from face, get pcurve for this
// edge and recieve value from this pcurve
if ( n2 && mySeamShapeIds.find( edgeID ) != mySeamShapeIds.end() )
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
}
- else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
- SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX)
+ {
int vertexID = n->GetPosition()->GetShapeId();
- const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
+ const TopoDS_Vertex& V = TopoDS::Vertex(GetMeshDS()->IndexToShape(vertexID));
uv = BRep_Tool::Parameters( V, F );
if ( n2 && mySeamShapeIds.find( vertexID ) != mySeamShapeIds.end() )
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
else {
// create medium node
SMDS_MeshNode* n12;
- SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh* meshDS = GetMeshDS();
int faceID = -1, edgeID = -1;
const SMDS_PositionPtr Pos1 = n1->GetPosition();
const SMDS_PositionPtr Pos2 = n2->GetPosition();
n12, n23, n31, n45, n56, n64, n14, n25, n36);
}
-
-//=======================================================================
-//function : AddVolume
-//purpose :
//=======================================================================
/*!
* Special function for creation quadratic volume
*/
+//=======================================================================
+
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
return meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
}
-
//=======================================================================
-//function : AddVolume
-//purpose :
+/*!
+ * Special function for creation quadratic pyramid
+ */
+//=======================================================================
+
+SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const SMDS_MeshNode* n5,
+ const int id,
+ const bool force3d)
+{
+ if(!myCreateQuadratic) {
+ if(id)
+ return GetMeshDS()->AddVolumeWithID(n1, n2, n3, n4, n5, id);
+ else
+ return GetMeshDS()->AddVolume(n1, n2, n3, n4, n5);
+ }
+
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
+ const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
+
+ const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
+ const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
+ const SMDS_MeshNode* n35 = GetMediumNode(n3,n5,force3d);
+ const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
+
+ if(id)
+ return GetMeshDS()->AddVolumeWithID ( n1, n2, n3, n4, n5,
+ n12, n23, n34, n41,
+ n15, n25, n35, n45,
+ id);
+ else
+ return GetMeshDS()->AddVolume( n1, n2, n3, n4, n5,
+ n12, n23, n34, n41,
+ n15, n25, n35, n45);
+}
+
//=======================================================================
/*!
- * Special function for creation quadratic volume
+ * Special function for creation of quadratic hexahedron
*/
+//=======================================================================
+
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
n78, n85, n15, n26, n37, n48);
}
+//=======================================================================
+ /*!
+ * \brief Load nodes bound to face into a map of node columns
+ * \param theParam2ColumnMap - map of node columns to fill
+ * \param theFace - the face on which nodes are searched for
+ * \param theBaseEdge - the edge nodes of which are columns' bases
+ * \param theMesh - the mesh containing nodes
+ * \retval bool - false if something is wrong
+ *
+ * The key of the map is a normalized parameter of each
+ * base node on theBaseEdge.
+ * This method works in supposition that nodes on the face
+ * forms a rectangular grid and elements can be quardrangles or triangles
+ */
+//=======================================================================
+
+bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
+ const TopoDS_Face& theFace,
+ const TopoDS_Edge& theBaseEdge,
+ SMESHDS_Mesh* theMesh)
+{
+ // get vertices of theBaseEdge
+ TopoDS_Vertex vfb, vlb, vft; // first and last, bottom and top vertices
+ TopoDS_Edge eFrw = TopoDS::Edge( theBaseEdge.Oriented( TopAbs_FORWARD ));
+ TopExp::Vertices( eFrw, vfb, vlb );
+
+ // find the other edges of theFace and orientation of e1
+ TopoDS_Edge e1, e2, eTop;
+ bool rev1, CumOri = false;
+ TopExp_Explorer exp( theFace, TopAbs_EDGE );
+ int nbEdges = 0;
+ for ( ; exp.More(); exp.Next() ) {
+ if ( ++nbEdges > 4 ) {
+ return false; // more than 4 edges in theFace
+ }
+ TopoDS_Edge e = TopoDS::Edge( exp.Current() );
+ if ( theBaseEdge.IsSame( e ))
+ continue;
+ TopoDS_Vertex vCommon;
+ if ( !TopExp::CommonVertex( theBaseEdge, e, vCommon ))
+ eTop = e;
+ else if ( vCommon.IsSame( vfb )) {
+ e1 = e;
+ vft = TopExp::LastVertex( e1, CumOri );
+ rev1 = vfb.IsSame( vft );
+ if ( rev1 )
+ vft = TopExp::FirstVertex( e1, CumOri );
+ }
+ else
+ e2 = e;
+ }
+ if ( nbEdges < 4 ) {
+ return false; // less than 4 edges in theFace
+ }
+ if ( e2.IsNull() && vfb.IsSame( vlb ))
+ e2 = e1;
+
+ // submeshes corresponding to shapes
+ SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
+ SMESHDS_SubMesh* smb = theMesh->MeshElements( theBaseEdge );
+ SMESHDS_SubMesh* smt = theMesh->MeshElements( eTop );
+ SMESHDS_SubMesh* sm1 = theMesh->MeshElements( e1 );
+ SMESHDS_SubMesh* sm2 = theMesh->MeshElements( e2 );
+ SMESHDS_SubMesh* smVfb = theMesh->MeshElements( vfb );
+ SMESHDS_SubMesh* smVlb = theMesh->MeshElements( vlb );
+ SMESHDS_SubMesh* smVft = theMesh->MeshElements( vft );
+ if (!smFace || !smb || !smt || !sm1 || !sm2 || !smVfb || !smVlb || !smVft ) {
+ RETURN_BAD_RESULT( "NULL submesh " <<smFace<<" "<<smb<<" "<<smt<<" "<<
+ sm1<<" "<<sm2<<" "<<smVfb<<" "<<smVlb<<" "<<smVft);
+ }
+ if ( smb->NbNodes() != smt->NbNodes() || sm1->NbNodes() != sm2->NbNodes() ) {
+ RETURN_BAD_RESULT(" Diff nb of nodes on opposite edges" );
+ }
+ if (smVfb->NbNodes() != 1 || smVlb->NbNodes() != 1 || smVft->NbNodes() != 1) {
+ RETURN_BAD_RESULT("Empty submesh of vertex");
+ }
+ // define whether mesh is quadratic
+ bool isQuadraticMesh = false;
+ SMDS_ElemIteratorPtr eIt = smFace->GetElements();
+ if ( !eIt->more() ) {
+ RETURN_BAD_RESULT("No elements on the face");
+ }
+ const SMDS_MeshElement* e = eIt->next();
+ isQuadraticMesh = e->IsQuadratic();
+
+ if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
+ // check quadratic case
+ if ( isQuadraticMesh ) {
+ // what if there are quadrangles and triangles mixed?
+// int n1 = sm1->NbNodes()/2;
+// int n2 = smb->NbNodes()/2;
+// int n3 = sm1->NbNodes() - n1;
+// int n4 = smb->NbNodes() - n2;
+// int nf = sm1->NbNodes()*smb->NbNodes() - n3*n4;
+// if( nf != smFace->NbNodes() ) {
+// MESSAGE( "Wrong nb face nodes: " <<
+// sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
+// return false;
+// }
+ }
+ else {
+ RETURN_BAD_RESULT( "Wrong nb face nodes: " <<
+ sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
+ }
+ }
+ // IJ size
+ int vsize = sm1->NbNodes() + 2;
+ int hsize = smb->NbNodes() + 2;
+ if(isQuadraticMesh) {
+ vsize = vsize - sm1->NbNodes()/2 -1;
+ hsize = hsize - smb->NbNodes()/2 -1;
+ }
+
+ // load nodes from theBaseEdge
+
+ set<const SMDS_MeshNode*> loadedNodes;
+ const SMDS_MeshNode* nullNode = 0;
+
+ vector<const SMDS_MeshNode*> & nVecf = theParam2ColumnMap[ 0.];
+ nVecf.resize( vsize, nullNode );
+ loadedNodes.insert( nVecf[ 0 ] = smVfb->GetNodes()->next() );
+
+ vector<const SMDS_MeshNode*> & nVecl = theParam2ColumnMap[ 1.];
+ nVecl.resize( vsize, nullNode );
+ loadedNodes.insert( nVecl[ 0 ] = smVlb->GetNodes()->next() );
+
+ double f, l;
+ BRep_Tool::Range( eFrw, f, l );
+ double range = l - f;
+ SMDS_NodeIteratorPtr nIt = smb->GetNodes();
+ const SMDS_MeshNode* node;
+ while ( nIt->more() ) {
+ node = nIt->next();
+ if(IsMedium(node))
+ continue;
+ const SMDS_EdgePosition* pos =
+ dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
+ if ( !pos ) {
+ return false;
+ }
+ double u = ( pos->GetUParameter() - f ) / range;
+ vector<const SMDS_MeshNode*> & nVec = theParam2ColumnMap[ u ];
+ nVec.resize( vsize, nullNode );
+ loadedNodes.insert( nVec[ 0 ] = node );
+ }
+ if ( theParam2ColumnMap.size() != hsize ) {
+ RETURN_BAD_RESULT( "Wrong node positions on theBaseEdge" );
+ }
+
+ // load nodes from e1
+
+ map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
+ nIt = sm1->GetNodes();
+ while ( nIt->more() ) {
+ node = nIt->next();
+ if(IsMedium(node))
+ continue;
+ const SMDS_EdgePosition* pos =
+ dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
+ if ( !pos ) {
+ return false;
+ }
+ sortedNodes.insert( make_pair( pos->GetUParameter(), node ));
+ }
+ loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
+ map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
+ int row = rev1 ? vsize - 1 : 0;
+ int dRow = rev1 ? -1 : +1;
+ for ( ; u_n != sortedNodes.end(); u_n++ ) {
+ row += dRow;
+ loadedNodes.insert( nVecf[ row ] = u_n->second );
+ }
+
+ // try to load the rest nodes
+
+ // get all faces from theFace
+ map<int,const SMDS_MeshElement*> allFaces, foundFaces;
+ eIt = smFace->GetElements();
+ while ( eIt->more() ) {
+ const SMDS_MeshElement* e = eIt->next();
+ if ( e->GetType() == SMDSAbs_Face )
+ allFaces.insert( make_pair(e->GetID(),e) );
+ }
+ // Starting from 2 neighbour nodes on theBaseEdge, look for a face
+ // the nodes belong to, and between the nodes of the found face,
+ // look for a not loaded node considering this node to be the next
+ // in a column of the starting second node. Repeat, starting
+ // from nodes next to the previous starting nodes in their columns,
+ // and so on while a face can be found. Then go the the next pair
+ // of nodes on theBaseEdge.
+ TParam2ColumnMap::iterator par_nVec_1 = theParam2ColumnMap.begin();
+ TParam2ColumnMap::iterator par_nVec_2 = par_nVec_1;
+ // loop on columns
+ int col = 0;
+ for ( par_nVec_2++; par_nVec_2 != theParam2ColumnMap.end(); par_nVec_1++, par_nVec_2++ ) {
+ col++;
+ row = 0;
+ const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
+ const SMDS_MeshNode* n2 = par_nVec_2->second[ row ];
+ const SMDS_MeshElement* face = 0;
+ bool lastColOnClosedFace = ( nVecf[ row ] == n2 );
+ do {
+ // look for a face by 2 nodes
+ face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
+ if ( face ) {
+ int nbFaceNodes = face->NbNodes();
+ if ( face->IsQuadratic() )
+ nbFaceNodes /= 2;
+ if ( nbFaceNodes>4 ) {
+ RETURN_BAD_RESULT(" Too many nodes in a face: " << nbFaceNodes );
+ }
+ // look for a not loaded node of the <face>
+ bool found = false;
+ const SMDS_MeshNode* n3 = 0; // a node defferent from n1 and n2
+ for ( int i = 0; i < nbFaceNodes && !found; ++i ) {
+ node = face->GetNode( i );
+ found = loadedNodes.insert( node ).second;
+ if ( !found && node != n1 && node != n2 )
+ n3 = node;
+ }
+ if ( lastColOnClosedFace && row + 1 < vsize ) {
+ node = nVecf[ row + 1 ];
+ found = ( face->GetNodeIndex( node ) >= 0 );
+ }
+ if ( found ) {
+ if ( ++row > vsize - 1 ) {
+ RETURN_BAD_RESULT( "Too many nodes in column "<< col <<": "<< row+1);
+ }
+ par_nVec_2->second[ row ] = node;
+ foundFaces.insert( make_pair(face->GetID(),face) );
+ n2 = node;
+ if ( nbFaceNodes==4 ) {
+ n1 = par_nVec_1->second[ row ];
+ }
+ }
+ else if ( nbFaceNodes==3 && n3 == par_nVec_1->second[ row + 1 ] ) {
+ n1 = n3;
+ }
+ else {
+ RETURN_BAD_RESULT( "Not quad mesh, column "<< col );
+ }
+ }
+ }
+ while ( face && n1 && n2 );
+
+ if ( row < vsize - 1 ) {
+ MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
+ MESSAGE( "Base node 1: "<< par_nVec_1->second[0]);
+ MESSAGE( "Base node 2: "<< par_nVec_2->second[0]);
+ if ( n1 ) { MESSAGE( "Current node 1: "<< n1); }
+ else { MESSAGE( "Current node 1: NULL"); }
+ if ( n2 ) { MESSAGE( "Current node 2: "<< n2); }
+ else { MESSAGE( "Current node 2: NULL"); }
+ MESSAGE( "first base node: "<< theParam2ColumnMap.begin()->second[0]);
+ MESSAGE( "last base node: "<< theParam2ColumnMap.rbegin()->second[0]);
+ return false;
+ }
+ } // loop on columns
+ return true;
+}
// File: SMESH_MesherHelper.hxx
// Created: 15.02.06 14:48:09
// Author: Sergey KUUL
-// Copyright: Open CASCADE 2006
#ifndef SMESH_MesherHelper_HeaderFile
* is called.
*/
+typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
+typedef std::map< double, TNodeColumn > TParam2ColumnMap;
+
class SMESH_MesherHelper
{
- public:
+public:
+ // ---------- PUBLIC UTILITIES ----------
+
+ /*!
+ * \brief Load nodes bound to face into a map of node columns
+ * \param theParam2ColumnMap - map of node columns to fill
+ * \param theFace - the face on which nodes are searched for
+ * \param theBaseEdge - the edge nodes of which are columns' bases
+ * \param theMesh - the mesh containing nodes
+ * \retval bool - false if something is wrong
+ *
+ * The key of the map is a normalized parameter of each
+ * base node on theBaseEdge.
+ * This method works in supposition that nodes on the face
+ * forms a rectangular grid and elements can be quardrangles or triangles
+ */
+ static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
+ const TopoDS_Face& theFace,
+ const TopoDS_Edge& theBaseEdge,
+ SMESHDS_Mesh* theMesh);
+ /*!
+ * \brief Return support shape of a node
+ * \param node - the node
+ * \param meshDS - mesh DS
+ * \retval TopoDS_Shape - found support shape
+ */
+ static const TopoDS_Shape& GetSubShapeByNode(const SMDS_MeshNode* node,
+ SMESHDS_Mesh* meshDS)
+ { return meshDS->IndexToShape( node->GetPosition()->GetShapeId() ); }
+
+ /*!
+ * \brief Return a valid node index, fixing the given one if necessary
+ * \param ind - node index
+ * \param nbNodes - total nb of nodes
+ * \retval int - valid node index
+ */
+ static int WrapIndex(const int ind, const int nbNodes) {
+ if ( ind < 0 ) return nbNodes + ind % nbNodes;
+ if ( ind >= nbNodes ) return ind % nbNodes;
+ return ind;
+ }
+
+public:
// ---------- PUBLIC METHODS ----------
/// Empty constructor
SMESH_MesherHelper(SMESH_Mesh& theMesh)
{ myMesh=(void *)&theMesh; myCreateQuadratic = false; myShapeID=-1;}
- SMESH_Mesh* GetMesh() const
- { return (SMESH_Mesh*)myMesh; }
+ SMESH_Mesh* GetMesh() const { return (SMESH_Mesh*)myMesh; }
+
+ SMESHDS_Mesh* GetMeshDS() const { return GetMesh()->GetMeshDS(); }
/// Copy constructor
//Standard_EXPORT SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
*/
gp_XY GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
- const SMDS_MeshNode* inFaceNode=0);
+ const SMDS_MeshNode* inFaceNode=0) const;
/*!
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
const int id = 0,
const bool force3d = true);
+
+ /**
+ * Special function for creation quadratic pyramid
+ */
+ SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const SMDS_MeshNode* n5,
+ const int id = 0,
+ const bool force3d = true);
+
/**
* Special function for creation quadratic pentahedron
*/
void SetKeyIsQuadratic(const bool theBuildQuadratic)
{ myCreateQuadratic = theBuildQuadratic; }
+ /*!
+ * \brief Return myCreateQuadratic flag
+ * \retval bool - myCreateQuadratic value
+ */
+ bool GetIsQuadratic() const { return myCreateQuadratic; }
+
/*!
* \brief Set shape to make elements on
* \param subShape, subShapeID - shape or its ID (==SMESHDS_Mesh::ShapeToIndex(shape))
/*!
* \brief Return shape or its ID, on which created elements are added
- * \retval TopoDS_Shape, int - shape or its ID
+ * \retval int - shape index in SMESHDS
+ *
+ * Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
+ */
+ int GetSubShapeID() const { return myShapeID; }
+ /*!
+ * \brief Return shape or its ID, on which created elements are added
+ * \retval TopoDS_Shape - shape
+ *
+ * Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
+ */
+ TopoDS_Shape GetSubShape() const { return myShape; }
+
+ /*!
+ * \brief Check if shape is a seam edge or it's vertex
+ * \param subShape - edge or vertex index in SMESHDS
+ * \retval bool - true if subShape is a seam shape
+ *
+ * It works only if IsQuadraticSubMesh() or SetSubShape() has been called
+ */
+ bool IsSeamShape(const int subShape) const
+ { return mySeamShapeIds.find( subShape ) != mySeamShapeIds.end(); }
+ /*!
+ * \brief Check if shape is a seam edge or it's vertex
+ * \param subShape - edge or vertex
+ * \retval bool - true if subShape is a seam shape
+ *
+ * It works only if IsQuadraticSubMesh() or SetSubShape() has been called
+ */
+ bool IsSeamShape(const TopoDS_Shape& subShape) const
+ { return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); }
+
+ /*!
+ * \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
+ * has a seam edge
+ * \retval bool - true if it has
+ */
+ bool HasSeam() const { return !mySeamShapeIds.empty(); }
+
+ /*!
+ * \brief Return index of periodic parametric direction of a closed face
+ * \retval int - 1 for U, 2 for V direction
*/
- int GetSubShapeID() { return myShapeID; }
- TopoDS_Shape GetSubShape() { return myShape; }
+ int GetPeriodicIndex() const { return myParIndex; }
protected: