Unreachable deep idea
bool subComputed = false, subFailed = false;
if (!algo->OnlyUnaryInput()) {
- if ( event == COMPUTE &&
- ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() ))
+ if ( event == COMPUTE /*&&
+ ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )*/)
shape = getCollection( gen, algo, subComputed, subFailed );
else
subComputed = SubMeshesComputed( & subFailed );
if (_father->HasShapeToMesh() ) {
bool subComputed = false, subFailed = false;
if (!algo->OnlyUnaryInput()) {
- if ( event == COMPUTE &&
- ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() ))
+ if ( event == COMPUTE /*&&
+ ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )*/)
shape = getCollection( gen, algo, subComputed, subFailed );
else
subComputed = SubMeshesComputed( & subFailed );