// find a triangle and an edge nb
const SMDS_MeshElement* tria[2];
allOk &= a2Nodes[0] != a2Nodes[1] && findTriangles(a2Nodes[0],a2Nodes[1],tria[0],tria[1]);
- if(allOk){
- myBusy = true; // block onSelectionDone()
+ myBusy = true; // block onSelectionDone()
+ if(allOk)
+ {
newIndices.Add(tria[0]->GetID());
- mySelector->AddOrRemoveIndex(anIO,newIndices, true);
const SMDS_MeshNode* a3Nodes [3];
SMDS_ElemIteratorPtr it;
}
}
}
-
- newIndices.Clear();
newIndices.Add(-edgeInd-1);
- mySelector->AddOrRemoveIndex(anIO,newIndices,true);
- myBusy = false;
myOkBtn->setEnabled(true);
myApplyBtn->setEnabled(true);
}
+ mySelector->AddOrRemoveIndex(anIO,newIndices, false);
SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
+
+ myBusy = false;
}
}
}