SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
(new SMESHGUI_TransparencyDlg( SMESHGUI::GetSMESHGUI() ))->show();
return;
- }}
- SALOME_ListIteratorOfListIO It( selected );
- for( ; It.More(); It.Next()){
- Handle(SALOME_InteractiveObject) IObject = It.Value();
- if(IObject->hasEntry()){
- if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
- switch(theCommandID){
- case 211:
- anActor->SetRepresentation(SMESH_Actor::eEdge);
- break;
- case 212:
- anActor->SetRepresentation(SMESH_Actor::eSurface);
- break;
- case 213:
- if(anActor->IsShrunk())
- anActor->UnShrink();
- else
- anActor->SetShrink();
- break;
- case 215:
- anActor->SetRepresentation(SMESH_Actor::ePoint);
- break;
- case 231:
- if(anActor->GetQuadratic2DRepresentation() != SMESH_Actor::eLines)
- anActor->SetQuadratic2DRepresentation(SMESH_Actor::eLines);
- break;
- case 232:
- if(anActor->GetQuadratic2DRepresentation() != SMESH_Actor::eArcs)
- anActor->SetQuadratic2DRepresentation(SMESH_Actor::eArcs);
- break;
- case 1132:{
+ }
+ case 1132:{
+ QColor c, e, b, n, c0D, o;
+ int size0D = 0;
+ int Edgewidth = 0;
+ vtkFloatingPointType Shrink = 0.0;
+ vtkFloatingPointType faces_orientation_scale = 0.0;
+ bool faces_orientation_3dvectors = false;
+
+ VTK::MarkerType aMarkerTypeCurrent = VTK::MT_NONE;
+ VTK::MarkerScale aMarkerScaleCurrent = VTK::MS_NONE;
+ int aMarkerTextureCurrent = 0;
+
+ SALOME_ListIteratorOfListIO It( selected );
+ for( ; It.More(); It.Next()){
+ Handle(SALOME_InteractiveObject) IObject = It.Value();
+ if(IObject->hasEntry()){
+ if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
vtkFloatingPointType color[3];
anActor->GetSufaceColor(color[0], color[1], color[2]);
int c0 = int (color[0] * 255);
int c1 = int (color[1] * 255);
int c2 = int (color[2] * 255);
- QColor c(c0, c1, c2);
+ c.setRgb(c0, c1, c2);
vtkFloatingPointType edgecolor[3];
anActor->GetEdgeColor(edgecolor[0], edgecolor[1], edgecolor[2]);
c0 = int (edgecolor[0] * 255);
c1 = int (edgecolor[1] * 255);
c2 = int (edgecolor[2] * 255);
- QColor e(c0, c1, c2);
+ e.setRgb(c0, c1, c2);
vtkFloatingPointType backfacecolor[3];
anActor->GetBackSufaceColor(backfacecolor[0], backfacecolor[1], backfacecolor[2]);
c0 = int (backfacecolor[0] * 255);
c1 = int (backfacecolor[1] * 255);
c2 = int (backfacecolor[2] * 255);
- QColor b(c0, c1, c2);
+ b.setRgb(c0, c1, c2);
vtkFloatingPointType nodecolor[3];
anActor->GetNodeColor(nodecolor[0], nodecolor[1], nodecolor[2]);
c0 = int (nodecolor[0] * 255);
c1 = int (nodecolor[1] * 255);
c2 = int (nodecolor[2] * 255);
- QColor n(c0, c1, c2);
+ n.setRgb(c0, c1, c2);
vtkFloatingPointType color0D[3];
anActor->Get0DColor(color0D[0], color0D[1], color0D[2]);
c0 = int (color0D[0] * 255);
c1 = int (color0D[1] * 255);
c2 = int (color0D[2] * 255);
- QColor c0D(c0, c1, c2);
+ c0D.setRgb(c0, c1, c2);
- int size0D = (int)anActor->Get0DSize();
+ size0D = (int)anActor->Get0DSize();
if(size0D == 0)
size0D = 1;
- int Edgewidth = (int)anActor->GetLineWidth();
+ Edgewidth = (int)anActor->GetLineWidth();
if(Edgewidth == 0)
Edgewidth = 1;
- vtkFloatingPointType Shrink = anActor->GetShrinkFactor();
+ Shrink = anActor->GetShrinkFactor();
vtkFloatingPointType faces_orientation_color[3];
anActor->GetFacesOrientationColor(faces_orientation_color);
c0 = int (faces_orientation_color[0] * 255);
c1 = int (faces_orientation_color[1] * 255);
c2 = int (faces_orientation_color[2] * 255);
- QColor o(c0, c1, c2);
-
- vtkFloatingPointType faces_orientation_scale = anActor->GetFacesOrientationScale();
- bool faces_orientation_3dvectors = anActor->GetFacesOrientation3DVectors();
-
- SMESHGUI_Preferences_ColorDlg *aDlg =
- new SMESHGUI_Preferences_ColorDlg( SMESHGUI::GetSMESHGUI() );
- aDlg->SetColor(1, c);
- aDlg->SetColor(2, e);
- aDlg->SetColor(3, n);
- aDlg->SetColor(4, b);
- aDlg->SetColor(5, c0D);
- aDlg->SetColor(6, o);
- aDlg->SetIntValue(1, Edgewidth);
- aDlg->SetIntValue(2, int(Shrink*100.));
- aDlg->SetIntValue(3, size0D);
- aDlg->SetDoubleValue(1, faces_orientation_scale);
- aDlg->SetBooleanValue(1, faces_orientation_3dvectors);
-
- aDlg->setCustomMarkerMap( theMarkerMap[ aStudy->StudyId() ] );
-
- VTK::MarkerType aMarkerTypeCurrent = anActor->GetMarkerType();
- VTK::MarkerScale aMarkerScaleCurrent = anActor->GetMarkerScale();
- int aMarkerTextureCurrent = anActor->GetMarkerTexture();
- if( aMarkerTypeCurrent != VTK::MT_USER )
- aDlg->setStandardMarker( aMarkerTypeCurrent, aMarkerScaleCurrent );
- else
- aDlg->setCustomMarker( aMarkerTextureCurrent );
-
- if(aDlg->exec()){
- QColor color = aDlg->GetColor(1);
- QColor edgecolor = aDlg->GetColor(2);
- QColor nodecolor = aDlg->GetColor(3);
- QColor backfacecolor = aDlg->GetColor(4);
- QColor color0D = aDlg->GetColor(5);
- QColor faces_orientation_color = aDlg->GetColor(6);
+ o.setRgb(c0, c1, c2);
+
+ faces_orientation_scale = anActor->GetFacesOrientationScale();
+ faces_orientation_3dvectors = anActor->GetFacesOrientation3DVectors();
+
+ aMarkerTypeCurrent = anActor->GetMarkerType();
+ aMarkerScaleCurrent = anActor->GetMarkerScale();
+ aMarkerTextureCurrent = anActor->GetMarkerTexture();
+
+ // even if there are multiple objects in the selection,
+ // we need only the first one to get values for the dialog
+ break;
+ }
+ }
+ }
+
+ SMESHGUI_Preferences_ColorDlg *aDlg =
+ new SMESHGUI_Preferences_ColorDlg( SMESHGUI::GetSMESHGUI() );
+ aDlg->SetColor(1, c);
+ aDlg->SetColor(2, e);
+ aDlg->SetColor(3, n);
+ aDlg->SetColor(4, b);
+ aDlg->SetColor(5, c0D);
+ aDlg->SetColor(6, o);
+ aDlg->SetIntValue(1, Edgewidth);
+ aDlg->SetIntValue(2, int(Shrink*100.));
+ aDlg->SetIntValue(3, size0D);
+ aDlg->SetDoubleValue(1, faces_orientation_scale);
+ aDlg->SetBooleanValue(1, faces_orientation_3dvectors);
+
+ aDlg->setCustomMarkerMap( theMarkerMap[ aStudy->StudyId() ] );
+
+ if( aMarkerTypeCurrent != VTK::MT_USER )
+ aDlg->setStandardMarker( aMarkerTypeCurrent, aMarkerScaleCurrent );
+ else
+ aDlg->setCustomMarker( aMarkerTextureCurrent );
+
+ if(aDlg->exec()){
+ QColor color = aDlg->GetColor(1);
+ QColor edgecolor = aDlg->GetColor(2);
+ QColor nodecolor = aDlg->GetColor(3);
+ QColor backfacecolor = aDlg->GetColor(4);
+ QColor color0D = aDlg->GetColor(5);
+ QColor faces_orientation_color = aDlg->GetColor(6);
+
+ /* Point marker */
+ theMarkerMap[ aStudy->StudyId() ] = aDlg->getCustomMarkerMap();
+
+ SALOME_ListIteratorOfListIO It( selected );
+ for( ; It.More(); It.Next()){
+ Handle(SALOME_InteractiveObject) IObject = It.Value();
+ if(IObject->hasEntry()){
+ if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
/* actor color and backface color */
anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
vtkFloatingPointType (color.green()) / 255.,
anActor->SetFacesOrientationScale(aDlg->GetDoubleValue(1));
anActor->SetFacesOrientation3DVectors(aDlg->GetBooleanValue(1));
- /* Point marker */
- theMarkerMap[ aStudy->StudyId() ] = aDlg->getCustomMarkerMap();
-
VTK::MarkerType aMarkerTypeNew = aDlg->getMarkerType();
VTK::MarkerScale aMarkerScaleNew = aDlg->getStandardMarkerScale();
int aMarkerTextureNew = aDlg->getCustomMarkerID();
aGroupColor.B = (float)aColor.blue() / 255.0;
aGroupObject->SetColor( aGroupColor );
}
-
- delete aDlg;
}
+ }
+ }
+ SMESH::RepaintCurrentView();
+ }
+ delete aDlg;
+ return;
+ }
+ }
+ SALOME_ListIteratorOfListIO It( selected );
+ for( ; It.More(); It.Next()){
+ Handle(SALOME_InteractiveObject) IObject = It.Value();
+ if(IObject->hasEntry()){
+ if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
+ switch(theCommandID){
+ case 211:
+ anActor->SetRepresentation(SMESH_Actor::eEdge);
break;
- }}
+ case 212:
+ anActor->SetRepresentation(SMESH_Actor::eSurface);
+ break;
+ case 213:
+ if(anActor->IsShrunk())
+ anActor->UnShrink();
+ else
+ anActor->SetShrink();
+ break;
+ case 215:
+ anActor->SetRepresentation(SMESH_Actor::ePoint);
+ break;
+ case 231:
+ if(anActor->GetQuadratic2DRepresentation() != SMESH_Actor::eLines)
+ anActor->SetQuadratic2DRepresentation(SMESH_Actor::eLines);
+ break;
+ case 232:
+ if(anActor->GetQuadratic2DRepresentation() != SMESH_Actor::eArcs)
+ anActor->SetQuadratic2DRepresentation(SMESH_Actor::eArcs);
+ break;
+ }
}
}
}