else if(aStates->GetObjectType().IsEqual("Mesh")) {
TState aCurrentState = aStates->GetCurrectState();
int aCurrentStateSize = aCurrentState.size();
- if(aMethod.IsEqual("Translate") ||
- aMethod.IsEqual("TranslateMakeGroups") ||
- aMethod.IsEqual("TranslateMakeMesh")) {
+ if(aMethod.IsEqual("Translate") ||
+ aMethod.IsEqual("TranslateMakeGroups") ||
+ aMethod.IsEqual("TranslateMakeMesh") ||
+ aMethod.IsEqual("TranslateObject") ||
+ aMethod.IsEqual("TranslateObjectMakeGroups") ||
+ aMethod.IsEqual("TranslateObjectMakeMesh")) {
bool isVariableFound = false;
int anArgIndex = 0;
for(int i = 1, n = aCmd->GetNbArgs(); i <= n; i++) {
else if(aMethod.IsEqual("Rotate") ||
aMethod.IsEqual("RotateMakeGroups") ||
aMethod.IsEqual("RotateMakeMesh") ||
+ aMethod.IsEqual("RotateObject") ||
+ aMethod.IsEqual("RotateObjectMakeGroups") ||
+ aMethod.IsEqual("RotateObjectMakeMesh") ||
aMethod.IsEqual("RotationSweep") ||
aMethod.IsEqual("RotationSweepMakeGroups") ||
aMethod.IsEqual("Mirror") ||