def GetLastCreatedElems(self):
return self.editor.GetLastCreatedElems()
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Creates a hole in a mesh by doubling the nodes of some particular elements
# @param theNodes identifiers of nodes to be doubled
# @param theModifiedElems identifiers of elements to be updated by the new (doubled)
# nodes. If list of element identifiers is empty then nodes are doubled but