CMAKE_MINIMUM_REQUIRED(VERSION 2.8.10)
PROJECT (NewGEOM)
-SET (NewGeom_Version 0.7.1)
+SET (NewGeom_Version 1.0.0)
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMakeCommon" ${CMAKE_MODULE_PATH})
--- /dev/null
+/*!
+\page first_feature_help How to create custom features or plugins
+
+A NewGeom module consists of one or several plug-ins which provide implementation of Module features. To extend the application functionality, developers are able to add their own features into existent plugins. Also, it is possible to create a custom plugin, if necessary.
+\n
+This document describes the basic principles of plugin/feature system and shows how to use the API for writing a feature or plugin. Currently, the API is available for C++ and Python languages. Plugin, written in C++ is a shared object (dll); For Python, it is regular python module, with *.py extension.
+\n
+<h3>XML configuration of the module</h3>
+By default, all application's plugins are stored in the `/plugins` folder. However, it is possible to change this path in preferences: "Preferences >> Module|Plugins >> Default Path".
+\n
+The plugins directory have to contain `plugins.xml` file, which declares plugins included in the module and describes their parameters, like this:
+\code
+<plugin library="FooPlugin" configuration="plugin-Foo.xml"/>
+\endcode
+or, for python plugin:
+\code
+<plugin script="PythonicPlugin" configuration="plugin-Pythonic.xml"/>
+\endcode
+First example declares FooPlugin, which is library (`FooPlugin.dll` or `FooPlugin.so`) with "plugin-Foo.xml" configuration file. The second - a Python module, `PythonicPlugin.py`. All the declared libraries, scripts and configuration files should be placed in the same directory as the `plugins.xml`. Note also, that `library` and `script` attributes should not contain any extensions (*.py, *.dll); However, the `configuration` attribute doesn't have any pattern and just have to match name of the plugin configuration file.
+\n
+<h3>XML configuration of a plugin</h3>
+The plugin configuration files contains description of features:
+<ol>
+<li>Position in the main menu: workbench and group.</li>
+<li>Visual representation of feature's button: text, icon, tooltip</li>
+<li>Representation feature's in the property panel (widgets)</li>
+</ol>
+Here is example configuration for a feature for storing and editing a double value:
+\code
+<plugin>
+ <workbench id="FooTab">
+ <group "Counters">
+ <feature id="CppDoubleCounter" title="Counter">
+ <doublevalue id="DoubleCounterData" label="Value" default="0"/>
+ </feature>
+ </group>
+ </workbench>
+</plugin>
+\endcode
+Now we will show how to implement a plugin with this feature using the C++ and Python APIs.
+\n
+<h3>Creating a plugin</h3>
+First of all, you should create/modify all configuration files (*.xml) in your `plugin` directory, as shown in examples before. For `plugin-Pythonic.xml` you may use the same content as in the `plugin-Foo.xml`, just change the name of the feature, in example, to `PythonDoubleCounter`. In this case you will get two features in one workbench and group, despite the fact that they are from different plugins.
+\n
+Secondly, you should create a subclass of ModelAPI_Plugin. Constructor on the subclass should register itself in the application. In C++ it is:
+\code
+#include <ModelAPI_Plugin.h>
+//...
+class FooPlugin : public ModelAPI_Plugin {
+
+ FooPlugin() // Constructor
+ {
+ ModelAPI_Session::get()->registerPlugin(this);
+ }
+ //...
+\endcode
+And in Python:
+\code
+import ModelAPI
+#...
+class PythonicPlugin(ModelAPI.ModelAPI_Plugin)
+
+ def __init__(self): #constructor
+ ModelAPI.ModelAPI_Plugin.__init__(self) # call ancestor's constructor
+ aSession = ModelAPI.ModelAPI_Session.get()
+ aSession.registerPlugin(self) # register itself
+ #...
+\endcode
+Furthermore, your class must have implementation of the `createFeature(...)` method, which should create corresponding feature object by the given id:
+\code
+FeaturePtr FooPlugin::createFeature(std::string theFeatureID)
+{
+ if (theFeatureID == "CppDoubleCounter") {
+ return FeaturePtr(new CppDoubleCounter);
+ } else {
+ return FeaturePtr()
+ }
+}
+\endcode
+It is a bit more tricky for Python - you should pass the ownership of created object from Python to the application by calling the \_\_disown\_\_() method:
+\code
+ def createFeature(self, theFeatureID):
+ if theFeatureID == "PythonDoubleCounter":
+ return PythonDoubleCounter().__disown__() # passing the ownership
+ else:
+ return None
+\endcode
+Now your plugin is able to create features, declared in its configuration file. However, to register the plugin properly, its constructor must be called on loading of the library (script), like this:
+\code
+static FooPlugin* MY_FOOPLUGIN_INSTANCE = new FooPlugin();
+\endcode
+Please note, that some linux platforms required unique names for static variables.
+\n
+For Python, note that this code should be in the module's namespace (has no leading spaces):
+\code
+plugin = PythonicPlugin()
+plugin.__disown__()
+\endcode
+Plugin is created, lets pass over to the feature's implementation.
+\n
+<h3>Creating a feature</h3>
+Like a plugin, feature has its own base class - ModelAPI_Feature.
+\code
+#include <ModelAPI_Feature.h>
+//...
+class CppDoubleCounter : public ModelAPI_Feature { //...
+\endcode
+Python:
+\code
+import ModelAPI
+#...
+class PythonDoubleCounter(ModelAPI.ModelAPI_Feature):
+
+ def __init__(self):
+ ModelAPI.ModelAPI_Feature.__init__(self) # default constructor;
+\endcode
+And like a plugin implements a functionality to create 'feature' objects by string id, feature defines which type of data should be stored in model and how this data should be processed. The `initAttributes(...)` method links feature's widget with data model:
+\code
+void ConstructionPlugin_Point::initAttributes()
+{
+ data()->addAttribute("DoubleCounterData", ModelAPI_AttributeDouble::type());
+}
+\endcode
+Python:
+\code
+ def initAttributes(self):
+ self.data().addAttribute("DoubleCounterData", ModelAPI.ModelAPI_AttributeDouble.type())
+\endcode
+As you may notice, this method defines that feature has a widget with "DoubleCounterData" id, which has Double type. Therefore, if your feature uses, in example, three widgets, the `initAttributes()` method should 'init' three attributes.
+\n
+Sometimes, it is not enough just to get data (ModelAPI_Data) from user input, and an internal logic (how to process the data) is required. The `execute()` method gives ability to implement it. In our example, we will just print the data from the input to console:
+\code
+void CppDoubleCounter::execute()
+{
+ double d = data()->real("DoubleCounterData")->value();
+ std::cout << "User input: " << d << std::endl;
+}
+\endcode
+Python:
+\code
+ def execute(self):
+ d = data().real("DoubleCounterData").value()
+ print "User input: ", d
+\endcode
+To sum everything up, we:
+<ol>
+<li>Declared two custom plugins in the plugins.xml</li>
+<li>Declared a feature for each plugin</li>
+<li>Created a custom plugin, by subclassing from ModelAPI_Plugin and implementation of `createFeature(...)` method</li>
+<li>Created a custom feature, by subclassing from ModelAPI_Feature and implementation of `initAttributes()` and `execute()` methods</li>
+</ol>
+If you writing a C++ plugin you should compile and link all sources in a dynamic link library (shared object). In Windows, do not forget to <a href="https://msdn.microsoft.com/en-us/library/3y1sfaz2.aspx">export</a> symbols.
+
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+*/
\ No newline at end of file
/*!
\page general_architecture General Architecture
-New GEOM is used either as a stand-alone application or as a Module integrated to the SALOME environment in order to, ultimately, replace the old GEOM.
-
-<h2>Stand-alone New GEOM</h2>
-
-When used outside SALOME, New GEOM must be hosted by an application window implementing the general ergonomics of New GEOM (the GUI), including the layout of the user interface, organization of menus, runtime help, etc.
-\n
-It is proposed that this application window can host several so-called Modules. Below, this main application window is named the Workshop.
-\n\n
-Each Module hosted by the Workshop deals with one type of document (ModelAPI_Document) only, saved in a format supported by the Module. One document type per Module. Also, in a Workshop window, only one document of a given type can be newed. So, when launching the Workshop, the user selects a type of document to be created. Then, from the application session, creating a new document will launch a new instance of the Workshop.
-\n\n
-The geometric model (i.e. the whole geometry produce by New GEOM) is created through operations, or features (ModelAPI_Feature), which define a meaningful piece of design (e.g. PartSetPlugin_Part, FeaturesPlugin_Extrusion, FeaturesPlugin_Placement, etc.). In order to easily create dedicated variants of the modeler, also to gradually develop New GEOM, each feature is implemented in a <i>Plug-in</i> (ModelAPI_Plugin, a piece of application including its own GUI, built separately from the application. It is loaded dynamically to the application). In other words, a Module is made of a collection of Plug-ins.
-\n\n
-The Workshop structures the features by related functionality presented in a tabbed interface. Each tab displays a set of available actions. These sets of features are called below <i>Workbenches</i>.
-\n\n
-Additionally, a Module can either reference or include other Modules:
-<ul>
-<li>
-A Module references another one when the document it produces references a document created by the other Module.
-In this case, each document is edited from the corresponding Module running in separate instances of the Workshop. The Workbenches of each Module are presented into distinct windows.
-</li>
-<li>
-A Module include another Module when additionally, the Module of referenced document runs into the same Workshop.
-In this context, both documents can be edited from a single instance of the Workshop. The Workbenches of both Modules are presented into the same window.
-</li>
-</ul>
-
-
-
-<h2>Application to New GEOM</h2>
-
-New GEOM is made of one Module, Set of Parts (a Set of Parts is a flat list of Parts, on the contrary of an Assembly in which the Parts are structured), including two other Modules, <i>Part</i> and <i>Properties</i>. The Set of Parts Module produces a <i>PartSet</i> document which references a list of Parts (one document per Part), the PartSet document being referenced by a Properties document (one document per PartSet).
-\n\n
-The Set of Parts, its Properties and the Parts it references are all edited from the same Workshop window. The Properties and Part documents cannot be open independently of PartSet (the corresponding Modules being available only as included in Set of Parts).
+NewGeom is made of Workshop (see XGUI_Workshop) which loads a Module, connecting its features with GUI, providing it with services for launching of operations, tools for user inputs and visualisation of results. The Module can consist of one or several plug-ins which provide implementation of Module features. Each plug-in can implement one or several features. These features can be structured by Workbenches within Workshop. Workshop provides introducing of these Workbenches within main window in form of menus or/and tool bars.
\n
-When creating a new PartSet, a Property document is automatically created. The Workbench of the Set of Parts Module includes a feature for creating a new Part. Once the first Part is created, the Workbenches of Part Module are activated. One Part of the ParSet being always active, the features of Part Module apply to this Part.
+Workshop interacts with a Module with help of specific interface defined in ModuleBase package. Each module for NewGeom application has to implement ModuleBase_IModile interface.
\n
-When the user saves its session, all documents are saved: the PartSet, its Properties and each Part.
-\n\n
-\image html general_architecture_1.png
+A Module manages a one document (ModelAPI_Document). This document consists of a one root document and several, loaded by request, sub-documents. Each sub-document can be stored in a single file.
\n
-<b>Summary of the general architecture of New GEOM:</b>
+<b>Main features of the general architecture of New GEOM:</b>
<ul>
-<li> New GEOM consists of several Modules running within a Workshop.</li>
-<li> Each Module produces one type of Document only.</li>
-<li> A Module is made of Plug-in implementing the Features supported by the Module.</li>
+<li> New GEOM consists of a one Module running within a Workshop.</li>
+<li> This Module produces one type of Document only.</li>
+<li> This Document consists of a main document and several sub-documents which can be stored and loaded as separated files.</li>
+<li> A Module is made of one or several Plug-ins implementing Features supported of the Module.</li>
<li> These Features are structured by Workbenches.</li>
-<li> A Module can provide access to the Workbenches of other Modules by including these Modules.</li>
-<li> The Modules communicate with the Workshop through Interfaces.</li>
+<li> The Module communicates with the Workshop through Interfaces.</li>
<li> The API of New GEOM consists of the Interface of the Workshop and of Modules.</li>
-<li> A configuration file describes the composition of the Workshop where the Modules and the Plug-in are referenced by their Global Unique Identifier (GUID).</li>
+<li> A configuration file describes the composition of the Workshop where the Module and Plug-ins are referenced by their unique names.</li>
</ul>
+\n\n
+\image html general_architecture_1.png
+\n\n
+For today there is a one implementation of NewGeom module which implements Part Set functionality (PartSet_Module).
+The geometric model (i.e. the whole geometry produce by New GEOM) is created through operations, or features (ModelAPI_Feature), which define a meaningful piece of design (see \ref Plugins group). In order to easily create dedicated variants of the modeler, also to gradually develop New GEOM, each feature is implemented in a <i>Plug-in</i> (ModelAPI_Plugin, a piece of application including its own GUI, built separately from the application. It is loaded dynamically to the application). In other words, a Module is made of a collection of Plug-ins.
+Each sub-document contains a data of a one Part. When the user saves its session, all documents are saved: the PartSet and each Part.
+\n
+New GEOM is used either as a stand-alone application or as a Module integrated to the SALOME environment in order to, ultimately, replace the old GEOM.
+<h2>Stand-alone New GEOM</h2>
+In case of using as a standalone application, Workshop uses an application main window implementing the general ergonomics of New GEOM (see \ref Desktop group), including the layout of the user interface, organization of menus, runtime help, etc.
+\n
+The Workshop structures the features by related functionality presented in a tabbed panels Workbenches. Each tab displays a set of available actions. These sets of features are called below <i>Workbenches</i>.
+\n\n
-<h2>New GEOM as SALOME module</h2>
-The NewGeom package allows to launch the application as one of the module of SALOME platform. In that case all user interface elements are integrated into SALOME platform: the \b NewGeom package is used for this connection.
+<h2>New GEOM as SALOME module</h2>
-Initially the New GEOM application is defined as a Light SALOME module, later it may be changed in order to manage the communication with other SALOME modules correctly.
+The NewGeom package allows to launch the application as one of the module of SALOME platform. In that case all user interface elements are integrated into SALOME platform: the \ref Salome package is used for this connection.
\n
To integrate New GEOM into SALOME the next steps are done:
<ol>
-<li> LightApp_Module class from SALOME GUI LightApp package is redefined. This redefined class provides a connection between LightApp_Module interface and Workshop object of the application.</li>
-<li>Provide Workshop with a <i>module</i> mode of launching in SALOME environment. In this case it is launched without its own main window, 3d viewer and main menu.</li>
-<li>In <i>module</i> mode workshop uses:
+<li> LightApp_Module class from SALOME GUI LightApp package is redefined (see NewGeom_Module). This redefined class provides a connection between LightApp_Module interface and Workshop object of the application.</li>
+<li>Provide Workshop with a <i>SALOME</i> mode of launching in SALOME environment. In this case it is launched without its own main window, 3d viewer and main menu.</li>
+<li>In <i>SALOME</i> mode workshop uses:
<ol>
<li>SALOME desktop as a main window.</li>
<li>OCC viewer from SALOME platform instead of its own 3d viewer.</li>
- <li>SALOME main menu and toolbars for creation of workbenches commands.</li>
+ <li>SALOME main menu and tool bars for creation of workbenches commands.</li>
<li>Object Browser of New GEOM application is used instead of SALOME Object Browser.</li>
<li>Creation of a New GEOM property panel as a docking window of SALOME desktop.</li>
- <li>Use SALOME Python console instead of console in main window. Since 3 packages from SALOME GUI module become shared between this project and SALOME mod-ules and they are independed from other SALOME parts, it is proposed in the future to detach it from SALOME platform into separated prerequisite product to avoid code duplication.</li>
+ <li>Use SALOME Python console instead of console in main window. Since 3 packages from SALOME GUI module become shared between this project and SALOME modules and they are independent from other SALOME parts, it is proposed in the future to detach it from SALOME platform into separated prerequisite product to avoid code duplication.</li>
</ol>
</li>
-<li>Each workbench will be defined as a menu in main menu bar of SALOME desktop and as a toolbar with corresponded title.</li>
-<li>Each feature in the workbench will be defined as a menu item in the corresponded menu and a button in the corresponded toolbar.</li>
+<li>Each workbench is defined as a menu in main menu bar of SALOME desktop and as a tool bar with corresponded title.</li>
+<li>Each feature in the workbench is defined as a menu item in the corresponded menu and a button in the corresponded tool bar.</li>
<li>Object Browser of SALOME is hidden on activation of NewGEOM and restored on its deactivation.</li>
<li>Object Browser and Property panel of NewGEOM is shown on activation of the module and hidden on its deactivation.</li>
<li>Persistent of NewGEOM is compatible with persistent of SALOME. On saving of SALOME study the content of NewGEOM data structure is saved into study also and restored on restoring of study.</li>
tooltip="Select a second point"
shape_types="vertex">
<selection_filter id="NoConstructionSubShapesFilter"/>
- <validator id="PartSet_DifferentObjects"/>
+ <validator id="PartSet_DifferentShapes"/>
</shape_selector>
</source>
if (aContext->groupName() == ModelAPI_ResultBody::group()) {
// body: just a named shape, use selection mechanism from OCCT
TNaming_Selector aSelector(aSelLab);
- bool aResult = true;//aSelector.Solve(scope()) == Standard_True;
+ bool aResult = aSelector.Solve(scope()) == Standard_True;
owner()->data()->sendAttributeUpdated(this);
return aResult;
} else if (aContext->groupName() == ModelAPI_ResultConstruction::group()) {
theTag++;
}
}
-}
\ No newline at end of file
+}
ModelAPI_ResultValidator.h
ModelAPI_Session.h
ModelAPI_Tools.h
+ ModelAPI_ShapeValidator.h
ModelAPI_Validator.h
)
ModelAPI_ResultGroup.cpp
ModelAPI_ResultPart.cpp
ModelAPI_Session.cpp
+ ModelAPI_ShapeValidator.cpp
ModelAPI_Tools.cpp
)
--- /dev/null
+// Copyright (C) 2014-20xx CEA/DEN, EDF R&D
+
+// File: ModelAPI_ShapeValidator.cpp
+// Created: 2 Feb 2015
+// Author: Natalia ERMOLAEVA
+
+#include "ModelAPI_ShapeValidator.h"
+
+#include <ModelAPI_AttributeSelection.h>
+#include "ModelAPI_Object.h"
+
+bool ModelAPI_ShapeValidator::isValid(const FeaturePtr& theFeature,
+ const AttributePtr& theAttribute,
+ const GeomShapePtr& theShape) const
+{
+ std::string aCurrentAttributeId = theAttribute->id();
+ // get all feature attributes
+ std::list<AttributePtr> anAttrs =
+ theFeature->data()->attributes(ModelAPI_AttributeSelection::type());
+ if (anAttrs.size() > 0 && theShape.get() != NULL) {
+ std::list<AttributePtr>::iterator anAttr = anAttrs.begin();
+ for(; anAttr != anAttrs.end(); anAttr++) {
+ AttributePtr anAttribute = *anAttr;
+ // take into concideration only other attributes
+ if (anAttribute.get() != NULL && anAttribute->id() != aCurrentAttributeId) {
+ AttributeSelectionPtr aSelectionAttribute =
+ std::dynamic_pointer_cast<ModelAPI_AttributeSelection>(anAttribute);
+ // the shape of the attribute should be not the same
+ if (aSelectionAttribute.get() != NULL && theShape->isEqual(aSelectionAttribute->value())) {
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+}
--- /dev/null
+// Copyright (C) 2014-20xx CEA/DEN, EDF R&D
+
+// File: ModelAPI_ShapeValidator.h
+// Created: 2 Feb 2015
+// Author: Natalia ERMOLAEVA
+
+#ifndef ModelAPI_ShapeValidator_H
+#define ModelAPI_ShapeValidator_H
+
+#include <ModelAPI.h>
+
+#include <ModelAPI_Validator.h>
+#include <ModelAPI_Feature.h>
+#include <ModelAPI_Attribute.h>
+
+#include <GeomAPI_Shape.h>
+
+/**
+ * Generic validator for any attribute of a feature.
+ */
+class ModelAPI_ShapeValidator : public ModelAPI_Validator
+{
+public:
+ /// returns True if the attribute is valid. It checks whether the feature of the attribute
+ /// does not contain a selection attribute filled with the same shape
+ /// \param theFeature a feature to check
+ /// \param theAttribute an attribute to check
+ /// \param theShape a shape
+ MODELAPI_EXPORT bool isValid(const FeaturePtr& theFeature, const AttributePtr& theAttribute,
+ const GeomShapePtr& theShape) const;
+};
+
+#endif
\r
/// Register selection filters for this module\r
virtual void registerFilters() {}\r
+
+ /// Register properties of this module
+ virtual void registerProperties() {}
\r
/// Register properties of this module\r
virtual void registerProperties() {}\r
#include <ModelAPI_Validator.h>
#include <ModelAPI_ResultValidator.h>
#include <ModelAPI_RefAttrValidator.h>
+#include <ModelAPI_ShapeValidator.h>
#include <Config_WidgetAPI.h>
#include <Events_Error.h>
return false;
}
}
+ else {
+ const ModelAPI_ShapeValidator* aShapeValidator =
+ dynamic_cast<const ModelAPI_ShapeValidator*>(*aValidator);
+ if (aShapeValidator) {
+ DataPtr aData = myFeature->data();
+ AttributeSelectionPtr aSelectAttr = aData->selection(attributeID());
+ if (!aShapeValidator->isValid(myFeature, aSelectAttr, theShape)) {
+ return false;
+ }
+ }
+ }
}
return true;
}
\ No newline at end of file
<!-- Major module parameters -->
<parameter name="name" value="NewGeom"/>
<parameter name="icon" value="newgeom.png"/>
- <parameter name="version" value="0.7.0"/>
+ <parameter name="version" value="1.0.0"/>
<parameter name="documentation" value="newgeom_help"/>
</section>
<section name="newgeom_help" >
<!-- Major module parameters -->
<parameter name="name" value="NewGeom"/>
<parameter name="icon" value="newgeom.png"/>
- <parameter name="version" value="0.7.0"/>
+ <parameter name="version" value="1.0.0"/>
<parameter name="documentation" value="newgeom_help"/>
</section>
<section name="newgeom_help" >
#include <ModelAPI_Validator.h>
#include <ModelAPI_Data.h>
#include <ModelAPI_Session.h>
+#include <ModelAPI_ShapeValidator.h>
#include <GeomDataAPI_Point2D.h>
#include <GeomDataAPI_Point.h>
aFactory->registerValidator("PartSet_RadiusValidator", new PartSet_RadiusValidator);
aFactory->registerValidator("PartSet_RigidValidator", new PartSet_RigidValidator);
aFactory->registerValidator("PartSet_DifferentObjects", new PartSet_DifferentObjectsValidator);
+ aFactory->registerValidator("PartSet_DifferentShapes", new ModelAPI_ShapeValidator);
aFactory->registerValidator("PartSet_SketchValidator", new PartSet_SketchValidator);
}
bool PartSet_Module::canDisplayObject(const ObjectPtr& theObject) const
{
bool aCanDisplay = false;
- if (mySketchMgr->activeSketch()) {
+ CompositeFeaturePtr aSketchFeature = mySketchMgr->activeSketch();
+ if (aSketchFeature.get() != NULL) {
FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
- if (aFeature.get() != NULL) {
- if (aFeature == mySketchMgr->activeSketch()) {
+ // MPV: the second and third conditions to avoid crash on exit for application
+ if (aFeature.get() != NULL && aFeature->data().get() && aFeature->data()->isValid()) {
+ if (aFeature == aSketchFeature) {
aCanDisplay = false;
}
- else {
- aCanDisplay = mySketchMgr->sketchOperationIdList().contains(aFeature->getKind().c_str());
+ else if (aSketchFeature.get() && aSketchFeature->data().get() &&
+ aSketchFeature->data()->isValid()) {
+ for (int i = 0; i < aSketchFeature->numberOfSubs() && !aCanDisplay; i++) {
+ FeaturePtr aSubFeature = aSketchFeature->subFeature(i);
+ std::list<ResultPtr> aResults = aSubFeature->results();
+ std::list<ResultPtr>::const_iterator aIt;
+ for (aIt = aResults.begin(); aIt != aResults.end() && !aCanDisplay; ++aIt) {
+ if (theObject == (*aIt))
+ aCanDisplay = true;
+ }
+ if (aSubFeature == theObject)
+ aCanDisplay = true;
+ }
}
}
}
#include <QApplication>
-
PartSet_WidgetSketchLabel::PartSet_WidgetSketchLabel(QWidget* theParent,
const Config_WidgetAPI* theData,
const std::string& theParentId)
updateRelatedConstraints(anEntIter->first);
}
// unblock all features then
- for (; anEntIter != myEntityAttrMap.end(); anEntIter++) {
+ for (anEntIter = myEntityAttrMap.begin(); anEntIter != myEntityAttrMap.end(); anEntIter++) {
if (anEntIter->first->owner().get() && anEntIter->first->owner()->data().get())
anEntIter->first->owner()->data()->blockSendAttributeUpdated(false);
}
aMenu->addAction(action("DEACTIVATE_PART_CMD"));
else
aMenu->addAction(action("ACTIVATE_PART_CMD"));
- } else if (hasFeature) {
+ } else if (hasFeature && aObject->document() == aMgr->activeDocument()) {
aMenu->addAction(action("EDIT_CMD"));
} else {
if (aDisplayer->isVisible(aObject)) {
setNestedFeatures(theOperation);
if (theOperation->getDescription()->hasXmlRepresentation()) { //!< No need for property panel
- connectWithOperation(theOperation);
+ // connectWithOperation(theOperation); already connected
setPropertyPanel(theOperation);
}
updateCommandStatus();