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Fix bug 17598: restore fix for 12874 in 4.X.
authorjfa <jfa@opencascade.com>
Wed, 5 Dec 2007 12:37:56 +0000 (12:37 +0000)
committerjfa <jfa@opencascade.com>
Wed, 5 Dec 2007 12:37:56 +0000 (12:37 +0000)
src/OBJECT/GEOM_Actor.cxx
src/OBJECT/GEOM_Actor.h
src/OBJECT/GEOM_AssemblyBuilder.cxx
src/OBJECT/GEOM_EdgeSource.cxx
src/OBJECT/GEOM_EdgeSource.h

index 29eb2777205a46161aa1d9208b95801efa2abd39..5331a372952b50e62016b2536c8e679443624b3c 100644 (file)
@@ -379,94 +379,93 @@ SetDeflection(float theDeflection, bool theIsRelative)
   SetModified(); 
 } 
 
-void  
-GEOM_Actor:: 
-SetShape(const TopoDS_Shape& theShape, 
-         float theDeflection, 
-         bool theIsRelative) 
-{ 
-  myShape = theShape; 
-  myVertexSource->Clear(); 
-  myIsolatedEdgeSource->Clear(); 
-  myOneFaceEdgeSource->Clear(); 
-  mySharedEdgeSource->Clear(); 
-  myWireframeFaceSource->Clear(); 
-  myShadingFaceSource->Clear(); 
-  TopExp_Explorer aVertexExp(theShape,TopAbs_VERTEX);
-  for(; aVertexExp.More(); aVertexExp.Next()){
+void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
+                           float theDeflection,
+                           bool theIsRelative,
+                           bool theIsVector)
+{
+  myShape = theShape;
+
+  myVertexSource->Clear();
+  myIsolatedEdgeSource->Clear();
+  myOneFaceEdgeSource->Clear();
+  mySharedEdgeSource->Clear();
+  myWireframeFaceSource->Clear();
+  myShadingFaceSource->Clear();
+
+  TopExp_Explorer aVertexExp (theShape,TopAbs_VERTEX);
+  for (; aVertexExp.More(); aVertexExp.Next())
+  {
      const TopoDS_Vertex& aVertex = TopoDS::Vertex(aVertexExp.Current());
      myVertexSource->AddVertex(aVertex);
-  } 
-  SetDeflection(theDeflection,theIsRelative); 
-  // look if edges are free or shared 
+  }
+  SetDeflection(theDeflection, theIsRelative);
+
+  // look if edges are free or shared
   TopTools_IndexedDataMapOfShapeListOfShape anEdgeMap;
   TopExp::MapShapesAndAncestors(theShape,TopAbs_EDGE,TopAbs_FACE,anEdgeMap);
 
-  SetShape(theShape,anEdgeMap); 
+  SetShape(theShape,anEdgeMap,theIsVector);
 }
 
-void  
-GEOM_Actor:: 
-SetShape(const TopoDS_Shape& theShape, 
-         const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap) 
-{ 
-  if(theShape.ShapeType() == TopAbs_COMPOUND) {
+void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
+                           const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
+                           bool theIsVector)
+{
+  if (theShape.ShapeType() == TopAbs_COMPOUND) {
     TopoDS_Iterator anItr(theShape);
-    for(; anItr.More(); anItr.Next()) {
-      SetShape(anItr.Value(),theEdgeMap);
+    for (; anItr.More(); anItr.Next()) {
+      SetShape(anItr.Value(),theEdgeMap,theIsVector);
     }
   }
 
-  switch(theShape.ShapeType()){
+  switch (theShape.ShapeType()) {
     case TopAbs_WIRE: {
       TopExp_Explorer anEdgeExp(theShape,TopAbs_EDGE);
-      for(; anEdgeExp.More(); anEdgeExp.Next()){
+      for (; anEdgeExp.More(); anEdgeExp.Next()){
         const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
-        if(!BRep_Tool::Degenerated(anEdge))    
-          myIsolatedEdgeSource->AddEdge(anEdge);
+        if (!BRep_Tool::Degenerated(anEdge))
+          myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
       }
       break;
     }
     case TopAbs_EDGE: {
       const TopoDS_Edge& anEdge = TopoDS::Edge(theShape);
-      if(!BRep_Tool::Degenerated(anEdge))    
-        myIsolatedEdgeSource->AddEdge(anEdge);
+      if (!BRep_Tool::Degenerated(anEdge))
+        myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
       break;
     }
     case TopAbs_VERTEX: {
       break;
     }
     default: {
-      TopExp_Explorer aFaceExp(theShape,TopAbs_FACE);
-      for(; aFaceExp.More(); aFaceExp.Next()) { 
+      TopExp_Explorer aFaceExp (theShape,TopAbs_FACE);
+      for(; aFaceExp.More(); aFaceExp.Next()) {
         const TopoDS_Face& aFace = TopoDS::Face(aFaceExp.Current());
         myWireframeFaceSource->AddFace(aFace);
         myShadingFaceSource->AddFace(aFace);
         TopExp_Explorer anEdgeExp(aFaceExp.Current(), TopAbs_EDGE);
        for(; anEdgeExp.More(); anEdgeExp.Next()) {
-         const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current()); 
+         const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
           if(!BRep_Tool::Degenerated(anEdge)){
            // compute the number of faces
            int aNbOfFaces = theEdgeMap.FindFromKey(anEdge).Extent();
-           switch(aNbOfFaces){   
+           switch(aNbOfFaces){
            case 0:  // isolated edge
-             myIsolatedEdgeSource->AddEdge(anEdge);
+             myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
              break;
            case 1:  // edge in only one face
-             myOneFaceEdgeSource->AddEdge(anEdge);
+             myOneFaceEdgeSource->AddEdge(anEdge,theIsVector);
              break;
            default: // edge shared by at least two faces
-             mySharedEdgeSource->AddEdge(anEdge);
+             mySharedEdgeSource->AddEdge(anEdge,theIsVector);
            }
           }
-        } 
+        }
       }
     }
-  } 
-} 
+  }
+}
 
 // OLD METHODS
 void GEOM_Actor::setDeflection(double adef) {
index 2742ec3c2d751a1f32a7cad6028a856d2afc4431..3ecdce2b6ce227d1528d457f482d03f033822c60 100644 (file)
 #include "GEOM_OBJECT_defs.hxx"
 
 #include "SALOME_Actor.h"
+
 #include <TopoDS_Shape.hxx>
+
 #include "GEOM_SmartPtr.h"
 #include <vtkSmartPointer.h>
-class GEOM_VertexSource; 
-typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource; 
-class GEOM_EdgeSource; 
-typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource; 
-class GEOM_WireframeFace; 
-typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource; 
-class GEOM_ShadingFace; 
-typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource; 
-#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx> 
-class vtkRenderer; 
-class vtkAppendPolyData; 
-typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter; 
+
+class GEOM_VertexSource;
+typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
+
+class GEOM_EdgeSource;
+typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
+
+class GEOM_WireframeFace;
+typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
+
+class GEOM_ShadingFace;
+typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
+
+#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
+class vtkRenderer;
+
+class vtkAppendPolyData;
+typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
 
 class GEOM_OBJECT_EXPORT GEOM_Actor: public SALOME_Actor
-{  
-public: 
-  vtkTypeMacro(GEOM_Actor,SALOME_Actor); 
-  static GEOM_Actor* New(); 
-  void SetShape(const TopoDS_Shape& theShape, 
-                float theDeflection, 
-                bool theIsRelative); 
-  void SetDeflection(float theDeflection, bool theIsRelative); 
-  float GetDeflection() const{ return myDeflection;} 
-  bool GetIsRelative() const{ return myIsRelative;} 
-  void AddToRender(vtkRenderer* theRenderer); 
+{
+public:
+  vtkTypeMacro(GEOM_Actor,SALOME_Actor);
+  static GEOM_Actor* New();
+
+  void SetShape(const TopoDS_Shape& theShape,
+                float theDeflection,
+                bool theIsRelative,
+                bool theIsVector = false);
+
+  void SetDeflection(float theDeflection, bool theIsRelative);
+  float GetDeflection() const{ return myDeflection;}
+  bool GetIsRelative() const{ return myIsRelative;}
+
+  void AddToRender(vtkRenderer* theRenderer);
   void RemoveFromRender(vtkRenderer* theRenderer);
 
   enum EDisplayMode{ eWireframe, eShading};
-  
+
 /*   void SetDisplayMode(EDisplayMode theMode);  */
 /*   EDisplayMode GetDisplayMode() const { return myDisplayMode;}  */
-  void SetSelected(bool theIsSelected); 
-  bool IsSelected() const { return myIsSelected;} 
+
+  void SetSelected(bool theIsSelected);
+  bool IsSelected() const { return myIsSelected;}
 
   // OLD METHODS
   // Properties
@@ -108,7 +109,7 @@ public:
   // SubShape
   void SubShapeOn();
   void SubShapeOff();
-  
+
   // Highlight
   virtual void highlight(bool theHighlight);
   virtual bool hasHighlight() { return true; }
@@ -130,19 +131,19 @@ public:
   virtual
   void
   Highlight(bool theHighlight);
-  
+
   //----------------------------------------------------------------------------
   //! To process prehighlight (called from #SVTK_InteractorStyle)
   virtual
   bool
-  PreHighlight(vtkInteractorStyle* theInteractorStyle, 
+  PreHighlight(vtkInteractorStyle* theInteractorStyle,
               SVTK_SelectionEvent* theSelectionEvent,
               bool theIsHighlight);
 
   //! To process highlight (called from #SVTK_InteractorStyle)
-  virtual 
+  virtual
   bool
-  Highlight(vtkInteractorStyle* theInteractorStyle, 
+  Highlight(vtkInteractorStyle* theInteractorStyle,
            SVTK_SelectionEvent* theSelectionEvent,
            bool theIsHighlight);
 
@@ -157,63 +158,64 @@ public:
   virtual
   void
   SetNbIsos(const int theNb[2]);
-  
+
   virtual
   void
   GetNbIsos(int &theNbU,int &theNbV);
-  
-protected: 
-  void SetShape(const TopoDS_Shape& theShape, 
-                const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap); 
-  void SetModified(); 
+
+protected:
+  void SetShape(const TopoDS_Shape& theShape,
+                const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
+                bool theIsVector = false);
+
+  void SetModified();
 
   void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
-  GEOM_Actor(); 
-  ~GEOM_Actor(); 
-private: 
+
+  GEOM_Actor();
+  ~GEOM_Actor();
+
+private:
   TopoDS_Shape myShape;
   int myNbIsos[2];
-  
-  float myDeflection; 
-  bool myIsRelative; 
-  bool myIsForced; 
-  //  EDisplayMode myDisplayMode; 
-  bool myIsSelected; 
-  PDeviceActor myVertexActor; 
-  PVertexSource myVertexSource; 
-  PDeviceActor myIsolatedEdgeActor; 
-  PEdgeSource myIsolatedEdgeSource; 
-  PDeviceActor myOneFaceEdgeActor; 
-  PEdgeSource myOneFaceEdgeSource; 
-  PDeviceActor mySharedEdgeActor; 
-  PEdgeSource mySharedEdgeSource; 
-  PDeviceActor myWireframeFaceActor; 
-  PWFaceSource myWireframeFaceSource; 
-  PDeviceActor myShadingFaceActor; 
-  PSFaceSource myShadingFaceSource; 
+
+  float myDeflection;
+  bool myIsRelative;
+  bool myIsForced;
+
+  //  EDisplayMode myDisplayMode;
+  bool myIsSelected;
+
+  PDeviceActor myVertexActor;
+  PVertexSource myVertexSource;
+
+  PDeviceActor myIsolatedEdgeActor;
+  PEdgeSource myIsolatedEdgeSource;
+
+  PDeviceActor myOneFaceEdgeActor;
+  PEdgeSource myOneFaceEdgeSource;
+
+  PDeviceActor mySharedEdgeActor;
+  PEdgeSource mySharedEdgeSource;
+
+  PDeviceActor myWireframeFaceActor;
+  PWFaceSource myWireframeFaceSource;
+
+  PDeviceActor myShadingFaceActor;
+  PSFaceSource myShadingFaceSource;
+
   PDeviceActor myHighlightActor;
   vtkSmartPointer<vtkProperty>  myHighlightProp;
   vtkSmartPointer<vtkProperty>  myPreHighlightProp;
   vtkSmartPointer<vtkProperty>  myShadingFaceProp;
-  PAppendFilter myAppendFilter; 
-  PPolyDataMapper myPolyDataMapper; 
-  virtual void SetMapper(vtkMapper*); 
-  GEOM_Actor(const GEOM_Actor&); 
-  void operator=(const GEOM_Actor&); 
-}; 
-#endif //GEOM_ACTOR_H 
+
+  PAppendFilter myAppendFilter;
+  PPolyDataMapper myPolyDataMapper;
+
+  virtual void SetMapper(vtkMapper*);
+
+  GEOM_Actor(const GEOM_Actor&);
+  void operator=(const GEOM_Actor&);
+};
+
+#endif //GEOM_ACTOR_H
index 58c853cead631e64c8fb659a84844a381b81da71..5a0fa17a3ed867e088cd044744959f4356e00845 100644 (file)
@@ -207,7 +207,7 @@ vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShap
   vtkActorCollection* AISActors = vtkActorCollection::New();
   MeshShape(myShape,deflection,forced);
   GEOM_Actor* aGeomActor = GEOM_Actor::New();
-  aGeomActor->SetShape(myShape,(float)deflection,false);
+  aGeomActor->SetShape(myShape,(float)deflection,false,isVector);
   AISActors->AddItem(aGeomActor);
 
   aGeomActor->Delete();
index 8055fc24aaab89f99f47c187ed5a8c4afacd5635..23cb30dfa9b7b16049481bec80c5671644d95727 100755 (executable)
@@ -23,14 +23,14 @@ GEOM_EdgeSource::GEOM_EdgeSource()
 GEOM_EdgeSource::~GEOM_EdgeSource() 
 { 
 } 
-void  
-GEOM_EdgeSource:: 
-AddEdge(const TopoDS_Edge& theEdge) 
-{ 
-  myEdgeSet.Add(theEdge); 
-} 
+
+void GEOM_EdgeSource::AddEdge (const TopoDS_Edge& theEdge,
+                               bool theIsVector)
+{
+  myEdgeSet.Add(theEdge);
+  myIsVector = theIsVector;
+}
+
 void
 GEOM_EdgeSource:: 
 Execute()
@@ -41,25 +41,24 @@ Execute()
   aPolyData->SetPoints(aPts);
   aPts->Delete();
 
-  TEdgeSet::Iterator anIter(myEdgeSet);
-  for(; anIter.More(); anIter.Next()){
+  TEdgeSet::Iterator anIter (myEdgeSet);
+  for (; anIter.More(); anIter.Next()) {
     const TopoDS_Edge& anEdge = anIter.Value();
-    OCC2VTK(anEdge,aPolyData,aPts);
+    OCC2VTK(anEdge,aPolyData,aPts,myIsVector);
   }
 }
 
-void  
-GEOM_EdgeSource:: 
-OCC2VTK(const TopoDS_Edge& theEdge,  
-        vtkPolyData* thePolyData, 
-        vtkPoints* thePts) 
+void GEOM_EdgeSource::OCC2VTK (const TopoDS_Edge& theEdge,  
+                               vtkPolyData* thePolyData, 
+                               vtkPoints* thePts,
+                               bool theIsVector) 
 {
   Handle(Poly_PolygonOnTriangulation) aEdgePoly;
   Standard_Integer i = 1;
   Handle(Poly_Triangulation) T;
   TopLoc_Location aEdgeLoc;
   BRep_Tool::PolygonOnTriangulation(theEdge, aEdgePoly, T, aEdgeLoc, i);
-  
+
   Handle(Poly_Polygon3D) P;
   if(aEdgePoly.IsNull())
     P = BRep_Tool::Polygon3D(theEdge, aEdgeLoc);
@@ -76,24 +75,29 @@ OCC2VTK(const TopoDS_Edge& theEdge,
     edgeTransf = aEdgeLoc.Transformation();
   }
 
+  gp_Pnt aP1, aP2;
+
   if (aEdgePoly.IsNull()) {
     Standard_Integer aNbNodes = P->NbNodes();
     const TColgp_Array1OfPnt& aNodesP = P->Nodes();
 
-    for(int j = 1; j < aNbNodes; j++){
+    aP1 = aNodesP(1);
+    aP2 = aNodesP(aNbNodes);
+
+    for (int j = 1; j < aNbNodes; j++) {
       gp_Pnt pt1 = aNodesP(j);
       gp_Pnt pt2 = aNodesP(j+1);
-    
-      if(!isidtrsf) {
-             // apply edge transformation
-             pt1.Transform(edgeTransf);
-             pt2.Transform(edgeTransf);
+
+      if (!isidtrsf) {
+        // apply edge transformation
+        pt1.Transform(edgeTransf);
+        pt2.Transform(edgeTransf);
       }
-      
+
       float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
       vtkIdType anIds[2];
       anIds[0] = thePts->InsertNextPoint(aCoord1);
-      
+
       float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
       anIds[1] = thePts->InsertNextPoint(aCoord2);
 
@@ -104,6 +108,9 @@ OCC2VTK(const TopoDS_Edge& theEdge,
     const TColStd_Array1OfInteger& aNodeIds = aEdgePoly->Nodes();
     const TColgp_Array1OfPnt& anId2Pnts = T->Nodes();
 
+    aP1 = anId2Pnts(1);
+    aP2 = anId2Pnts(aNbNodes);
+
     for(int j = 1; j < aNbNodes; j++) {
       Standard_Integer id1 = aNodeIds(j);
       Standard_Integer id2 = aNodeIds(j+1);
@@ -113,18 +120,102 @@ OCC2VTK(const TopoDS_Edge& theEdge,
           
       if(!isidtrsf) {
        // apply edge transformation
-             pt1.Transform(edgeTransf);
-             pt2.Transform(edgeTransf);
+        pt1.Transform(edgeTransf);
+        pt2.Transform(edgeTransf);
       }
       
       float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
       vtkIdType anIds[2];
       anIds[0] = thePts->InsertNextPoint(aCoord1);
-      
+
       float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
       anIds[1] = thePts->InsertNextPoint(aCoord2);
 
       thePolyData->InsertNextCell(VTK_LINE,2,anIds);
     }
   }
-}
\ No newline at end of file
+
+  // vector representation has an arrow on its end
+  if (theIsVector)
+  {
+    if (!isidtrsf) {
+      // apply edge transformation
+      aP1.Transform(edgeTransf);
+      aP2.Transform(edgeTransf);
+    }
+
+    // draw an arrow
+    gp_Vec aDirVec (aP1, aP2);
+    Standard_Real aDist = aDirVec.Magnitude();
+    if (aDist < gp::Resolution()) return;
+    gp_Dir aDirection (aDirVec);
+
+    Standard_Real anAngle = PI/180.*5.;
+    Standard_Real aLength = aDist/10.;
+
+    Standard_Real dx,dy,dz;
+    aDirection.Coord(dx,dy,dz);
+
+    // Pointe de la fleche
+    Standard_Real xo,yo,zo;
+    aP2.Coord(xo,yo,zo);
+
+    // Centre du cercle base de la fleche
+    gp_XYZ aPc = aP2.XYZ() - aDirection.XYZ() * aLength;
+
+    // Construction d'un repere i,j pour le cercle
+    gp_Dir aDirN;
+    if      (Abs(dx) <= Abs(dy) && Abs(dx) <= Abs(dz)) aDirN = gp::DX();
+    else if (Abs(dy) <= Abs(dz) && Abs(dy) <= Abs(dx)) aDirN = gp::DY();
+    else aDirN = gp::DZ();
+
+    gp_Dir aDirI = aDirection ^ aDirN;
+    gp_Dir aDirJ = aDirection ^ aDirI;
+
+    // Add points and segments, composing the arrow
+    Standard_Real cosinus, sinus, Tg = tan(anAngle);
+
+    float coord[3] = {xo, yo, zo};
+
+    vtkIdType ptLoc = thePts->InsertNextPoint(coord);
+    vtkIdType ptFirst = 0;
+    vtkIdType ptPrev = 0;
+    vtkIdType ptCur = 0;
+
+    vtkIdType pts[2];
+
+    int NbPoints = 15;
+    for (int i = 1; i <= NbPoints; i++, ptPrev = ptCur)
+    {
+      cosinus = cos(2. * PI / NbPoints * (i-1));   
+      sinus   = sin(2. * PI / NbPoints * (i-1));
+
+      gp_XYZ aP = aPc + (aDirI.XYZ() * cosinus + aDirJ.XYZ() * sinus) * aLength * Tg;
+      coord[0] = aP.X();
+      coord[1] = aP.Y();
+      coord[2] = aP.Z();
+
+      // insert pts
+      ptCur = thePts->InsertNextPoint(coord);
+      pts[0] = ptCur;
+
+      if (i == 1) {
+        ptFirst = ptCur;
+      }
+      else {
+        // insert line (ptCur,ptPrev)
+        pts[1] = ptPrev;
+        thePolyData->InsertNextCell(VTK_LINE,2,pts);
+      }
+
+      // insert line (ptCur,ptLoc)
+      pts[1] = ptLoc;
+      thePolyData->InsertNextCell(VTK_LINE,2,pts);
+    }
+
+    // insert line (ptCur,ptFirst)
+    pts[0] = ptCur;
+    pts[1] = ptFirst;
+    thePolyData->InsertNextCell(VTK_LINE,2,pts);
+  }
+}
index 9471e045f10394fc7d1e0a757f7fc4e6cfc1fd7e..56813e0fb454df61c5c714be05828b93488991c5 100755 (executable)
@@ -17,16 +17,21 @@ public:
   vtkTypeMacro(GEOM_EdgeSource,vtkPolyDataSource); 
   static GEOM_EdgeSource* New(); 
  
-  void AddEdge(const TopoDS_Edge& theEdge); 
+  void AddEdge (const TopoDS_Edge& theEdge,
+                bool theIsVector = false);
   void Clear(){ myEdgeSet.Clear();} 
  
   static  
   void OCC2VTK(const TopoDS_Edge& theEdge,  
                vtkPolyData* thePolyData, 
-               vtkPoints* thePts); 
+               vtkPoints* thePts,
+               bool theIsVector = false); 
  
 protected: 
-  TEdgeSet myEdgeSet; 
+  TEdgeSet myEdgeSet;
+  // The <myIsVector> flag is common for all edges, because the shape,
+  // representing a vector, can have only one edge.
+  bool myIsVector;
  
   void Execute();