bool SMESH_ActorDef::IsInfinitive(){
vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
- //aDataSet->Update(); // OUV_PORTING_VTK6: seems to be useless
myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
( aDataSet->GetNumberOfCells() == 1 &&
aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX );
myPassFilter[ anId + 1 ]->SetInputConnection( myPassFilter[ anId ]->GetOutputPort() );
anId++; // 5
- // OUV_PORTING_VTK6: to check
myMapper->SetInputConnection( myPassFilter[ anId ]->GetOutputPort() );
vtkLODActor::SetMapper( myMapper );