#include <WNT_GraphicDevice.hxx>
#include <WNT_GraphicDevice.hxx>
#include <WNT_WDriver.hxx>
+#include <InterfaceGraphic_WNT.hxx>
#else
#include <Xw_Window.hxx>
#include <Graphic3d_GraphicDevice.hxx>
#ifdef WNT
Handle(WNT_Window) w =
new WNT_Window( Handle(Graphic3d_WNTGraphicDevice)::DownCast(view->Viewer()->Device()), hiwin, lowin );
+ // Prevent flicker
+ w->SetFlags( WDF_NOERASEBKGRND );
#else
Handle(Xw_Window) w =
new Xw_Window( Handle(Graphic3d_GraphicDevice)::DownCast(view->Viewer()->Device()), hiwin, lowin, quality );