def GetLastCreatedElems(self):
return self.editor.GetLastCreatedElems()
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Creates a hole in a mesh by doubling the nodes of some particular elements
# @param theNodes identifiers of nodes to be doubled
# @param theModifiedElems identifiers of elements to be updated by the new (doubled)
# nodes. If list of element identifiers is empty then nodes are doubled but
# The replicated nodes should be associated to affected elements.
# @ingroup l2_modif_edit
def DoubleNodeElemGroupInRegion(self, theElems, theNodesNot, theShape):
- return self.editor.DoubleNodeElemGroup(theElems, theNodesNot, theShape)
+ return self.editor.DoubleNodeElemGroupInRegion(theElems, theNodesNot, theShape)
## Creates a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.