static double MIN_DISTANCE = 1./VTK_LARGE_FLOAT;
static double MAX_DISTANCE = 0.9*VTK_LARGE_FLOAT;
- if(abs(aBounds[1] - aBounds[0]) < MIN_DISTANCE) {
+ if(fabs(aBounds[1] - aBounds[0]) < MIN_DISTANCE) {
aBounds[0]-=0.001;
aBounds[1]+=0.001;
}
- if(abs(aBounds[3] - aBounds[2]) < MIN_DISTANCE) {
+ if(fabs(aBounds[3] - aBounds[2]) < MIN_DISTANCE) {
aBounds[2]-=0.001;
aBounds[3]+=0.001;
}
- if(abs(aBounds[5] - aBounds[4]) < MIN_DISTANCE) {
+ if(fabs(aBounds[5] - aBounds[4]) < MIN_DISTANCE) {
aBounds[4]-=0.001;
aBounds[5]+=0.001;
}