if ( shapeChanges )
{
+ // find most complex shapes
TopTools_IndexedMapOfShape shapesMap;
TopAbs_ShapeEnum shapeTypes[4] = { TopAbs_SOLID, TopAbs_FACE, TopAbs_EDGE, TopAbs_VERTEX };
TopExp_Explorer sub;
bool ElementsOnShape::IsSatisfy( long elemId )
{
- const SMDS_Mesh* mesh = myMeshModifTracer.GetMesh();
- const SMDS_MeshElement* elem =
- ( myType == SMDSAbs_Node ? mesh->FindNode( elemId ) : mesh->FindElement( elemId ));
- if ( !elem || myClassifiers.empty() )
+ if ( myClassifiers.empty() )
+ return false;
+
+ const SMDS_Mesh* mesh = myMeshModifTracer.GetMesh();
+ if ( myType == SMDSAbs_Node )
+ return IsSatisfy( mesh->FindNode( elemId ));
+ return IsSatisfy( mesh->FindElement( elemId ));
+}
+
+bool ElementsOnShape::IsSatisfy (const SMDS_MeshElement* elem)
+{
+ if ( !elem )
return false;
bool isSatisfy = myAllNodesFlag, isNodeOut;
return isSatisfy;
}
+bool ElementsOnShape::IsSatisfy (const SMDS_MeshNode* node,
+ TopoDS_Shape* okShape)
+{
+ if ( !node )
+ return false;
+
+ if ( !myOctree && myClassifiers.size() > 5 )
+ {
+ myWorkClassifiers.resize( myClassifiers.size() );
+ for ( size_t i = 0; i < myClassifiers.size(); ++i )
+ myWorkClassifiers[ i ] = & myClassifiers[ i ];
+ myOctree = new OctreeClassifier( myWorkClassifiers );
+ }
+
+ bool isNodeOut = true;
+
+ if ( okShape || !getNodeIsOut( node, isNodeOut ))
+ {
+ SMESH_NodeXYZ aPnt = node;
+ if ( myOctree )
+ {
+ myWorkClassifiers.clear();
+ myOctree->GetClassifiersAtPoint( aPnt, myWorkClassifiers );
+
+ for ( size_t i = 0; i < myWorkClassifiers.size(); ++i )
+ myWorkClassifiers[i]->SetChecked( false );
+
+ for ( size_t i = 0; i < myWorkClassifiers.size(); ++i )
+ if ( !myWorkClassifiers[i]->IsChecked() &&
+ !myWorkClassifiers[i]->IsOut( aPnt ))
+ {
+ isNodeOut = false;
+ if ( okShape )
+ *okShape = myWorkClassifiers[i]->Shape();
+ break;
+ }
+ }
+ else
+ {
+ for ( size_t i = 0; i < myClassifiers.size(); ++i )
+ if ( !myClassifiers[i].IsOut( aPnt ))
+ {
+ isNodeOut = false;
+ if ( okShape )
+ *okShape = myWorkClassifiers[i]->Shape();
+ break;
+ }
+ }
+ setNodeIsOut( node, isNodeOut );
+ }
+
+ return !isNodeOut;
+}
+
void ElementsOnShape::Classifier::Init( const TopoDS_Shape& theShape,
double theTol,
const Bnd_B3d* theBox )
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESH_Comment.hxx"
+#include "SMESH_ControlsDef.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Group.hxx"
#include "SMESH_Mesh.hxx"
SMESHDS_Mesh* tgtMesh = theMesh.GetMeshDS();
const TopoDS_Face& geomFace = TopoDS::Face( theShape );
- const double faceTol = helper.MaxTolerance( geomFace );
- const int shapeID = tgtMesh->ShapeToIndex( geomFace );
+ const double faceTol = helper.MaxTolerance( geomFace );
+ const int shapeID = tgtMesh->ShapeToIndex( geomFace );
const bool toCheckOri = (helper.NbAncestors( geomFace, theMesh, TopAbs_SOLID ) == 1 );
map<TLink, int>::iterator link2Nb;
double minGroupTol = Precision::Infinite();
+ SMESH::Controls::ElementsOnShape onEdgeClassifier;
+ if ( helper.HasSeam() )
+ {
+ TopoDS_Compound edgesCompound;
+ BRep_Builder builder;
+ builder.MakeCompound( edgesCompound );
+ for ( size_t iE = 0; iE < edges.size(); ++iE )
+ builder.Add( edgesCompound, edges[ iE ]);
+ onEdgeClassifier.SetShape( edgesCompound, SMDSAbs_Node );
+ }
+
// =========================
// Import faces from groups
// =========================
StdMeshers_Import_1D::TNodeNodeMap* n2n;
StdMeshers_Import_1D::TElemElemMap* e2e;
+ StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt;
+ pair< StdMeshers_Import_1D::TNodeNodeMap::iterator, bool > it_isnew;
vector<TopAbs_State> nodeState;
vector<const SMDS_MeshNode*> newNodes; // of a face
set <const SMDS_MeshNode*> bndNodes; // nodes classified ON
// S.VResolution( 0.1 * groupTol ));
const double clsfTol = BRep_Tool::Tolerance( geomFace );
- StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt;
- pair< StdMeshers_Import_1D::TNodeNodeMap::iterator, bool > it_isnew;
+ if ( helper.HasSeam() )
+ onEdgeClassifier.SetMesh( srcMesh->GetMeshDS() );
SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
while ( srcElems->more() ) // loop on group contents
gp_XY uv( Precision::Infinite(), 0 );
isOut = ( !helper.CheckNodeUV( geomFace, *node, uv, groupTol, /*force=*/true ) ||
bndBox2d.IsOut( uv ));
+ //int iCoo;
if ( !isOut && !isIn ) // classify
{
classifier.Perform( geomFace, uv, clsfTol );
nodeState[i] = classifier.State();
isOut = ( nodeState[i] == TopAbs_OUT );
+ if ( isOut && helper.IsOnSeam( uv ) && onEdgeClassifier.IsSatisfy( (*node)->GetID() ))
+ {
+ // uv.SetCoord( iCoo, helper.GetOtherParam( uv.Coord( iCoo )));
+ // classifier.Perform( geomFace, uv, clsfTol );
+ // nodeState[i] = classifier.State();
+ // isOut = ( nodeState[i] == TopAbs_OUT );
+ nodeState[i] = TopAbs_ON;
+ isOut = false;
+ }
}
if ( !isOut ) // create a new node
{
}
if ( nodeState[i] == TopAbs_ON )
bndNodes.insert( *node );
- else
+ else if ( nodeState[i] != TopAbs_UNKNOWN )
isNodeIn[ newNode->GetID() ] = isIn = true;
}
}
if ( !(newNodes[i] = newNode ) || isOut )
break;
- }
+
+ } // loop on face nodes
if ( !newNodes.back() )
continue; // not all nodes of the face lie on theShape
medium = newNodes[i+nbCorners];
link2Nb = linkCount.insert( make_pair( TLink( n1, n2, medium ), 0)).first;
++link2Nb->second;
- // if ( link2Nb->second == 1 )
- // {
- // // measure link length
- // double len2 = SMESH_TNodeXYZ( n1 ).SquareDistance( n2 );
- // if ( len2 < minGroupTol )
- // minGroupTol = len2;
- // }
}
- }
+ } // loop on group contents
+
// Remove OUT nodes from n2n map
for ( n2nIt = n2n->begin(); n2nIt != n2n->end(); )
if ( !n2nIt->second )
n2n->erase( n2nIt++ );
else
++n2nIt;
- }
+ } // loop on src groups
+
+ // remove free nodes created on EDGEs
+ {
+ set<const SMDS_MeshNode*>::iterator node = bndNodes.begin();
+ for ( ; node != bndNodes.end(); ++node )
+ {
+ n2nIt = n2n->find( *node );
+ const SMDS_MeshNode* newNode = n2nIt->second;
+ if ( newNode && newNode->NbInverseElements() == 0 )
+ {
+ tgtMesh->RemoveFreeNode( newNode, 0, false );
+ n2n->erase( n2nIt );
+ }
+ }
+ }
// ==========================================================
// Put nodes on geom edges and create edges on them;