*/
//=============================================================================
bool SMESHGUI::automaticUpdate( SMESH::SMESH_Mesh_ptr theMesh,
- int* entities, bool* limitExceeded )
+ int* entities, bool* limitExceeded )
{
SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
if ( !resMgr )
if ( nbOdElems > 0 ) {
if ( total + nbOdElems > updateLimit )
- *entities = *entities & ~SMESH_Actor::e0DElements;
+ *entities = *entities & ~SMESH_Actor::e0DElements;
else
- exceeded = false;
+ exceeded = false;
}
total += nbOdElems;
if ( nbEdges > 0 ) {
if ( total + nbEdges > updateLimit )
- *entities = *entities & ~SMESH_Actor::eEdges;
+ *entities = *entities & ~SMESH_Actor::eEdges;
else
- exceeded = false;
+ exceeded = false;
}
total += nbEdges;
if ( nbFaces > 0 ) {
if ( total + nbFaces > updateLimit )
- *entities = *entities & ~SMESH_Actor::eFaces;
+ *entities = *entities & ~SMESH_Actor::eFaces;
else
- exceeded = false;
+ exceeded = false;
}
total += nbFaces;
if ( nbVolumes > 0 ) {
if ( total + nbVolumes > updateLimit )
- *entities = *entities & ~SMESH_Actor::eVolumes;
+ *entities = *entities & ~SMESH_Actor::eVolumes;
else
- exceeded = false;
+ exceeded = false;
}
total += nbVolumes;
if ( nbBalls > 0 ) {
if ( total + nbBalls > updateLimit )
- *entities = *entities & ~SMESH_Actor::eBallElem;
+ *entities = *entities & ~SMESH_Actor::eBallElem;
else
- exceeded = false;
+ exceeded = false;
}
total += nbBalls;
}