//purpose :
//=======================================================================
-static bool writeFaces (ofstream & theFile,
- const StdMeshers_ProxyMesh& theMesh,
- const TopoDS_Shape& theShape,
- const map <int,int> & theSmdsToGhs3dIdMap)
+static bool writeFaces (ofstream & theFile,
+ const SMESH_ProxyMesh& theMesh,
+ const TopoDS_Shape& theShape,
+ const map <int,int> & theSmdsToGhs3dIdMap)
{
// record structure:
//
//=======================================================================
static bool writeFaces (ofstream & theFile,
- const StdMeshers_ProxyMesh& theMesh,
+ const SMESH_ProxyMesh& theMesh,
vector <const SMDS_MeshNode*> & theNodeByGhs3dId)
{
// record structure:
helper.SetSubShape( theShape );
{
- StdMeshers_ProxyMesh::Ptr proxyMesh( new StdMeshers_ProxyMesh( theMesh ));
+ SMESH_ProxyMesh::Ptr proxyMesh( new SMESH_ProxyMesh( theMesh ));
// make prisms on quadrangles
if ( theMesh.NbQuadrangles() > 0 )
{
- vector<StdMeshers_ProxyMesh::Ptr> components;
+ vector<SMESH_ProxyMesh::Ptr> components;
for (expBox.ReInit(); expBox.More(); expBox.Next())
{
if ( _viscousLayersHyp )
}
StdMeshers_QuadToTriaAdaptor* q2t = new StdMeshers_QuadToTriaAdaptor;
q2t->Compute( theMesh, expBox.Current(), proxyMesh.get() );
- components.push_back( StdMeshers_ProxyMesh::Ptr( q2t ));
+ components.push_back( SMESH_ProxyMesh::Ptr( q2t ));
}
- proxyMesh.reset( new StdMeshers_ProxyMesh( components ));
+ proxyMesh.reset( new SMESH_ProxyMesh( components ));
}
// build viscous layers
else if ( _viscousLayersHyp )
vector <const SMDS_MeshNode*> aNodeByGhs3dId;
- StdMeshers_ProxyMesh::Ptr proxyMesh( new StdMeshers_ProxyMesh( theMesh ));
+ SMESH_ProxyMesh::Ptr proxyMesh( new SMESH_ProxyMesh( theMesh ));
if ( theMesh.NbQuadrangles() > 0 )
{
StdMeshers_QuadToTriaAdaptor* aQuad2Trias = new StdMeshers_QuadToTriaAdaptor;