#include "SMESH_ExtractGeometry.h"
#include "SMESH_ControlsDef.hxx"
#include "SMESH_ActorUtils.h"
+#include "VTKViewer_CellLocationsArray.h"
#include <VTKViewer_Transform.h>
#include <VTKViewer_TransformFilter.h>
#include <vtkCell.h>
#include <vtkIdList.h>
-#include <vtkIdTypeArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
}
}
- vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents( 1 );
aCellLocationsArray->SetNumberOfTuples( aNbCells );
}
}
- vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents( 1 );
aCellLocationsArray->SetNumberOfTuples( aNbCells );
}
}
- vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents( 1 );
aCellLocationsArray->SetNumberOfTuples( aNbCells );
#include "SMESH_ControlsDef.hxx"
#include "SalomeApp_Application.h"
#include "VTKViewer_ExtractUnstructuredGrid.h"
+#include "VTKViewer_CellLocationsArray.h"
#include CORBA_SERVER_HEADER(SMESH_Gen)
#include CORBA_SERVER_HEADER(SALOME_Exception)
#include <vtkCell.h>
#include <vtkIdList.h>
-#include <vtkIdTypeArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
// Insert cells in grid
- vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents( 1 );
aCellLocationsArray->SetNumberOfTuples( aNbCells );
#include "SVTK_ViewModel.h"
#include "SVTK_Selector.h"
#include "SVTK_ViewWindow.h"
+#include "VTKViewer_CellLocationsArray.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
// VTK Includes
#include <vtkCell.h>
#include <vtkIdList.h>
-#include <vtkIdTypeArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
else aCellTypesArray->InsertNextValue(VTK_EMPTY_CELL);
}
- vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents(1);
aCellLocationsArray->SetNumberOfTuples(aNbCells);
#include "SALOME_ListIO.hxx"
#include "SVTK_ViewWindow.h"
+#include "VTKViewer_CellLocationsArray.h"
#include "utilities.h"
// VTK includes
#include <vtkCell.h>
#include <vtkIdList.h>
-#include <vtkIdTypeArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
aCellTypesArray->InsertNextValue(VTK_VERTEX);
anIdList->Delete();
- vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents(1);
aCellLocationsArray->SetNumberOfTuples(1);
#include "SVTK_Selector.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
+#include "VTKViewer_CellLocationsArray.h"
// OCCT Includes
#include <Precision.hxx>
#include <vtkPolygon.h>
#include <vtkConvexPointSet.h>
#include <vtkIdList.h>
-#include <vtkIdTypeArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
}
}
- vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents(1);
aCellLocationsArray->SetNumberOfTuples(aNbCells);
#include "SVTK_Selector.h"
#include "SVTK_ViewWindow.h"
+#include "VTKViewer_CellLocationsArray.h"
#include "SALOME_Actor.h"
#include "SALOME_ListIO.hxx"
// VTK Includes
#include <vtkCell.h>
#include <vtkIdList.h>
-#include <vtkIdTypeArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
aCells->InsertNextCell(anIdList);
aCellTypesArray->InsertNextValue(VTK_VERTEX);
- vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents(1);
aCellLocationsArray->SetNumberOfTuples(1);