const bool ignoreMediumNodes = _quadraticMesh;
// build viscous layers if required
- const TopoDS_Face F = TopoDS::Face( aShape.Oriented( TopAbs_FORWARD ));
+ const TopoDS_Face F = TopoDS::Face( aShape/*.Oriented( TopAbs_FORWARD )*/);
SMESH_ProxyMesh::Ptr proxyMesh = StdMeshers_ViscousLayers2D::Compute( aMesh, F );
if ( !proxyMesh )
return false;
}
// create faces
- bool reverse = ( aShape.Orientation() == TopAbs_REVERSED );
+ const bool reverse = false; //( aShape.Orientation() == TopAbs_REVERSED );
int i,j;
for ( i = 1; i <= nbFaces ; ++i )
{