//
// See http://www.salome-platform.org/
//
-#include <qpopupmenu.h>\r
-#include <qcolordialog.h>\r
-\r
-#include <vtkCamera.h>\r
-#include <vtkRenderer.h>\r
-#include <vtkActorCollection.h>\r
-\r
-#include "SUIT_Session.h"\r
-\r
-#include "SVTK_Selection.h"\r
-#include "SVTK_ViewModel.h"\r
-#include "SVTK_ViewWindow.h"\r
-#include "SVTK_Prs.h"\r
-\r
-#include "VTKViewer_ViewModel.h"\r
-\r
-#include "SVTK_RenderWindowInteractor.h"\r
-#include "SVTK_RenderWindow.h"\r
-\r
-//#include <ToolsGUI.h>\r
-\r
-#include <SALOME_Actor.h>\r
-#include <SALOME_InteractiveObject.hxx>\r
-\r
-// Temporarily commented to avoid awful dependecy on SALOMEDS\r
-// TODO: better mechanism of storing display/erse status in a study\r
-// should be provided...\r
-//#include "Utils_ORB_INIT.hxx"\r
-//#include "Utils_SINGLETON.hxx"\r
-//#include "SALOME_ModuleCatalog_impl.hxx"\r
-//#include "SALOME_NamingService.hxx"\r
-\r
-//#include "SALOMEDSClient.hxx"\r
-//#include "SALOMEDS_StudyManager.hxx"\r
-\r
-// in order NOT TO link with SalomeApp, here the code returns SALOMEDS_Study.\r
-// SalomeApp_Study::studyDS() does it as well, but -- here it is retrieved from \r
-// SALOMEDS::StudyManager - no linkage with SalomeApp. \r
-\r
-// Temporarily commented to avoid awful dependecy on SALOMEDS\r
-// TODO: better mechanism of storing display/erse status in a study\r
-// should be provided...\r
-//static _PTR(Study) getStudyDS() \r
-//{\r
-// SALOMEDSClient_Study* aStudy = NULL;\r
-// _PTR(StudyManager) aMgr( new SALOMEDS_StudyManager() );\r
- // get id of SUIT_Study, if it's a SalomeApp_Study, it will return\r
- // id of its underlying SALOMEDS::Study\r
-// SUIT_Application* app = SUIT_Session::session()->activeApplication();\r
-// if ( !app ) return _PTR(Study)(aStudy); \r
-// SUIT_Study* stud = app->activeStudy();\r
-// if ( !stud ) return _PTR(Study)(aStudy); \r
-// const int id = stud->id(); // virtual method, must return SALOMEDS_Study id\r
- // get SALOMEDS_Study with this id from StudyMgr\r
-// return aMgr->GetStudyByID( id );\r
-//}\r
-\r
-//==========================================================\r
-SVTK_Viewer::SVTK_Viewer()\r
-{\r
- myTrihedronSize = 100;\r
-}\r
-\r
-//==========================================================\r
-SVTK_Viewer::~SVTK_Viewer() \r
-{\r
-}\r
-\r
-QColor SVTK_Viewer::backgroundColor() const\r
-{\r
- return myBgColor;\r
-}\r
-\r
-void SVTK_Viewer::setBackgroundColor( const QColor& c )\r
-{\r
- if ( c.isValid() )\r
- myBgColor = c;\r
-}\r
-\r
-//==========================================================\r
-SUIT_ViewWindow* SVTK_Viewer::createView( SUIT_Desktop* theDesktop )\r
-{\r
- SVTK_ViewWindow* vw = new SVTK_ViewWindow( theDesktop, this );\r
- vw->setBackgroundColor( backgroundColor() );\r
- vw->SetTrihedronSize( trihedronSize() );\r
- return vw;\r
-}\r
-\r
-int SVTK_Viewer::trihedronSize() const\r
-{\r
- return myTrihedronSize;\r
-}\r
-\r
-void SVTK_Viewer::setTrihedronSize( const int sz )\r
-{\r
- myTrihedronSize = sz;\r
-\r
- SUIT_ViewManager* vm = getViewManager();\r
- if ( !vm )\r
- return;\r
-\r
- QPtrVector<SUIT_ViewWindow> vec = vm->getViews();\r
- for ( int i = 0; i < vec.count(); i++ )\r
- {\r
- SUIT_ViewWindow* win = vec.at( i );\r
- if ( !win || !win->inherits( "SVTK_ViewWindow" ) )\r
- continue;\r
-\r
- SVTK_ViewWindow* vw = (SVTK_ViewWindow*)win;\r
- vw->SetTrihedronSize( sz );\r
- }\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::setViewManager(SUIT_ViewManager* theViewManager)\r
-{\r
- SUIT_ViewModel::setViewManager(theViewManager);\r
-\r
- if ( !theViewManager )\r
- return;\r
-\r
- connect(theViewManager, SIGNAL(mousePress(SUIT_ViewWindow*, QMouseEvent*)), \r
- this, SLOT(onMousePress(SUIT_ViewWindow*, QMouseEvent*)));\r
- \r
- connect(theViewManager, SIGNAL(mouseMove(SUIT_ViewWindow*, QMouseEvent*)), \r
- this, SLOT(onMouseMove(SUIT_ViewWindow*, QMouseEvent*)));\r
- \r
- connect(theViewManager, SIGNAL(mouseRelease(SUIT_ViewWindow*, QMouseEvent*)), \r
- this, SLOT(onMouseRelease(SUIT_ViewWindow*, QMouseEvent*)));\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::contextMenuPopup( QPopupMenu* thePopup )\r
-{\r
- thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_DUMP_VIEW" ), this, SLOT( onDumpView() ) );\r
- thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_CHANGE_BACKGROUD" ), this, SLOT( onChangeBgColor() ) );\r
-\r
- thePopup->insertSeparator();\r
-\r
- SVTK_ViewWindow* aView = (SVTK_ViewWindow*)(myViewManager->getActiveView());\r
- if ( aView && !aView->getToolBar()->isVisible() )\r
- thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_SHOW_TOOLBAR" ), this, SLOT( onShowToolbar() ) );\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::onMousePress(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
- if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
- if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
- switch(event->button()) {\r
- case LeftButton:\r
- aRWI->LeftButtonPressed(event) ;\r
- break ;\r
- case MidButton:\r
- aRWI->MiddleButtonPressed(event) ;\r
- break ;\r
- case RightButton:\r
- aRWI->RightButtonPressed(event) ;\r
- break;\r
- default:\r
- break ;\r
- }\r
- }\r
- }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::onMouseMove(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
- if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
- if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
- aRWI->MouseMove( event );\r
- }\r
- }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::onMouseRelease(SUIT_ViewWindow* vw, QMouseEvent* event)\r
-{\r
- if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){\r
- if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){\r
- switch(event->button()) {\r
- case LeftButton:\r
- aRWI->LeftButtonReleased(event) ;\r
- break ;\r
- case MidButton:\r
- aRWI->MiddleButtonReleased(event) ;\r
- break ;\r
- case RightButton:\r
- aRWI->RightButtonReleased(event) ;\r
- break;\r
- default:\r
- break ;\r
- }\r
- }\r
- }\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::enableSelection(bool isEnabled)\r
-{\r
- mySelectionEnabled = isEnabled;\r
- //!! To be done for view windows\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::enableMultiselection(bool isEnable)\r
-{\r
- myMultiSelectionEnabled = isEnable;\r
- //!! To be done for view windows\r
-}\r
-\r
-void SVTK_Viewer::onDumpView()\r
-{\r
- SVTK_ViewWindow* aView = (SVTK_ViewWindow*)(myViewManager->getActiveView());\r
- if ( aView )\r
- aView->onDumpView();\r
-}\r
-\r
-//==========================================================\r
-void SVTK_Viewer::onChangeBgColor()\r
-{\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
- QColor aColor = QColorDialog::getColor( aView->backgroundColor(), aView);\r
- if ( aColor.isValid() )\r
- aView->setBackgroundColor(aColor);\r
- }\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::onShowToolbar() \r
-{\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
- aView->getToolBar()->show(); \r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::Display( const SALOME_VTKPrs* prs )\r
-{\r
- // try do downcast object\r
- if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){\r
- if(aPrs->IsNull())\r
- return;\r
- if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){\r
- // get SALOMEDS Study\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- // _PTR(Study) aStudy(getStudyDS());\r
- anActorCollection->InitTraversal();\r
- while(vtkActor* anActor = anActorCollection->GetNextActor()){\r
- if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
- // Set visibility flag\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
- //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){\r
- // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),true,this);\r
- //}\r
- // just display the object\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
- if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor()){\r
- aRWI->Display(anAct,false);\r
- if(anAct->IsSetCamera()){\r
- vtkRenderer* aRenderer = aView->getRenderer();\r
- anAct->SetCamera( aRenderer->GetActiveCamera() );\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::Erase( const SALOME_VTKPrs* prs, const bool forced )\r
-{\r
- // try do downcast object\r
- if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){\r
- if(aPrs->IsNull())\r
- return;\r
- if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){\r
- // get SALOMEDS Study\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //_PTR(Study) aStudy(getStudyDS());\r
- anActorCollection->InitTraversal();\r
- while(vtkActor* anActor = anActorCollection->GetNextActor())\r
- if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
- // Set visibility flag\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
- //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){\r
- // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);\r
- //}\r
- // just display the object\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
- if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor())\r
- if ( forced )\r
- aRWI->Remove(anAct,false);\r
- else\r
- aRWI->Erase(anAct,forced);\r
- }\r
- }\r
- }\r
- }\r
-}\r
- \r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::EraseAll( const bool forced )\r
-{\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //_PTR(Study) aStudy(getStudyDS());\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){\r
- vtkRenderer* aRenderer = aView->getRenderer();\r
- vtkActorCollection* anActorCollection = aRenderer->GetActors();\r
- anActorCollection->InitTraversal();\r
- while(vtkActor* anActor = anActorCollection->GetNextActor()){\r
- if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){\r
- // Set visibility flag\r
- // Temporarily commented to avoid awful dependecy on SALOMEDS\r
- // TODO: better mechanism of storing display/erse status in a study\r
- // should be provided...\r
- //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();\r
- //if(!anObj.IsNull() && anObj->hasEntry() && aStudy)\r
- // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);\r
- if(forced)\r
- aRenderer->RemoveActor(anAct);\r
- else{\r
- // just erase actor\r
- anAct->SetVisibility( false );\r
- // erase dependent actors\r
- vtkActorCollection* aCollection = vtkActorCollection::New();\r
- anAct->GetChildActors( aCollection );\r
- aCollection->InitTraversal();\r
- while(vtkActor* aSubAct = aCollection->GetNextActor())\r
- aSubAct->SetVisibility( false );\r
- aCollection->Delete();\r
- }\r
- }\r
- }\r
- }\r
- }\r
- }\r
- Repaint();\r
-}\r
-\r
-//==========================================================\r
-SALOME_Prs* \r
-SVTK_Viewer\r
-::CreatePrs( const char* entry )\r
-{\r
- SVTK_Prs* prs = new SVTK_Prs();\r
- if ( entry ) {\r
- vtkRenderer* rnr = ( (SVTK_ViewWindow*) getViewManager()->getActiveView() )->getRenderer();\r
- vtkActorCollection* theActors = rnr->GetActors();\r
- theActors->InitTraversal();\r
- vtkActor* ac;\r
- while( ( ac = theActors->GetNextActor() ) ) {\r
- SALOME_Actor* anActor = SALOME_Actor::SafeDownCast( ac );\r
- if ( anActor && anActor->hasIO() && !strcmp( anActor->getIO()->getEntry(), entry ) ) {\r
- prs->AddObject( ac );\r
- }\r
- }\r
- }\r
- return prs;\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer\r
-::BeforeDisplay( SALOME_Displayer* d )\r
-{\r
- d->BeforeDisplay( this, SALOME_VTKViewType() );\r
-}\r
-\r
-//==========================================================\r
-void\r
-SVTK_Viewer::AfterDisplay( SALOME_Displayer* d )\r
-{\r
- d->AfterDisplay( this, SALOME_VTKViewType() );\r
-}\r
-\r
-//==========================================================\r
-bool\r
-SVTK_Viewer\r
-::isVisible( const Handle(SALOME_InteractiveObject)& io )\r
-{\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
- if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor())\r
- if(!aRWI->isVisible( io ))\r
- return false;\r
- return true;\r
-}\r
-\r
-//==========================================================\r
-void \r
-SVTK_Viewer\r
-::Repaint()\r
-{\r
-// if (theUpdateTrihedron) onAdjustTrihedron();\r
- QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();\r
- for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)\r
- if(SUIT_ViewWindow* aViewWindow = aViews.at(i))\r
- if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))\r
- if(SVTK_RenderWindow* aRW = aView->getRenderWindow())\r
- aRW->update();\r
-}\r
-\r
-void \r
-SVTK_Viewer\r
-::onSelectionChanged()\r
-{\r
- emit selectionChanged();\r
-}\r
-\r
+#include <qpopupmenu.h>
+#include <qcolordialog.h>
+
+#include <vtkCamera.h>
+#include <vtkRenderer.h>
+#include <vtkActorCollection.h>
+
+#include "SUIT_Session.h"
+
+#include "SVTK_Selection.h"
+#include "SVTK_ViewModel.h"
+#include "SVTK_ViewWindow.h"
+#include "SVTK_Prs.h"
+
+#include "VTKViewer_ViewModel.h"
+
+#include "SVTK_RenderWindowInteractor.h"
+#include "SVTK_RenderWindow.h"
+
+//#include <ToolsGUI.h>
+
+#include <SALOME_Actor.h>
+#include <SALOME_InteractiveObject.hxx>
+
+// Temporarily commented to avoid awful dependecy on SALOMEDS
+// TODO: better mechanism of storing display/erse status in a study
+// should be provided...
+//#include "Utils_ORB_INIT.hxx"
+//#include "Utils_SINGLETON.hxx"
+//#include "SALOME_ModuleCatalog_impl.hxx"
+//#include "SALOME_NamingService.hxx"
+
+//#include "SALOMEDSClient.hxx"
+//#include "SALOMEDS_StudyManager.hxx"
+
+// in order NOT TO link with SalomeApp, here the code returns SALOMEDS_Study.
+// SalomeApp_Study::studyDS() does it as well, but -- here it is retrieved from
+// SALOMEDS::StudyManager - no linkage with SalomeApp.
+
+// Temporarily commented to avoid awful dependecy on SALOMEDS
+// TODO: better mechanism of storing display/erse status in a study
+// should be provided...
+//static _PTR(Study) getStudyDS()
+//{
+// SALOMEDSClient_Study* aStudy = NULL;
+// _PTR(StudyManager) aMgr( new SALOMEDS_StudyManager() );
+ // get id of SUIT_Study, if it's a SalomeApp_Study, it will return
+ // id of its underlying SALOMEDS::Study
+// SUIT_Application* app = SUIT_Session::session()->activeApplication();
+// if ( !app ) return _PTR(Study)(aStudy);
+// SUIT_Study* stud = app->activeStudy();
+// if ( !stud ) return _PTR(Study)(aStudy);
+// const int id = stud->id(); // virtual method, must return SALOMEDS_Study id
+ // get SALOMEDS_Study with this id from StudyMgr
+// return aMgr->GetStudyByID( id );
+//}
+
+//==========================================================
+SVTK_Viewer::SVTK_Viewer()
+{
+ myTrihedronSize = 100;
+}
+
+//==========================================================
+SVTK_Viewer::~SVTK_Viewer()
+{
+}
+
+QColor SVTK_Viewer::backgroundColor() const
+{
+ return myBgColor;
+}
+
+void SVTK_Viewer::setBackgroundColor( const QColor& c )
+{
+ if ( c.isValid() )
+ myBgColor = c;
+}
+
+//==========================================================
+SUIT_ViewWindow* SVTK_Viewer::createView( SUIT_Desktop* theDesktop )
+{
+ SVTK_ViewWindow* vw = new SVTK_ViewWindow( theDesktop, this );
+ vw->setBackgroundColor( backgroundColor() );
+ vw->SetTrihedronSize( trihedronSize() );
+ return vw;
+}
+
+int SVTK_Viewer::trihedronSize() const
+{
+ return myTrihedronSize;
+}
+
+void SVTK_Viewer::setTrihedronSize( const int sz )
+{
+ myTrihedronSize = sz;
+
+ SUIT_ViewManager* vm = getViewManager();
+ if ( !vm )
+ return;
+
+ QPtrVector<SUIT_ViewWindow> vec = vm->getViews();
+ for ( int i = 0; i < vec.count(); i++ )
+ {
+ SUIT_ViewWindow* win = vec.at( i );
+ if ( !win || !win->inherits( "SVTK_ViewWindow" ) )
+ continue;
+
+ SVTK_ViewWindow* vw = (SVTK_ViewWindow*)win;
+ vw->SetTrihedronSize( sz );
+ }
+}
+
+//==========================================================
+void SVTK_Viewer::setViewManager(SUIT_ViewManager* theViewManager)
+{
+ SUIT_ViewModel::setViewManager(theViewManager);
+
+ if ( !theViewManager )
+ return;
+
+ connect(theViewManager, SIGNAL(mousePress(SUIT_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMousePress(SUIT_ViewWindow*, QMouseEvent*)));
+
+ connect(theViewManager, SIGNAL(mouseMove(SUIT_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMouseMove(SUIT_ViewWindow*, QMouseEvent*)));
+
+ connect(theViewManager, SIGNAL(mouseRelease(SUIT_ViewWindow*, QMouseEvent*)),
+ this, SLOT(onMouseRelease(SUIT_ViewWindow*, QMouseEvent*)));
+}
+
+//==========================================================
+void SVTK_Viewer::contextMenuPopup( QPopupMenu* thePopup )
+{
+ thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_DUMP_VIEW" ), this, SLOT( onDumpView() ) );
+ thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_CHANGE_BACKGROUD" ), this, SLOT( onChangeBgColor() ) );
+
+ thePopup->insertSeparator();
+
+ SVTK_ViewWindow* aView = (SVTK_ViewWindow*)(myViewManager->getActiveView());
+ if ( aView && !aView->getToolBar()->isVisible() )
+ thePopup->insertItem( VTKViewer_Viewer::tr( "MEN_SHOW_TOOLBAR" ), this, SLOT( onShowToolbar() ) );
+}
+
+//==========================================================
+void SVTK_Viewer::onMousePress(SUIT_ViewWindow* vw, QMouseEvent* event)
+{
+ if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){
+ if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){
+ switch(event->button()) {
+ case LeftButton:
+ aRWI->LeftButtonPressed(event) ;
+ break ;
+ case MidButton:
+ aRWI->MiddleButtonPressed(event) ;
+ break ;
+ case RightButton:
+ aRWI->RightButtonPressed(event) ;
+ break;
+ default:
+ break ;
+ }
+ }
+ }
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::onMouseMove(SUIT_ViewWindow* vw, QMouseEvent* event)
+{
+ if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){
+ if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){
+ aRWI->MouseMove( event );
+ }
+ }
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::onMouseRelease(SUIT_ViewWindow* vw, QMouseEvent* event)
+{
+ if(SVTK_ViewWindow* aVW = dynamic_cast<SVTK_ViewWindow*>(vw)){
+ if(SVTK_RenderWindowInteractor* aRWI = aVW->getRWInteractor()){
+ switch(event->button()) {
+ case LeftButton:
+ aRWI->LeftButtonReleased(event) ;
+ break ;
+ case MidButton:
+ aRWI->MiddleButtonReleased(event) ;
+ break ;
+ case RightButton:
+ aRWI->RightButtonReleased(event) ;
+ break;
+ default:
+ break ;
+ }
+ }
+ }
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::enableSelection(bool isEnabled)
+{
+ mySelectionEnabled = isEnabled;
+ //!! To be done for view windows
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::enableMultiselection(bool isEnable)
+{
+ myMultiSelectionEnabled = isEnable;
+ //!! To be done for view windows
+}
+
+void SVTK_Viewer::onDumpView()
+{
+ SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(myViewManager->getActiveView());
+ if ( aView )
+ aView->onDumpView();
+}
+
+//==========================================================
+void SVTK_Viewer::onChangeBgColor()
+{
+ SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(myViewManager->getActiveView());
+ if ( aView ) {
+ QColor aColor = QColorDialog::getColor( aView->backgroundColor(), aView );
+ if ( aColor.isValid() )
+ aView->setBackgroundColor( aColor );
+ }
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::onShowToolbar()
+{
+ QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i))
+ if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))
+ aView->getToolBar()->show();
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::Display( const SALOME_VTKPrs* prs )
+{
+ // try do downcast object
+ if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){
+ if(aPrs->IsNull())
+ return;
+ if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){
+ // get SALOMEDS Study
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ // _PTR(Study) aStudy(getStudyDS());
+ anActorCollection->InitTraversal();
+ while(vtkActor* anActor = anActorCollection->GetNextActor()){
+ if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+ // Set visibility flag
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+ //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){
+ // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),true,this);
+ //}
+ // just display the object
+ QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){
+ if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){
+ if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor()){
+ aRWI->Display(anAct,false);
+ if(anAct->IsSetCamera()){
+ vtkRenderer* aRenderer = aView->getRenderer();
+ anAct->SetCamera( aRenderer->GetActiveCamera() );
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::Erase( const SALOME_VTKPrs* prs, const bool forced )
+{
+ // try do downcast object
+ if(const SVTK_Prs* aPrs = dynamic_cast<const SVTK_Prs*>( prs )){
+ if(aPrs->IsNull())
+ return;
+ if(vtkActorCollection* anActorCollection = aPrs->GetObjects()){
+ // get SALOMEDS Study
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ //_PTR(Study) aStudy(getStudyDS());
+ anActorCollection->InitTraversal();
+ while(vtkActor* anActor = anActorCollection->GetNextActor())
+ if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+ // Set visibility flag
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+ //if(!anObj.IsNull() && anObj->hasEntry() && aStudy){
+ // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);
+ //}
+ // just display the object
+ QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i))
+ if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))
+ if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor())
+ if ( forced )
+ aRWI->Remove(anAct,false);
+ else
+ aRWI->Erase(anAct,forced);
+ }
+ }
+ }
+ }
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::EraseAll( const bool forced )
+{
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ //_PTR(Study) aStudy(getStudyDS());
+ QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++){
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i)){
+ if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow)){
+ vtkRenderer* aRenderer = aView->getRenderer();
+ vtkActorCollection* anActorCollection = aRenderer->GetActors();
+ anActorCollection->InitTraversal();
+ while(vtkActor* anActor = anActorCollection->GetNextActor()){
+ if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+ // Set visibility flag
+ // Temporarily commented to avoid awful dependecy on SALOMEDS
+ // TODO: better mechanism of storing display/erse status in a study
+ // should be provided...
+ //Handle(SALOME_InteractiveObject) anObj = anAct->getIO();
+ //if(!anObj.IsNull() && anObj->hasEntry() && aStudy)
+ // ToolsGUI::SetVisibility(aStudy,anObj->getEntry(),false,this);
+ if(forced)
+ aRenderer->RemoveActor(anAct);
+ else{
+ // just erase actor
+ anAct->SetVisibility( false );
+ // erase dependent actors
+ vtkActorCollection* aCollection = vtkActorCollection::New();
+ anAct->GetChildActors( aCollection );
+ aCollection->InitTraversal();
+ while(vtkActor* aSubAct = aCollection->GetNextActor())
+ aSubAct->SetVisibility( false );
+ aCollection->Delete();
+ }
+ }
+ }
+ }
+ }
+ }
+ Repaint();
+}
+
+//==========================================================
+SALOME_Prs*
+SVTK_Viewer
+::CreatePrs( const char* entry )
+{
+ SVTK_Prs* prs = new SVTK_Prs();
+ if ( entry ) {
+ vtkRenderer* rnr = ( (SVTK_ViewWindow*) getViewManager()->getActiveView() )->getRenderer();
+ vtkActorCollection* theActors = rnr->GetActors();
+ theActors->InitTraversal();
+ vtkActor* ac;
+ while( ( ac = theActors->GetNextActor() ) ) {
+ SALOME_Actor* anActor = SALOME_Actor::SafeDownCast( ac );
+ if ( anActor && anActor->hasIO() && !strcmp( anActor->getIO()->getEntry(), entry ) ) {
+ prs->AddObject( ac );
+ }
+ }
+ }
+ return prs;
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::BeforeDisplay( SALOME_Displayer* d )
+{
+ d->BeforeDisplay( this, SALOME_VTKViewType() );
+}
+
+//==========================================================
+void
+SVTK_Viewer::AfterDisplay( SALOME_Displayer* d )
+{
+ d->AfterDisplay( this, SALOME_VTKViewType() );
+}
+
+//==========================================================
+bool
+SVTK_Viewer
+::isVisible( const Handle(SALOME_InteractiveObject)& io )
+{
+ QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i))
+ if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))
+ if(SVTK_RenderWindowInteractor* aRWI = aView->getRWInteractor())
+ if(!aRWI->isVisible( io ))
+ return false;
+ return true;
+}
+
+//==========================================================
+void
+SVTK_Viewer
+::Repaint()
+{
+// if (theUpdateTrihedron) onAdjustTrihedron();
+ QPtrVector<SUIT_ViewWindow> aViews = myViewManager->getViews();
+ for(int i = 0, iEnd = aViews.size(); i < iEnd; i++)
+ if(SUIT_ViewWindow* aViewWindow = aViews.at(i))
+ if(SVTK_ViewWindow* aView = dynamic_cast<SVTK_ViewWindow*>(aViewWindow))
+ if(SVTK_RenderWindow* aRW = aView->getRenderWindow())
+ aRW->update();
+}
+
+void
+SVTK_Viewer
+::onSelectionChanged()
+{
+ emit selectionChanged();
+}
+