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Make dubug output more clear
authoreap <eap@opencascade.com>
Tue, 2 May 2006 09:02:42 +0000 (09:02 +0000)
committereap <eap@opencascade.com>
Tue, 2 May 2006 09:02:42 +0000 (09:02 +0000)
src/SMESH/SMESH_subMesh.cxx

index 3e3dee91d582f803b8b7faae7f2c6cac0bbb0d68..13423354e3e970966276fa0291dd3aa4afea7516 100644 (file)
@@ -1284,6 +1284,7 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
 
 #ifdef _DEBUG_
           // Show vertices location of a failed shape
+          cout << algo->GetName() << " failed on shape with the following vertices:" << endl;
           TopTools_IndexedMapOfShape vMap;
           TopExp::MapShapes( _subShape, TopAbs_VERTEX, vMap );
           for ( int iv = 1; iv <= vMap.Extent(); ++iv ) {