class SMESHDS_EXPORT SMESHDS_SubMesh
{
public:
+ virtual ~SMESHDS_SubMesh();
- bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
+ virtual bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
// if !IsComplexSubmesh()
- void AddElement(const SMDS_MeshElement * ME);
- bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
- void AddNode(const SMDS_MeshNode * ME);
- bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
+ virtual void AddElement(const SMDS_MeshElement * ME);
+ virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
+ virtual void AddNode(const SMDS_MeshNode * ME);
+ virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
// if IsComplexSubmesh()
void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
bool RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh );
+ void RemoveAllSubmeshes();
bool ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const;
int NbSubMeshes() const { return mySubMeshes.size(); }
SMESHDS_SubMeshIteratorPtr GetSubMeshIterator() const;
// for both types
- int NbElements() const;
- SMDS_ElemIteratorPtr GetElements() const;
- int NbNodes() const;
- SMDS_NodeIteratorPtr GetNodes() const;
- bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
+ virtual int NbElements() const;
+ virtual SMDS_ElemIteratorPtr GetElements() const;
+ virtual int NbNodes() const;
+ virtual SMDS_NodeIteratorPtr GetNodes() const;
+ virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
// clear the contents
- void Clear();
+ virtual void Clear();
private: