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Porting to OCCT 7.7.0
authorasozinov <alexey.sozinov@opencascade.com>
Thu, 13 Apr 2023 13:40:38 +0000 (14:40 +0100)
committerasozinov <alexey.sozinov@opencascade.com>
Thu, 13 Apr 2023 13:40:38 +0000 (14:40 +0100)
src/NETGENPlugin/NETGENPlugin_Mesher.cxx

index 2d9ff3bd5f70281c8e6a65eefc4571a5c206ec0a..0345bf47a4668a49026ffeb969bcda66ad5ae9a3 100644 (file)
@@ -76,6 +76,7 @@
 #include <TopoDS.hxx>
 #include <TopoDS_Compound.hxx>
 
+#include <Basics_OCCTVersion.hxx>
 // Netgen include files
 #ifndef OCCGEOMETRY
 #define OCCGEOMETRY
@@ -876,12 +877,21 @@ void NETGENPlugin_Mesher::SetLocalSizeForChordalError( netgen::OCCGeometry& occg
       {
         Standard_Integer n1,n2,n3;
         triangulation->Triangles()(i).Get( n1,n2,n3 );
+#if OCC_VERSION_LARGE < 0x07060000
         p [0] = triangulation->Nodes()(n1).Transformed(loc).XYZ();
         p [1] = triangulation->Nodes()(n2).Transformed(loc).XYZ();
         p [2] = triangulation->Nodes()(n3).Transformed(loc).XYZ();
         uv[0] = triangulation->UVNodes()(n1).XY();
         uv[1] = triangulation->UVNodes()(n2).XY();
         uv[2] = triangulation->UVNodes()(n3).XY();
+#elif
+        p[0] = triangulation->Node(n1).Transformed(loc).XYZ();
+        p[1] = triangulation->Node(n2).Transformed(loc).XYZ();
+        p[2] = triangulation->Node(n3).Transformed(loc).XYZ();
+        uv[0] = triangulation->UVNode(n1).XY();
+        uv[1] = triangulation->UVNode(n2).XY();
+        uv[2] = triangulation->UVNode(n3).XY();
+#endif
         surfProp.SetParameters( uv[0].X(), uv[0].Y() );
         if ( !surfProp.IsCurvatureDefined() )
           break;
@@ -1039,7 +1049,14 @@ double NETGENPlugin_Mesher::GetDefaultMinSize(const TopoDS_Shape& geom,
       BRep_Tool::Triangulation ( TopoDS::Face( fExp.Current() ), loc);
     if ( triangulation.IsNull() ) continue;
     const double fTol = BRep_Tool::Tolerance( TopoDS::Face( fExp.Current() ));
-    const TColgp_Array1OfPnt&   points = triangulation->Nodes();
+#if OCC_VERSION_HEX < 0x070600
+    const TColgp_Array1OfPnt& points = triangulation->Nodes();
+#else
+    auto points = [&triangulation](Standard_Integer index) {
+      return triangulation->Node(index);
+    };
+#endif
+
     const Poly_Array1OfTriangle& trias = triangulation->Triangles();
     for ( int iT = trias.Lower(); iT <= trias.Upper(); ++iT )
     {