theInfo[SMDSEntity_Quadrangle] +
theInfo[SMDSEntity_Polygon] ));
myNbQuadFace ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Triangle] +
- theInfo[SMDSEntity_Quad_Quadrangle] ));
+ theInfo[SMDSEntity_Quad_Quadrangle] +
+ theInfo[SMDSEntity_BiQuad_Quadrangle] ));
// volumes
myNbVolum ->setText( QString("%1").arg( theInfo[SMDSEntity_Tetra] +
myNbQuadVolum->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Tetra] +
theInfo[SMDSEntity_Quad_Pyramid] +
theInfo[SMDSEntity_Quad_Hexa] +
+ theInfo[SMDSEntity_TriQuad_Hexa] +
theInfo[SMDSEntity_Quad_Penta] ));
if ( myFull )
myNbQuadTrai ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Triangle] ));
// quadrangles
myNbQuad ->setText( QString("%1").arg( theInfo[SMDSEntity_Quadrangle] +
- theInfo[SMDSEntity_Quad_Quadrangle] ));
+ theInfo[SMDSEntity_Quad_Quadrangle],
+ theInfo[SMDSEntity_BiQuad_Quadrangle] ));
myNbLinQuad ->setText( QString("%1").arg( theInfo[SMDSEntity_Quadrangle] ));
- myNbQuadQuad ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Quadrangle] ));
+ myNbQuadQuad ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Quadrangle] +
+ theInfo[SMDSEntity_BiQuad_Quadrangle]));
// poligones
myNbPolyg ->setText( QString("%1").arg( theInfo[SMDSEntity_Polygon] ));
myNbQuadTetra->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Tetra] ));
// hexas
myNbHexa ->setText( QString("%1").arg( theInfo[SMDSEntity_Hexa] +
+ theInfo[SMDSEntity_TriQuad_Hexa],
theInfo[SMDSEntity_Quad_Hexa] ));
myNbLinHexa ->setText( QString("%1").arg( theInfo[SMDSEntity_Hexa] ));
- myNbQuadHexa ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Hexa] ));
+ myNbQuadHexa ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Hexa] +
+ theInfo[SMDSEntity_TriQuad_Hexa] ));
// pyras
myNbPyra ->setText( QString("%1").arg( theInfo[SMDSEntity_Pyramid] +
theInfo[SMDSEntity_Quad_Pyramid] ));