--- /dev/null
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_SelectionOp.cxx
+// Author : Alexander SOLOVYOV
+// Module : SMESH
+
+#include <SMESHGUI_SelectionOp.h>
+#include <SMESHGUI_VTKUtils.h>
+#include <SMESHGUI_MeshUtils.h>
+#include <SMESHGUI_Selection.h>
+#include <SMESHGUI.h>
+#include <SUIT_SelectionFilter.h>
+#include <SalomeApp_SelectionMgr.h>
+#include <SalomeApp_Study.h>
+#include <SalomeApp_VTKSelector.h>
+#include <SVTK_ViewWindow.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_Selector.h>
+#include <SMESH_Actor.h>
+
+#include <SMDS_Mesh.hxx>
+#include <SMDS_MeshNode.hxx>
+
+#include CORBA_SERVER_HEADER(GEOM_Gen)
+#include <SALOMEDS_SObject.hxx>
+
+/*
+ Class : SMESHGUI_SelectionOp
+ Description : Base operation for all operations using object selection in viewer or objectbrowser
+ through common widgets created by SalomeApp_Dialog::createObject
+*/
+
+//=================================================================================
+// name : SMESHGUI_SelectionOp
+// purpose :
+//=================================================================================
+SMESHGUI_SelectionOp::SMESHGUI_SelectionOp( const Selection_Mode mode )
+: SMESHGUI_Operation(),
+ myDefSelectionMode( mode )
+{
+}
+
+//=================================================================================
+// name : ~SMESHGUI_SelectionOp
+// purpose :
+//=================================================================================
+SMESHGUI_SelectionOp::~SMESHGUI_SelectionOp()
+{
+ Filters::const_iterator anIt = myFilters.begin(),
+ aLast = myFilters.end();
+ for( ; anIt!=aLast; anIt++ )
+ if( anIt.data() )
+ delete anIt.data();
+}
+
+//=================================================================================
+// name : startOperation
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::startOperation()
+{
+ SMESHGUI_Operation::startOperation();
+ if( dlg() )
+ {
+ disconnect( dlg(), SIGNAL( objectActivated( int ) ), this, SLOT( onActivateObject( int ) ) );
+ disconnect( dlg(), SIGNAL( objectDeactivated( int ) ), this, SLOT( onDeactivateObject( int ) ) );
+ disconnect( dlg(), SIGNAL( selectionChanged( int ) ), this, SLOT( onSelectionChanged( int ) ) );
+ connect( dlg(), SIGNAL( objectActivated( int ) ), this, SLOT( onActivateObject( int ) ) );
+ connect( dlg(), SIGNAL( objectDeactivated( int ) ), this, SLOT( onDeactivateObject( int ) ) );
+ connect( dlg(), SIGNAL( selectionChanged( int ) ), this, SLOT( onSelectionChanged( int ) ) );
+ }
+
+ myOldSelectionMode = selectionMode();
+ setSelectionMode( myDefSelectionMode );
+}
+
+//=================================================================================
+// name : removeCustomFilters
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::removeCustomFilters() const
+{
+ SalomeApp_SelectionMgr* mgr = selectionMgr();
+ if( !mgr )
+ return;
+
+ Filters::const_iterator anIt = myFilters.begin(),
+ aLast = myFilters.end();
+ for( ; anIt!=aLast; anIt++ )
+ if( anIt.data() )
+ mgr->removeFilter( anIt.data() );
+}
+
+//=================================================================================
+// name : commitOperation
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::commitOperation()
+{
+ removeCustomFilters();
+ setSelectionMode( myOldSelectionMode );
+ SMESHGUI_Operation::commitOperation();
+}
+
+//=================================================================================
+// name : abortOperation
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::abortOperation()
+{
+ removeCustomFilters();
+ setSelectionMode( myOldSelectionMode );
+ SMESHGUI_Operation::abortOperation();
+}
+
+//=================================================================================
+// name : selectionDone
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::selectionDone()
+{
+ if( !dlg() )
+ return;
+
+ if( selectionMode()!=ActorSelection )
+ {
+ SALOME_ListIO aList;
+ selectionMgr()->selectedObjects( aList, SVTK_Viewer::Type() );
+
+ if( aList.Extent() != 1 ) //we can select nodes or elements only within one mesh
+ {
+ dlg()->clearSelection();
+ return;
+ }
+ }
+
+ QStringList names, ids;
+ SalomeApp_Dialog::TypesList types;
+ selected( names, types, ids );
+ dlg()->selectObject( names, types, ids );
+}
+
+//=================================================================================
+// name : createFilter
+// purpose :
+//=================================================================================
+SUIT_SelectionFilter* SMESHGUI_SelectionOp::createFilter( const int ) const
+{
+ return 0;
+}
+
+//=================================================================================
+// name : onActivateObject
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::onActivateObject( int id )
+{
+ SalomeApp_SelectionMgr* mgr = selectionMgr();
+ if( !mgr )
+ return;
+
+ if( !myFilters.contains( id ) )
+ myFilters[ id ] = createFilter( id );
+
+ if( myFilters[ id ] )
+ mgr->installFilter( myFilters[ id ] );
+
+ selectionDone();
+}
+
+//=================================================================================
+// name : onDeactivateObject
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::onDeactivateObject( int id )
+{
+ SalomeApp_SelectionMgr* mgr = selectionMgr();
+ if( mgr && myFilters.contains( id ) && myFilters[ id ] )
+ mgr->removeFilter( myFilters[ id ] );
+}
+
+//=================================================================================
+// name : initDialog
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::initDialog()
+{
+ if( dlg() )
+ {
+ dlg()->clearSelection();
+ dlg()->deactivateAll();
+ }
+}
+
+//=================================================================================
+// name : initDialog
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::onSelectionChanged( int )
+{
+}
+
+//=======================================================================
+// name : selectionMode
+// Purpose : Returns selection mode
+//=======================================================================
+Selection_Mode SMESHGUI_SelectionOp::selectionMode() const
+{
+ SVTK_ViewWindow* wnd = viewWindow();
+ if( wnd )
+ return wnd->SelectionMode();
+ else
+ return ActorSelection;
+}
+
+//=======================================================================
+// name : setSelectionMode
+// Purpose : Set selection mode
+//=======================================================================
+void SMESHGUI_SelectionOp::setSelectionMode( const Selection_Mode mode )
+{
+ SVTK_ViewWindow* wnd = viewWindow();
+ if( wnd )
+ wnd->SetSelectionMode( mode );
+}
+
+//=======================================================================
+// name : highlight
+// Purpose : Highlight object in 3d viewer
+//=======================================================================
+void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
+ const bool hilight, const bool immediately )
+{
+ SVTK_ViewWindow* wnd = viewWindow();
+ if( wnd )
+ wnd->highlight( obj, hilight, immediately );
+}
+
+//=======================================================================
+// name : addOrRemoveIndex
+// Purpose : Select/deselect cells of mesh
+//=======================================================================
+void SMESHGUI_SelectionOp::addOrRemoveIndex( const Handle( SALOME_InteractiveObject )& obj,
+ const TColStd_MapOfInteger& indices,
+ const bool isModeShift )
+{
+ SVTK_Selector* sel = selector();
+ if( sel )
+ sel->AddOrRemoveIndex( obj, indices, isModeShift );
+}
+
+//=======================================================================
+// name : viewWindow
+// Purpose : Get active view window
+//=======================================================================
+SVTK_ViewWindow* SMESHGUI_SelectionOp::viewWindow() const
+{
+ return SMESH::GetViewWindow( getSMESHGUI() );
+}
+
+//=======================================================================
+// name : selector
+// Purpose : Get selector
+//=======================================================================
+SVTK_Selector* SMESHGUI_SelectionOp::selector() const
+{
+ SVTK_ViewWindow* wnd = viewWindow();
+ return wnd ? wnd->GetSelector() : 0;
+}
+
+//=======================================================================
+// name : typeById
+// Purpose : Find type by id
+//=======================================================================
+int SMESHGUI_SelectionOp::typeById( const QString& str, const EntityType objtype ) const
+{
+ SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
+ if( !_study )
+ return -1;
+
+ _PTR( Study ) st = _study->studyDS();
+
+ int res = -1;
+ if( objtype == Object )
+ {
+ SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
+ if( _study )
+ {
+ int t = SMESHGUI_Selection::type( str, _study->studyDS() );
+ if( t<0 )
+ {
+ //try to get GEOM type
+ _PTR( SObject ) sobj = st->FindObjectID( str.latin1() );
+ if( sobj )
+ {
+ GEOM::GEOM_Object_var obj = GEOM::GEOM_Object::_narrow(
+ dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
+ if( !CORBA::is_nil( obj ) )
+ res = SMESHGUI_Dialog::prefix( "GEOM" ) + obj->GetType();
+ }
+ }
+ else
+ res = SMESHGUI_Dialog::prefix( "SMESH" ) + t;
+ }
+ }
+ else
+ {
+ int pos = str.find( idChar() );
+ QString entry = str.left( pos ),
+ _id = str.mid( pos+1 );
+ bool ok;
+ int id = _id.toInt( &ok );
+ if( ok )
+ {
+ _PTR( SObject ) sobj = st->FindObjectID( entry.latin1() );
+ SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow(
+ dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
+ SMESH::SMESH_subMesh_var submesh = SMESH::SMESH_subMesh::_narrow(
+ dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
+ if( !CORBA::is_nil( mesh ) )
+ res = SMESHGUI_Dialog::prefix( "SMESH element" ) +
+ mesh->GetElementType( id, objtype==MeshElement );
+
+ else if( !CORBA::is_nil( submesh ) )
+ res = SMESHGUI_Dialog::prefix( "SMESH element" ) +
+ submesh->GetElementType( id, objtype==MeshElement );
+ }
+ }
+
+ return res;
+}
+
+//=======================================================================
+// name : selected
+// Purpose : Get names, types and ids of selected objects
+//=======================================================================
+void SMESHGUI_SelectionOp::selected( QStringList& names,
+ SalomeApp_Dialog::TypesList& types,
+ QStringList& ids ) const
+{
+ SUIT_DataOwnerPtrList list; selectionMgr()->selected( list );
+ SUIT_DataOwnerPtrList::const_iterator anIt = list.begin(),
+ aLast = list.end();
+ for( ; anIt!=aLast; anIt++ )
+ {
+ SalomeApp_DataOwner* owner = dynamic_cast<SalomeApp_DataOwner*>( (*anIt).operator->() );
+ SalomeApp_SVTKDataOwner* vtkowner = dynamic_cast<SalomeApp_SVTKDataOwner*>( (*anIt).operator->() );
+
+ if( vtkowner )
+ {
+ QString id_str = QString( "%1%2%3" ).arg( vtkowner->entry() ).arg( idChar() ), current_id_str;
+ Selection_Mode mode = vtkowner->GetMode();
+ EntityType objtype = mode == NodeSelection ? MeshNode : MeshElement;
+ const TColStd_IndexedMapOfInteger& ownerids = vtkowner->GetIds();
+
+ for( int i=1, n=ownerids.Extent(); i<=n; i++ )
+ {
+ int curid = ownerids( i );
+ current_id_str = id_str.arg( curid );
+ ids.append( current_id_str );
+ types.append( typeById( current_id_str, objtype ) );
+ names.append( QString( "%1" ).arg( curid ) );
+ }
+ }
+
+ else if( owner )
+ {
+ QString id = owner->entry();
+ ids.append( id );
+ types.append( typeById( id, Object ) );
+ names.append( owner->IO()->getName() );
+ }
+ }
+}
+
+//=======================================================================
+// name : idChar
+// Purpose : Char using to divide <entry> and <id> in string id representation. By default, '#'
+//=======================================================================
+QChar SMESHGUI_SelectionOp::idChar() const
+{
+ return '#';
+}
+
+//=================================================================================
+// name : mesh
+// purpose :
+//=================================================================================
+SMESH::SMESH_Mesh_var SMESHGUI_SelectionOp::mesh() const
+{
+ if( selectionMode()==ActorSelection )
+ return SMESH::SMESH_Mesh::_nil();
+
+ SALOME_ListIO sel; selectionMgr()->selectedObjects( sel, SVTK_Viewer::Type() );
+ if( sel.Extent()==1 )
+ return SMESH::GetMeshByIO( sel.First() );
+ else
+ return SMESH::SMESH_Mesh::_nil();
+}
+
+//=================================================================================
+// name : actor
+// purpose :
+//=================================================================================
+SMESH_Actor* SMESHGUI_SelectionOp::actor() const
+{
+ SMESH::SMESH_Mesh_var m = mesh();
+ if( !m->_is_nil() )
+ return SMESH::FindActorByObject( m.in() );
+ else
+ return 0;
+}
+
+//=================================================================================
+// name : onTextChanged
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::onTextChanged( int, const QStringList& list )
+{
+ if( !dlg() )
+ return;
+
+ TColStd_MapOfInteger newIndices;
+
+ SALOME_ListIO sel; selectionMgr()->selectedObjects( sel );
+ SMESH_Actor* anActor = actor();
+ if( sel.Extent()==0 || !anActor )
+ return;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+
+ IdList ids; extractIds( list, ids, '\0' );
+ IdList::const_iterator anIt = ids.begin(),
+ aLast = ids.end();
+ for( ; anIt!=aLast; anIt++ )
+ if( const SMDS_MeshNode * n = aMesh->FindNode( *anIt ) )
+ newIndices.Add( n->GetID() );
+
+ selector()->AddOrRemoveIndex( sel.First(), newIndices, false );
+ highlight( sel.First(), true, true );
+
+ QStringList names, _ids; SalomeApp_Dialog::TypesList types;
+ selected( names, types, _ids );
+ dlg()->selectObject( names, types, _ids, false );
+}
+
+//=================================================================================
+// name : selectedIds
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::selectedIds( const int id, IdList& list ) const
+{
+ if( !dlg() )
+ return;
+
+ QStringList ids; dlg()->selectedObject( id, ids );
+ extractIds( ids, list );
+}
+
+//=================================================================================
+// name : extractIds
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::extractIds( const QStringList& ids, IdList& list, const QChar idchar )
+{
+ QStringList::const_iterator anIt = ids.begin(),
+ aLast = ids.end();
+ QString id_str;
+ for( ; anIt!=aLast; anIt++ )
+ {
+ id_str = *anIt;
+ int pos = idchar=='\0' ? -1 : id_str.find( idchar );
+ int id = -1;
+ if( idchar=='\0' || pos>=0 )
+ {
+ id = id_str.mid( pos+1 ).toInt();
+ list.append( id );
+ }
+ }
+}
+
+//=================================================================================
+// name : extractIds
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionOp::extractIds( const QStringList& ids, IdList& list ) const
+{
+ extractIds( ids, list, idChar() );
+}
--- /dev/null
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_SelectionOp.h
+// Author : Alexander SOLOVYOV
+// Module : SMESH
+
+
+#ifndef SMESHGUI_SelectionOp_H
+#define SMESHGUI_SelectionOp_H
+
+#include <SMESHGUI_Operation.h>
+#include <SMESHGUI_Dialog.h>
+#include <SVTK_Selection.h>
+#include <SALOME_InteractiveObject.hxx>
+
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Gen)
+
+
+class SUIT_SelectionFilter;
+class TColStd_MapOfInteger;
+class SVTK_ViewWindow;
+class SVTK_Selector;
+class SMESH_Actor;
+
+/*
+ Class : SMESHGUI_SelectionOp
+ Description : Base operation for all operations using object selection in viewer or objectbrowser
+ through common widgets created by SalomeApp_Dialog::createObject
+*/
+class SMESHGUI_SelectionOp : public SMESHGUI_Operation
+{
+ Q_OBJECT
+
+public:
+ typedef QValueList<int> IdList; //! List of node or element ids
+
+public:
+ SMESHGUI_SelectionOp( const Selection_Mode = ActorSelection );
+ virtual ~SMESHGUI_SelectionOp();
+
+ static void extractIds( const QStringList&, IdList&, const QChar );
+
+protected:
+ typedef enum
+ {
+ Object,
+ MeshNode,
+ MeshElement
+
+ } EntityType;
+ /*!
+ This enumeration is used in typeById method to distinguish objects, mesh nodes and mesh elements,
+ because node end element ids may overlap
+ */
+
+protected:
+ virtual void startOperation();
+ virtual void commitOperation();
+ virtual void abortOperation();
+ virtual void selectionDone();
+
+ //! sets the dialog widgets to state just after operation start
+ virtual void initDialog();
+
+ /*!
+ * Creates filter being used when certain object selection widget is active
+ * If no filter must be used, then function must return 0
+ * if id is negative, then function must return filter for common using independently of active widget
+ */
+ virtual SUIT_SelectionFilter* createFilter( const int ) const;
+
+ //! Remove only filters set by this operation (they are in map myFilters )
+ void removeCustomFilters() const;
+
+ //! Return what selection mode is set in VTK viewer
+ Selection_Mode selectionMode() const;
+
+ //! Set selection mode in VTK viewer
+ void setSelectionMode( const Selection_Mode );
+
+ //! Hilight object in VTK viewer
+ void highlight( const Handle( SALOME_InteractiveObject )&,
+ const bool, const bool = true );
+
+ //! Select some nodes or elements in VTK
+ void addOrRemoveIndex( const Handle( SALOME_InteractiveObject )&,
+ const TColStd_MapOfInteger&, const bool );
+
+ SVTK_ViewWindow* viewWindow() const;
+ SVTK_Selector* selector() const;
+
+ //! Get names, types and ids of selected objects
+ virtual void selected( QStringList&, SMESHGUI_Dialog::TypesList&, QStringList& ) const;
+
+ //! Find type by id
+ virtual int typeById( const QString&, const EntityType ) const;
+
+ //! Char using to divide <entry> and <id> in string id representation. By default, '#'
+ virtual QChar idChar() const;
+
+ //! Try to find in certain object selection widget selected node or element ids and return it
+ void selectedIds( const int, IdList& ) const;
+
+ //! Find in QStringList correct node or element ids representation and append integer(id) to IdList
+ void extractIds( const QStringList&, IdList& ) const;
+
+ //! Return selected mesh if selection mode isn't ActorSelection and only one object is selected
+ SMESH::SMESH_Mesh_var mesh() const;
+
+ //! Return actor according to selected mesh if selection mode isn't ActorSelection
+ SMESH_Actor* actor() const;
+
+protected slots:
+ //! Installs filter corresponding to certain object selection widget
+ virtual void onActivateObject( int );
+
+ //! Removes filter corresponding to certain object selection widget
+ virtual void onDeactivateObject( int );
+
+ /*!
+ * Empty default implementation. In successors it may be used for more advanced selection checking.
+ * This slot is connected to signal when the selection changed in some object selection widget
+ */
+ virtual void onSelectionChanged( int );
+
+ /*! Default implementation allowing user to edit selected ids "by hands".
+ In order to run default mechanism, you must set for some
+ object selection widget the "name indication" to "ListOfNames",
+ "read only" state to false and connect the dialog's signal "objectChanged"
+ to this slot
+ Warning: this mechanism can process only integer ids, NOT MESH OR GROUP NAMES!!!
+ */
+ virtual void onTextChanged( int, const QStringList& );
+
+private:
+ typedef QMap<int, SUIT_SelectionFilter*> Filters;
+
+private:
+ Filters myFilters;
+ Selection_Mode myDefSelectionMode, myOldSelectionMode;
+};
+
+#endif