#include <Geom2d_Line.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <GeomAdaptor_Curve.hxx>
+#include <GeomLib.hxx>
#include <Geom_Circle.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Line.hxx>
totalNbFaces++;
F = TopoDS::Face( s );
- // IDEA: if there is a problem with finding a normal,
- // we can compute an area-weighted sum of normals of all faces sharing the node
gp_XY uv = helper.GetNodeUV( F, node, 0, &normOK );
Handle(Geom_Surface) surface = BRep_Tool::Surface( F );
- surface->D1( uv.X(), uv.Y(), p, du,dv );
- geomNorm = du ^ dv;
- double size2 = geomNorm.SquareMagnitude();
- if ( size2 < 1e-10 ) // singularity
{
- SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator(SMDSAbs_Face);
- while ( fIt->more() )
+ gp_Dir normal;
+ if ( GeomLib::NormEstim( surface, uv, 1e-10, normal ) < 3 )
+ {
+ geomNorm = normal;
+ normOK = true;
+ }
+ else // hard singularity
{
- const SMDS_MeshElement* f = fIt->next();
- if ( editor.FindShape( f ) == *id )
+ SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
{
- SMESH_MeshAlgos::FaceNormal( f, (gp_XYZ&) geomNorm.XYZ(), /*normalized=*/false );
- size2 = geomNorm.SquareMagnitude();
- break;
+ const SMDS_MeshElement* f = fIt->next();
+ if ( editor.FindShape( f ) == *id )
+ {
+ SMESH_MeshAlgos::FaceNormal( f, (gp_XYZ&) geomNorm.XYZ(), /*normalized=*/false );
+ if ( helper.IsReversedSubMesh( F ))
+ geomNorm.Reverse();
+ break;
+ }
}
+ double size2 = geomNorm.SquareMagnitude();
+ if ( size2 > numeric_limits<double>::min() )
+ geomNorm /= sqrt( size2 );
+ else
+ normOK = false;
}
- // double ddu = 0, ddv = 0;
- // if ( du.SquareMagnitude() > dv.SquareMagnitude() )
- // ddu = 1e-3;
- // else
- // ddv = 1e-3;
- // surface->D1( uv.X()+ddu, uv.Y()+ddv, p, du,dv );
- // geomNorm = du ^ dv;
- // size2 = geomNorm.SquareMagnitude();
- // if ( size2 < 1e-10 )
- // {
- // surface->D1( uv.X()-ddu, uv.Y()-ddv, p, du,dv );
- // geomNorm = du ^ dv;
- // size2 = geomNorm.SquareMagnitude();
- // }
}
- if ( size2 > numeric_limits<double>::min() )
- geomNorm /= sqrt( size2 );
- else
- normOK = false;
if ( helper.GetSubShapeOri( data._solid, F ) != TopAbs_REVERSED )
geomNorm.Reverse();
edge._normal += geomNorm.XYZ();