int iNext = helper.WrapIndex( iNode+1, face->NbCornerNodes() );
int iPrev = helper.WrapIndex( iNode-1, face->NbCornerNodes() );
- SMESH_MeshEditor::TNodeXYZ prevNode( newNodes[iPrev] );
- SMESH_MeshEditor::TNodeXYZ curNode ( newNodes[iNode] );
- SMESH_MeshEditor::TNodeXYZ nextNode( newNodes[iNext] );
+ SMESH_MeshEditor::TNodeXYZ prevNode( newNodes[iPrev] );
+ SMESH_MeshEditor::TNodeXYZ curNode ( newNodes[iNode] );
+ SMESH_MeshEditor::TNodeXYZ nextNode( newNodes[iNext] );
gp_Vec n1n0( prevNode - curNode);
gp_Vec n1n2( nextNode - curNode );
gp_Vec meshNorm = n1n2 ^ n1n0;