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authoreap <eap@opencascade.com>
Thu, 18 Nov 2010 14:38:17 +0000 (14:38 +0000)
committereap <eap@opencascade.com>
Thu, 18 Nov 2010 14:38:17 +0000 (14:38 +0000)
src/StdMeshers/StdMeshers_Import_1D2D.cxx

index aa96bdba8b44fbe7e79b7d05e74f8fbc3979178f..5513a1077c85d41ba9e227107fb9a1ecafad5a55 100644 (file)
@@ -269,9 +269,9 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
         int iNext = helper.WrapIndex( iNode+1, face->NbCornerNodes() );
         int iPrev = helper.WrapIndex( iNode-1, face->NbCornerNodes() );
 
-       SMESH_MeshEditor::TNodeXYZ prevNode( newNodes[iPrev] );
-       SMESH_MeshEditor::TNodeXYZ curNode ( newNodes[iNode] );
-       SMESH_MeshEditor::TNodeXYZ nextNode( newNodes[iNext] );
+        SMESH_MeshEditor::TNodeXYZ prevNode( newNodes[iPrev] );
+        SMESH_MeshEditor::TNodeXYZ curNode ( newNodes[iNode] );
+        SMESH_MeshEditor::TNodeXYZ nextNode( newNodes[iNext] );
         gp_Vec n1n0( prevNode - curNode);
         gp_Vec n1n2( nextNode - curNode );
         gp_Vec meshNorm = n1n2 ^ n1n0;