- CORBA::Double y,
- CORBA::Double z);
+ CORBA::Long FindNodeClosestTo(CORBA::Double x,
+ CORBA::Double y,
+ CORBA::Double z);
/*!
* \brief Return ID of node closest to a given point
*/
- CORBA::Long SMESH_MeshEditor_i::FindNodeClosestTo(CORBA::Double x,
- CORBA::Double y,
- CORBA::Double z);
+ CORBA::Long FindNodeClosestTo(CORBA::Double x,
+ CORBA::Double y,
+ CORBA::Double z);
/*!
* Return elements of given type where the given point is IN or ON.
*