if ( dim > SMESH::BND_1DFROM2D )
THROW_SALOME_CORBA_EXCEPTION("Invalid boundary dimension", SALOME::BAD_PARAM);
- // check that groups belongs to to this mesh and is not this mesh
- const int nbGroups = groups.length();
- for ( int i = 0; i < nbGroups; ++i )
+ // separate groups belonging to this and other mesh
+ SMESH::ListOfIDSources_var groupsOfThisMesh = new SMESH::ListOfIDSources;
+ SMESH::ListOfIDSources_var groupsOfOtherMesh = new SMESH::ListOfIDSources;
+ groupsOfThisMesh->length( groups.length() );
+ groupsOfOtherMesh->length( groups.length() );
+ int nbGroups = 0, nbGroupsOfOtherMesh = 0;
+ for ( int i = 0; i < groups.length(); ++i )
{
SMESH::SMESH_Mesh_var m = groups[i]->GetMesh();
if ( myMesh_i != SMESH::DownCast<SMESH_Mesh_i*>( m ))
- THROW_SALOME_CORBA_EXCEPTION("group does not belong to this mesh", SALOME::BAD_PARAM);
+ groupsOfOtherMesh[ nbGroupsOfOtherMesh++ ] = groups[i];
+ else
+ groupsOfThisMesh[ nbGroups++ ] = groups[i];
if ( SMESH::DownCast<SMESH_Mesh_i*>( groups[i] ))
THROW_SALOME_CORBA_EXCEPTION("expect a group but recieve a mesh", SALOME::BAD_PARAM);
}
+ groupsOfThisMesh->length( nbGroups );
+ groupsOfOtherMesh->length( nbGroupsOfOtherMesh );
+ int nbAdded = 0;
TPythonDump pyDump;
- int nbAdded = 0;
+ if ( nbGroupsOfOtherMesh > 0 )
+ {
+ // process groups belonging to another mesh
+ SMESH::SMESH_Mesh_var otherMesh = groupsOfOtherMesh[0]->GetMesh();
+ SMESH::SMESH_MeshEditor_var editor = otherMesh->GetMeshEditor();
+ nbAdded += editor->MakeBoundaryElements( dim, groupName, meshName, toCopyAll,
+ groupsOfOtherMesh, mesh, group );
+ }
+
SMESH::SMESH_Mesh_var mesh_var;
SMESH::SMESH_Group_var group_var;
TIDSortedElemSet elements;
- if ( nbGroups > 0 )
+ if ( groups.length() > 0 )
{
for ( int i = 0; i < nbGroups; ++i )
{
elements.clear();
- if ( idSourceToSet( groups[i], srcMeshDS, elements, elemType,/*emptyIfIsMesh=*/false ))
+ if ( idSourceToSet( groupsOfThisMesh[i], srcMeshDS, elements, elemType,/*emptyIfIsMesh=*/0 ))
{
SMESH::Bnd_Dimension bdim =
( elemType == SMDSAbs_Volume ) ? SMESH::BND_2DFROM3D : SMESH::BND_1DFROM2D;