# @return TRUE if operation has been completed successfully, FALSE otherwise
# @ingroup l2_modif_edit
def DoubleNodes(self, theElems, theNodesNot, theAffectedElems):
- return self.editor.DoubleNodes(theElems, theNodesNot)
+ return self.editor.DoubleNodes(theElems, theNodesNot, theAffectedElems)
## Creates a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
# @ingroup l2_modif_edit
- def DoubleNodesInRegion( self theElems, theNodesNot, theShape ):
- return self.editor.DoubleNodesInRegion(theElems, theNodesNot)
+ def DoubleNodesInRegion(self, theElems, theNodesNot, theShape):
+ return self.editor.DoubleNodesInRegion(theElems, theNodesNot, theShape)
## Creates a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.