Make ComputeSubMeshStateEngine(int event) public
void DumpAlgoState(bool isMain);
bool ComputeStateEngine(int event);
+ void ComputeSubMeshStateEngine(int event);
bool Evaluate(MapShapeNbElems& aResMap);
void RemoveSubMeshElementsAndNodes();
void UpdateDependantsState(const compute_event theEvent);
void UpdateSubMeshState(const compute_state theState);
- void ComputeSubMeshStateEngine(int event);
void CleanDependants();
void CleanDependsOn();
void SetAlgoState(int state);