--- /dev/null
+<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">\r
+\r
+<html>\r
+\r
+<head>\r
+<title>OCC_Viewer</title>\r
+<meta http-equiv="content-type" content="text/html; charset=windows-1252">\r
+<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">\r
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+-->\r
+</style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">\r
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+-->\r
+</style><script type="text/javascript" language="javascript1.2" src="whmsg.js"></script>\r
+<script type="text/javascript" language="javascript" src="whver.js"></script>\r
+<script type="text/javascript" language="javascript1.2" src="whproxy.js"></script>\r
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+<!--\r
+if (window.gbWhTopic)\r
+{\r
+ if (window.addTocInfo)\r
+ {\r
+ addTocInfo("Geometry module\nViewing geometrical objects\nOCC 3D Viewer");\r
+addButton("show",BTN_TEXT,"Show","","","","",0,0,"","","");\r
+\r
+ }\r
+ if (window.writeBtnStyle)\r
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+ }\r
+}\r
+else\r
+ if (window.gbIE4)\r
+ document.location.reload();\r
+//-->\r
+</script>\r
+<h1>OCC 3D Viewer</h1>\r
+\r
+<p><span style="font-weight: bold;"><B>OCC (Open CasCade) 3D viewer</B></span> \r
+ has been developed on the basis of Open CASCADE Technology. This is the \r
+ default viewer for Geometry Module, providing good representation of construction \r
+ and transformation of geometrical objects. Only this viewer allows to \r
+ work with groups and sub-shapes. This viewer can also work in Mesh module, \r
+ however, it doesn't allow to visualize meshes. </p>\r
+\r
+<p> </p>\r
+\r
+<p>The functions of OCC viewer are available via its Viewer Toolbar. Buttons \r
+ marked with small downward triangles have extended functionality which \r
+ can be accessed by locking on them with left mouse button. </p>\r
+\r
+<p> </p>\r
+\r
+<p><img src="pics/image95.gif" x-maintain-ratio="TRUE" width="291px" height="29px" border="0" class="img_whs1"></p>\r
+\r
+<p> </p>\r
+\r
+<ul type="disc" class="whs2">\r
+ \r
+ <li class=kadov-p><p><img src="pics/image77.gif" x-maintain-ratio="TRUE" width="26px" height="25px" border="0" class="img_whs3"> <span style="font-weight: bold;"><B>Dump \r
+ View</B></span> - exports an object from the viewer in bmp, png, jpg or jpeg \r
+ image format. </p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image88.gif" x-maintain-ratio="TRUE" width="27px" height="25px" border="0" class="img_whs4"> <span style="font-weight: bold;"><B>Show/Hide \r
+ Trihedron</B></span> - shows or hides coordinate axes. </p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image96.gif" x-maintain-ratio="TRUE" width="24px" height="23px" border="0" class="img_whs5"> <span \r
+ style="font-weight: bold;"><B>Fit all - </B></span>allows \r
+ to select a point to be the center of a scene representing all displayed \r
+ objects in the visible area.<span style="font-weight: bold;"> <B></B></span></p></li>\r
+ \r
+ <li class=kadov-p><p> <img src="pics/image97.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Fit area</B></span> - resizes \r
+ the view to place in the visible area only the contents of a frame drawn \r
+ with pressed left mouse button.</p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image98.gif" x-maintain-ratio="TRUE" width="25px" height="24px" border="0" class="img_whs7"> <span style="font-weight: bold;"><B>Zoom</B></span> \r
+ - allows \r
+ to zoom in and out. </p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image99.gif" x-maintain-ratio="TRUE" width="23px" height="23px" border="0" class="img_whs8"> <span style="font-weight: bold;"><B>Panning</B></span> \r
+ - if the represented objects are greater that the visible area and you \r
+ don't wish to use <span style="font-weight: bold;"><B>Fit all</B></span> functionality, \r
+ click on this button and you'll be able to drag the scene to see its remote \r
+ parts. </p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image100.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Global \r
+ panning</B></span> - represents all displayed objects in the visible area. \r
+ </p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image89.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs9"> <span style="font-weight: bold;"><B>Rotation</B></span> \r
+ - allows to rotate the selected object using the mouse. </p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image102.gif" x-maintain-ratio="TRUE" width="78px" height="147px" border="0" class="img_whs10"> These buttons orientate the scene \r
+ strictly about coordinate axes.</p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image91.gif" x-maintain-ratio="TRUE" height="26px" width="29px" border="0" class="img_whs11"> <span style="font-weight: bold;"><B>Reset</B></span> \r
+ - restores the default position (isometric) of objects in the scene.</p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image103.gif" x-maintain-ratio="TRUE" width="26px" height="24px" border="0" class="img_whs12"> <span style="font-weight: bold;"><B>Memorise \r
+ view</B></span> - saves the current position of objects in the scene</p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image105.gif" x-maintain-ratio="TRUE" width="26px" height="25px" border="0" class="img_whs3"> <span style="font-weight: bold;"><B>Restore \r
+ view - </B></span>restores the<span style="font-weight: bold;"> <B></B></span>saved \r
+ position of objects in the scene</p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image86.gif" x-maintain-ratio="TRUE" width="28px" height="29px" border="0" class="img_whs13"> <span style="font-weight: bold;"><B>Clone \r
+ view</B></span> - opens a new duplicate scene.</p></li>\r
+ \r
+ <li class=kadov-p><p><img src="pics/image106.gif" x-maintain-ratio="TRUE" width="29px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Clipping \r
+ -</B></span> allows to create cross-section views (clipping planes) of geometrical \r
+ objects.</p></li>\r
+</ul>\r
+\r
+<p> </p>\r
+\r
+<p class="whs15"><img src="pics/clipping.png" x-maintain-ratio="TRUE" width="395px" height="280px" border="0" class="img_whs16"></p>\r
+\r
+<p class="whs15"> </p>\r
+\r
+<ul type="disc" class="whs2">\r
+ \r
+ <li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Base \r
+ point</B></span> - allows to define the coordinates of the base point for \r
+ the clipping plane. Click </p></li>\r
+ \r
+ <li class=kadov-p><p class="whs17"><span style="font-weight: bold;"><B>Reset</B></span> \r
+ - returns the base point to coordinate origin. </p></li>\r
+ \r
+ <li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Direction</B></span> \r
+ - allows to define the orientation of the clipping plane.</p></li>\r
+ \r
+ <li class=kadov-p><p class="whs17"><span style="font-weight: bold;"><B>Invert</B></span> \r
+ - allows to select which part of the object will be removed and which \r
+ will remain after clipping. </p></li>\r
+ \r
+ <li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Preview</B></span> \r
+ - allows to see the results of clipping in the viewer.</p></li>\r
+</ul>\r
+\r
+<p> </p>\r
+\r
+<script type="text/javascript" language="javascript1.2">\r
+<!--\r
+if (window.writeIntopicBar)\r
+ writeIntopicBar(0);\r
+//-->\r
+</script>\r
+</body>\r
+</html>\r
--- /dev/null
+<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">\r
+\r
+<html>\r
+\r
+<head>\r
+<title>Viewing Geometrical Objects</title>\r
+<meta http-equiv="content-type" content="text/html; charset=windows-1252">\r
+<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">\r
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+{ document.write("<link rel='stylesheet' href='default.css'>");}\r
+//-->\r
+</script>\r
+<style type="text/css">\r
+<!--\r
+img_whs1 { border:none; width:340px; height:308px; border-style:none; }\r
+ul.whs2 { list-style:disc; }\r
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+-->\r
+</style><script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">\r
+<!--\r
+function reDo() {\r
+ if (innerWidth != origWidth || innerHeight != origHeight)\r
+ location.reload();\r
+}\r
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+ origWidth = innerWidth;\r
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+<body><script type="text/javascript" language="javascript1.2">\r
+<!--\r
+if (window.gbWhTopic)\r
+{\r
+ if (window.addTocInfo)\r
+ {\r
+ addTocInfo("Geometry module\nViewing geometrical objects\nViewing Geometrical Objects");\r
+addButton("show",BTN_TEXT,"Show","","","","",0,0,"","","");\r
+\r
+ }\r
+ if (window.writeBtnStyle)\r
+ writeBtnStyle();\r
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+ }\r
+}\r
+else\r
+ if (window.gbIE4)\r
+ document.location.reload();\r
+//-->\r
+</script>\r
+<h1>Viewing Geometrical Objects</h1>\r
+\r
+<p>Newly created geometrical objects are automatically displayed in the \r
+ <span style="font-weight: bold;"><B><a href="occ_viewer.htm">OCC 3D Viewer</a></B></span>. \r
+ </p>\r
+\r
+<p> </p>\r
+\r
+<p>After the object has appeared in the Viewer, you can select it with \r
+ left mouse click to change its presentation parameters and access to other \r
+ useful options by right-clicking on the selected object<span style="font-weight: bold;"><B>.</B></span></p>\r
+\r
+<p> </p>\r
+\r
+<p><img src="image1.jpg" width="340px" height="308px" border="0" class="img_whs1"></p>\r
+\r
+<p> </p>\r
+\r
+<ul type="disc" class="whs2">\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B>Rename - </B></span>allows \r
+ to change the name of the geometric object.<span style="font-weight: bold;"> \r
+ <B></B></span></p></li>\r
+ \r
+ <li class=kadov-p><p class="whs3"><a href="wireframe_and_shading.htm">Display \r
+ Mode</a> - <span style="font-weight: normal;">allows to select between \r
+ Wireframe and Shading presentation.</span></p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B><a href="color.htm">Color</a> \r
+ - </B></span>allows to change the filling color in the standard<span style="font-weight: bold;"><B> \r
+ Select Color</B></span> menu.<span style="font-weight: bold;"> <B></B></span></p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B><a href="transparency.htm">T</B></span><span \r
+ style="font-weight: bold;"><B>ransparency</B></span></a> - allows to change the \r
+ transparency of mesh elements.</p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B><a href="isos.htm">Isos</a></B></span> \r
+ - allows to <span style="font-size: 12pt;"><font size=3 style="font-size:12pt;">change the number of isolines \r
+ displayed within a shape.</font></span></p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B><img src="image18.gif" width="26px" height="26px" border="0" class="img_whs4"> Erase</B></span> - allows to hide the selected mesh from the \r
+ viewer. <b><span style="font-size: 12pt; font-weight: normal;"><font size=3 style="font-size:12pt;">TUI Command</font></span><span \r
+ style="font-size: 12pt;"><font size=3 style="font-size:12pt;"> :</b><i> sg.EraseOnly(ID)</i></font></span></p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B><img src="image26.gif" width="26px" height="26px" border="0" class="img_whs4"> Erase all</B></span> - \r
+ allows to hide all objects from the viewer. <span style="font-size: 12pt;"><font size=3 style="font-size:12pt;"><b \r
+ style="font-weight: normal;">TUI Command:</b><i> sg.EraseAll()</i></font></span></p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B><img src="image33.gif" width="23px" height="24px" border="0" class="img_whs5"> Display Only</B></span> -allows to display only the selected \r
+ mesh, hiding all other from the viewer. <span style="font-size: 12pt;"><font size=3 style="font-size:12pt;"><b \r
+ style="font-weight: normal;">TUI Command:</b><i> sg.DisplayOnly(ID)</i></font></span></p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B>Update</B></span> \r
+ - refreshes the presentation of your mesh in the Object Browser, applying \r
+ all recent changes.</p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B>Dump view</B></span> \r
+ - exports an object from the viewer in bmp, png, jpg or jpeg image format. \r
+ </p></li>\r
+ \r
+ <li class=kadov-p><p><span style="font-weight: bold;"><B>Change background</B></span> \r
+ - allows to redefine the background color. By default it is black. </p></li>\r
+</ul>\r
+\r
+<p> </p>\r
+\r
+<script type="text/javascript" language="javascript1.2">\r
+<!--\r
+if (window.writeIntopicBar)\r
+ writeIntopicBar(0);\r
+//-->\r
+</script>\r
+</body>\r
+</html>\r
--- /dev/null
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