// SMESH includes
#include "SMESHGUI.h"
-#include "SMESHGUI_NodesDlg.h"
-#include "SMESHGUI_TransparencyDlg.h"
-#include "SMESHGUI_ClippingDlg.h"
-#include "SMESHGUI_GroupDlg.h"
-#include "SMESHGUI_RemoveNodesDlg.h"
-#include "SMESHGUI_RemoveElementsDlg.h"
-#include "SMESHGUI_MeshInfosDlg.h"
-#include "SMESHGUI_StandardMeshInfosDlg.h"
-#include "SMESHGUI_WhatIsDlg.h"
-#include "SMESHGUI_Preferences_ColorDlg.h"
-#include "SMESHGUI_Preferences_ScalarBarDlg.h"
-#include "SMESHGUI_Hypotheses.h"
-#include "SMESHGUI_MoveNodesDlg.h"
#include "SMESHGUI_AddMeshElementDlg.h"
#include "SMESHGUI_AddQuadraticElementDlg.h"
+#include "SMESHGUI_BuildCompoundDlg.h"
+#include "SMESHGUI_ClippingDlg.h"
+#include "SMESHGUI_ComputeDlg.h"
+#include "SMESHGUI_ConvToQuadOp.h"
+#include "SMESHGUI_CreatePolyhedralVolumeDlg.h"
+#include "SMESHGUI_DeleteGroupDlg.h"
+#include "SMESHGUI_Displayer.h"
+#include "SMESHGUI_EditMeshDlg.h"
+#include "SMESHGUI_ExtrusionAlongPathDlg.h"
+#include "SMESHGUI_ExtrusionDlg.h"
+#include "SMESHGUI_FileInfoDlg.h"
#include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_FilterLibraryDlg.h"
-#include "SMESHGUI_SingleEditDlg.h"
-#include "SMESHGUI_MultiEditDlg.h"
-#include "SMESHGUI_GroupOpDlg.h"
+#include "SMESHGUI_FindElemByPointDlg.h"
+#include "SMESHGUI_GroupDlg.h"
#include "SMESHGUI_GroupOnShapeDlg.h"
-#include "SMESHGUI_DeleteGroupDlg.h"
-#include "SMESHGUI_SmoothingDlg.h"
+#include "SMESHGUI_GroupOpDlg.h"
+#include "SMESHGUI_Hypotheses.h"
+#include "SMESHGUI_Make2DFrom3DOp.h"
+#include "SMESHGUI_MakeNodeAtPointDlg.h"
+#include "SMESHGUI_MeshInfosDlg.h"
+#include "SMESHGUI_MeshOp.h"
+#include "SMESHGUI_MeshPatternDlg.h"
+#include "SMESHGUI_MoveNodesDlg.h"
+#include "SMESHGUI_MultiEditDlg.h"
+#include "SMESHGUI_NodesDlg.h"
+#include "SMESHGUI_Preferences_ColorDlg.h"
+#include "SMESHGUI_Preferences_ScalarBarDlg.h"
+#include "SMESHGUI_RemoveElementsDlg.h"
+#include "SMESHGUI_RemoveNodesDlg.h"
#include "SMESHGUI_RenumberingDlg.h"
-#include "SMESHGUI_ExtrusionDlg.h"
-#include "SMESHGUI_ExtrusionAlongPathDlg.h"
#include "SMESHGUI_RevolutionDlg.h"
-#include "SMESHGUI_TranslationDlg.h"
#include "SMESHGUI_RotationDlg.h"
-#include "SMESHGUI_SymmetryDlg.h"
-#include "SMESHGUI_SewingDlg.h"
-#include "SMESHGUI_EditMeshDlg.h"
-#include "SMESHGUI_MeshPatternDlg.h"
#include "SMESHGUI_Selection.h"
-#include "SMESHGUI_CreatePolyhedralVolumeDlg.h"
-#include "SMESHGUI_ConvToQuadOp.h"
-#include "SMESHGUI_MeshOp.h"
-#include "SMESHGUI_Displayer.h"
-#include "SMESHGUI_MakeNodeAtPointDlg.h"
-#include "SMESHGUI_BuildCompoundDlg.h"
-#include "SMESHGUI_ComputeDlg.h"
-#include "SMESHGUI_FileInfoDlg.h"
-#include "SMESHGUI_Make2DFrom3DOp.h"
+#include "SMESHGUI_SewingDlg.h"
+#include "SMESHGUI_SingleEditDlg.h"
+#include "SMESHGUI_SmoothingDlg.h"
+#include "SMESHGUI_StandardMeshInfosDlg.h"
+#include "SMESHGUI_SymmetryDlg.h"
+#include "SMESHGUI_TranslationDlg.h"
+#include "SMESHGUI_TransparencyDlg.h"
+#include "SMESHGUI_WhatIsDlg.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_MeshUtils.h"
break;
}
+ case 904: // FIND ELEM
+ {
+ startOperation( theCommandID );
+ break;
+ }
+
case 1100: // EDIT HYPOTHESIS
{
if(checkLock(aStudy)) break;
createSMESHAction( 900, "ADV_INFO", "ICON_ADV_INFO" );
createSMESHAction( 902, "STD_INFO", "ICON_STD_INFO" );
createSMESHAction( 903, "WHAT_IS", "ICON_WHAT_IS" );
+ createSMESHAction( 904, "FIND_ELEM", "ICON_FIND_ELEM" );
createSMESHAction( 6001, "LENGTH", "ICON_LENGTH", 0, true );
createSMESHAction( 6002, "FREE_EDGE", "ICON_FREE_EDGE", 0, true );
createSMESHAction( 6021, "FREE_FACES", "ICON_FREE_FACES", 0, true );
createMenu( 900, meshId, -1 );
createMenu( 902, meshId, -1 );
createMenu( 903, meshId, -1 );
+ createMenu( 904, meshId, -1 );
createMenu( separator(), meshId, -1 );
createMenu( 6003, ctrlId, -1 );
createTool( 900, meshTb );
createTool( 902, meshTb );
createTool( 903, meshTb );
+ createTool( 904, meshTb );
createTool( separator(), meshTb );
createTool( 6001, ctrlTb );
createPopupItem( 900, OB, mesh_group ); // ADV_INFO
createPopupItem( 902, OB, mesh ); // STD_INFO
createPopupItem( 903, OB, mesh_group ); // WHAT_IS
+ createPopupItem( 904, OB, mesh_group ); // FIND_ELEM
popupMgr()->insert( separator(), -1, 0 );
createPopupItem( 801, OB, mesh ); // CREATE_GROUP
createPopupItem( 806, OB, mesh ); // CREATE_GEO_GROUP
createPopupItem( 900, View, mesh_group ); // ADV_INFO
createPopupItem( 902, View, mesh ); // STD_INFO
createPopupItem( 903, View, mesh_group ); // WHAT_IS
+ createPopupItem( 904, View, mesh_group ); // FIND_ELEM
popupMgr()->insert( separator(), -1, 0 );
createPopupItem( 1136, OB + " " + View, mesh, "&& (not isAutoColor)" ); // AUTO_COLOR
// to do : create operation here
switch( id )
{
+ case 417: //convert to quadratic
+ op = new SMESHGUI_ConvToQuadOp();
+ break;
+ case 418: // create 2D mesh as boundary on 3D
+ op = new SMESHGUI_Make2DFrom3DOp();
+ break;
case 701: // Compute mesh
op = new SMESHGUI_ComputeOp();
break;
case 806: // Create group on geom
op = new SMESHGUI_GroupOnShapeOp();
break;
- case 417: //convert to quadratic
- op = new SMESHGUI_ConvToQuadOp();
- break;
- case 418: // create 2D mesh as boundary on 3D
- op = new SMESHGUI_Make2DFrom3DOp();
- break;
+ case 904: // Find element
+ op = new SMESHGUI_FindElemByPointOp();
+ break;
case 4067: // make mesh pass through point
op = new SMESHGUI_MakeNodeAtPointOp();
break;
--- /dev/null
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : SMESHGUI_FindElemByPointDlg.cxx
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
+// SMESH includes
+//
+#include "SMESHGUI_FindElemByPointDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_MeshEditPreview.h"
+
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_TypeFilter.hxx>
+
+// SALOME GUI includes
+#include <LightApp_SelectionMgr.h>
+#include <QtxComboBox.h>
+#include <SALOME_ListIO.hxx>
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <SalomeApp_Tools.h>
+#include <SalomeApp_TypeFilter.h>
+
+// Qt includes
+#include <QAbstractButton>
+#include <QGridLayout>
+#include <QGroupBox>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QLineEdit>
+#include <QListWidget>
+#include <QPushButton>
+#include <QVBoxLayout>
+
+// VTK includes
+#include <vtkProperty.h>
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN 11
+
+//=======================================================================
+/*!
+ * \brief Dialog to find elements by a point coordinates
+ */
+//=======================================================================
+
+SMESHGUI_FindElemByPointDlg::SMESHGUI_FindElemByPointDlg()
+ : SMESHGUI_Dialog( 0, false, true, OK | Help )
+{
+ setWindowTitle(tr("CAPTION"));
+
+ QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
+ aDlgLay->setMargin(MARGIN);;
+ aDlgLay->setSpacing(SPACING);
+
+ QWidget* aMainFrame = createMainFrame (mainFrame());
+
+ aDlgLay->addWidget(aMainFrame);
+ aDlgLay->setStretchFactor(aMainFrame, 1);
+}
+
+//=======================================================================
+// function : createMainFrame()
+// purpose : Create frame containing dialog's input fields
+//=======================================================================
+QWidget* SMESHGUI_FindElemByPointDlg::createMainFrame (QWidget* theParent)
+{
+ QWidget* aFrame = new QWidget(theParent);
+
+ //mesh name
+
+ QGroupBox* aMeshGrp = new QGroupBox(tr("SMESH_MESH"), aFrame);
+ QHBoxLayout* aMeshGrpLayout = new QHBoxLayout(aMeshGrp);
+ aMeshGrpLayout->setMargin(MARGIN);
+ aMeshGrpLayout->setSpacing(SPACING);
+
+ myMeshName = new QLineEdit(aMeshGrp);
+ aMeshGrpLayout->addWidget(myMeshName);
+
+ // coordinates
+
+ QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
+ QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
+ aCoordGrpLayout->setMargin(MARGIN);
+ aCoordGrpLayout->setSpacing(SPACING);
+
+ QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
+ myX = new SMESHGUI_SpinBox(aCoordGrp);
+
+ QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
+ myY = new SMESHGUI_SpinBox(aCoordGrp);
+
+ QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
+ myZ = new SMESHGUI_SpinBox(aCoordGrp);
+
+ myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
+ myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
+ myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
+ myX->SetValue(0);
+ myY->SetValue(0);
+ myZ->SetValue(0);
+
+ aCoordGrpLayout->addWidget(aXLabel);
+ aCoordGrpLayout->addWidget(myX);
+ aCoordGrpLayout->addWidget(aYLabel);
+ aCoordGrpLayout->addWidget(myY);
+ aCoordGrpLayout->addWidget(aZLabel);
+ aCoordGrpLayout->addWidget(myZ);
+
+ // Elements
+
+ QGroupBox* elementGrp = new QGroupBox(tr("Elements"), aFrame);
+ QGridLayout* elementGrpLayout = new QGridLayout(elementGrp);
+ elementGrpLayout->setSpacing(SPACING);
+ elementGrpLayout->setMargin(MARGIN);
+
+
+ myFindBtn = new QPushButton(elementGrp);
+ myFindBtn->setText(tr("Find"));
+ //myFindBtn->setCheckable(false);
+
+ myElemTypeCombo = new QtxComboBox(elementGrp);
+ myElemTypeCombo->addItem( tr( "MEN_ALL" )); myElemTypeCombo->setId( 0, int( SMESH::ALL ));
+ myElemTypeCombo->addItem( tr( "MEN_NODE" )); myElemTypeCombo->setId( 1, int( SMESH::NODE ));
+ myElemTypeCombo->addItem( tr( "MEN_EDGE" )); myElemTypeCombo->setId( 2, int( SMESH::EDGE ));
+ myElemTypeCombo->addItem( tr( "MEN_FACE" )); myElemTypeCombo->setId( 3, int( SMESH::FACE ));
+ myElemTypeCombo->addItem( tr("MEN_VOLUME_3D"));myElemTypeCombo->setId( 4, int( SMESH::VOLUME));
+ myElemTypeCombo->addItem( tr( "MEN_ELEM0D" )); myElemTypeCombo->setId( 5, int( SMESH::ELEM0D));
+
+ myFoundList = new QListWidget(elementGrp);
+
+ elementGrpLayout->addWidget( myFindBtn, 0, 0 );
+ elementGrpLayout->addWidget( myElemTypeCombo, 0, 1 );
+ elementGrpLayout->addWidget( myFoundList, 1, 0, 2, 2 );
+
+
+ QVBoxLayout* aLay = new QVBoxLayout(aFrame);
+ aLay->addWidget(aMeshGrp);
+ aLay->addWidget(aCoordGrp);
+ aLay->addWidget(elementGrp);
+
+ // OK instead of "Apply and Close"
+ if ( QAbstractButton* but = button(OK) )
+ but->setText( tr("SMESH_BUT_OK"));
+
+ return aFrame;
+}
+
+//================================================================================
+/*!
+ * \brief Constructor
+*/
+//================================================================================
+
+SMESHGUI_FindElemByPointOp::SMESHGUI_FindElemByPointOp()
+ :SMESHGUI_SelectionOp()
+{
+ mySimulation = 0;
+ myDlg = new SMESHGUI_FindElemByPointDlg;
+ myHelpFileName = "mesh_through_point_page.html";
+ myFilter = new SMESH_TypeFilter( MESH );
+
+ myPreview = new SMESH::MeshPreviewStruct();
+
+ myPreview->nodesXYZ.length(1);
+ myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
+ myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
+ myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
+
+ myPreview->elementTypes.length(1);
+ myPreview->elementTypes[0].SMDS_ElementType = SMESH::NODE;
+ myPreview->elementTypes[0].isPoly = false;
+ myPreview->elementTypes[0].nbNodesInElement = 1;
+
+ myPreview->elementConnectivities.length(1);
+ myPreview->elementConnectivities[0] = 0;
+
+ // connect signals and slots
+ connect(myDlg->myFindBtn, SIGNAL(clicked()), this, SLOT(onFind()));
+ connect(myDlg->myX, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myY, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myZ, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myFoundList, SIGNAL(itemSelectionChanged()), this, SLOT(onElemSelected()));
+ connect(myDlg->myElemTypeCombo,SIGNAL(currentIndexChanged(int)),this, SLOT(onElemTypeChange(int)));
+}
+
+//=======================================================================
+// function : startOperation()
+// purpose : Init dialog fields, connect signals and slots, show dialog
+//=======================================================================
+void SMESHGUI_FindElemByPointOp::startOperation()
+{
+ // init simulation with a current View
+ if ( mySimulation ) delete mySimulation;
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToWireframe();
+ aProp->SetColor(250, 0, 250);
+ aProp->SetPointSize(5);
+ aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
+ mySimulation->GetActor()->SetProperty(aProp);
+ aProp->Delete();
+
+ myDlg->myElemTypeCombo->setCurrentId( int(SMESH::ALL));
+
+ SMESHGUI_SelectionOp::startOperation();
+ myDlg->show();
+ redisplayPreview();
+
+ onSelectionDone(); // init myMesh
+}
+
+//================================================================================
+/*!
+ * \brief Stops operation
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::stopOperation()
+{
+ if ( mySimulation )
+ {
+ mySimulation->SetVisibility(false);
+ delete mySimulation;
+ mySimulation = 0;
+ }
+ selectionMgr()->removeFilter( myFilter );
+ SMESHGUI_SelectionOp::stopOperation();
+}
+
+//================================================================================
+/*!
+ * \brief hilight found selected elements
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onElemSelected()
+{
+ if ( !myMeshIO.IsNull() )
+ {
+ Selection_Mode selMode =
+ myDlg->myElemTypeCombo->currentId() == int(SMESH::NODE) ? NodeSelection : CellSelection;
+ if ( selectionMode() != selMode )
+ setSelectionMode( selMode );
+
+ QList<QListWidgetItem *> ids = myDlg->myFoundList->selectedItems();
+ QList<QListWidgetItem*>::iterator id = ids.begin();
+ TColStd_MapOfInteger idMap;
+ for ( ; id != ids.end(); ++id )
+ idMap.Add( (*id)->text().toInt() );
+
+ addOrRemoveIndex( myMeshIO, idMap, false );
+
+ SALOME_ListIO aList;
+ aList.Append(myMeshIO);
+ selectionMgr()->setSelectedObjects(aList,false);
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Set selection mode according to element type
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onElemTypeChange(int index)
+{
+ Selection_Mode newMode = (index == 1) ? NodeSelection : CellSelection;
+ if ( selectionMode() != newMode )
+ {
+ selectionMgr()->clearFilters();
+ setSelectionMode( newMode );
+ }
+ myDlg->myFoundList->clear();
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: find elements
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onFind()
+{
+ if ( myMesh->_is_nil() ) {
+ return;
+ }
+
+ try {
+ SUIT_OverrideCursor wc;
+
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ if (aMeshEditor->_is_nil())
+ return;
+
+ SMESH::long_array_var foundIds =
+ aMeshEditor->FindElementsByPoint( myDlg->myX->GetValue(),
+ myDlg->myY->GetValue(),
+ myDlg->myZ->GetValue(),
+ SMESH::ElementType( myDlg->myElemTypeCombo->currentId() ));
+ myDlg->myFoundList->clear();
+ for ( int i = 0; i < foundIds->length(); ++i )
+ myDlg->myFoundList->addItem( QString::number( foundIds[i] ));
+
+ if ( foundIds->length() > 0 )
+ myDlg->myFoundList->setCurrentRow(0);
+ }
+ catch (const SALOME::SALOME_Exception& S_ex) {
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ }
+ catch (...) {
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Method needed for internal cuisine
+ */
+//================================================================================
+
+bool SMESHGUI_FindElemByPointOp::onApply()
+{
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when selection changed
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onSelectionDone()
+{
+ if ( !myDlg->isVisible() || !myDlg->isEnabled() )
+ return;
+
+ QString oldMeshEntry, newMeshEntry;
+ if ( !myMeshIO.IsNull() && myMeshIO->hasEntry() )
+ oldMeshEntry = myMeshIO->getEntry();
+
+ myDlg->myMeshName->setText("");
+ myMeshIO.Nullify();
+
+ try {
+ SALOME_ListIO aList;
+ selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
+ if (aList.Extent() == 1 && aList.First()->hasEntry())
+ {
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ _PTR(SObject) pObj = studyDS()->FindObjectID(anIO->getEntry());
+ myMesh = SMESH::GetMeshByIO( anIO );
+ if ( pObj && !myMesh->_is_nil() )
+ {
+ myMeshIO = anIO;
+ myDlg->myMeshName->setText( pObj->GetName().c_str() );
+ newMeshEntry = anIO->getEntry();
+ }
+ }
+ }
+ catch (...) {
+ }
+
+ if ( oldMeshEntry != newMeshEntry || newMeshEntry.isEmpty() )
+ myDlg->myFoundList->clear();
+
+ myDlg->myFindBtn->setEnabled( !myMeshIO.IsNull() );
+}
+
+//================================================================================
+/*!
+ * \brief show point by coordinates
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::redisplayPreview()
+{
+ myDlg->myFoundList->clear();
+
+ myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
+ myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
+ myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
+
+ mySimulation->SetData(&myPreview.in());
+}
+
+//================================================================================
+/*!
+ * \brief install filter on meshes
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::activateSelection()
+{
+ selectionMgr()->clearFilters();
+ selectionMgr()->installFilter( myFilter );
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+*/
+//================================================================================
+
+SMESHGUI_FindElemByPointOp::~SMESHGUI_FindElemByPointOp()
+{
+ if ( myDlg ) { delete myDlg; myDlg = 0; }
+ if ( mySimulation ) { delete mySimulation; mySimulation = 0; }
+ if ( myFilter ) { delete myFilter; myFilter = 0; }
+}
+
+//================================================================================
+/*!
+ * \brief Gets dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+ */
+//================================================================================
+
+LightApp_Dialog* SMESHGUI_FindElemByPointOp::dlg() const
+{
+ return myDlg;
+}
+
--- /dev/null
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+#ifndef SMESHGUI_FindElemByPointDLG_H
+#define SMESHGUI_FindElemByPointDLG_H
+
+// SMESH includes
+#include "SMESH_SMESHGUI.hxx"
+
+#include "SMESHGUI_Dialog.h"
+#include "SMESHGUI_SelectionOp.h"
+
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
+class QLineEdit;
+class QPushButton;
+class QListWidget;
+class QtxComboBox;
+class SMESHGUI_SpinBox;
+class SMESHGUI_MeshEditPreview;
+class SMESHGUI_FindElemByPointDlg;
+
+/*!
+ * \brief Operation to find elements by a point coordinates
+ */
+class SMESHGUI_EXPORT SMESHGUI_FindElemByPointOp: public SMESHGUI_SelectionOp
+{
+ Q_OBJECT
+
+public:
+ SMESHGUI_FindElemByPointOp();
+ virtual ~SMESHGUI_FindElemByPointOp();
+
+ virtual LightApp_Dialog* dlg() const;
+
+protected:
+
+ virtual void startOperation();
+ virtual void stopOperation();
+
+ virtual void activateSelection();
+
+protected slots:
+
+ virtual void onFind();
+ virtual bool onApply();
+
+private slots:
+ void onSelectionDone();
+ void onElemSelected();
+ void onElemTypeChange(int);
+ void redisplayPreview();
+
+private:
+ SMESHGUI_FindElemByPointDlg* myDlg;
+
+ SUIT_SelectionFilter* myFilter;
+ SMESHGUI_MeshEditPreview* mySimulation; // to show point coordinates
+ //SMESH_Actor* myMeshActor; // to show found elements
+ SMESH::SMESH_Mesh_var myMesh;
+ SMESH::MeshPreviewStruct_var myPreview;
+ Handle(SALOME_InteractiveObject) myMeshIO;
+};
+
+/*!
+ * \brief Dialog to find elements by a point coordinates
+ */
+
+class SMESHGUI_EXPORT SMESHGUI_FindElemByPointDlg : public SMESHGUI_Dialog
+{
+ Q_OBJECT
+
+public:
+ SMESHGUI_FindElemByPointDlg();
+
+private:
+ QWidget* createMainFrame( QWidget* );
+
+ QLineEdit* myMeshName;
+ SMESHGUI_SpinBox* myX;
+ SMESHGUI_SpinBox* myY;
+ SMESHGUI_SpinBox* myZ;
+ QtxComboBox* myElemTypeCombo;
+ QPushButton* myFindBtn;
+ QListWidget* myFoundList;
+
+ QString myHelpFileName;
+
+ friend class SMESHGUI_FindElemByPointOp;
+
+private slots:
+//void ButtonToggled( bool );
+};
+
+#endif // SMESHGUI_FindElemByPointDLG_H