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0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates
authoreap <eap@opencascade.com>
Wed, 11 Nov 2009 15:10:07 +0000 (15:10 +0000)
committereap <eap@opencascade.com>
Wed, 11 Nov 2009 15:10:07 +0000 (15:10 +0000)
+ SMESHGUI_FindElemByPointDlg.cxx \

src/SMESHGUI/Makefile.am
src/SMESHGUI/SMESHGUI.cxx
src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx [new file with mode: 0644]
src/SMESHGUI/SMESHGUI_FindElemByPointDlg.h [new file with mode: 0644]
src/SMESHGUI/SMESH_images.ts
src/SMESHGUI/SMESH_msg_en.ts

index 1b278b946e70a226869b4b8072c4ce196139c810..769c86a54d4368970b1fd08ad8575c503683c7c8 100644 (file)
@@ -92,6 +92,7 @@ salomeinclude_HEADERS = \
        SMESHGUI_IdValidator.h \
        SMESHGUI_MeshInfosBox.h \
        SMESHGUI_Make2DFrom3DOp.h \
+       SMESHGUI_FindElemByPointDlg.h \
        SMESH_SMESHGUI.hxx
 
 # Libraries targets
@@ -215,7 +216,9 @@ MOC_FILES = \
        SMESHGUI_GroupOnShapeDlg_moc.cxx \
        SMESHGUI_FileInfoDlg_moc.cxx \
        SMESHGUI_MeshInfosBox_moc.cxx \
-       SMESHGUI_Make2DFrom3DOp_moc.cxx
+       SMESHGUI_Make2DFrom3DOp_moc.cxx \
+       SMESHGUI_FindElemByPointDlg.cxx \
+       SMESHGUI_FindElemByPointDlg_moc.cxx
 
 nodist_libSMESH_la_SOURCES= \
        $(MOC_FILES)
index 10e2d8820976b0972dd28381ac3be3523d3a4904..9b37f7b2d04d73287e8cb67cb2c80941a9f7e583 100644 (file)
 // SMESH includes
 
 #include "SMESHGUI.h"
-#include "SMESHGUI_NodesDlg.h"
-#include "SMESHGUI_TransparencyDlg.h"
-#include "SMESHGUI_ClippingDlg.h"
-#include "SMESHGUI_GroupDlg.h"
-#include "SMESHGUI_RemoveNodesDlg.h"
-#include "SMESHGUI_RemoveElementsDlg.h"
-#include "SMESHGUI_MeshInfosDlg.h"
-#include "SMESHGUI_StandardMeshInfosDlg.h"
-#include "SMESHGUI_WhatIsDlg.h"
-#include "SMESHGUI_Preferences_ColorDlg.h"
-#include "SMESHGUI_Preferences_ScalarBarDlg.h"
-#include "SMESHGUI_Hypotheses.h"
-#include "SMESHGUI_MoveNodesDlg.h"
 #include "SMESHGUI_AddMeshElementDlg.h"
 #include "SMESHGUI_AddQuadraticElementDlg.h"
+#include "SMESHGUI_BuildCompoundDlg.h"
+#include "SMESHGUI_ClippingDlg.h"
+#include "SMESHGUI_ComputeDlg.h"
+#include "SMESHGUI_ConvToQuadOp.h"
+#include "SMESHGUI_CreatePolyhedralVolumeDlg.h"
+#include "SMESHGUI_DeleteGroupDlg.h"
+#include "SMESHGUI_Displayer.h"
+#include "SMESHGUI_EditMeshDlg.h"
+#include "SMESHGUI_ExtrusionAlongPathDlg.h"
+#include "SMESHGUI_ExtrusionDlg.h"
+#include "SMESHGUI_FileInfoDlg.h"
 #include "SMESHGUI_FilterDlg.h"
 #include "SMESHGUI_FilterLibraryDlg.h"
-#include "SMESHGUI_SingleEditDlg.h"
-#include "SMESHGUI_MultiEditDlg.h"
-#include "SMESHGUI_GroupOpDlg.h"
+#include "SMESHGUI_FindElemByPointDlg.h"
+#include "SMESHGUI_GroupDlg.h"
 #include "SMESHGUI_GroupOnShapeDlg.h"
-#include "SMESHGUI_DeleteGroupDlg.h"
-#include "SMESHGUI_SmoothingDlg.h"
+#include "SMESHGUI_GroupOpDlg.h"
+#include "SMESHGUI_Hypotheses.h"
+#include "SMESHGUI_Make2DFrom3DOp.h"
+#include "SMESHGUI_MakeNodeAtPointDlg.h"
+#include "SMESHGUI_MeshInfosDlg.h"
+#include "SMESHGUI_MeshOp.h"
+#include "SMESHGUI_MeshPatternDlg.h"
+#include "SMESHGUI_MoveNodesDlg.h"
+#include "SMESHGUI_MultiEditDlg.h"
+#include "SMESHGUI_NodesDlg.h"
+#include "SMESHGUI_Preferences_ColorDlg.h"
+#include "SMESHGUI_Preferences_ScalarBarDlg.h"
+#include "SMESHGUI_RemoveElementsDlg.h"
+#include "SMESHGUI_RemoveNodesDlg.h"
 #include "SMESHGUI_RenumberingDlg.h"
-#include "SMESHGUI_ExtrusionDlg.h"
-#include "SMESHGUI_ExtrusionAlongPathDlg.h"
 #include "SMESHGUI_RevolutionDlg.h"
-#include "SMESHGUI_TranslationDlg.h"
 #include "SMESHGUI_RotationDlg.h"
-#include "SMESHGUI_SymmetryDlg.h"
-#include "SMESHGUI_SewingDlg.h"
-#include "SMESHGUI_EditMeshDlg.h"
-#include "SMESHGUI_MeshPatternDlg.h"
 #include "SMESHGUI_Selection.h"
-#include "SMESHGUI_CreatePolyhedralVolumeDlg.h"
-#include "SMESHGUI_ConvToQuadOp.h"
-#include "SMESHGUI_MeshOp.h"
-#include "SMESHGUI_Displayer.h"
-#include "SMESHGUI_MakeNodeAtPointDlg.h"
-#include "SMESHGUI_BuildCompoundDlg.h"
-#include "SMESHGUI_ComputeDlg.h"
-#include "SMESHGUI_FileInfoDlg.h"
-#include "SMESHGUI_Make2DFrom3DOp.h"
+#include "SMESHGUI_SewingDlg.h"
+#include "SMESHGUI_SingleEditDlg.h"
+#include "SMESHGUI_SmoothingDlg.h"
+#include "SMESHGUI_StandardMeshInfosDlg.h"
+#include "SMESHGUI_SymmetryDlg.h"
+#include "SMESHGUI_TranslationDlg.h"
+#include "SMESHGUI_TransparencyDlg.h"
+#include "SMESHGUI_WhatIsDlg.h"
 
 #include "SMESHGUI_Utils.h"
 #include "SMESHGUI_MeshUtils.h"
@@ -2087,6 +2088,12 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
       break;
     }
 
+  case 904:                                     // FIND ELEM
+    {
+      startOperation( theCommandID );
+      break;
+    }
+
   case 1100:                                    // EDIT HYPOTHESIS
     {
       if(checkLock(aStudy)) break;
@@ -2730,6 +2737,7 @@ void SMESHGUI::initialize( CAM_Application* app )
   createSMESHAction(  900, "ADV_INFO",        "ICON_ADV_INFO" );
   createSMESHAction(  902, "STD_INFO",        "ICON_STD_INFO" );
   createSMESHAction(  903, "WHAT_IS",         "ICON_WHAT_IS" );
+  createSMESHAction(  904, "FIND_ELEM",       "ICON_FIND_ELEM" );
   createSMESHAction( 6001, "LENGTH",          "ICON_LENGTH",        0, true );
   createSMESHAction( 6002, "FREE_EDGE",       "ICON_FREE_EDGE",     0, true );
   createSMESHAction( 6021, "FREE_FACES",      "ICON_FREE_FACES",    0, true );
@@ -2881,6 +2889,7 @@ void SMESHGUI::initialize( CAM_Application* app )
   createMenu( 900, meshId, -1 );
   createMenu( 902, meshId, -1 );
   createMenu( 903, meshId, -1 );
+  createMenu( 904, meshId, -1 );
   createMenu( separator(), meshId, -1 );
 
   createMenu( 6003, ctrlId, -1 );
@@ -2977,6 +2986,7 @@ void SMESHGUI::initialize( CAM_Application* app )
   createTool( 900, meshTb );
   createTool( 902, meshTb );
   createTool( 903, meshTb );
+  createTool( 904, meshTb );
   createTool( separator(), meshTb );
 
   createTool( 6001, ctrlTb );
@@ -3102,6 +3112,7 @@ void SMESHGUI::initialize( CAM_Application* app )
   createPopupItem( 900, OB, mesh_group );                  // ADV_INFO
   createPopupItem( 902, OB, mesh );                        // STD_INFO
   createPopupItem( 903, OB, mesh_group );                  // WHAT_IS
+  createPopupItem( 904, OB, mesh_group );                  // FIND_ELEM
   popupMgr()->insert( separator(), -1, 0 );
   createPopupItem( 801, OB, mesh );                        // CREATE_GROUP
   createPopupItem( 806, OB, mesh );                        // CREATE_GEO_GROUP
@@ -3136,6 +3147,7 @@ void SMESHGUI::initialize( CAM_Application* app )
   createPopupItem( 900, View, mesh_group ); // ADV_INFO
   createPopupItem( 902, View, mesh );       // STD_INFO
   createPopupItem( 903, View, mesh_group ); // WHAT_IS
+  createPopupItem( 904, View, mesh_group ); // FIND_ELEM
   popupMgr()->insert( separator(), -1, 0 );
 
   createPopupItem( 1136, OB + " " + View, mesh, "&& (not isAutoColor)" ); // AUTO_COLOR
@@ -3891,6 +3903,12 @@ LightApp_Operation* SMESHGUI::createOperation( const int id ) const
   // to do : create operation here
   switch( id )
   {
+    case 417: //convert to quadratic
+      op = new SMESHGUI_ConvToQuadOp();
+    break;
+    case 418: // create 2D mesh as boundary on 3D
+      op = new SMESHGUI_Make2DFrom3DOp();
+    break;
     case 701: // Compute mesh
       op = new SMESHGUI_ComputeOp();
     break;
@@ -3912,12 +3930,9 @@ LightApp_Operation* SMESHGUI::createOperation( const int id ) const
     case 806: // Create group on geom
       op = new SMESHGUI_GroupOnShapeOp();
       break;
-    case 417: //convert to quadratic
-      op = new SMESHGUI_ConvToQuadOp();
-    break;
-    case 418: // create 2D mesh as boundary on 3D
-      op = new SMESHGUI_Make2DFrom3DOp();
-    break;
+    case 904: // Find element
+      op = new SMESHGUI_FindElemByPointOp();
+      break;
     case 4067: // make mesh pass through point
       op = new SMESHGUI_MakeNodeAtPointOp();
       break;
diff --git a/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx b/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx
new file mode 100644 (file)
index 0000000..819462f
--- /dev/null
@@ -0,0 +1,453 @@
+//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+//  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+//  This library is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU Lesser General Public
+//  License as published by the Free Software Foundation; either
+//  version 2.1 of the License.
+//
+//  This library is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+//  Lesser General Public License for more details.
+//
+//  You should have received a copy of the GNU Lesser General Public
+//  License along with this library; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File   : SMESHGUI_FindElemByPointDlg.cxx
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
+// SMESH includes
+//
+#include "SMESHGUI_FindElemByPointDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_MeshEditPreview.h"
+
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_TypeFilter.hxx>
+
+// SALOME GUI includes
+#include <LightApp_SelectionMgr.h>
+#include <QtxComboBox.h>
+#include <SALOME_ListIO.hxx>
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <SalomeApp_Tools.h>
+#include <SalomeApp_TypeFilter.h>
+
+// Qt includes
+#include <QAbstractButton>
+#include <QGridLayout>
+#include <QGroupBox>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QLineEdit>
+#include <QListWidget>
+#include <QPushButton>
+#include <QVBoxLayout>
+
+// VTK includes
+#include <vtkProperty.h>
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN  11
+
+//=======================================================================
+/*!
+ * \brief Dialog to find elements by a point coordinates
+ */
+//=======================================================================
+
+SMESHGUI_FindElemByPointDlg::SMESHGUI_FindElemByPointDlg()
+  : SMESHGUI_Dialog( 0, false, true, OK | Help )
+{
+  setWindowTitle(tr("CAPTION"));
+
+  QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
+  aDlgLay->setMargin(MARGIN);;
+  aDlgLay->setSpacing(SPACING);
+
+  QWidget* aMainFrame = createMainFrame  (mainFrame());
+
+  aDlgLay->addWidget(aMainFrame);
+  aDlgLay->setStretchFactor(aMainFrame, 1);
+}
+
+//=======================================================================
+// function : createMainFrame()
+// purpose  : Create frame containing dialog's input fields
+//=======================================================================
+QWidget* SMESHGUI_FindElemByPointDlg::createMainFrame (QWidget* theParent)
+{
+  QWidget* aFrame = new QWidget(theParent);
+
+  //mesh name
+
+  QGroupBox* aMeshGrp = new QGroupBox(tr("SMESH_MESH"), aFrame);
+  QHBoxLayout* aMeshGrpLayout = new QHBoxLayout(aMeshGrp);
+  aMeshGrpLayout->setMargin(MARGIN);
+  aMeshGrpLayout->setSpacing(SPACING);
+
+  myMeshName = new QLineEdit(aMeshGrp);
+  aMeshGrpLayout->addWidget(myMeshName);
+
+  // coordinates
+
+  QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
+  QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
+  aCoordGrpLayout->setMargin(MARGIN);
+  aCoordGrpLayout->setSpacing(SPACING);
+
+  QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
+  myX = new SMESHGUI_SpinBox(aCoordGrp);
+
+  QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
+  myY = new SMESHGUI_SpinBox(aCoordGrp);
+
+  QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
+  myZ = new SMESHGUI_SpinBox(aCoordGrp);
+
+  myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
+  myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
+  myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
+  myX->SetValue(0);
+  myY->SetValue(0);
+  myZ->SetValue(0);
+
+  aCoordGrpLayout->addWidget(aXLabel);
+  aCoordGrpLayout->addWidget(myX);
+  aCoordGrpLayout->addWidget(aYLabel);
+  aCoordGrpLayout->addWidget(myY);
+  aCoordGrpLayout->addWidget(aZLabel);
+  aCoordGrpLayout->addWidget(myZ);
+
+  // Elements
+
+  QGroupBox* elementGrp = new QGroupBox(tr("Elements"), aFrame);
+  QGridLayout* elementGrpLayout = new QGridLayout(elementGrp);
+  elementGrpLayout->setSpacing(SPACING);
+  elementGrpLayout->setMargin(MARGIN);
+
+
+  myFindBtn = new QPushButton(elementGrp);
+  myFindBtn->setText(tr("Find"));
+  //myFindBtn->setCheckable(false);
+
+  myElemTypeCombo = new QtxComboBox(elementGrp);
+  myElemTypeCombo->addItem( tr( "MEN_ALL" ));    myElemTypeCombo->setId( 0, int( SMESH::ALL   ));
+  myElemTypeCombo->addItem( tr( "MEN_NODE" ));   myElemTypeCombo->setId( 1, int( SMESH::NODE  ));
+  myElemTypeCombo->addItem( tr( "MEN_EDGE" ));   myElemTypeCombo->setId( 2, int( SMESH::EDGE  ));
+  myElemTypeCombo->addItem( tr( "MEN_FACE" ));   myElemTypeCombo->setId( 3, int( SMESH::FACE  ));
+  myElemTypeCombo->addItem( tr("MEN_VOLUME_3D"));myElemTypeCombo->setId( 4, int( SMESH::VOLUME));
+  myElemTypeCombo->addItem( tr( "MEN_ELEM0D" )); myElemTypeCombo->setId( 5, int( SMESH::ELEM0D));
+
+  myFoundList = new QListWidget(elementGrp);
+
+  elementGrpLayout->addWidget( myFindBtn,       0, 0 );
+  elementGrpLayout->addWidget( myElemTypeCombo, 0, 1 );
+  elementGrpLayout->addWidget( myFoundList,     1, 0, 2, 2 );
+
+
+  QVBoxLayout* aLay = new QVBoxLayout(aFrame);
+  aLay->addWidget(aMeshGrp);
+  aLay->addWidget(aCoordGrp);
+  aLay->addWidget(elementGrp);
+
+  // OK instead of "Apply and Close"
+  if ( QAbstractButton* but = button(OK) )
+    but->setText( tr("SMESH_BUT_OK"));
+
+  return aFrame;
+}
+
+//================================================================================
+/*!
+ * \brief Constructor
+*/
+//================================================================================
+
+SMESHGUI_FindElemByPointOp::SMESHGUI_FindElemByPointOp()
+  :SMESHGUI_SelectionOp()
+{
+  mySimulation = 0;
+  myDlg = new SMESHGUI_FindElemByPointDlg;
+  myHelpFileName = "mesh_through_point_page.html";
+  myFilter = new SMESH_TypeFilter( MESH );
+
+  myPreview = new SMESH::MeshPreviewStruct();
+
+  myPreview->nodesXYZ.length(1);
+  myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
+  myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
+  myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
+
+  myPreview->elementTypes.length(1);
+  myPreview->elementTypes[0].SMDS_ElementType = SMESH::NODE;
+  myPreview->elementTypes[0].isPoly = false;
+  myPreview->elementTypes[0].nbNodesInElement = 1;
+
+  myPreview->elementConnectivities.length(1);
+  myPreview->elementConnectivities[0] = 0;
+
+  // connect signals and slots
+  connect(myDlg->myFindBtn,      SIGNAL(clicked()),               this, SLOT(onFind()));
+  connect(myDlg->myX,            SIGNAL(valueChanged(double)),    this, SLOT(redisplayPreview()));
+  connect(myDlg->myY,            SIGNAL(valueChanged(double)),    this, SLOT(redisplayPreview()));
+  connect(myDlg->myZ,            SIGNAL(valueChanged(double)),    this, SLOT(redisplayPreview()));
+  connect(myDlg->myFoundList,    SIGNAL(itemSelectionChanged()),  this, SLOT(onElemSelected()));
+  connect(myDlg->myElemTypeCombo,SIGNAL(currentIndexChanged(int)),this, SLOT(onElemTypeChange(int)));
+}
+
+//=======================================================================
+// function : startOperation()
+// purpose  : Init dialog fields, connect signals and slots, show dialog
+//=======================================================================
+void SMESHGUI_FindElemByPointOp::startOperation()
+{
+  // init simulation with a current View
+  if ( mySimulation ) delete mySimulation;
+  mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
+  vtkProperty* aProp = vtkProperty::New();
+  aProp->SetRepresentationToWireframe();
+  aProp->SetColor(250, 0, 250);
+  aProp->SetPointSize(5);
+  aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
+  mySimulation->GetActor()->SetProperty(aProp);
+  aProp->Delete();
+
+  myDlg->myElemTypeCombo->setCurrentId( int(SMESH::ALL));
+
+  SMESHGUI_SelectionOp::startOperation();
+  myDlg->show();
+  redisplayPreview();
+
+  onSelectionDone(); // init myMesh
+}
+
+//================================================================================
+/*!
+ * \brief Stops operation
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::stopOperation()
+{
+  if ( mySimulation )
+  {
+    mySimulation->SetVisibility(false);
+    delete mySimulation;
+    mySimulation = 0;
+  }
+  selectionMgr()->removeFilter( myFilter );
+  SMESHGUI_SelectionOp::stopOperation();
+}
+
+//================================================================================
+/*!
+ * \brief hilight found selected elements
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onElemSelected()
+{
+  if ( !myMeshIO.IsNull() )
+  {
+    Selection_Mode selMode =
+      myDlg->myElemTypeCombo->currentId() == int(SMESH::NODE) ? NodeSelection : CellSelection;
+    if ( selectionMode() != selMode )
+      setSelectionMode( selMode );
+
+    QList<QListWidgetItem *> ids = myDlg->myFoundList->selectedItems();
+    QList<QListWidgetItem*>::iterator id = ids.begin();
+    TColStd_MapOfInteger idMap;
+    for ( ; id != ids.end(); ++id )
+      idMap.Add( (*id)->text().toInt() );
+
+    addOrRemoveIndex( myMeshIO, idMap, false );
+
+    SALOME_ListIO aList;
+    aList.Append(myMeshIO);
+    selectionMgr()->setSelectedObjects(aList,false);
+  }
+}
+
+//================================================================================
+/*!
+ * \brief Set selection mode according to element type
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onElemTypeChange(int index)
+{
+  Selection_Mode newMode = (index == 1) ? NodeSelection : CellSelection;
+  if ( selectionMode() != newMode )
+  {
+    selectionMgr()->clearFilters();
+    setSelectionMode( newMode );
+  }
+  myDlg->myFoundList->clear();
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: find elements
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onFind()
+{
+  if ( myMesh->_is_nil() ) {
+    return;
+  }
+
+  try {
+    SUIT_OverrideCursor wc;
+
+    SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+    if (aMeshEditor->_is_nil())
+      return;
+
+    SMESH::long_array_var foundIds =
+      aMeshEditor->FindElementsByPoint( myDlg->myX->GetValue(),
+                                        myDlg->myY->GetValue(),
+                                        myDlg->myZ->GetValue(),
+                                        SMESH::ElementType( myDlg->myElemTypeCombo->currentId() ));
+    myDlg->myFoundList->clear();
+    for ( int i = 0; i < foundIds->length(); ++i )
+      myDlg->myFoundList->addItem( QString::number( foundIds[i] ));
+
+    if ( foundIds->length() > 0 )
+      myDlg->myFoundList->setCurrentRow(0);
+  }
+  catch (const SALOME::SALOME_Exception& S_ex) {
+    SalomeApp_Tools::QtCatchCorbaException(S_ex);
+  }
+  catch (...) {
+  }
+}
+
+//================================================================================
+/*!
+ * \brief Method needed for internal cuisine
+ */
+//================================================================================
+
+bool SMESHGUI_FindElemByPointOp::onApply()
+{
+  return true;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when selection changed
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onSelectionDone()
+{
+  if ( !myDlg->isVisible() || !myDlg->isEnabled() )
+    return;
+
+  QString oldMeshEntry, newMeshEntry;
+  if ( !myMeshIO.IsNull() && myMeshIO->hasEntry() )
+    oldMeshEntry = myMeshIO->getEntry();
+
+  myDlg->myMeshName->setText("");
+  myMeshIO.Nullify();
+
+  try {
+    SALOME_ListIO aList;
+    selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
+    if (aList.Extent() == 1 && aList.First()->hasEntry())
+    {
+      Handle(SALOME_InteractiveObject) anIO = aList.First();
+      _PTR(SObject) pObj = studyDS()->FindObjectID(anIO->getEntry());
+      myMesh = SMESH::GetMeshByIO( anIO );
+      if ( pObj && !myMesh->_is_nil() )
+      {
+        myMeshIO = anIO;
+        myDlg->myMeshName->setText( pObj->GetName().c_str() );
+        newMeshEntry = anIO->getEntry();
+      }
+    }
+  }
+  catch (...) {
+  }
+
+  if ( oldMeshEntry != newMeshEntry || newMeshEntry.isEmpty() )
+    myDlg->myFoundList->clear();
+
+  myDlg->myFindBtn->setEnabled( !myMeshIO.IsNull() );
+}
+
+//================================================================================
+/*!
+ * \brief show point by coordinates
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::redisplayPreview()
+{
+  myDlg->myFoundList->clear();
+
+  myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
+  myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
+  myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
+
+  mySimulation->SetData(&myPreview.in());
+}
+
+//================================================================================
+/*!
+ * \brief install filter on meshes
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::activateSelection()
+{
+  selectionMgr()->clearFilters();
+  selectionMgr()->installFilter( myFilter );
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+*/
+//================================================================================
+
+SMESHGUI_FindElemByPointOp::~SMESHGUI_FindElemByPointOp()
+{
+  if ( myDlg )         { delete myDlg;        myDlg = 0; }
+  if ( mySimulation )  { delete mySimulation; mySimulation = 0; }
+  if ( myFilter )      { delete myFilter;     myFilter = 0; }
+}
+
+//================================================================================
+/*!
+ * \brief Gets dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+ */
+//================================================================================
+
+LightApp_Dialog* SMESHGUI_FindElemByPointOp::dlg() const
+{
+  return myDlg;
+}
+
diff --git a/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.h b/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.h
new file mode 100644 (file)
index 0000000..cc0dfbb
--- /dev/null
@@ -0,0 +1,113 @@
+//  Copyright (C) 2007-2008  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+//  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+//  This library is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU Lesser General Public
+//  License as published by the Free Software Foundation; either
+//  version 2.1 of the License.
+//
+//  This library is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+//  Lesser General Public License for more details.
+//
+//  You should have received a copy of the GNU Lesser General Public
+//  License along with this library; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+#ifndef SMESHGUI_FindElemByPointDLG_H
+#define SMESHGUI_FindElemByPointDLG_H
+
+// SMESH includes
+#include "SMESH_SMESHGUI.hxx"
+
+#include "SMESHGUI_Dialog.h"
+#include "SMESHGUI_SelectionOp.h"
+
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
+class QLineEdit;
+class QPushButton;
+class QListWidget;
+class QtxComboBox;
+class SMESHGUI_SpinBox;
+class SMESHGUI_MeshEditPreview;
+class SMESHGUI_FindElemByPointDlg;
+
+/*!
+ * \brief Operation to find elements by a point coordinates
+ */
+class SMESHGUI_EXPORT SMESHGUI_FindElemByPointOp: public SMESHGUI_SelectionOp
+{
+  Q_OBJECT
+
+public:
+  SMESHGUI_FindElemByPointOp();
+  virtual ~SMESHGUI_FindElemByPointOp();
+
+  virtual LightApp_Dialog*       dlg() const;  
+
+protected:
+
+  virtual void                   startOperation();
+  virtual void                   stopOperation();
+
+  virtual void                   activateSelection();
+
+protected slots:
+
+  virtual void                   onFind();
+  virtual bool                   onApply();
+
+private slots:
+  void                           onSelectionDone();
+  void                           onElemSelected();
+  void                           onElemTypeChange(int);
+  void                           redisplayPreview();
+
+private:
+  SMESHGUI_FindElemByPointDlg*     myDlg;
+
+  SUIT_SelectionFilter*            myFilter;
+  SMESHGUI_MeshEditPreview*        mySimulation; // to show point coordinates
+  //SMESH_Actor*                   myMeshActor;  // to show found elements
+  SMESH::SMESH_Mesh_var            myMesh;
+  SMESH::MeshPreviewStruct_var     myPreview;
+  Handle(SALOME_InteractiveObject) myMeshIO;
+};
+
+/*!
+ * \brief Dialog to find elements by a point coordinates
+ */
+
+class SMESHGUI_EXPORT SMESHGUI_FindElemByPointDlg : public SMESHGUI_Dialog
+{
+  Q_OBJECT
+
+public:
+  SMESHGUI_FindElemByPointDlg();
+
+private:
+  QWidget*                      createMainFrame( QWidget* );
+
+  QLineEdit*                    myMeshName;
+  SMESHGUI_SpinBox*             myX;
+  SMESHGUI_SpinBox*             myY;
+  SMESHGUI_SpinBox*             myZ;
+  QtxComboBox*                  myElemTypeCombo;
+  QPushButton*                  myFindBtn;
+  QListWidget*                  myFoundList;
+
+  QString                       myHelpFileName;
+
+  friend class SMESHGUI_FindElemByPointOp;
+
+private slots:
+//void                          ButtonToggled( bool );
+};
+
+#endif // SMESHGUI_FindElemByPointDLG_H
index 8b455dfe0e7bebb9f8ad896a519dc0ac1607b098..66f4131a81b5bd18b5f7a5254f614d13f1375c74 100644 (file)
             <source>ICON_FREE_FACES</source>
             <translation>mesh_free_faces.png</translation>
         </message>
+        <message>
+            <source>ICON_FIND_ELEM</source>
+            <translation>mesh_find_elem_by_point.png</translation>
+        </message>
         <message>
             <source>ICON_HYPO</source>
             <translation>mesh_hypo_length.png</translation>
index 959a476347d69df7f7a7a772c0e9992022152454..d65356f4778a4b774d62ae1b2699a371902b19e0 100644 (file)
             <source>MEN_FILE</source>
             <translation>File</translation>
         </message>
+        <message>
+            <source>MEN_FIND_ELEM</source>
+            <translation>Find element by point</translation>
+        </message>
         <message>
             <source>MEN_FREE_BORDER</source>
             <translation>Free Borders</translation>
@@ -4264,6 +4268,37 @@ Please specify them and try again</translation>
             <translation>Mesh to modify not selected</translation>
         </message>
     </context>
+    <context>
+        <name>SMESHGUI_FindElemByPointDlg</name>
+        <message>
+            <source>CAPTION</source>
+            <translation>Find elements at point</translation>
+        </message>
+        <message>
+            <source>CREATE_NEW_METHOD</source>
+            <translation>Create a node</translation>
+        </message>
+        <message>
+            <source>MESH_PASS_THROUGH_POINT</source>
+            <translation>Make a node at point</translation>
+        </message>
+        <message>
+            <source>METHOD</source>
+            <translation>Method</translation>
+        </message>
+        <message>
+            <source>MOVE_EXISTING_METHOD</source>
+            <translation>Move a node</translation>
+        </message>
+        <message>
+            <source>NODE_2MOVE</source>
+            <translation>Node to move</translation>
+        </message>
+        <message>
+            <source>NODE_2MOVE_ID</source>
+            <translation>ID</translation>
+        </message>
+    </context>
     <context>
         <name>SMESHGUI_MeshDlg</name>
         <message>