SPV3D_Prs* prs = new SPV3D_Prs( entry );
if ( entry ) {
if(SPV3D_ViewWindow* aViewWindow = dynamic_cast<SPV3D_ViewWindow*>(getViewManager()->getActiveView())) {
- if(SPV3D_View* aView = aViewWindow->getView()){
- // NYI
- }
+ // if(SPV3D_View* aView = aViewWindow->getView()){
+ // // NYI
+ // }
}
}
return prs;
Constructor
*/
SPV3D_ViewWindow::SPV3D_ViewWindow(SUIT_Desktop* theDesktop, SPV3D_ViewModel* theModel):
- PV3DViewer_ViewWindow(theDesktop, theModel)
+ PV3DViewer_ViewWindow(theDesktop, theModel),
myModel(theModel),
myView(NULL)
{