using namespace std;
static SMESH_ComputeErrorPtr ComputePentahedralMesh(SMESH_Mesh &,
- const TopoDS_Shape &);
+ const TopoDS_Shape &);
static bool EvaluatePentahedralMesh(SMESH_Mesh &, const TopoDS_Shape &,
- MapShapeNbElems &);
+ MapShapeNbElems &);
//=============================================================================
/*!
{
MESSAGE("StdMeshers_Hexa_3D::StdMeshers_Hexa_3D");
_name = "Hexa_3D";
- _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
+ _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
}
//=============================================================================
try {
aQuads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aFace, _quadraticMesh);
if(!aQuads[i]) {
- return error( quadAlgo->GetComputeError());
+ return error( quadAlgo->GetComputeError());
}
}
catch(SALOME_Exception & S_ex) {
int _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V100, aCube.V101, aCube.V110, aCube.V111);
- // IPAL21120: SIGSEGV on Meshing attached Compound with Automatic Hexadralization
+ // IPAL21120: SIGSEGV on Meshing attached Compound with Automatic Hexadralization
if ( _indY1 < 1 || _indZ0 < 1 || _indZ1 < 1 || _indX0 < 1 || _indX1 < 1 )
return error(COMPERR_BAD_SHAPE);
// 1.7 - get convertion coefs from face 2D normalized to 3D normalized
- Conv2DStruct cx0; // for face X=0
- Conv2DStruct cx1; // for face X=1
+ Conv2DStruct cx0; // for face X=0
+ Conv2DStruct cx1; // for face X=1
Conv2DStruct cy0;
Conv2DStruct cy1;
Conv2DStruct cz0;
const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
faceQuadStruct *quad = aCube.quad_X0;
- int i = 0; // j = x/face , k = y/face
+ int i = 0; // j = x/face , k = y/face
int nbdown = quad->side[0]->NbPoints();
int nbright = quad->side[1]->NbPoints();
SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
-
+
while(itf->more()) {
const SMDS_MeshNode * node = itf->next();
if(aTool.IsMedium(node))
for (int i1 = 0; i1 < nbdown; i1++)
for (int j1 = 0; j1 < nbright; j1++) {
int ij1 = j1 * nbdown + i1;
- int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic; // j = x/face
- int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc; // k = y/face
+ int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic; // j = x/face
+ int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc; // k = y/face
int ijk = k * nbx * nby + j * nbx + i;
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
np[ijk].node = quad->uv_grid[ij1].node;
SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
faceQuadStruct *quad = aCube.quad_X1;
- int i = nbx - 1; // j = x/face , k = y/face
+ int i = nbx - 1; // j = x/face , k = y/face
int nbdown = quad->side[0]->NbPoints();
int nbright = quad->side[1]->NbPoints();
for (int i1 = 0; i1 < nbdown; i1++)
for (int j1 = 0; j1 < nbright; j1++) {
int ij1 = j1 * nbdown + i1;
- int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic; // j = x/face
- int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc; // k = y/face
+ int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic; // j = x/face
+ int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc; // k = y/face
int ijk = k * nbx * nby + j * nbx + i;
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
np[ijk].node = quad->uv_grid[ij1].node;
SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
faceQuadStruct *quad = aCube.quad_Y0;
- int j = 0; // i = x/face , k = y/face
+ int j = 0; // i = x/face , k = y/face
int nbdown = quad->side[0]->NbPoints();
int nbright = quad->side[1]->NbPoints();
for (int i1 = 0; i1 < nbdown; i1++)
for (int j1 = 0; j1 < nbright; j1++) {
int ij1 = j1 * nbdown + i1;
- int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic; // i = x/face
- int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc; // k = y/face
+ int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic; // i = x/face
+ int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc; // k = y/face
int ijk = k * nbx * nby + j * nbx + i;
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
np[ijk].node = quad->uv_grid[ij1].node;
SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
faceQuadStruct *quad = aCube.quad_Y1;
- int j = nby - 1; // i = x/face , k = y/face
+ int j = nby - 1; // i = x/face , k = y/face
int nbdown = quad->side[0]->NbPoints();
int nbright = quad->side[1]->NbPoints();
for (int i1 = 0; i1 < nbdown; i1++)
for (int j1 = 0; j1 < nbright; j1++) {
int ij1 = j1 * nbdown + i1;
- int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic; // i = x/face
- int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc; // k = y/face
+ int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic; // i = x/face
+ int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc; // k = y/face
int ijk = k * nbx * nby + j * nbx + i;
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
np[ijk].node = quad->uv_grid[ij1].node;
SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
faceQuadStruct *quad = aCube.quad_Z0;
- int k = 0; // i = x/face , j = y/face
+ int k = 0; // i = x/face , j = y/face
int nbdown = quad->side[0]->NbPoints();
int nbright = quad->side[1]->NbPoints();
for (int i1 = 0; i1 < nbdown; i1++)
for (int j1 = 0; j1 < nbright; j1++) {
int ij1 = j1 * nbdown + i1;
- int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic; // i = x/face
- int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc; // j = y/face
+ int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic; // i = x/face
+ int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc; // j = y/face
int ijk = k * nbx * nby + j * nbx + i;
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
np[ijk].node = quad->uv_grid[ij1].node;
SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
faceQuadStruct *quad = aCube.quad_Z1;
- int k = nbz - 1; // i = x/face , j = y/face
+ int k = nbz - 1; // i = x/face , j = y/face
int nbdown = quad->side[0]->NbPoints();
int nbright = quad->side[1]->NbPoints();
for (int i1 = 0; i1 < nbdown; i1++)
for (int j1 = 0; j1 < nbright; j1++) {
int ij1 = j1 * nbdown + i1;
- int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic; // i = x/face
- int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc; // j = y/face
+ int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic; // i = x/face
+ int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc; // j = y/face
int ijk = k * nbx * nby + j * nbx + i;
//MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
np[ijk].node = quad->uv_grid[ij1].node;
GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS);
int ijk = k * nbx * nby + j * nbx + i;
- double x = double (i) / double (nbx - 1); // *** seulement
- double y = double (j) / double (nby - 1); // *** maillage
- double z = double (k) / double (nbz - 1); // *** regulier
+ double x = double (i) / double (nbx - 1); // *** seulement
+ double y = double (j) / double (nby - 1); // *** maillage
+ double z = double (k) / double (nbz - 1); // *** regulier
Pt3 X;
for (int i = 0; i < 3; i++) {
//=============================================================================
bool StdMeshers_Hexa_3D::Evaluate(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape,
- MapShapeNbElems& aResMap)
+ const TopoDS_Shape & aShape,
+ MapShapeNbElems& aResMap)
{
vector < SMESH_subMesh * >meshFaces;
TopTools_SequenceOfShape aFaces;
std::vector<int> aVec = (*anIt).second;
int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
if( nbtri == 0 )
- isAllQuad = true;
+ isAllQuad = true;
}
if ( ! isAllQuad ) {
return EvaluatePentahedralMesh(aMesh, aShape, aResMap);
std::vector<int> aVec = (*anIt).second;
nb1d += Max(aVec[SMDSEntity_Edge],aVec[SMDSEntity_Quad_Edge]);
if(IsFirst) {
- IsQuadratic = (aVec[SMDSEntity_Quad_Edge] > aVec[SMDSEntity_Edge]);
- IsFirst = false;
+ IsQuadratic = (aVec[SMDSEntity_Quad_Edge] > aVec[SMDSEntity_Edge]);
+ IsFirst = false;
}
}
}
bool IsOpposite = true;
for(TopExp_Explorer exp(aFaces.Value(i), TopAbs_EDGE); exp.More(); exp.Next()) {
if( Edges1.Contains(exp.Current()) ) {
- IsOpposite = false;
- break;
+ IsOpposite = false;
+ break;
}
}
if(IsOpposite) {
void StdMeshers_Hexa_3D::GetPoint(Pt3 p, int i, int j, int k, int nbx, int nby, int nbz,
Point3DStruct * np, const SMESHDS_Mesh * meshDS)
{
- int ijk = k * nbx * nby + j * nbx + i;
- const SMDS_MeshNode * node = np[ijk].node;
- p[0] = node->X();
- p[1] = node->Y();
- p[2] = node->Z();
- //MESSAGE(" "<<i<<" "<<j<<" "<<k<<" "<<p[0]<<" "<<p[1]<<" "<<p[2]);
+ int ijk = k * nbx * nby + j * nbx + i;
+ const SMDS_MeshNode * node = np[ijk].node;
+ p[0] = node->X();
+ p[1] = node->Y();
+ p[2] = node->Z();
+ //MESSAGE(" "<<i<<" "<<j<<" "<<k<<" "<<p[0]<<" "<<p[1]<<" "<<p[2]);
}
//=============================================================================
//=============================================================================
int StdMeshers_Hexa_3D::GetFaceIndex(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape,
- const vector < SMESH_subMesh * >&meshFaces,
- const TopoDS_Vertex & V0,
- const TopoDS_Vertex & V1,
- const TopoDS_Vertex & V2, const TopoDS_Vertex & V3)
+ const TopoDS_Shape & aShape,
+ const vector < SMESH_subMesh * >&meshFaces,
+ const TopoDS_Vertex & V0,
+ const TopoDS_Vertex & V1,
+ const TopoDS_Vertex & V2, const TopoDS_Vertex & V3)
{
- //MESSAGE("StdMeshers_Hexa_3D::GetFaceIndex");
- int faceIndex = -1;
- for (int i = 1; i < 6; i++)
- {
- const TopoDS_Shape & aFace = meshFaces[i]->GetSubShape();
- //const TopoDS_Face& F = TopoDS::Face(aFace);
- TopTools_IndexedMapOfShape M;
- TopExp::MapShapes(aFace, TopAbs_VERTEX, M);
- bool verticesInShape = false;
- if (M.Contains(V0))
- if (M.Contains(V1))
- if (M.Contains(V2))
- if (M.Contains(V3))
- verticesInShape = true;
- if (verticesInShape)
- {
- faceIndex = i;
- break;
- }
- }
- //IPAL21120 ASSERT(faceIndex > 0);
- //SCRUTE(faceIndex);
- return faceIndex;
+ //MESSAGE("StdMeshers_Hexa_3D::GetFaceIndex");
+ int faceIndex = -1;
+ for (int i = 1; i < 6; i++)
+ {
+ const TopoDS_Shape & aFace = meshFaces[i]->GetSubShape();
+ //const TopoDS_Face& F = TopoDS::Face(aFace);
+ TopTools_IndexedMapOfShape M;
+ TopExp::MapShapes(aFace, TopAbs_VERTEX, M);
+ bool verticesInShape = false;
+ if (M.Contains(V0))
+ if (M.Contains(V1))
+ if (M.Contains(V2))
+ if (M.Contains(V3))
+ verticesInShape = true;
+ if (verticesInShape)
+ {
+ faceIndex = i;
+ break;
+ }
+ }
+ //IPAL21120 ASSERT(faceIndex > 0);
+ //SCRUTE(faceIndex);
+ return faceIndex;
}
//=============================================================================
//=============================================================================
TopoDS_Edge
- StdMeshers_Hexa_3D::EdgeNotInFace(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape,
- const TopoDS_Face & aFace,
- const TopoDS_Vertex & aVertex,
- const TopTools_IndexedDataMapOfShapeListOfShape & MS)
+ StdMeshers_Hexa_3D::EdgeNotInFace(SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape,
+ const TopoDS_Face & aFace,
+ const TopoDS_Vertex & aVertex,
+ const TopTools_IndexedDataMapOfShapeListOfShape & MS)
{
- //MESSAGE("StdMeshers_Hexa_3D::EdgeNotInFace");
- TopTools_IndexedDataMapOfShapeListOfShape MF;
- TopExp::MapShapesAndAncestors(aFace, TopAbs_VERTEX, TopAbs_EDGE, MF);
- const TopTools_ListOfShape & ancestorsInSolid = MS.FindFromKey(aVertex);
- const TopTools_ListOfShape & ancestorsInFace = MF.FindFromKey(aVertex);
-// SCRUTE(ancestorsInSolid.Extent());
-// SCRUTE(ancestorsInFace.Extent());
- ASSERT(ancestorsInSolid.Extent() == 6); // 6 (edges doublees)
- ASSERT(ancestorsInFace.Extent() == 2);
-
- TopoDS_Edge E;
- E.Nullify();
- TopTools_ListIteratorOfListOfShape its(ancestorsInSolid);
- for (; its.More(); its.Next())
- {
- TopoDS_Shape ancestor = its.Value();
- TopTools_ListIteratorOfListOfShape itf(ancestorsInFace);
- bool isInFace = false;
- for (; itf.More(); itf.Next())
- {
- TopoDS_Shape ancestorInFace = itf.Value();
- if (ancestorInFace.IsSame(ancestor))
- {
- isInFace = true;
- break;
- }
- }
- if (!isInFace)
- {
- E = TopoDS::Edge(ancestor);
- break;
- }
- }
- return E;
+ //MESSAGE("StdMeshers_Hexa_3D::EdgeNotInFace");
+ TopTools_IndexedDataMapOfShapeListOfShape MF;
+ TopExp::MapShapesAndAncestors(aFace, TopAbs_VERTEX, TopAbs_EDGE, MF);
+ const TopTools_ListOfShape & ancestorsInSolid = MS.FindFromKey(aVertex);
+ const TopTools_ListOfShape & ancestorsInFace = MF.FindFromKey(aVertex);
+// SCRUTE(ancestorsInSolid.Extent());
+// SCRUTE(ancestorsInFace.Extent());
+ ASSERT(ancestorsInSolid.Extent() == 6); // 6 (edges doublees)
+ ASSERT(ancestorsInFace.Extent() == 2);
+
+ TopoDS_Edge E;
+ E.Nullify();
+ TopTools_ListIteratorOfListOfShape its(ancestorsInSolid);
+ for (; its.More(); its.Next())
+ {
+ TopoDS_Shape ancestor = its.Value();
+ TopTools_ListIteratorOfListOfShape itf(ancestorsInFace);
+ bool isInFace = false;
+ for (; itf.More(); itf.Next())
+ {
+ TopoDS_Shape ancestorInFace = itf.Value();
+ if (ancestorInFace.IsSame(ancestor))
+ {
+ isInFace = true;
+ break;
+ }
+ }
+ if (!isInFace)
+ {
+ E = TopoDS::Edge(ancestor);
+ break;
+ }
+ }
+ return E;
}
//=============================================================================
//=============================================================================
void StdMeshers_Hexa_3D::GetConv2DCoefs(const faceQuadStruct & quad,
- const TopoDS_Shape & aShape,
- const TopoDS_Vertex & V0,
- const TopoDS_Vertex & V1,
- const TopoDS_Vertex & V2, const TopoDS_Vertex & V3, Conv2DStruct & conv)
+ const TopoDS_Shape & aShape,
+ const TopoDS_Vertex & V0,
+ const TopoDS_Vertex & V1,
+ const TopoDS_Vertex & V2, const TopoDS_Vertex & V3, Conv2DStruct & conv)
{
-// MESSAGE("StdMeshers_Hexa_3D::GetConv2DCoefs");
-// const TopoDS_Face & F = TopoDS::Face(aShape);
-// TopoDS_Edge E = quad.edge[0];
-// double f, l;
-// Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
-// TopoDS_Vertex VFirst, VLast;
-// TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
-// bool isForward = (((l - f) * (quad.last[0] - quad.first[0])) > 0);
+// MESSAGE("StdMeshers_Hexa_3D::GetConv2DCoefs");
+// const TopoDS_Face & F = TopoDS::Face(aShape);
+// TopoDS_Edge E = quad.edge[0];
+// double f, l;
+// Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+// TopoDS_Vertex VFirst, VLast;
+// TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
+// bool isForward = (((l - f) * (quad.last[0] - quad.first[0])) > 0);
TopoDS_Vertex VA, VB;
-// if (isForward)
-// {
-// VA = VFirst;
-// VB = VLast;
-// }
-// else
-// {
-// VA = VLast;
-// VB = VFirst;
-// }
+// if (isForward)
+// {
+// VA = VFirst;
+// VB = VLast;
+// }
+// else
+// {
+// VA = VLast;
+// VB = VFirst;
+// }
VA = quad.side[0]->FirstVertex();
VB = quad.side[0]->LastVertex();
- int a1, b1, c1, a2, b2, c2;
- if (VA.IsSame(V0))
- if (VB.IsSame(V1))
- {
- a1 = 1;
- b1 = 0;
- c1 = 0; // x
- a2 = 0;
- b2 = 1;
- c2 = 0; // y
- }
- else
- {
- ASSERT(VB.IsSame(V3));
- a1 = 0;
- b1 = 1;
- c1 = 0; // y
- a2 = 1;
- b2 = 0;
- c2 = 0; // x
- }
- if (VA.IsSame(V1))
- if (VB.IsSame(V2))
- {
- a1 = 0;
- b1 = -1;
- c1 = 1; // 1-y
- a2 = 1;
- b2 = 0;
- c2 = 0; // x
- }
- else
- {
- ASSERT(VB.IsSame(V0));
- a1 = -1;
- b1 = 0;
- c1 = 1; // 1-x
- a2 = 0;
- b2 = 1;
- c2 = 0; // y
- }
- if (VA.IsSame(V2))
- if (VB.IsSame(V3))
- {
- a1 = -1;
- b1 = 0;
- c1 = 1; // 1-x
- a2 = 0;
- b2 = -1;
- c2 = 1; // 1-y
- }
- else
- {
- ASSERT(VB.IsSame(V1));
- a1 = 0;
- b1 = -1;
- c1 = 1; // 1-y
- a2 = -1;
- b2 = 0;
- c2 = 1; // 1-x
- }
- if (VA.IsSame(V3))
- if (VB.IsSame(V0))
- {
- a1 = 0;
- b1 = 1;
- c1 = 0; // y
- a2 = -1;
- b2 = 0;
- c2 = 1; // 1-x
- }
- else
- {
- ASSERT(VB.IsSame(V2));
- a1 = 1;
- b1 = 0;
- c1 = 0; // x
- a2 = 0;
- b2 = -1;
- c2 = 1; // 1-y
- }
-// MESSAGE("X = " << c1 << "+ " << a1 << "*x + " << b1 << "*y");
-// MESSAGE("Y = " << c2 << "+ " << a2 << "*x + " << b2 << "*y");
- conv.a1 = a1;
- conv.b1 = b1;
- conv.c1 = c1;
- conv.a2 = a2;
- conv.b2 = b2;
- conv.c2 = c2;
-
- int nbdown = quad.side[0]->NbPoints();
- int nbright = quad.side[1]->NbPoints();
- conv.ia = int (a1);
- conv.ib = int (b1);
- conv.ic =
- int (c1 * a1 * a1) * (nbdown - 1) + int (c1 * b1 * b1) * (nbright - 1);
- conv.ja = int (a2);
- conv.jb = int (b2);
- conv.jc =
- int (c2 * a2 * a2) * (nbdown - 1) + int (c2 * b2 * b2) * (nbright - 1);
-// MESSAGE("I " << conv.ia << " " << conv.ib << " " << conv.ic);
-// MESSAGE("J " << conv.ja << " " << conv.jb << " " << conv.jc);
+ int a1, b1, c1, a2, b2, c2;
+ if (VA.IsSame(V0))
+ if (VB.IsSame(V1))
+ {
+ a1 = 1;
+ b1 = 0;
+ c1 = 0; // x
+ a2 = 0;
+ b2 = 1;
+ c2 = 0; // y
+ }
+ else
+ {
+ ASSERT(VB.IsSame(V3));
+ a1 = 0;
+ b1 = 1;
+ c1 = 0; // y
+ a2 = 1;
+ b2 = 0;
+ c2 = 0; // x
+ }
+ if (VA.IsSame(V1))
+ if (VB.IsSame(V2))
+ {
+ a1 = 0;
+ b1 = -1;
+ c1 = 1; // 1-y
+ a2 = 1;
+ b2 = 0;
+ c2 = 0; // x
+ }
+ else
+ {
+ ASSERT(VB.IsSame(V0));
+ a1 = -1;
+ b1 = 0;
+ c1 = 1; // 1-x
+ a2 = 0;
+ b2 = 1;
+ c2 = 0; // y
+ }
+ if (VA.IsSame(V2))
+ if (VB.IsSame(V3))
+ {
+ a1 = -1;
+ b1 = 0;
+ c1 = 1; // 1-x
+ a2 = 0;
+ b2 = -1;
+ c2 = 1; // 1-y
+ }
+ else
+ {
+ ASSERT(VB.IsSame(V1));
+ a1 = 0;
+ b1 = -1;
+ c1 = 1; // 1-y
+ a2 = -1;
+ b2 = 0;
+ c2 = 1; // 1-x
+ }
+ if (VA.IsSame(V3))
+ if (VB.IsSame(V0))
+ {
+ a1 = 0;
+ b1 = 1;
+ c1 = 0; // y
+ a2 = -1;
+ b2 = 0;
+ c2 = 1; // 1-x
+ }
+ else
+ {
+ ASSERT(VB.IsSame(V2));
+ a1 = 1;
+ b1 = 0;
+ c1 = 0; // x
+ a2 = 0;
+ b2 = -1;
+ c2 = 1; // 1-y
+ }
+// MESSAGE("X = " << c1 << "+ " << a1 << "*x + " << b1 << "*y");
+// MESSAGE("Y = " << c2 << "+ " << a2 << "*x + " << b2 << "*y");
+ conv.a1 = a1;
+ conv.b1 = b1;
+ conv.c1 = c1;
+ conv.a2 = a2;
+ conv.b2 = b2;
+ conv.c2 = c2;
+
+ int nbdown = quad.side[0]->NbPoints();
+ int nbright = quad.side[1]->NbPoints();
+ conv.ia = int (a1);
+ conv.ib = int (b1);
+ conv.ic =
+ int (c1 * a1 * a1) * (nbdown - 1) + int (c1 * b1 * b1) * (nbright - 1);
+ conv.ja = int (a2);
+ conv.jb = int (b2);
+ conv.jc =
+ int (c2 * a2 * a2) * (nbdown - 1) + int (c2 * b2 * b2) * (nbright - 1);
+// MESSAGE("I " << conv.ia << " " << conv.ib << " " << conv.ic);
+// MESSAGE("J " << conv.ja << " " << conv.jb << " " << conv.jc);
}
//================================================================================
//=======================================================================
bool EvaluatePentahedralMesh(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape,
- MapShapeNbElems& aResMap)
+ const TopoDS_Shape & aShape,
+ MapShapeNbElems& aResMap)
{
StdMeshers_Penta_3D anAlgo;
bool bOK = anAlgo.Evaluate(aMesh, aShape, aResMap);