-////////////////////////////////////////////////////////////////////
-#include<stdio.h>
-//
-//====================================================================
-// function: main
-// purpose:
-//====================================================================
-int main( int argc, char *argv[] )
-{
- return 0;
+// VISU OBJECT : interactive object for VISU entities implementation
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+// File: VISU_PipeLine.hxx
+// Author: Alexey PETROV
+// Module : VISU
+
+#include "VISU_Convertor.hxx"
+#include "VISU_MeshPL.hxx"
+#include "VISU_ScalarMapPL.hxx"
+#include "VISU_IsoSurfacesPL.hxx"
+#include "VISU_CutPlanesPL.hxx"
+#include "VISU_CutLinesPL.hxx"
+#include "VISU_DeformedShapePL.hxx"
+#include "VISU_VectorsPL.hxx"
+#include "VISU_StreamLinesPL.hxx"
+#include "VISU_GaussPointsPL.hxx"
+#include "VISU_Plot3DPL.hxx"
+
+typedef VISU_GaussPointsPL TPresent;
+
+#include <vtkUnstructuredGrid.h>
+#include <vtkDataSetMapper.h>
+
+#include <vtkRenderWindowInteractor.h>
+#include <vtkRenderWindow.h>
+#include <vtkRenderer.h>
+#include <vtkCamera.h>
+#include <vtkActor.h>
+
+#include <vtkProperty.h>
+
+#include "utilities.h"
+
+using namespace std;
+
+static int isOnlyMesh = false;
+
+int main(int argc, char** argv){
+ try{
+ if(argc > 1){
+ vtkRenderWindow *renWin = vtkRenderWindow::New();
+ vtkRenderer *ren = vtkRenderer::New();
+ renWin->AddRenderer(ren);
+ ren->GetActiveCamera()->ParallelProjectionOn();
+ vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
+ iren->SetRenderWindow(renWin);
+ VISU_Convertor* aConvertor = CreateConvertor(argv[1]);
+ aConvertor->BuildEntities();
+ aConvertor->BuildFields();
+ aConvertor->BuildMinMax();
+ const VISU::TMeshMap& aMeshMap = aConvertor->GetMeshMap();
+ VISU::TMeshMap::const_iterator aMeshMapIter = aMeshMap.begin();
+ if(aMeshMapIter == aMeshMap.end()) return 0;
+ const string& aMeshName = aMeshMapIter->first;
+ const VISU::PMesh aMesh = aMeshMapIter->second;
+ const VISU::TMeshOnEntityMap& aMeshOnEntityMap = aMesh->myMeshOnEntityMap;
+ VISU::TMeshOnEntityMap::const_iterator aMeshOnEntityMapIter;
+ if(isOnlyMesh){
+ const VISU::TEntity& anEntity = VISU::CELL_ENTITY;
+ aMeshOnEntityMapIter = aMeshOnEntityMap.find(anEntity);
+
+ VISU::PIDMapper anIDMapper =
+ aConvertor->GetMeshOnEntity(aMeshName,anEntity);
+ VISU::TVTKOutput* aDataSet = anIDMapper->GetVTKOutput();
+
+ VISU_MeshPL* aPresent = VISU_MeshPL::New();
+ aPresent->SetInput(aDataSet);
+ aPresent->Build();
+
+ vtkActor* aActor = vtkActor::New();
+ aActor->SetMapper(aPresent->GetMapper());
+ aActor->GetProperty()->SetRepresentation(VTK_WIREFRAME);
+ //ren->ResetCameraClippingRange();
+
+ ren->AddActor(aActor);
+
+ renWin->Render();
+ iren->Start();
+ return 0;
+ }
+ //Import fields
+ aMeshOnEntityMapIter = aMeshOnEntityMap.begin();
+ for(; aMeshOnEntityMapIter != aMeshOnEntityMap.end(); aMeshOnEntityMapIter++) {
+ const VISU::TEntity& anEntity = aMeshOnEntityMapIter->first;
+ const VISU::PMeshOnEntity aMeshOnEntity = aMeshOnEntityMapIter->second;
+ const VISU::TFieldMap& aFieldMap = aMeshOnEntity->myFieldMap;
+ VISU::TFieldMap::const_iterator aFieldMapIter = aFieldMap.begin();
+ for(; aFieldMapIter != aFieldMap.end(); aFieldMapIter++){
+ const VISU::PField aField = aFieldMapIter->second;
+ /*
+ if(aField->myNbComp == 1)
+ continue;
+ */
+ const string& aFieldName = aFieldMapIter->first;
+ const VISU::TValField& aValField = aField->myValField;
+ VISU::TValField::const_iterator aValFieldIter = aValField.begin();
+ if(aValFieldIter == aValField.end()) return 0;
+ int aTimeStamp = aValFieldIter->first;
+
+ TPresent* aPresent = TPresent::New();
+ VISU::PIDMapper anIDMapper;
+ if(anEntity != VISU::NODE_ENTITY){
+ VISU::PGaussPtsIDMapper aGaussPtsIDMapper = aConvertor->GetTimeStampOnGaussPts(aMeshName,anEntity,aFieldName,aTimeStamp);
+ aPresent->SetGaussPtsIDMapper(aGaussPtsIDMapper);
+ }else{
+ continue;
+ VISU::PIDMapper anIDMapper = aConvertor->GetTimeStampOnMesh(aMeshName,anEntity,aFieldName,aTimeStamp);
+ aPresent->SetIDMapper(anIDMapper);
+ }
+
+ aPresent->Build();
+ aPresent->Init();
+
+ char aMainTexture[80];
+ strcpy( aMainTexture, getenv( "VISU_ROOT_DIR" ) );
+ strcat( aMainTexture, "/share/salome/resources/sprite_texture.vti" );
+ //cout << aMainTexture << endl;
+
+ char anAlphaTexture[80];
+ strcpy( anAlphaTexture, getenv( "VISU_ROOT_DIR" ) );
+ strcat( anAlphaTexture, "/share/salome/resources/sprite_alpha.vti" );
+ //cout << anAlphaTexture << endl;
+
+ aPresent->SetImageData( VISU_GaussPointsPL::MakeTexture( aMainTexture, anAlphaTexture ) );
+
+ aPresent->Update();
+
+ vtkActor* anActor = vtkActor::New();
+ anActor->SetMapper(aPresent->GetMapper());
+
+ VISU_ScalarBarActor * aScalarBar = VISU_ScalarBarActor::New();
+ aScalarBar->SetLookupTable(aPresent->GetBarTable());
+
+ aPresent->Build();
+
+ ren->AddActor(anActor);
+ ren->AddActor2D(aScalarBar);
+
+ renWin->Render();
+ ren->ResetCamera();
+
+ iren->Start();
+ return 0;
+ }
+ }
+ }
+ }catch(std::exception& exc){
+ MESSAGE("Follow exception was occured :\n"<<exc.what());
+ }catch(...){
+ MESSAGE("Unknown exception was occured in VISU_Convertor_impl");
+ }
+ return 1;
}