}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
- mySelector->ClearIndex();
+ //mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( aList, false );
SMESH::UpdateView();
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
{
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
return false;
}
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::UpdateView();
Init(false);
ConstructorsClicked(GetConstructorId());
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPickable(); // ???
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPickable(); // ???
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
} catch(...) {
}
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::UpdateView();
onDetect();
void SMESHGUI_MergeNodesDlg::ClickOnCancel()
{
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
//=================================================================================
void SMESHGUI_RemoveElementsDlg::ClickOnCancel()
{
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
//=================================================================================
void SMESHGUI_RemoveNodesDlg::ClickOnCancel()
{
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
{
}
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::UpdateView();
}
}
//=================================================================================
void SMESHGUI_RenumberingDlg::ClickOnCancel()
{
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );