#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
+#include <SMESH_DeviceActor.h>
#include <SMESH_FaceOrientationFilter.h>
#include <SMDS_Mesh.hxx>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
+#include <SALOME_ListIteratorOfListIO.hxx>
+#include <VTKViewer_PolyDataMapper.h>
#include <SalomeApp_Application.h>
#include <TColStd_MapOfInteger.hxx>
// VTK includes
+#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkCellType.h>
+#include <vtkCellData.h>
// Qt includes
#include <QComboBox>
SALOME_Actor* myPreviewActor;
vtkDataSetMapper* myMapper;
vtkUnstructuredGrid* myGrid;
- //vtkProperty* myBackProp, *myProp;
+
+ SALOME_Actor* myCornerActor;
+ VTKViewer_PolyDataMapper* myCornerMapper;
+ vtkPolyData* myCornerPolyData;
+
+ SALOME_Actor* mySelectCornerActor;
+ VTKViewer_PolyDataMapper* mySelectCornerMapper;
+ vtkPolyData* mySelectCornerPolyData;
//double myRGB[3], myBackRGB[3];
anOrientationProp->Delete();
myVTKViewWindow->AddActor(myFaceOrientation);
+
+ // Create and display actor with corner nodes
+ myCornerPolyData = vtkPolyData::New();
+ myCornerPolyData->Allocate();
+ myCornerMapper = VTKViewer_PolyDataMapper::New();
+ myCornerMapper->SetInputData(myCornerPolyData);
+ myCornerMapper->SetMarkerEnabled(true);
+
+ myCornerActor = SALOME_Actor::New();
+ myCornerActor->PickableOff();
+ myCornerActor->VisibilityOff();
+ myCornerActor->SetMapper(myCornerMapper);
+
+ vtkProperty* myCornerProp = vtkProperty::New();
+ myCornerProp->SetColor( 50 / 255. , 100 / 255. , 0 / 255. );
+ myCornerActor->SetProperty( myCornerProp );
+ myCornerProp->Delete();
+
+ myVTKViewWindow->AddActor(myCornerActor);
+
+ // Create and display actor with selected corner nodes
+ mySelectCornerPolyData = vtkPolyData::New();
+ mySelectCornerPolyData->Allocate();
+ mySelectCornerMapper = VTKViewer_PolyDataMapper::New();
+ mySelectCornerMapper->SetInputData(mySelectCornerPolyData);
+ mySelectCornerMapper->SetMarkerEnabled(true);
+
+ mySelectCornerActor = SALOME_Actor::New();
+ mySelectCornerActor->PickableOff();
+ mySelectCornerActor->VisibilityOff();
+ mySelectCornerActor->SetMapper(mySelectCornerMapper);
+
+ vtkProperty* mySelectCornerProp = vtkProperty::New();
+ mySelectCornerProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
+ mySelectCornerActor->SetProperty( mySelectCornerProp );
+ mySelectCornerProp->Delete();
+
+ myVTKViewWindow->AddActor(mySelectCornerActor);
+
}
typedef std::vector<vtkIdType> TVTKIds;
myPreviewActor->GetMapper()->Update();
myPreviewActor->SetRepresentation( theMode );
- SetVisibility(true, theActor->GetFacesOriented());
}
+ void SetCornerNodes (SMESH_Actor* theActor,
+ TVTKIds& theIds)
+ {
+ vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
+
+ myCornerMapper->SetMarkerStd(theActor->GetMarkerType(), theActor->GetMarkerScale());
+
+ myCornerPolyData->Reset();
+ myCornerPolyData->DeleteCells();
+ myCornerPolyData->SetPoints(aGrid->GetPoints());
+
+ vtkIdList *anIds = vtkIdList::New();
+ for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) {
+ anIds->InsertId(i,theIds[i]);
+ myCornerPolyData->InsertNextCell(VTK_VERTEX, anIds);
+ anIds->Reset();
+ }
+ anIds->Delete();
+ myCornerPolyData->Modified();
+ myCornerActor->GetMapper()->Update();
+ myCornerActor->SetRepresentation(SMESH_Actor::ePoint);
+ }
+ void SetSelectedNodes (SMESH_Actor* theActor,
+ TVTKIds& theIds)
+ {
+ vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
+
+ mySelectCornerMapper->SetMarkerStd(theActor->GetMarkerType(), theActor->GetMarkerScale());
+ mySelectCornerPolyData->Reset();
+ mySelectCornerPolyData->DeleteCells();
+ mySelectCornerPolyData->SetPoints(aGrid->GetPoints());
+
+ vtkIdList *anIds = vtkIdList::New();
+ for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) {
+ anIds->InsertId(i,theIds[i]);
+ mySelectCornerPolyData->InsertNextCell(VTK_VERTEX, anIds);
+ anIds->Reset();
+ }
+ anIds->Delete();
+ mySelectCornerPolyData->Modified();
+ mySelectCornerActor->GetMapper()->Update();
+ mySelectCornerActor->SetRepresentation(SMESH_Actor::ePoint);
+ }
- void SetVisibility (bool theVisibility, bool theShowOrientation = false)
+ void SetVisibility ( bool theVisibility,
+ bool theCornerVisibility = false,
+ bool theSelectCornerVisibility = false,
+ bool theShowOrientation = false )
{
myPreviewActor->SetVisibility(theVisibility);
myFaceOrientation->SetVisibility(theShowOrientation);
+ myCornerActor->SetVisibility(theCornerVisibility);
+ mySelectCornerActor->SetVisibility(theSelectCornerVisibility);
RepaintCurrentView();
}
-
~TElementSimulationQuad()
{
if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
myVTKViewWindow->RemoveActor(myPreviewActor);
myVTKViewWindow->RemoveActor(myFaceOrientation);
+ myVTKViewWindow->RemoveActor(myCornerActor);
+ myVTKViewWindow->RemoveActor(mySelectCornerActor);
}
myPreviewActor->Delete();
myFaceOrientation->Delete();
+ myCornerActor->Delete();
+ mySelectCornerActor->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myGrid->Delete();
+ myCornerMapper->RemoveAllInputs();
+ myCornerMapper->Delete();
+ myCornerPolyData->Delete();
+
+ mySelectCornerMapper->RemoveAllInputs();
+ mySelectCornerMapper->Delete();
+ mySelectCornerPolyData->Delete();
+
// myProp->Delete();
// myBackProp->Delete();
}
// purpose :
//=================================================================================
-void SMESHGUI_AddQuadraticElementDlg::displaySimulation()
+void SMESHGUI_AddQuadraticElementDlg::displaySimulation(int theRow, int theCol)
{
- if ( IsValid() )
+ bool isValid = IsValid();
+ if ( ( isValid || myTable->isEnabled() ) && myActor )
{
SMESH::TElementSimulationQuad::TVTKIds anIds;
int anID;
bool ok;
int aDisplayMode = VTK_SURFACE;
-
if ( myGeomType == SMDSEntity_Quad_Edge )
{
anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 0)->text().toInt() ) );
}
anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
}
- if ( myNbMidFaceNodes )
+ if ( myNbMidFaceNodes && isValid)
{
QStringList aListId = myMidFaceNodes->text().split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++)
anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ i ].toInt() ));
}
- if ( myNbCenterNodes )
+ if ( myNbCenterNodes && isValid)
{
QStringList aListId = myCenterNode->text().split(" ", QString::SkipEmptyParts);
anIds.push_back( myActor->GetObject()->GetNodeVTKId( aListId[ 0 ].toInt() ));
}
}
-
- mySimulation->SetPosition(myActor,myGeomType,anIds,aDisplayMode,myReverseCB->isChecked());
+ if ( isValid )
+ mySimulation->SetPosition(myActor,myGeomType,anIds,aDisplayMode,myReverseCB->isChecked());
+ mySimulation->SetCornerNodes(myActor, anIds);
+ if ( theCol == 1 ) {
+ anIds.clear();
+ anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(theRow, 0)->text().toInt() ) );
+ anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(theRow, 2)->text().toInt() ) );
+ bool ok;
+ int anID;
+ anID = myTable->item(theRow, 1)->text().toInt(&ok);
+ if (ok)
+ anIds.push_back(myActor->GetObject()->GetNodeVTKId(anID));
+ mySimulation->SetSelectedNodes(myActor, anIds);
+ }
+ mySimulation->SetVisibility(isValid, true, true, myActor->GetFacesOriented());
}
else
{
void SMESHGUI_AddQuadraticElementDlg::onCellDoubleClicked( int theRow, int theCol )
{
myCurrentLineEdit = 0;
- displaySimulation();
+ displaySimulation(theRow, theCol);
updateButtons();
}
void SMESHGUI_AddQuadraticElementDlg::onCellTextChange(int theRow, int theCol)
{
myCurrentLineEdit = 0;
- displaySimulation();
+ displaySimulation(theRow, theCol);
updateButtons();
}