+ /*!
+ * Return ID of node closest to a given point
+ */
+ long FindNodeClosestTo(in double x, in double y, in double z);
+
0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates
+ /*!
+ * Return elements of given type where the given point is IN or ON.
+ *
+ * 'ALL' type means elements of any type excluding nodes and 0D elements
+ */
+ long_array FindElementsByPoint(in double x, in double y, in double z, in ElementType type);
+
*/
long MoveClosestNodeToPoint(in double x, in double y, in double z, in long nodeID);
+ /*!
+ * Return ID of node closest to a given point
+ */
+ long FindNodeClosestTo(in double x, in double y, in double z);
+
+ /*!
+ * Return elements of given type where the given point is IN or ON.
+ *
+ * 'ALL' type means elements of any type excluding nodes and 0D elements
+ */
+ long_array FindElementsByPoint(in double x, in double y, in double z, in ElementType type);
+
enum Sew_Error {
SEW_OK,
SEW_BORDER1_NOT_FOUND,