return false;
}
-int SketcherPrs_PositionMgr::getPositionIndex(GeomPointPtr thePos,
+const std::array<int, 2>& SketcherPrs_PositionMgr::getPositionIndex(GeomPointPtr thePos,
const SketcherPrs_SymbolPrs* thePrs)
{
if (myPntShapes.count(thePrs->feature()) == 0) {
int aNbSubs = aOwner->numberOfSubs();
int aId = 0;
+ std::list<const ModelAPI_Feature*> aFeaList;
for (int i = 0; i < aNbSubs; i++) {
FeaturePtr aFeature = aOwner->subFeature(i);
if (myPntShapes.count(aFeature.get()) == 1) {
- myPntShapes[aFeature.get()] = aId;
+ myPntShapes[aFeature.get()][0] = aId;
aId++;
+ aFeaList.push_back(aFeature.get());
} else {
if (isPntConstraint(aFeature->getKind())) {
DataPtr aData = aFeature->data();
}
}
if (aContains) {
- myPntShapes[aFeature.get()] = aId;
+ myPntShapes[aFeature.get()][0] = aId;
aId++;
+ aFeaList.push_back(aFeature.get());
}
}
}
}
+ int aSize = (int) aFeaList.size();
+ std::list<const ModelAPI_Feature*>::const_iterator aIt;
+ for (aIt = aFeaList.cbegin(); aIt != aFeaList.cend(); aIt++) {
+ myPntShapes[*aIt][1] = aSize;
+ }
}
return myPntShapes[thePrs->feature()];
}
-
+//*****************************************************************
gp_Vec getVector(ObjectPtr theShape, GeomDirPtr theDir, gp_Pnt theP)
{
gp_Vec aVec;
return aVec;
}
+//*****************************************************************
gp_Pnt SketcherPrs_PositionMgr::getPosition(ObjectPtr theShape,
const SketcherPrs_SymbolPrs* thePrs,
double theStep, GeomPointPtr thePnt)
aVectorsList.push_back(getVector((*aItCurv), thePrs->plane()->dirX(), aP));
}
+ // Position of the symbol
+ const std::array<int, 2>& aPos = getPositionIndex(thePnt, thePrs);
+
+ // Angle size of a symbol
+ double aAngleStep = PI * 50./180.;
+
std::list<gp_Vec>::const_iterator aItVec;
- std::map<double, gp_Vec> aAngVectors;
+ std::list<double> aAngles;
+ std::list<gp_Vec> aVectors;
// Select closest vectors and calculate angles between base vector and closest vector
for (aItVec = aVectorsList.cbegin(); aItVec != aVectorsList.cend(); aItVec++) {
std::list<gp_Vec>::const_iterator aIt;
}
}
}
- aAngVectors[aMinAng] = aVec;
+ aVectors.push_back(aVec);
+ aAngles.push_back(aMinAng);
}
- // Angle size of a symbol for a first level
- static const double aAngleStep = PI * 50./180.;
-
- // Position of the symbol
- int aPos = getPositionIndex(thePnt, thePrs);
-
- //std::list<double>::const_iterator aItAng;
- gp_Ax1 aRotAx(aP, aNormDir);
- int aPosId = 0; // Last used position
+ int aPosCount = 0;
double aAng;
- gp_Vec aPrevVec;
- std::map<double, gp_Vec>::const_iterator aItAng;
- for (aItAng = aAngVectors.cbegin(); aItAng != aAngVectors.cend(); ++aItAng) {
- aAng = aItAng->first;
- aPrevVec = aItAng->second;
- if (aAng >= aAngleStep) {
- gp_Vec aShift;
+ std::list<double>::const_iterator aItAng;
+
+ double aAngPos;
+ gp_Vec aVecPos;
+ bool aHasPlace = false;
+ int aIntId = 0; // a position inside a one sector
+ while (aPosCount < aPos[1]) {
+ for (aItAng = aAngles.cbegin(), aItVec = aVectors.cbegin();
+ aItAng != aAngles.cend(); ++aItAng, ++aItVec) {
+ aAng = (*aItAng);
int Nb = int(aAng / aAngleStep);
- if ((aPos >= aPosId) && (aPos < (aPosId + Nb))) {
- // rotate base vector on a necessary angle
- aShift = aPrevVec.Rotated(aRotAx, aAngleStep + aAngleStep * (aPos - aPosId));
- aShift.Normalize();
- aShift.Multiply(theStep * 1.5);
- return aP.Translated(aShift);
+ aPosCount += Nb;
+
+ if ((!aHasPlace) && (aPosCount >= (aPos[0] + 1))) {
+ aHasPlace = true;
+ aAngPos = (*aItAng);
+ aVecPos = (*aItVec);
+ aIntId = aPos[0] - (aPosCount - Nb);
}
- aPosId += Nb;
+ }
+ if (aPosCount < aPos[1]) {
+ aAngleStep -= 0.1;
+ aHasPlace = false;
+ aPosCount = 0;
}
}
- gp_Vec aShift = aPrevVec.Rotated(aRotAx, aAngleStep);
- aShift.Normalize();
- aShift.Multiply(theStep * 1.5);
- return aP.Translated(aShift);
+
+ gp_Ax1 aRotAx(aP, aNormDir);
+ if (aHasPlace) {
+ // rotate base vector on a necessary angle
+ gp_Vec aShift = aVecPos.Rotated(aRotAx, aAngleStep + aAngleStep * aIntId);
+ aShift.Normalize();
+ aShift.Multiply(theStep * 1.5);
+ return aP.Translated(aShift);
+ }
+ return aP;
}
//*****************************************************************
GeomPointPtr aPnt;
if (aCircle->parameter(aPnt1, 1.e-4, aParam) && (aParam >= aFirst) && (aParam <= aLast))
aPnt = aPnt1;
- else
+ else if (aCircle->parameter(aPnt2, 1.e-4, aParam) && (aParam >= aFirst) && (aParam <= aLast))
aPnt = aPnt2;
// Compute points coordinates
- SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
- gp_Pnt aP1 = aMgr->getPosition(aObj1, this, theStep, aPnt);
- myPntArray = new Graphic3d_ArrayOfPoints(1, withColor);
- myPntArray->AddVertex(aP1);
+ if (aPnt.get()) {
+ SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
+ gp_Pnt aP1 = aMgr->getPosition(aObj1, this, theStep, aPnt);
+ myPntArray = new Graphic3d_ArrayOfPoints(1, withColor);
+ myPntArray->AddVertex(aP1);
+ } else {
+ SketcherPrs_PositionMgr* aMgr = SketcherPrs_PositionMgr::get();
+ gp_Pnt aP1 = aMgr->getPosition(aObj1, this, theStep);
+ gp_Pnt aP2 = aMgr->getPosition(aObj2, this, theStep);
+ myPntArray = new Graphic3d_ArrayOfPoints(2, withColor);
+ myPntArray->AddVertex(aP1);
+ myPntArray->AddVertex(aP2);
+ }
return true;
}