#include "utilities.h"
#include <BRep_Tool.hxx>
+#include <Bnd_B2d.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
if ( !_sourceHypo )
return false;
- SMESH_Mesh * srcMesh = _sourceHypo->GetSourceMesh();
+ SMESH_Mesh * srcMesh = _sourceHypo->GetSourceMesh();
SMESH_Mesh * tgtMesh = & theMesh;
if ( !srcMesh )
srcMesh = tgtMesh;
// Prepare to mapping
// --------------------
+ SMESH_MesherHelper helper( theMesh );
+ helper.SetSubShape( tgtFace );
+
+ // Check if node projection to a face is needed
+ Bnd_B2d uvBox;
+ SMDS_ElemIteratorPtr faceIt = srcSubMesh->GetSubMeshDS()->GetElements();
+ for ( int nbN = 0; nbN < 3 && faceIt->more(); ) {
+ const SMDS_MeshElement* face = faceIt->next();
+ SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
+ nbN++;
+ uvBox.Add( helper.GetNodeUV( srcFace, node ));
+ }
+ }
+ }
+ const bool toProjectNodes = ( uvBox.IsVoid() || uvBox.SquareExtent() < DBL_MIN );
+
// Load pattern from the source face
SMESH_Pattern mapper;
- mapper.Load( srcMesh, srcFace );
+ mapper.Load( srcMesh, srcFace, toProjectNodes );
if ( mapper.GetErrorCode() != SMESH_Pattern::ERR_OK )
return error(COMPERR_BAD_INPUT_MESH,"Can't load mesh pattern from the source face");
SMESH_MeshEditor editor( tgtMesh );
SMESH_MeshEditor::TListOfListOfNodes groupsOfNodes;
- SMESH_MesherHelper helper( theMesh );
- helper.SetSubShape( tgtFace );
-
// Make groups of nodes to merge
// loop on edge and vertex submeshes of a target face
// Merge
+ int nbFaceBeforeMerge = tgtSubMesh->GetSubMeshDS()->NbElements();
editor.MergeNodes( groupsOfNodes );
+ int nbFaceAtferMerge = tgtSubMesh->GetSubMeshDS()->NbElements();
+ if ( nbFaceBeforeMerge != nbFaceAtferMerge )
+ return error(COMPERR_BAD_INPUT_MESH, "Probably invalid node parameters on geom faces");
// ---------------------------
// Check elements orientation