SMESHGUI_ClippingDlg.cxx \
SMESHGUI_GroupDlg.cxx \
SMESHGUI_RemoveNodesDlg.cxx \
+ SMESHGUI_RemoveNodesOp.cxx \
SMESHGUI_RemoveElementsDlg.cxx \
SMESHGUI_MeshInfosDlg.cxx \
SMESHGUI_StandardMeshInfosDlg.cxx \
SMESHGUI_CreatePolyhedralVolumeDlg.cxx \
SMESHGUI_Dialog.cxx \
SMESHGUI_Operation.cxx \
- SMESHGUI_SelectionOp.cxx
+ SMESHGUI_SelectionOp.cxx \
+ SMESHGUI_SelectionIdsOp.cxx
LIB_MOC = \
SMESHGUI.h \
SMESHGUI_ClippingDlg.h \
SMESHGUI_GroupDlg.h \
SMESHGUI_RemoveNodesDlg.h \
+ SMESHGUI_RemoveNodesOp.h \
SMESHGUI_RemoveElementsDlg.h \
SMESHGUI_MeshInfosDlg.h \
SMESHGUI_StandardMeshInfosDlg.h \
SMESHGUI_Dialog.h \
SMESHGUI_CreatePolyhedralVolumeDlg.h \
SMESHGUI_Operation.h \
- SMESHGUI_SelectionOp.h
+ SMESHGUI_SelectionOp.h \
+ SMESHGUI_SelectionIdsOp.h
LIB_CLIENT_IDL = SALOME_Exception.idl \
GEOM_Gen.idl \
#include "SMESHGUI_TransparencyDlg.h"
#include "SMESHGUI_ClippingDlg.h"
#include "SMESHGUI_GroupDlg.h"
-#include "SMESHGUI_RemoveNodesDlg.h"
+#include "SMESHGUI_RemoveNodesOp.h"
#include "SMESHGUI_RemoveElementsDlg.h"
#include "SMESHGUI_MeshInfosDlg.h"
#include "SMESHGUI_StandardMeshInfosDlg.h"
case 4041: // REMOVES NODES
{
if(checkLock(aStudy)) break;
- if ( vtkwnd ) {
+ startOperation( 4041 );
+/* if ( vtkwnd ) {
EmitSignalDeactivateDialog();
new SMESHGUI_RemoveNodesDlg(this);
}
SUIT_MessageBox::warn1(desktop(),
tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
tr("SMESH_BUT_OK"));
- }
+ }*/
break;
}
case 4042: // REMOVES ELEMENTS
case 4032:
op = new SMESHGUI_AddMeshElementOp( SMDSAbs_Volume, 8 );
break;
-
+
+ case 4041:
+ op = new SMESHGUI_RemoveNodesOp();
+ break;
+
case 702:
op = new SMESHGUI_AddSubMeshOp();
break;
else
return false;
}
-
-//=================================================================================
-// function : ~SMESHGUI_AddMeshElementDlg()
-// purpose : Destroys the object and frees any allocated resources
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::setBusy( const bool b )
-{
- myIsBusy = b;
-}
~SMESHGUI_AddMeshElementDlg();
bool isReverse() const;
- void setBusy( const bool );
signals:
void reverse( int );
#include <SVTK_Selector.h>
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
-#include <SMESHGUI_Utils.h>
#include <SMESHGUI_VTKUtils.h>
-#include <SMESHGUI_MeshUtils.h>
-
-#include <SALOME_ListIO.hxx>
#include <vtkCell.h>
#include <vtkDataSetMapper.h>
#include <vtkUnstructuredGrid.h>
#include <vtkIdList.h>
-#include <TColStd_MapOfInteger.hxx>
-
-#include <SMDS_Mesh.hxx>
-#include <SMDS_MeshNode.hxx>
-
namespace SMESH {
class TElementSimulation {
// purpose : constructor
//=================================================================================
SMESHGUI_AddMeshElementOp::SMESHGUI_AddMeshElementOp( const SMDSAbs_ElementType t, const int nbNodes )
-: SMESHGUI_SelectionOp( NodeSelection ),
+: SMESHGUI_SelectionIdsOp( NodeSelection ),
myElementType( t ),
myNbNodes( nbNodes ),
myIsPoly( myElementType==SMDSAbs_Face && myNbNodes==5 ),
}
myDlg = new SMESHGUI_AddMeshElementDlg( elemName, myElementType == SMDSAbs_Face );
- connect( myDlg, SIGNAL( objectChanged( int, const QStringList& ) ),
- this, SLOT( onTextChanged( int, const QStringList& ) ) );
- connect( myDlg, SIGNAL( dlgClose() ), this, SLOT( onCancel() ) );
connect( myDlg, SIGNAL( reverse( int ) ), this, SLOT( onReverse( int ) ) );
}
- SMESHGUI_SelectionOp::startOperation();
+ SMESHGUI_SelectionIdsOp::startOperation();
mySimulation = new SMESH::TElementSimulation( viewWindow() );
updateDialog();
}
//=================================================================================
-// function : selectionDone()
+// function : onSelectionChanged()
// purpose :
//=================================================================================
-void SMESHGUI_AddMeshElementOp::selectionDone()
+void SMESHGUI_AddMeshElementOp::onSelectionChanged( int id )
{
if( !mySimulation )
return;
mySimulation->SetVisibility(false);
- // get selected mesh
- SALOME_ListIO aList;
- selectionMgr()->selectedObjects(aList,SVTK_Viewer::Type());
-
- if( aList.Extent() != 1)
- return;
-
- Handle(SALOME_InteractiveObject) anIO = aList.First();
- myMesh = SMESH::GetMeshByIO(anIO);
-
- QStringList names, ids; SalomeApp_Dialog::TypesList types;
- selected( names, types, ids );
- myDlg->selectObject( names, types, ids );
+ SMESHGUI_SelectionIdsOp::onSelectionChanged( id );
updateDialog();
displaySimulation();
if( mySimulation )
delete mySimulation;
mySimulation = 0;
- SMESHGUI_SelectionOp::commitOperation();
+ SMESHGUI_SelectionIdsOp::commitOperation();
}
//=================================================================================
if( mySimulation )
delete mySimulation;
mySimulation = 0;
- SMESHGUI_SelectionOp::abortOperation();
+ SMESHGUI_SelectionIdsOp::abortOperation();
}
//=================================================================================
if( !mySimulation )
return false;
- QStringList ids; myDlg->selectedObject( 0, ids );
+ IdList ids; selectedIds( 0, ids );
if( ids.count()>=myNbNodes && !getSMESHGUI()->isActiveStudyLocked() ) {
//myBusy = true;
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
for (int i = 0; i < myNbNodes; i++)
{
- QString id_str = ids[ i ];
- int pos = id_str.find( idChar() );
- int id = -1;
- if( pos>=0 )
- id = id_str.mid( pos+1 ).toInt();
-
- if( id==-1 )
- {
- printf( "SMESHGUI_AddMeshElementOp::onApply(): Error!!!\n" );
- return false;
- }
-
if (reverse)
- anArrayOfIdeces[ myNbNodes - i - 1 ] = id;
+ anArrayOfIdeces[ myNbNodes - i - 1 ] = ids[i];
else
- anArrayOfIdeces[i] = id;
+ anArrayOfIdeces[i] = ids[i];
}
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ SMESH::SMESH_MeshEditor_var aMeshEditor = mesh()->GetMeshEditor();
switch (myElementType) {
case SMDSAbs_Edge:
aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
return false;
}
-//=================================================================================
-// function : onTextChanged()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementOp::onTextChanged( int, const QStringList& aListId )
-{
- myDlg->setBusy( true );
- TColStd_MapOfInteger newIndices;
- SALOME_ListIO list; selectionMgr()->selectedObjects( list );
- if( list.Extent()==0 )
- return;
-
- SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() );
- if( !anActor )
- return;
-
- SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
-
- for (int i = 0; i < aListId.count(); i++)
- if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
- newIndices.Add( n->GetID() );
-
- selector()->AddOrRemoveIndex( list.First(), newIndices, false );
- highlight( list.First(), true, true );
-
- selectionDone();
- myDlg->setBusy( false );
-}
-
//=================================================================================
// function : displaySimulation()
// purpose :
//=================================================================================
void SMESHGUI_AddMeshElementOp::displaySimulation()
{
- QStringList ids; myDlg->selectedObject( 0, ids );
+ IdList ids; selectedIds( 0, ids );
+
if( ids.count()>=myNbNodes ) {
SMESH::TElementSimulation::TVTKIds anIds;
- SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() );
+ SMESH_Actor* anActor = actor();
if( !anActor )
return;
- for (int i = 0; i < myNbNodes; i++)
- {
- QString id_str = ids[ i ];
- int pos = id_str.find( idChar() );
- int id = -1;
- if( pos>=0 )
- id = id_str.mid( pos+1 ).toInt();
-
- if( id==-1 )
- {
- printf( "SMESHGUI_AddMeshElementOp::displaySimulation(): Error!!!\n" );
- return;
- }
-
- anIds.push_back( anActor->GetObject()->GetNodeVTKId( id ) );
- }
+ for (int i = 0; i < myNbNodes; i++)
+ anIds.push_back( anActor->GetObject()->GetNodeVTKId( ids[i] ) );
if( myDlg->isReverse() )
reverse( anIds.begin(), anIds.end() );
{
if( myDlg )
{
- QStringList ids; myDlg->selectedObject( 0, ids );
+ IdList ids; selectedIds( 0, ids );
myDlg->setButtonEnabled( ids.count()>=myNbNodes, QtxDialog::OK | QtxDialog::Apply );
}
}
struct TElementSimulation;
}
-// IDL Headers
-#include <SALOMEconfig.h>
-#include CORBA_SERVER_HEADER(SMESH_Mesh)
-
-#include <SMESHGUI_SelectionOp.h>
+#include <SMESHGUI_SelectionIdsOp.h>
#include <SMDSAbs_ElementType.hxx>
class SMESHGUI_AddMeshElementDlg;
// class : SMESHGUI_AddMeshElementOp
// purpose :
//=================================================================================
-class SMESHGUI_AddMeshElementOp : public SMESHGUI_SelectionOp
+class SMESHGUI_AddMeshElementOp : public SMESHGUI_SelectionIdsOp
{
Q_OBJECT
protected:
virtual void startOperation();
- virtual void selectionDone();
virtual void commitOperation();
virtual void abortOperation();
protected slots:
virtual bool onApply();
- void onTextChanged( int, const QStringList& );
+ virtual void onSelectionChanged( int );
+
void onReverse( int );
private:
int myNbNodes;
bool myIsPoly;
- SMESH::SMESH_Mesh_var myMesh;
SMESH::TElementSimulation* mySimulation;
SMESHGUI_AddMeshElementDlg* myDlg;
{
if( !myDlg )
{
- myDlg = new SMESHGUI_GroupOpDlg( getSMESHGUI(), myMode );
+ myDlg = new SMESHGUI_GroupOpDlg( myMode );
connect( myDlg, SIGNAL( nameChanged( const QString& ) ), this, SLOT( onNameChanged( const QString& ) ) );
}
{
myDlg = new SMESHGUI_NodesDlg();
connect( myDlg, SIGNAL( valueChanged( double ) ), this, SLOT( onValueChanged( double ) ) );
- connect( myDlg, SIGNAL( dlgClose() ), this, SLOT( onCancel() ) );
}
SMESHGUI_SelectionOp::startOperation();
disconnect( dlg(), SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
disconnect( dlg(), SIGNAL( dlgApply() ), this, SLOT( onApply() ) );
disconnect( dlg(), SIGNAL( dlgCancel() ), this, SLOT( onCancel() ) );
+ disconnect( dlg(), SIGNAL( dlgClose() ), this, SLOT( onCancel() ) );
if( dlg()->testButtonFlags( QtxDialog::OK ) )
connect( dlg(), SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
if( dlg()->testButtonFlags( QtxDialog::Cancel ) )
connect( dlg(), SIGNAL( dlgCancel() ), this, SLOT( onCancel() ) );
+
+ if( dlg()->testButtonFlags( QtxDialog::Close ) )
+ connect( dlg(), SIGNAL( dlgClose() ), this, SLOT( onCancel() ) );
initDialog();
}
_PTR(Study) SMESHGUI_Operation::studyDS() const
{
SalomeApp_Study* s = dynamic_cast<SalomeApp_Study*>( study() );
- if( s )
- return s->studyDS();
+ return s->studyDS();
}
//=======================================================================
// $Header$
#include "SMESHGUI_RemoveNodesDlg.h"
+#include <SMESHGUI_Operation.h>
-#include "SMESHGUI.h"
-#include "SMESHGUI_Utils.h"
-#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_MeshUtils.h"
-#include "SMESHGUI_IdValidator.h"
+#include <SUIT_ResourceMgr.h>
-#include "SMESH_Actor.h"
-#include "SMDS_Mesh.hxx"
+#include <SMDSAbs_ElementType.hxx>
-#include "SUIT_ResourceMgr.h"
-#include "SUIT_Desktop.h"
-
-#include "SVTK_Selector.h"
-#include "SVTK_ViewModel.h"
-#include "SVTK_ViewWindow.h"
-#include "SALOME_ListIO.hxx"
-
-#include "utilities.h"
-
-// OCCT Includes
-#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
-
-// QT Includes
-#include <qbuttongroup.h>
+#include <qlayout.h>
#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
+#include <qbuttongroup.h>
#include <qradiobutton.h>
-#include <qlayout.h>
-#include <qvariant.h>
-#include <qtooltip.h>
-#include <qwhatsthis.h>
-#include <qimage.h>
-#include <qpixmap.h>
-
-using namespace std;
//=================================================================================
// class : SMESHGUI_RemoveNodesDlg()
// purpose :
//=================================================================================
-SMESHGUI_RemoveNodesDlg
-::SMESHGUI_RemoveNodesDlg(SMESHGUI* theModule,
- const char* name,
- bool modal,
- WFlags fl)
- : QDialog(SMESH::GetDesktop(theModule),
- name,
- modal,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
- mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
- mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
- myViewWindow(SMESH::GetViewWindow(theModule)),
- mySMESHGUI(theModule),
- myBusy(false)
+SMESHGUI_RemoveNodesDlg::SMESHGUI_RemoveNodesDlg()
+: SMESHGUI_Dialog( false, true, OK | Apply | Close )
{
- QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_REM_NODE")));
- QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+ QPixmap image0( resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REM_NODE")));
+ QPixmap image1( resMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
- if (!name)
- setName("SMESHGUI_RemoveNodesDlg");
+ setName("SMESHGUI_RemoveNodesDlg");
resize(303, 185);
setCaption(tr("SMESH_REMOVE_NODES_TITLE" ));
setSizeGripEnabled(TRUE);
- SMESHGUI_RemoveNodesDlgLayout = new QGridLayout(this);
- SMESHGUI_RemoveNodesDlgLayout->setSpacing(6);
- SMESHGUI_RemoveNodesDlgLayout->setMargin(11);
+
+ QVBoxLayout* main = new QVBoxLayout( mainFrame() );
/***************************************************************/
- GroupConstructors = new QButtonGroup(this, "GroupConstructors");
+ QButtonGroup* GroupConstructors = new QButtonGroup( mainFrame(), "GroupConstructors");
GroupConstructors->setTitle(tr("SMESH_NODES" ));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
- GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
+ QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
- Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
+ QRadioButton* Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
Constructor1->setText(tr("" ));
Constructor1->setPixmap(image0);
Constructor1->setChecked(TRUE);
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer, 0, 1);
- SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupConstructors, 0, 0);
-
- /***************************************************************/
- GroupButtons = new QGroupBox(this, "GroupButtons");
- GroupButtons->setGeometry(QRect(10, 10, 281, 48));
- GroupButtons->setTitle(tr("" ));
- GroupButtons->setColumnLayout(0, Qt::Vertical);
- GroupButtons->layout()->setSpacing(0);
- GroupButtons->layout()->setMargin(0);
- GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
- GroupButtonsLayout->setAlignment(Qt::AlignTop);
- GroupButtonsLayout->setSpacing(6);
- GroupButtonsLayout->setMargin(11);
- buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
- buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
- buttonCancel->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
- buttonApply = new QPushButton(GroupButtons, "buttonApply");
- buttonApply->setText(tr("SMESH_BUT_APPLY" ));
- buttonApply->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonApply, 0, 1);
- QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
- GroupButtonsLayout->addItem(spacer_9, 0, 2);
- buttonOk = new QPushButton(GroupButtons, "buttonOk");
- buttonOk->setText(tr("SMESH_BUT_OK" ));
- buttonOk->setAutoDefault(TRUE);
- buttonOk->setDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonOk, 0, 0);
- SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupButtons, 2, 0);
+ main->addWidget(GroupConstructors);
/***************************************************************/
- GroupC1 = new QGroupBox(this, "GroupC1");
+ QGroupBox* GroupC1 = new QGroupBox( mainFrame(), "GroupC1");
GroupC1->setTitle(tr("SMESH_REMOVE" ));
GroupC1->setMinimumSize(QSize(0, 0));
GroupC1->setFrameShape(QGroupBox::Box);
GroupC1->setFrameShadow(QGroupBox::Sunken);
- GroupC1->setColumnLayout(0, Qt::Vertical);
- GroupC1->layout()->setSpacing(0);
- GroupC1->layout()->setMargin(0);
- GroupC1Layout = new QGridLayout(GroupC1->layout());
- GroupC1Layout->setAlignment(Qt::AlignTop);
- GroupC1Layout->setSpacing(6);
- GroupC1Layout->setMargin(11);
- TextLabelC1A1 = new QLabel(GroupC1, "TextLabelC1A1");
- TextLabelC1A1->setText(tr("SMESH_ID_NODES" ));
- TextLabelC1A1->setMinimumSize(QSize(50, 0));
- TextLabelC1A1->setFrameShape(QLabel::NoFrame);
- TextLabelC1A1->setFrameShadow(QLabel::Plain);
- GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
- SelectButtonC1A1 = new QPushButton(GroupC1, "SelectButtonC1A1");
- SelectButtonC1A1->setText(tr("" ));
- SelectButtonC1A1->setPixmap(image1);
- SelectButtonC1A1->setToggleButton(FALSE);
- GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
- LineEditC1A1 = new QLineEdit(GroupC1, "LineEditC1A1");
- LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, "validator"));
- GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
- SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupC1, 1, 0);
+ GroupC1->setColumnLayout( 3, Qt::Horizontal );
+// GroupC1->layout()->setSpacing(0);
+// GroupC1->layout()->setMargin(0);
- Init(); /* Initialisations */
+ createObject( tr("SMESH_ID_NODES" ), GroupC1, 0 );
+ setNameIndication( 0, ListOfNames );
+ setReadOnly( 0, false );
+ setObjectType( 0, SMESHGUI_Operation::prefix( "SMESH element" ) + SMDSAbs_Node, -1 );
+
+ main->addWidget(GroupC1);
}
//=================================================================================
//=================================================================================
SMESHGUI_RemoveNodesDlg::~SMESHGUI_RemoveNodesDlg()
{
- // no need to delete child widgets, Qt does it all for us
-}
-
-//=================================================================================
-// function : Init()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::Init()
-{
- GroupC1->show();
- myConstructorId = 0;
- Constructor1->setChecked(TRUE);
- myEditCurrentArgument = LineEditC1A1;
-
- myNbOkNodes = 0;
- mySMESHGUI->SetActiveDialogBox((QDialog*)this);
- myActor = 0;
- myBusy = false;
-
- /* signals and slots connections */
- connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
- connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
- connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
-
- connect(SelectButtonC1A1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
- /* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
- connect(myEditCurrentArgument, SIGNAL(textChanged(const QString&)),
- SLOT(onTextChange(const QString&)));
-
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
- this->show(); /* displays Dialog */
-
- SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
-
- SelectionIntoArgument();
-}
-
-//=================================================================================
-// function : ConstructorsClicked()
-// purpose : Radio button management
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::ConstructorsClicked (int)
-{
-}
-
-//=================================================================================
-// function : ClickOnApply()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::ClickOnApply()
-{
- if (mySMESHGUI->isActiveStudyLocked())
- return;
-
- if (myNbOkNodes) {
- QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
- SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
- anArrayOfIdeces->length(aListId.count());
- for (int i = 0; i < aListId.count(); i++)
- anArrayOfIdeces[i] = aListId[ i ].toInt();
-
- bool aResult = false;
- try {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- aResult = aMeshEditor->RemoveNodes(anArrayOfIdeces.inout());
- } catch(...) {
- }
-
- if (aResult) {
- myEditCurrentArgument->clear();
- SMESH::UpdateView();
- }
-
- SMESH::SetPointRepresentation(true);
- }
-}
-
-//=================================================================================
-// function : ClickOnOk()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::ClickOnOk()
-{
- ClickOnApply();
- ClickOnCancel();
-}
-
-//=================================================================================
-// function : ClickOnCancel()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::ClickOnCancel()
-{
- mySelectionMgr->clearSelected();
- SMESH::SetPointRepresentation(false);
- myViewWindow->SetSelectionMode(ActorSelection);
- disconnect(mySelectionMgr, 0, this, 0);
- mySMESHGUI->ResetState();
- reject();
-}
-
-//=======================================================================
-//function : onTextChange
-//purpose :
-//=======================================================================
-void SMESHGUI_RemoveNodesDlg::onTextChange (const QString& theNewText)
-{
- if (myBusy) return;
- myBusy = true;
-
- myNbOkNodes = 0;
-
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
- // hilight entered nodes
- if(myActor){
- if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
- Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
-
- TColStd_MapOfInteger newIndices;
-
- QStringList aListId = QStringList::split(" ", theNewText, false);
- for (int i = 0; i < aListId.count(); i++) {
- if (const SMDS_MeshNode *aNode = aMesh->FindNode(aListId[i].toInt())) {
- newIndices.Add(aNode->GetID());
- myNbOkNodes++;
- }
- }
-
- mySelector->AddOrRemoveIndex(anIO,newIndices,false);
- myViewWindow->highlight(anIO,true,true);
- }
- }
-
- if (myNbOkNodes) {
- buttonOk->setEnabled(true);
- buttonApply->setEnabled(true);
- }
-
- myBusy = false;
-}
-
-//=================================================================================
-// function : SelectionIntoArgument()
-// purpose : Called when selection as changed or other case
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::SelectionIntoArgument()
-{
- if (myBusy) return;
-
- // clear
-
- myNbOkNodes = false;
- myActor = 0;
-
- myBusy = true;
- myEditCurrentArgument->setText("");
- myBusy = false;
-
- if (!GroupButtons->isEnabled()) // inactive
- return;
-
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
- // get selected mesh
- SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
-
- int nbSel = aList.Extent();
- if (nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) anIO = aList.First();
- myMesh = SMESH::GetMeshByIO(anIO);
- if (myMesh->_is_nil())
- return;
-
- myActor = SMESH::FindActorByEntry(anIO->getEntry());
- if (!myActor)
- return;
-
- // get selected nodes
-
- QString aString = "";
- int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,anIO,aString);
- if(nbNodes < 1)
- return;
- myBusy = true;
- myEditCurrentArgument->setText(aString);
- myBusy = false;
-
- // OK
-
- myNbOkNodes = true;
-
- buttonOk->setEnabled(true);
- buttonApply->setEnabled(true);
-}
-
-//=================================================================================
-// function : SetEditCurrentArgument()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::SetEditCurrentArgument()
-{
- QPushButton* send = (QPushButton*)sender();
- switch (myConstructorId)
- {
- case 0: /* default constructor */
- {
- if(send == SelectButtonC1A1) {
- LineEditC1A1->setFocus();
- myEditCurrentArgument = LineEditC1A1;
- }
- SelectionIntoArgument();
- break;
- }
- }
- return;
-}
-
-//=================================================================================
-// function : DeactivateActiveDialog()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::DeactivateActiveDialog()
-{
- if (GroupConstructors->isEnabled()) {
- GroupConstructors->setEnabled(false);
- GroupC1->setEnabled(false);
- GroupButtons->setEnabled(false);
- mySMESHGUI->ResetState(); // ??
- mySMESHGUI->SetActiveDialogBox(0); // ??
- }
-}
-
-//=================================================================================
-// function : ActivateThisDialog()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::ActivateThisDialog()
-{
- /* Emit a signal to deactivate the active dialog */
- mySMESHGUI->EmitSignalDeactivateDialog();
-
- GroupConstructors->setEnabled(true);
- GroupC1->setEnabled(true);
- GroupButtons->setEnabled(true);
-
- mySMESHGUI->SetActiveDialogBox((QDialog*)this); // ??
-
- SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
-
- SelectionIntoArgument(); // ??
-}
-
-//=================================================================================
-// function : enterEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::enterEvent (QEvent*)
-{
- if (!GroupConstructors->isEnabled())
- ActivateThisDialog();
-}
-
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveNodesDlg::closeEvent (QCloseEvent*)
-{
- /* same than click on cancel button */
- this->ClickOnCancel();
- return;
-}
-
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_RemoveNodesDlg::hideEvent (QHideEvent * e)
-{
- if (!isMinimized())
- ClickOnCancel();
}
#ifndef DIALOGBOX_REMOVE_NODES_H
#define DIALOGBOX_REMOVE_NODES_H
-#include "SalomeApp_SelectionMgr.h"
-
-// QT Includes
-#include <qvariant.h>
-#include <qdialog.h>
-
-// Open CASCADE Includes
-#include <TColStd_IndexedMapOfInteger.hxx>
-
-class QVBoxLayout;
-class QHBoxLayout;
-class QGridLayout;
-class QButtonGroup;
-class QGroupBox;
-class QLabel;
-class QLineEdit;
-class QPushButton;
-class QRadioButton;
-
-class SMESHGUI;
-class SMESH_Actor;
-class SVTK_Selector;
-class SVTK_ViewWindow;
-
-// IDL Headers
-#include <SALOMEconfig.h>
-#include CORBA_SERVER_HEADER(SMESH_Mesh)
+#include <SMESHGUI_Dialog.h>
//=================================================================================
// class : SMESHGUI_RemoveNodesDlg
// purpose :
//=================================================================================
-class SMESHGUI_RemoveNodesDlg : public QDialog
+class SMESHGUI_RemoveNodesDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
- SMESHGUI_RemoveNodesDlg(SMESHGUI* theModule,
- const char* name = 0,
- bool modal = FALSE,
- WFlags fl = 0);
+ SMESHGUI_RemoveNodesDlg();
~SMESHGUI_RemoveNodesDlg();
-
-private:
-
- void Init() ;
- void closeEvent( QCloseEvent* e ) ;
- void enterEvent ( QEvent * ) ; /* mouse enter the QWidget */
- void hideEvent ( QHideEvent * ); /* ESC key */
-
- SalomeApp_SelectionMgr* mySelectionMgr;
- SVTK_ViewWindow* myViewWindow;
- SVTK_Selector* mySelector;
- SMESHGUI* mySMESHGUI;
-
- int myNbOkNodes; /* to check when arguments is defined */
- int myConstructorId; /* Current constructor id = radio button id */
- QLineEdit* myEditCurrentArgument; /* Current LineEdit */
-
- bool myBusy;
- SMESH::SMESH_Mesh_var myMesh;
- SMESH_Actor* myActor;
-
- QButtonGroup* GroupConstructors;
- QRadioButton* Constructor1;
- QGroupBox* GroupButtons;
- QPushButton* buttonOk;
- QPushButton* buttonCancel;
- QPushButton* buttonApply;
- QGroupBox* GroupC1;
- QLabel* TextLabelC1A1;
- QPushButton* SelectButtonC1A1;
- QLineEdit* LineEditC1A1;
-
-private slots:
-
- void ConstructorsClicked(int constructorId);
- void ClickOnOk();
- void ClickOnCancel();
- void ClickOnApply();
- void SetEditCurrentArgument() ;
- void SelectionIntoArgument() ;
- void DeactivateActiveDialog() ;
- void ActivateThisDialog() ;
- void onTextChange(const QString&);
-
-protected:
- QGridLayout* SMESHGUI_RemoveNodesDlgLayout;
- QGridLayout* GroupConstructorsLayout;
- QGridLayout* GroupButtonsLayout;
- QGridLayout* GroupC1Layout;
};
#endif // DIALOGBOX_REMOVE_NODES_H
--- /dev/null
+// SMESH SMESHGUI : GUI for SMESH component
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_RemoveNodesOp.cxx
+// Author : Alexander SOLOVYOV
+// Module : SMESH
+// $Header$
+
+#include "SMESHGUI_RemoveNodesOp.h"
+#include <SMESHGUI_RemoveNodesDlg.h>
+#include <SMESHGUI.h>
+#include <SMESHGUI_VTKUtils.h>
+
+//=================================================================================
+// function :
+// purpose :
+//=================================================================================
+SMESHGUI_RemoveNodesOp::SMESHGUI_RemoveNodesOp()
+: SMESHGUI_SelectionIdsOp( NodeSelection ),
+ myDlg( 0 )
+{
+}
+
+//=================================================================================
+// function :
+// purpose :
+//=================================================================================
+SMESHGUI_RemoveNodesOp::~SMESHGUI_RemoveNodesOp()
+{
+ if( myDlg )
+ delete myDlg;
+}
+
+//=================================================================================
+// function :
+// purpose :
+//=================================================================================
+SalomeApp_Dialog* SMESHGUI_RemoveNodesOp::dlg() const
+{
+ return myDlg;
+}
+
+//=================================================================================
+// function :
+// purpose :
+//=================================================================================
+void SMESHGUI_RemoveNodesOp::startOperation()
+{
+ if( !myDlg )
+ myDlg = new SMESHGUI_RemoveNodesDlg();
+
+ SMESHGUI_SelectionIdsOp::startOperation();
+
+ myDlg->show();
+}
+
+//=================================================================================
+// function :
+// purpose :
+//=================================================================================
+void SMESHGUI_RemoveNodesOp::selectionDone()
+{
+ SMESHGUI_SelectionIdsOp::selectionDone();
+ updateDialog();
+}
+
+//=================================================================================
+// function :
+// purpose :
+//=================================================================================
+void SMESHGUI_RemoveNodesOp::updateDialog()
+{
+ if( !myDlg )
+ return;
+
+ bool en = myDlg->hasSelection( 0 );
+ myDlg->setButtonEnabled( en, QtxDialog::OK | QtxDialog::Apply );
+}
+
+//=================================================================================
+// function :
+// purpose :
+//=================================================================================
+bool SMESHGUI_RemoveNodesOp::onApply()
+{
+ if( getSMESHGUI()->isActiveStudyLocked() )
+ return false;
+
+ IdList ids; selectedIds( 0, ids );
+
+ SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
+ anArrayOfIdeces->length(ids.count());
+ for (int i=0, n=ids.count(); i<n; i++)
+ anArrayOfIdeces[i] = ids[i];
+
+ bool aResult = false;
+ try
+ {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = mesh()->GetMeshEditor();
+ aResult = aMeshEditor->RemoveNodes( anArrayOfIdeces.inout() );
+ }
+ catch(...)
+ {
+ }
+
+ if (aResult)
+ {
+ initDialog();
+ SMESH::UpdateView();
+ }
+
+ SMESH::SetPointRepresentation(true);
+ return aResult;
+}
+
--- /dev/null
+// SMESH SMESHGUI : GUI for SMESH component
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_RemoveNodesOp.h
+// Author : Nicolas REJNERI
+// Module : SMESH
+// $Header$
+
+#ifndef OPERATION_REMOVE_NODES_H
+#define OPERATION_REMOVE_NODES_H
+
+#include <SMESHGUI_SelectionIdsOp.h>
+
+class SMESHGUI_RemoveNodesDlg;
+
+//=================================================================================
+// class : SMESHGUI_RemoveNodesOp
+// purpose :
+//=================================================================================
+class SMESHGUI_RemoveNodesOp : public SMESHGUI_SelectionIdsOp
+{
+ Q_OBJECT
+
+public:
+ SMESHGUI_RemoveNodesOp();
+ ~SMESHGUI_RemoveNodesOp();
+
+ virtual SalomeApp_Dialog* dlg() const;
+
+protected:
+ virtual void startOperation();
+ virtual void selectionDone();
+
+ void updateDialog();
+
+protected slots:
+ virtual bool onApply();
+
+private:
+ SMESHGUI_RemoveNodesDlg* myDlg;
+};
+
+#endif // DIALOGBOX_REMOVE_NODES_H
--- /dev/null
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_SelectionIdsOp.cxx
+// Author : Alexander SOLOVYOV
+// Module : SMESH
+
+#include <SMESHGUI_SelectionIdsOp.h>
+#include <SMESHGUI_Utils.h>
+#include <SMESHGUI_VTKUtils.h>
+#include <SMESHGUI_MeshUtils.h>
+
+#include <SalomeApp_SelectionMgr.h>
+
+#include <SALOME_ListIO.hxx>
+#include <SVTK_ViewModel.h>
+#include <SVTK_Selector.h>
+
+#include <SMDS_Mesh.hxx>
+#include <SMESH_Actor.h>
+
+#include <TColStd_MapOfInteger.hxx>
+
+/*
+ Class : SMESHGUI_SelectionIdsOp
+ Description :
+*/
+
+//=================================================================================
+// name : SMESHGUI_SelectionIdsOp
+// purpose :
+//=================================================================================
+SMESHGUI_SelectionIdsOp::SMESHGUI_SelectionIdsOp( const Selection_Mode mode )
+: SMESHGUI_SelectionOp( mode )
+{
+}
+
+//=================================================================================
+// name : ~SMESHGUI_SelectionIdsOp
+// purpose :
+//=================================================================================
+SMESHGUI_SelectionIdsOp::~SMESHGUI_SelectionIdsOp()
+{
+}
+
+//=================================================================================
+// name : startOperation
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionIdsOp::startOperation()
+{
+ SMESHGUI_SelectionOp::startOperation();
+ if( dlg() )
+ {
+ disconnect( dlg(), SIGNAL( objectChanged( int, const QStringList& ) ),
+ this, SLOT( onTextChanged( int, const QStringList& ) ) );
+ connect( dlg(), SIGNAL( objectChanged( int, const QStringList& ) ),
+ this, SLOT( onTextChanged( int, const QStringList& ) ) );
+ }
+}
+
+//=================================================================================
+// name : commitOperation
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionIdsOp::commitOperation()
+{
+ SMESHGUI_SelectionOp::commitOperation();
+ myMesh = SMESH::SMESH_Mesh::_nil();
+}
+
+//=================================================================================
+// name : abortOperation
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionIdsOp::abortOperation()
+{
+ SMESHGUI_SelectionOp::abortOperation();
+ myMesh = SMESH::SMESH_Mesh::_nil();
+}
+
+//=================================================================================
+// name : selectionDone
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionIdsOp::selectionDone()
+{
+ if( !dlg() )
+ return;
+
+ // get selected mesh
+ SALOME_ListIO aList;
+ selectionMgr()->selectedObjects(aList,SVTK_Viewer::Type());
+
+ if( aList.Extent() != 1)
+ {
+ myMesh = SMESH::SMESH_Mesh::_nil();
+ dlg()->clearSelection();
+ return;
+ }
+
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myMesh = SMESH::GetMeshByIO(anIO);
+
+ QStringList names, ids; SalomeApp_Dialog::TypesList types;
+ selected( names, types, ids );
+ dlg()->selectObject( names, types, ids );
+}
+
+//=================================================================================
+// name : mesh
+// purpose :
+//=================================================================================
+SMESH::SMESH_Mesh_var SMESHGUI_SelectionIdsOp::mesh() const
+{
+ return myMesh;
+}
+
+//=================================================================================
+// name : actor
+// purpose :
+//=================================================================================
+SMESH_Actor* SMESHGUI_SelectionIdsOp::actor() const
+{
+ return SMESH::FindActorByObject( myMesh.in() );
+}
+
+//=================================================================================
+// name : onTextChanged
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionIdsOp::onTextChanged( int, const QStringList& list )
+{
+ if( !dlg() )
+ return;
+
+ TColStd_MapOfInteger newIndices;
+
+ SALOME_ListIO sel; selectionMgr()->selectedObjects( sel );
+ SMESH_Actor* anActor = actor();
+ if( sel.Extent()==0 || !anActor )
+ return;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+
+ IdList ids; extractIds( list, ids, '\0' );
+ IdList::const_iterator anIt = ids.begin(),
+ aLast = ids.end();
+ for( ; anIt!=aLast; anIt++ )
+ if( const SMDS_MeshNode * n = aMesh->FindNode( *anIt ) )
+ newIndices.Add( n->GetID() );
+
+ selector()->AddOrRemoveIndex( sel.First(), newIndices, false );
+ highlight( sel.First(), true, true );
+
+ QStringList names, _ids; SalomeApp_Dialog::TypesList types;
+ selected( names, types, _ids );
+ dlg()->selectObject( names, types, _ids, false );
+}
+
+//=================================================================================
+// name : selectedIds
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionIdsOp::selectedIds( const int id, IdList& list ) const
+{
+ if( !dlg() )
+ return;
+
+ QStringList ids; dlg()->selectedObject( id, ids );
+ extractIds( ids, list );
+}
+
+//=================================================================================
+// name : extractIds
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionIdsOp::extractIds( const QStringList& ids, IdList& list, const QChar idchar )
+{
+ QStringList::const_iterator anIt = ids.begin(),
+ aLast = ids.end();
+ QString id_str;
+ for( ; anIt!=aLast; anIt++ )
+ {
+ id_str = *anIt;
+ int pos = idchar=='\0' ? -1 : id_str.find( idchar );
+ int id = -1;
+ if( idchar=='\0' || pos>=0 )
+ {
+ id = id_str.mid( pos+1 ).toInt();
+ list.append( id );
+ }
+ }
+}
+
+//=================================================================================
+// name : extractIds
+// purpose :
+//=================================================================================
+void SMESHGUI_SelectionIdsOp::extractIds( const QStringList& ids, IdList& list ) const
+{
+ extractIds( ids, list, idChar() );
+}
--- /dev/null
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_SelectionIdsOp.h
+// Author : Alexander SOLOVYOV
+// Module : SMESH
+
+
+#ifndef SMESHGUI_SelectionIdsOp_H
+#define SMESHGUI_SelectionIdsOp_H
+
+#include <SMESHGUI_SelectionOp.h>
+
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
+class SMESH_Actor;
+
+/*
+ Class : SMESHGUI_SelectionIdsOp
+ Description : Base operation for all operations using selection mesh elements by id on one mesh
+ In order to allow user to edit ids "by hands" the dialog must call setReadOnly( .., false )
+ with id or object selection widget instead '..'
+ All other necessary actions are implemented here
+*/
+
+class SUIT_SelectionFilter;
+
+class SMESHGUI_SelectionIdsOp : public SMESHGUI_SelectionOp
+{
+ Q_OBJECT
+
+public:
+ typedef QValueList<int> IdList;
+
+public:
+ SMESHGUI_SelectionIdsOp( const Selection_Mode = ActorSelection );
+ virtual ~SMESHGUI_SelectionIdsOp();
+
+ static void extractIds( const QStringList&, IdList&, const QChar );
+
+protected:
+ virtual void startOperation();
+ virtual void commitOperation();
+ virtual void abortOperation();
+ virtual void selectionDone();
+
+ SMESH::SMESH_Mesh_var mesh() const;
+ SMESH_Actor* actor() const;
+ void selectedIds( const int, IdList& ) const;
+ void extractIds( const QStringList&, IdList& ) const;
+
+protected slots:
+ virtual void onTextChanged( int, const QStringList& );
+
+private:
+ SMESH::SMESH_Mesh_var myMesh;
+};
+
+#endif
{
if(SalomeApp_Application* anApp = theModule->getApp())
return dynamic_cast<SVTK_ViewWindow*>(anApp->desktop()->activeWindow());
+ else
+ return 0;
}
SVTK_ViewWindow* FindVtkViewWindow( SUIT_ViewManager* theMgr,