//
#include "StdMeshers_Prism_3D.hxx"
-#include "StdMeshers_ProjectionUtils.hxx"
-#include "SMESH_MesherHelper.hxx"
-#include "SMDS_VolumeTool.hxx"
-#include "SMDS_VolumeOfNodes.hxx"
#include "SMDS_EdgePosition.hxx"
+#include "SMDS_VolumeOfNodes.hxx"
+#include "SMDS_VolumeTool.hxx"
#include "SMESH_Comment.hxx"
+#include "SMESH_Gen.hxx"
+#include "SMESH_HypoFilter.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "StdMeshers_FaceSide.hxx"
+#include "StdMeshers_ProjectionSource1D.hxx"
+#include "StdMeshers_ProjectionSource2D.hxx"
+#include "StdMeshers_ProjectionUtils.hxx"
+#include "StdMeshers_Projection_1D.hxx"
+#include "StdMeshers_Projection_1D2D.hxx"
+#include "StdMeshers_Quadrangle_2D.hxx"
#include "utilities.h"
+#include <BRepAdaptor_CompCurve.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_B3d.hxx>
#include <Geom2dAdaptor_Curve.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
+#include <TopTools_ListOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopTools_SequenceOfShape.hxx>
#include <TopoDS.hxx>
namespace {
+ //=======================================================================
+ /*!
+ * \brief Quadrangle algorithm
+ */
+ struct TQuadrangleAlgo : public StdMeshers_Quadrangle_2D
+ {
+ TQuadrangleAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Quadrangle_2D( gen->GetANewId(), studyId, gen)
+ {
+ }
+ static StdMeshers_Quadrangle_2D* instance( SMESH_Algo* fatherAlgo,
+ SMESH_Mesh* mesh=0)
+ {
+ static TQuadrangleAlgo* algo = new TQuadrangleAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ if ( mesh &&
+ algo->myProxyMesh &&
+ algo->myProxyMesh->GetMesh() != mesh )
+ algo->myProxyMesh.reset( new SMESH_ProxyMesh( *mesh ));
+
+ return algo;
+ }
+ };
+ //=======================================================================
+ /*!
+ * \brief Algorithm projecting 1D mesh
+ */
+ struct TProjction1dAlgo : public StdMeshers_Projection_1D
+ {
+ StdMeshers_ProjectionSource1D myHyp;
+
+ TProjction1dAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Projection_1D( gen->GetANewId(), studyId, gen),
+ myHyp( gen->GetANewId(), studyId, gen)
+ {
+ StdMeshers_Projection_1D::_sourceHypo = & myHyp;
+ }
+ static TProjction1dAlgo* instance( SMESH_Algo* fatherAlgo )
+ {
+ static TProjction1dAlgo* algo = new TProjction1dAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ return algo;
+ }
+ };
+ //=======================================================================
+ /*!
+ * \brief Algorithm projecting 2D mesh
+ */
+ struct TProjction2dAlgo : public StdMeshers_Projection_1D2D
+ {
+ StdMeshers_ProjectionSource2D myHyp;
+
+ TProjction2dAlgo(int studyId, SMESH_Gen* gen)
+ : StdMeshers_Projection_1D2D( gen->GetANewId(), studyId, gen),
+ myHyp( gen->GetANewId(), studyId, gen)
+ {
+ StdMeshers_Projection_2D::_sourceHypo = & myHyp;
+ }
+ static TProjction2dAlgo* instance( SMESH_Algo* fatherAlgo )
+ {
+ static TProjction2dAlgo* algo = new TProjction2dAlgo( fatherAlgo->GetStudyId(),
+ fatherAlgo->GetGen() );
+ return algo;
+ }
+ };
+
+ //================================================================================
+ /*!
+ * \brief Make \a botE be the BOTTOM_SIDE of \a quad.
+ * Return false if the BOTTOM_SIDE is composite
+ */
+ //================================================================================
+
+ bool setBottomEdge( const TopoDS_Edge& botE,
+ faceQuadStruct::Ptr& quad,
+ const TopoDS_Shape& face)
+ {
+ quad->side[ QUAD_TOP_SIDE ]->Reverse();
+ quad->side[ QUAD_LEFT_SIDE ]->Reverse();
+ int edgeIndex = 0;
+ for ( size_t i = 0; i < quad->side.size(); ++i )
+ {
+ StdMeshers_FaceSide* quadSide = quad->side[i];
+ for ( int iE = 0; iE < quadSide->NbEdges(); ++iE )
+ if ( botE.IsSame( quadSide->Edge( iE )))
+ {
+ if ( quadSide->NbEdges() > 1 )
+ return false;
+ edgeIndex = i;
+ i = quad->side.size(); // to quit from the outer loop
+ break;
+ }
+ }
+ if ( edgeIndex != QUAD_BOTTOM_SIDE )
+ quad->shift( quad->side.size() - edgeIndex, /*keepUnitOri=*/false );
+
+ quad->face = TopoDS::Face( face );
+
+ return true;
+ }
+
//================================================================================
/*!
* \brief Return iterator pointing to node column for the given parameter
//================================================================================
/*!
- * \brief Removes submeshes meshed with regular grid from given list
+ * \brief Removes submeshes that are or can be meshed with regular grid from given list
* \retval int - nb of removed submeshes
*/
//================================================================================
- int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh)
+ int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh,
+ SMESH_MesherHelper* helper,
+ StdMeshers_Quadrangle_2D* quadAlgo)
{
- int oldNbSM = notQuadSubMesh.size();
- SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS();
+ int nbRemoved = 0;
+ //SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS();
list< SMESH_subMesh* >::iterator smIt = notQuadSubMesh.begin();
-#define __NEXT_SM { ++smIt; continue; }
while ( smIt != notQuadSubMesh.end() )
{
SMESH_subMesh* faceSm = *smIt;
SMESHDS_SubMesh* faceSmDS = faceSm->GetSubMeshDS();
- int nbQuads = faceSmDS->NbElements();
- if ( nbQuads == 0 ) __NEXT_SM;
-
- // get oredered edges
- list< TopoDS_Edge > orderedEdges;
- list< int > nbEdgesInWires;
- TopoDS_Vertex V000;
- int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( faceSm->GetSubShape() ),
- V000, orderedEdges, nbEdgesInWires );
- if ( nbWires != 1 || nbEdgesInWires.front() <= 4 )
- __NEXT_SM;
-
- // get nb of segements on edges
- list<int> nbSegOnEdge;
- list< TopoDS_Edge >::iterator edge = orderedEdges.begin();
- for ( ; edge != orderedEdges.end(); ++edge )
- {
- if ( SMESHDS_SubMesh* edgeSmDS = mesh->MeshElements( *edge ))
- nbSegOnEdge.push_back( edgeSmDS->NbElements() );
- else
- nbSegOnEdge.push_back(0);
- }
-
- // unite nbSegOnEdge of continues edges
- int nbEdges = nbEdgesInWires.front();
- list<int>::iterator nbSegIt = nbSegOnEdge.begin();
- for ( edge = orderedEdges.begin(); edge != orderedEdges.end(); )
- {
- const TopoDS_Edge& e1 = *edge++;
- const TopoDS_Edge& e2 = ( edge == orderedEdges.end() ? orderedEdges.front() : *edge );
- if ( SMESH_Algo::IsContinuous( e1, e2 ))
- {
- // common vertex of continues edges must be shared by two 2D mesh elems of geom face
- TopoDS_Vertex vCommon = TopExp::LastVertex( e1, true );
- const SMDS_MeshNode* vNode = SMESH_Algo::VertexNode( vCommon, mesh );
- int nbF = 0;
- if ( vNode )
- {
- SMDS_ElemIteratorPtr fIt = vNode->GetInverseElementIterator(SMDSAbs_Face);
- while ( fIt->more() )
- nbF += faceSmDS->Contains( fIt->next() );
- }
- list<int>::iterator nbSegIt1 = nbSegIt++;
- if ( !vNode || nbF == 2 ) // !vNode - two edges can be meshed as one
- {
- // unite
- if ( nbSegIt == nbSegOnEdge.end() ) nbSegIt = nbSegOnEdge.begin();
- *nbSegIt += *nbSegIt1;
- nbSegOnEdge.erase( nbSegIt1 );
- --nbEdges;
- }
- }
- else
- {
- ++nbSegIt;
- }
- }
- vector<int> nbSegVec( nbSegOnEdge.begin(), nbSegOnEdge.end());
- if ( nbSegVec.size() == 4 &&
- nbSegVec[0] == nbSegVec[2] &&
- nbSegVec[1] == nbSegVec[3] &&
- nbSegVec[0] * nbSegVec[1] == nbQuads
- )
+ int nbQuads = faceSmDS ? faceSmDS->NbElements() : 0;
+ bool toRemove;
+ if ( nbQuads > 0 )
+ toRemove = helper->IsStructured( faceSm );
+ else
+ toRemove = quadAlgo->CheckNbEdges( *helper->GetMesh(),
+ faceSm->GetSubShape() );
+ nbRemoved += toRemove;
+ if ( toRemove )
smIt = notQuadSubMesh.erase( smIt );
else
- __NEXT_SM;
+ ++smIt;
}
- return oldNbSM - notQuadSubMesh.size();
+ return nbRemoved;
}
-}
+
+} // namespace
//=======================================================================
//function : StdMeshers_Prism_3D
StdMeshers_Prism_3D::StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen)
:SMESH_3D_Algo(hypId, studyId, gen)
{
- _name = "Prism_3D";
- _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit per shape type
- myProjectTriangles = false;
+ _name = "Prism_3D";
+ _shapeType = (1 << TopAbs_SOLID); // 1 bit per shape type
+ _onlyUnaryInput = false; // accept all SOLIDs at once
+ _requireDiscreteBoundary = false; // mesh FACEs and EDGEs by myself
+ _supportSubmeshes = true; // "source" FACE must be meshed by other algo
+ _neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo
+ _neededLowerHyps[ 2 ] = true; // suppress warning on hiding a global 2D algo
+
+ //myProjectTriangles = false;
+ mySetErrorToSM = true; // to pass an error to a sub-mesh of a current solid or not
}
//================================================================================
//=======================================================================
//function : Compute
-//purpose :
+//purpose : Compute mesh on a COMPOUND of SOLIDs
//=======================================================================
bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape)
SMESH_MesherHelper helper( theMesh );
myHelper = &helper;
- myHelper->IsQuadraticSubMesh( theShape );
+ int nbSolids = helper.Count( theShape, TopAbs_SOLID, /*skipSame=*/false );
+ if ( nbSolids < 1 )
+ return true;
+
+ Prism_3D::TPrismTopo prism;
+
+ if ( nbSolids == 1 )
+ {
+ return ( initPrism( prism, TopExp_Explorer( theShape, TopAbs_SOLID ).Current() ) &&
+ compute( prism ));
+ }
+
+ TopTools_IndexedDataMapOfShapeListOfShape faceToSolids;
+ TopExp::MapShapesAndAncestors( theShape, TopAbs_FACE, TopAbs_SOLID, faceToSolids );
+
+ // look for meshed FACEs ("source" FACEs) that must be prism bottoms
+ list< TopoDS_Face > meshedFaces;//, notQuadMeshedFaces, notQuadFaces;
+ const bool meshHasQuads = ( theMesh.NbQuadrangles() > 0 );
+ for ( int iF = 1; iF < faceToSolids.Extent(); ++iF )
+ {
+ const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
+ SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
+ if ( !faceSM->IsEmpty() )
+ {
+ if ( !meshHasQuads ||
+ !helper.IsSameElemGeometry( faceSM->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
+ !helper.IsStructured( faceSM ))
+ // notQuadMeshedFaces are of higher priority
+ meshedFaces.push_front( face );
+ else
+ meshedFaces.push_back( face );
+ }
+ }
+ //meshedFaces.splice( meshedFaces.begin(), notQuadMeshedFaces );
+
+ if ( meshedFaces.empty() )
+ return error( COMPERR_BAD_INPUT_MESH, "No meshed source faces found" );
+
+ TopTools_MapOfShape meshedSolids;
+ list< Prism_3D::TPrismTopo > meshedPrism;
+ TopTools_ListIteratorOfListOfShape solidIt;
+
+ while ( meshedSolids.Extent() < nbSolids )
+ {
+ if ( _computeCanceled )
+ return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
+
+ // compute prisms having avident computed source FACE
+ while ( !meshedFaces.empty() )
+ {
+ TopoDS_Face face = meshedFaces.front();
+ meshedFaces.pop_front();
+ solidIt.Initialize( faceToSolids.FindFromKey( face ));
+ for ( ; solidIt.More(); solidIt.Next() )
+ {
+ const TopoDS_Shape& solid = solidIt.Value();
+ if ( !meshedSolids.Add( solid ))
+ continue; // already computed prism
+
+ prism.Clear();
+ prism.myBottom = face;
+ if ( !initPrism( prism, solid ) ||
+ !compute( prism ))
+ return false;
+
+ meshedFaces.push_front( prism.myTop );
+ meshedPrism.push_back( prism );
+ }
+ }
+ if ( meshedSolids.Extent() == nbSolids )
+ break;
+
+ // project mesh from source FACEs of computed prisms to
+ // prisms sharing wall FACEs
+ list< Prism_3D::TPrismTopo >::iterator prismIt = meshedPrism.begin();
+ for ( ; prismIt != meshedPrism.end(); ++prismIt )
+ {
+ for ( size_t iW = 0; iW < prismIt->myWallQuads.size(); ++iW )
+ {
+ Prism_3D::TQuadList::iterator wQuad = prismIt->myWallQuads[iW].begin();
+ for ( ; wQuad != prismIt->myWallQuads[iW].end(); ++ wQuad )
+ {
+ const TopoDS_Face& wFace = (*wQuad)->face;
+ solidIt.Initialize( faceToSolids.FindFromKey( wFace ));
+ for ( ; solidIt.More(); solidIt.Next() )
+ {
+ const TopoDS_Shape& solid = solidIt.Value();
+ if ( meshedSolids.Contains( solid ))
+ continue; // already computed prism
+
+ // find a source FACE of the SOLID: it's a FACE sharing a bottom EDGE with wFace
+ const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ]->Edge(0);
+ PShapeIteratorPtr faceIt = myHelper->GetAncestors( wEdge, *myHelper->GetMesh(),
+ TopAbs_FACE);
+ while ( const TopoDS_Shape* f = faceIt->next() )
+ {
+ const TopoDS_Face& candidateF = TopoDS::Face( *f );
+ prism.Clear();
+ prism.myBottom = candidateF;
+ mySetErrorToSM = false;
+ if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) &&
+ !myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() &&
+ initPrism( prism, solid ) &&
+ project2dMesh( prismIt->myBottom, candidateF))
+ {
+ mySetErrorToSM = true;
+ if ( !compute( prism ))
+ return false;
+ meshedFaces.push_front( prism.myTop );
+ meshedFaces.push_front( prism.myBottom );
+ meshedPrism.push_back( prism );
+ meshedSolids.Add( solid );
+ }
+ InitComputeError();
+ }
+ mySetErrorToSM = true;
+ InitComputeError();
+ }
+ }
+ }
+ if ( !meshedFaces.empty() )
+ break; // to compute prisms with avident sources
+ }
+
+ // TODO. there are other ways to find out the source FACE:
+ // propagation, topological similarity, ect.
+
+
+ if ( meshedFaces.empty() ) // set same error to 10 not-computed solids
+ {
+ SMESH_ComputeErrorPtr err = SMESH_ComputeError::New
+ ( COMPERR_BAD_INPUT_MESH, "No meshed source face found", this );
+
+ const int maxNbErrors = 10; // limit nb errors not to overload the Compute dialog
+ TopExp_Explorer solid( theShape, TopAbs_SOLID );
+ for ( int i = 0; ( i < maxNbErrors && solid.More() ); ++i, solid.Next() )
+ if ( !meshedSolids.Contains( solid.Current() ))
+ {
+ SMESH_subMesh* sm = theMesh.GetSubMesh( solid.Current() );
+ sm->GetComputeError() = err;
+ }
+ return false;
+ }
+ }
+ return true;
+}
- // Analyse mesh and geomerty to find block sub-shapes and submeshes
- if ( !myBlock.Init( myHelper, theShape ))
- return error( myBlock.GetError());
+//================================================================================
+/*!
+ * \brief Find wall faces by bottom edges
+ */
+//================================================================================
+
+bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
+ const int totalNbFaces)
+{
+ thePrism.myWallQuads.clear();
- SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
+ SMESH_Mesh* mesh = myHelper->GetMesh();
- int volumeID = meshDS->ShapeToIndex( theShape );
+ StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, mesh );
+
+ TopTools_MapOfShape faceMap;
+ TopTools_IndexedDataMapOfShapeListOfShape edgeToFaces;
+ TopExp::MapShapesAndAncestors( thePrism.myShape3D,
+ TopAbs_EDGE, TopAbs_FACE, edgeToFaces );
+
+ // ------------------------------
+ // Get the 1st row of wall FACEs
+ // ------------------------------
+
+ list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
+ std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
+ int iE = 0;
+ while ( edge != thePrism.myBottomEdges.end() )
+ {
+ ++iE;
+ if ( BRep_Tool::Degenerated( *edge ))
+ {
+ edge = thePrism.myBottomEdges.erase( edge );
+ --iE;
+ --(*nbE);
+ }
+ else
+ {
+ TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( *edge ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ {
+ const TopoDS_Face& face = TopoDS::Face( faceIt.Value() );
+ if ( !thePrism.myBottom.IsSame( face ))
+ {
+ Prism_3D::TQuadList quadList( 1, quadAlgo->CheckNbEdges( *mesh, face ));
+ if ( !quadList.back() )
+ return toSM( error(TCom("Side face #") << shapeID( face )
+ << " not meshable with quadrangles"));
+ if ( ! setBottomEdge( *edge, quadList.back(), face ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ thePrism.myWallQuads.push_back( quadList );
+ faceMap.Add( face );
+ break;
+ }
+ }
+ ++edge;
+ }
+ if ( iE == *nbE )
+ {
+ iE = 0;
+ ++nbE;
+ }
+ }
+
+ // -------------------------
+ // Find the rest wall FACEs
+ // -------------------------
+
+ // Compose a vector of indixes of right neighbour FACE for each wall FACE
+ // that is not so evident in case of several WIREs
+ thePrism.myRightQuadIndex.clear();
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ thePrism.myRightQuadIndex.push_back( i+1 );
+ list< int >::iterator nbEinW = thePrism.myNbEdgesInWires.begin();
+ for ( int iLeft = 0; nbEinW != thePrism.myNbEdgesInWires.end(); ++nbEinW )
+ {
+ thePrism.myRightQuadIndex[ iLeft + *nbEinW - 1 ] = iLeft; // 1st EDGE index of a current WIRE
+ iLeft += *nbEinW;
+ }
+
+ while ( totalNbFaces - faceMap.Extent() > 2 )
+ {
+ // find wall FACEs adjacent to each of wallQuads by the right side EDGE
+ int nbKnownFaces;
+ do {
+ nbKnownFaces = faceMap.Extent();
+ StdMeshers_FaceSide *rightSide, *topSide; // sides of the quad
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ rightSide = thePrism.myWallQuads[i].back()->side[ QUAD_RIGHT_SIDE ];
+ for ( int iE = 0; iE < rightSide->NbEdges(); ++iE ) // rightSide can be composite
+ {
+ const TopoDS_Edge & rightE = rightSide->Edge( iE );
+ TopTools_ListIteratorOfListOfShape face( edgeToFaces.FindFromKey( rightE ));
+ for ( ; face.More(); face.Next() )
+ if ( faceMap.Add( face.Value() ))
+ {
+ // a new wall FACE encountered, store it in thePrism.myWallQuads
+ const int iRight = thePrism.myRightQuadIndex[i];
+ topSide = thePrism.myWallQuads[ iRight ].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge& newBotE = topSide->Edge(0);
+ const TopoDS_Shape& newWallF = face.Value();
+ thePrism.myWallQuads[ iRight ].push_back( quadAlgo->CheckNbEdges( *mesh, newWallF ));
+ if ( !thePrism.myWallQuads[ iRight ].back() )
+ return toSM( error(TCom("Side face #") << shapeID( newWallF ) <<
+ " not meshable with quadrangles"));
+ if ( ! setBottomEdge( newBotE, thePrism.myWallQuads[ iRight ].back(), newWallF ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ }
+ }
+ }
+ } while ( nbKnownFaces != faceMap.Extent() );
+
+ // find wall FACEs adjacent to each of thePrism.myWallQuads by the top side EDGE
+ if ( totalNbFaces - faceMap.Extent() > 2 )
+ {
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ StdMeshers_FaceSide* topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge & topE = topSide->Edge( 0 );
+ if ( topSide->NbEdges() > 1 )
+ return toSM( error(COMPERR_BAD_SHAPE, TCom("Side face #") <<
+ shapeID( thePrism.myWallQuads[i].back()->face )
+ << " has a composite top edge"));
+ TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( topE ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ if ( faceMap.Add( faceIt.Value() ))
+ {
+ // a new wall FACE encountered, store it in wallQuads
+ thePrism.myWallQuads[ i ].push_back( quadAlgo->CheckNbEdges( *mesh, faceIt.Value() ));
+ if ( !thePrism.myWallQuads[ i ].back() )
+ return toSM( error(TCom("Side face #") << shapeID( faceIt.Value() ) <<
+ " not meshable with quadrangles"));
+ if ( ! setBottomEdge( topE, thePrism.myWallQuads[ i ].back(), faceIt.Value() ))
+ return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
+ if ( totalNbFaces - faceMap.Extent() == 2 )
+ {
+ i = thePrism.myWallQuads.size(); // to quit from the outer loop
+ break;
+ }
+ }
+ }
+ }
+ } // while ( totalNbFaces - faceMap.Extent() > 2 )
+
+ // ------------------
+ // Find the top FACE
+ // ------------------
+
+ if ( thePrism.myTop.IsNull() )
+ {
+ // now only top and bottom FACEs are not in the faceMap
+ faceMap.Add( thePrism.myBottom );
+ for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE );f.More(); f.Next() )
+ if ( !faceMap.Contains( f.Current() )) {
+ thePrism.myTop = TopoDS::Face( f.Current() );
+ break;
+ }
+ if ( thePrism.myTop.IsNull() )
+ return toSM( error("Top face not found"));
+ }
+
+ // Check that the top FACE shares all the top EDGEs
+ for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
+ {
+ StdMeshers_FaceSide* topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
+ const TopoDS_Edge & topE = topSide->Edge( 0 );
+ if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
+ return toSM( error( TCom("Wrong source face (#") << shapeID( thePrism.myBottom )));
+ }
+
+ return true;
+}
+
+//=======================================================================
+//function : compute
+//purpose : Compute mesh on a SOLID
+//=======================================================================
+
+bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
+{
+ myHelper->IsQuadraticSubMesh( thePrism.myShape3D );
+ if ( _computeCanceled )
+ return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
+
+ // Make all side FACEs of thePrism meshed with quads
+ if ( !computeWalls( thePrism ))
+ return false;
+
+ // Analyse mesh and geometry to find block sub-shapes and submeshes
+ if ( !myBlock.Init( myHelper, thePrism ))
+ return toSM( error( myBlock.GetError()));
+
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+
+ int volumeID = meshDS->ShapeToIndex( thePrism.myShape3D );
// To compute coordinates of a node inside a block, it is necessary to know
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
{
- const TNode& tBotNode = bot_column->first; // bottom TNode
+ const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
continue; // node is not inside face
else // use block approach
{
// loop on nodes inside the bottom face
- TNode prevBNode;
+ Prism_3D::TNode prevBNode;
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
{
- const TNode& tBotNode = bot_column->first; // bottom TNode
+ const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
continue; // node is not inside face
paramHint = prevBNode.GetParams();
if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(),
ID_BOT_FACE, paramHint ))
- return error(TCom("Can't compute normalized parameters for node ")
- << tBotNode.myNode->GetID() << " on the face #"
- << myBlock.SubMesh( ID_BOT_FACE )->GetId() );
+ return toSM( error(TCom("Can't compute normalized parameters for node ")
+ << tBotNode.myNode->GetID() << " on the face #"
+ << myBlock.SubMesh( ID_BOT_FACE )->GetId() ));
prevBNode = tBotNode;
myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords();
if ( column.size() > 2 ) {
gp_Pnt topCoords = myShapeXYZ[ ID_TOP_FACE ];
if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
- return error(TCom("Can't compute normalized parameters ")
- << "for node " << column.back()->GetID()
- << " on the face #"<< column.back()->getshapeId() );
+ return toSM( error(TCom("Can't compute normalized parameters ")
+ << "for node " << column.back()->GetID()
+ << " on the face #"<< column.back()->getshapeId() ));
}
// vertical loop
// compute coords for a new node
gp_XYZ coords;
if ( !SMESH_Block::ShellPoint( params, myShapeXYZ, coords ))
- return error("Can't compute coordinates by normalized parameters");
+ return toSM( error("Can't compute coordinates by normalized parameters"));
SHOWYXZ("TOPFacePoint ",myShapeXYZ[ ID_TOP_FACE]);
SHOWYXZ("BOT Node "<< tBotNode.myNode->GetID(),gpXYZ(tBotNode.myNode));
// Create volumes
SMESHDS_SubMesh* smDS = myBlock.SubMeshDS( ID_BOT_FACE );
- if ( !smDS ) return error(COMPERR_BAD_INPUT_MESH, "Null submesh");
+ if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
// loop on bottom mesh faces
SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
const SMDS_MeshElement* face = faceIt->next();
if ( !face || face->GetType() != SMDSAbs_Face )
continue;
- int nbNodes = face->NbNodes();
- if ( face->IsQuadratic() )
- nbNodes /= 2;
// find node columns for each node
+ int nbNodes = face->NbCornerNodes();
vector< const TNodeColumn* > columns( nbNodes );
for ( int i = 0; i < nbNodes; ++i )
{
if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
if ( bot_column == myBotToColumnMap.end() )
- return error(TCom("No nodes found above node ") << n->GetID() );
+ return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
columns[ i ] = & bot_column->second;
}
else {
columns[ i ] = myBlock.GetNodeColumn( n );
if ( !columns[ i ] )
- return error(TCom("No side nodes found above node ") << n->GetID() );
+ return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
}
}
// create prisms
return true;
}
+//=======================================================================
+//function : computeWalls
+//purpose : Compute 2D mesh on walls FACEs of a prism
+//=======================================================================
+
+bool StdMeshers_Prism_3D::computeWalls(const Prism_3D::TPrismTopo& thePrism)
+{
+ SMESH_Mesh* mesh = myHelper->GetMesh();
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+
+ TProjction1dAlgo* projector1D = TProjction1dAlgo::instance( this );
+ StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, mesh );
+
+ SMESH_HypoFilter hyp1dFilter( SMESH_HypoFilter::IsAlgo(),/*not=*/true);
+ hyp1dFilter.And( SMESH_HypoFilter::HasDim( 1 ));
+ hyp1dFilter.And( SMESH_HypoFilter::IsMoreLocalThan( thePrism.myShape3D, *mesh ));
+
+ // Discretize equally 'vertical' EDGEs
+ // -----------------------------------
+ // find source FACE sides for projection: either already computed ones or
+ // the 'most composite' ones
+ multimap< int, int > wgt2quad;
+ for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW )
+ {
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
+ int wgt = 0; // "weight"
+ for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
+ {
+ StdMeshers_FaceSide* lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ {
+ ++wgt;
+ const TopoDS_Edge& E = lftSide->Edge(i);
+ if ( mesh->GetSubMesh( E )->IsMeshComputed() )
+ wgt += 10;
+ else if ( mesh->GetHypothesis( E, hyp1dFilter, true )) // local hypothesis!
+ wgt += 100;
+ }
+ }
+ wgt2quad.insert( make_pair( wgt, iW ));
+ }
+
+ // Project 'vertical' EDGEs, from left to right
+ multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin();
+ for ( ; w2q != wgt2quad.rend(); ++w2q )
+ {
+ const int iW = w2q->second;
+ const Prism_3D::TQuadList& quads = thePrism.myWallQuads[ iW ];
+ Prism_3D::TQuadList::const_iterator quad = quads.begin();
+ for ( ; quad != quads.end(); ++quad )
+ {
+ StdMeshers_FaceSide* rgtSide = (*quad)->side[ QUAD_RIGHT_SIDE ]; // tgt
+ StdMeshers_FaceSide* lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; // src
+ bool swapLeftRight = ( lftSide->NbSegments( /*update=*/true ) == 0 &&
+ rgtSide->NbSegments( /*update=*/true ) > 0 );
+ if ( swapLeftRight )
+ std::swap( lftSide, rgtSide );
+
+ // assure that all the source (left) EDGEs are meshed
+ int nbSrcSegments = 0;
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ {
+ const TopoDS_Edge& srcE = lftSide->Edge(i);
+ SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE );
+ if ( !srcSM->IsMeshComputed() ) {
+ srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
+ if ( !srcSM->IsMeshComputed() )
+ return false;
+ }
+ nbSrcSegments += srcSM->GetSubMeshDS()->NbElements();
+ }
+ // check target EDGEs
+ int nbTgtMeshed = 0, nbTgtSegments = 0;
+ vector< bool > isTgtEdgeComputed( rgtSide->NbEdges() );
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i )
+ {
+ const TopoDS_Edge& tgtE = rgtSide->Edge(i);
+ SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
+ if (( isTgtEdgeComputed[ i ] = tgtSM->IsMeshComputed() )) {
+ ++nbTgtMeshed;
+ nbTgtSegments += tgtSM->GetSubMeshDS()->NbElements();
+ }
+ }
+ if ( rgtSide->NbEdges() == nbTgtMeshed ) // all tgt EDGEs meshed
+ {
+ if ( nbTgtSegments != nbSrcSegments )
+ {
+ for ( int i = 0; i < lftSide->NbEdges(); ++i )
+ addBadInputElements( meshDS->MeshElements( lftSide->Edge( i )));
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i )
+ addBadInputElements( meshDS->MeshElements( rgtSide->Edge( i )));
+ return toSM( error( TCom("Different nb of segment on logically vertical edges #")
+ << shapeID( lftSide->Edge(0) ) << " and #"
+ << shapeID( rgtSide->Edge(0) ) << ": "
+ << nbSrcSegments << " != " << nbTgtSegments ));
+ }
+ continue;
+ }
+ // Compute
+ if ( nbTgtMeshed == 0 )
+ {
+ // compute nodes on target VERTEXes
+ const UVPtStructVec& srcNodeStr = lftSide->GetUVPtStruct();
+ if ( srcNodeStr.size() == 0 )
+ return toSM( error( TCom("Invalid node positions on edge #") <<
+ shapeID( lftSide->Edge(0) )));
+ vector< SMDS_MeshNode* > newNodes( srcNodeStr.size() );
+ for ( int is2ndV = 0; is2ndV < 2; ++is2ndV )
+ {
+ const TopoDS_Edge& E = rgtSide->Edge( is2ndV ? rgtSide->NbEdges()-1 : 0 );
+ TopoDS_Vertex v = myHelper->IthVertex( is2ndV, E );
+ mesh->GetSubMesh( v )->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, meshDS );
+ newNodes[ is2ndV ? 0 : newNodes.size()-1 ] = (SMDS_MeshNode*) n;
+ }
+
+ // compute nodes on target EDGEs
+ rgtSide->Reverse(); // direct it same as the lftSide
+ myHelper->SetElementsOnShape( false );
+ TopoDS_Edge tgtEdge;
+ for ( size_t iN = 1; iN < srcNodeStr.size()-1; ++iN ) // add nodes
+ {
+ gp_Pnt p = rgtSide->Value3d ( srcNodeStr[ iN ].normParam );
+ double u = rgtSide->Parameter( srcNodeStr[ iN ].normParam, tgtEdge );
+ newNodes[ iN ] = meshDS->AddNode( p.X(), p.Y(), p.Z() );
+ meshDS->SetNodeOnEdge( newNodes[ iN ], tgtEdge, u );
+ }
+ for ( size_t iN = 1; iN < srcNodeStr.size(); ++iN ) // add segments
+ {
+ SMDS_MeshElement* newEdge = myHelper->AddEdge( newNodes[ iN-1 ], newNodes[ iN ] );
+ std::pair<int, TopAbs_ShapeEnum> id2type =
+ myHelper->GetMediumPos( newNodes[ iN-1 ], newNodes[ iN ] );
+ if ( id2type.second == TopAbs_EDGE )
+ {
+ meshDS->SetMeshElementOnShape( newEdge, id2type.first );
+ }
+ else // new nodes are on different EDGEs; put one of them on VERTEX
+ {
+ const int edgeIndex = rgtSide->EdgeIndex( srcNodeStr[ iN-1 ].normParam );
+ const double vertexParam = rgtSide->LastParameter( edgeIndex );
+ const gp_Pnt p = BRep_Tool::Pnt( rgtSide->LastVertex( edgeIndex ));
+ const int isPrev = ( Abs( srcNodeStr[ iN-1 ].normParam - vertexParam ) <
+ Abs( srcNodeStr[ iN ].normParam - vertexParam ));
+ meshDS->SetMeshElementOnShape( newEdge, newNodes[ iN-(1-isPrev) ]->getshapeId() );
+ meshDS->UnSetNodeOnShape( newNodes[ iN-isPrev ] );
+ meshDS->SetNodeOnVertex ( newNodes[ iN-isPrev ], rgtSide->LastVertex( edgeIndex ));
+ meshDS->MoveNode( newNodes[ iN-isPrev ], p.X(), p.Y(), p.Z() );
+ }
+ }
+ myHelper->SetElementsOnShape( true );
+ for ( int i = 0; i < rgtSide->NbEdges(); ++i ) // update state of sub-meshes
+ {
+ const TopoDS_Edge& E = rgtSide->Edge( i );
+ SMESH_subMesh* tgtSM = mesh->GetSubMesh( E );
+ tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+
+ // to continue projection from the just computed side as a source
+ if ( !swapLeftRight && rgtSide->NbEdges() > 1 && w2q->second == iW )
+ {
+ std::pair<int,int> wgt2quadKeyVal( w2q->first + 1, thePrism.myRightQuadIndex[ iW ]);
+ wgt2quad.insert( wgt2quadKeyVal ); // it will be skipped by ++w2q
+ wgt2quad.insert( wgt2quadKeyVal );
+ w2q = wgt2quad.rbegin();
+ }
+ }
+ else
+ {
+ // HOPE assigned hypotheses are OK, so that equal nb of segments will be generated
+ //return toSM( error("Partial projection not implemented"));
+ }
+ } // loop on quads of a composite wall side
+ } // loop on the ordered wall sides
+
+
+
+ for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW )
+ {
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
+ for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
+ {
+ // Top EDGEs must be projections from the bottom ones
+ // to compute stuctured quad mesh on wall FACEs
+ // ---------------------------------------------------
+ const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge(0);
+ const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ]->Edge(0);
+
+ projector1D->myHyp.SetSourceEdge( botE );
+
+ SMESH_subMesh* tgtEdgeSm = mesh->GetSubMesh( topE );
+ if ( !tgtEdgeSm->IsMeshComputed() )
+ {
+ // compute nodes on VERTEXes
+ tgtEdgeSm->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ // project segments
+ projector1D->InitComputeError();
+ bool ok = projector1D->Compute( *mesh, topE );
+ if ( !ok )
+ {
+ SMESH_ComputeErrorPtr err = projector1D->GetComputeError();
+ if ( err->IsOK() ) err->myName = COMPERR_ALGO_FAILED;
+ tgtEdgeSm->GetComputeError() = err;
+ return false;
+ }
+ }
+ tgtEdgeSm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ // Compute quad mesh on wall FACEs
+ // -------------------------------
+ const TopoDS_Face& face = (*quad)->face;
+ SMESH_subMesh* fSM = mesh->GetSubMesh( face );
+ if ( fSM->IsMeshComputed() ) continue;
+
+ // make all EDGES meshed
+ fSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
+ if ( !fSM->SubMeshesComputed() )
+ return toSM( error( COMPERR_BAD_INPUT_MESH,
+ "Not all edges have valid algorithm and hypothesis"));
+ // mesh the <face>
+ quadAlgo->InitComputeError();
+ bool ok = quadAlgo->Compute( *mesh, face );
+ fSM->GetComputeError() = quadAlgo->GetComputeError();
+ if ( !ok )
+ return false;
+ fSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ }
+
+ return true;
+}
//=======================================================================
//function : Evaluate
//purpose :
//=======================================================================
-bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
+bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape,
- MapShapeNbElems& aResMap)
+ MapShapeNbElems& aResMap)
{
+ if ( theShape.ShapeType() == TopAbs_COMPOUND )
+ {
+ bool ok = true;
+ for ( TopoDS_Iterator it( theShape ); it.More(); it.Next() )
+ ok &= Evaluate( theMesh, it.Value(), aResMap );
+ return ok;
+ }
+ SMESH_MesherHelper helper( theMesh );
+ myHelper = &helper;
+ myHelper->SetSubShape( theShape );
+
// find face contains only triangles
vector < SMESH_subMesh * >meshFaces;
TopTools_SequenceOfShape aFaces;
SMESH_subMesh *aSubMesh = theMesh.GetSubMesh(exp.Current());
meshFaces.push_back(aSubMesh);
MapShapeNbElemsItr anIt = aResMap.find(meshFaces[i-1]);
- if( anIt==aResMap.end() ) {
- SMESH_ComputeErrorPtr& smError = aSubMesh->GetComputeError();
- smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this));
- return false;
- }
+ if( anIt==aResMap.end() )
+ return toSM( error( "Submesh can not be evaluated"));
+
std::vector<int> aVec = (*anIt).second;
int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
int nbqua = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
aResMap.insert(std::make_pair(sm,aResVec));
- SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
- smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this));
- return false;
+ return toSM( error( "Submesh can not be evaluated" ));
}
if(NumBase==0) NumBase = 1; // only quads => set 1 faces as base
return true;
}
-
//================================================================================
/*!
* \brief Create prisms
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
if ( !botSMDS || botSMDS->NbElements() == 0 )
- return error(TCom("No elememts on face #") << botSM->GetId());
+ return toSM( error(TCom("No elememts on face #") << botSM->GetId() ));
- bool needProject = false;
- if ( !topSMDS ||
- botSMDS->NbElements() != topSMDS->NbElements() ||
- botSMDS->NbNodes() != topSMDS->NbNodes())
+ bool needProject = !topSM->IsMeshComputed();
+ if ( !needProject &&
+ (botSMDS->NbElements() != topSMDS->NbElements() ||
+ botSMDS->NbNodes() != topSMDS->NbNodes()))
{
- MESSAGE("nb elem bot " << botSMDS->NbElements() << " top " << topSMDS->NbElements());
- MESSAGE("nb node bot " << botSMDS->NbNodes() << " top " << topSMDS->NbNodes());
- if ( myBlock.HasNotQuadElemOnTop() )
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
- needProject = true;
+ MESSAGE("nb elem bot " << botSMDS->NbElements() <<
+ " top " << ( topSMDS ? topSMDS->NbElements() : 0 ));
+ MESSAGE("nb node bot " << botSMDS->NbNodes() <<
+ " top " << ( topSMDS ? topSMDS->NbNodes() : 0 ));
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
}
if ( 0/*needProject && !myProjectTriangles*/ )
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
///RETURN_BAD_RESULT("Need to project but not allowed");
if ( needProject )
if ( !TAssocTool::FindSubShapeAssociation( botFace, myBlock.Mesh(),
topFace, myBlock.Mesh(),
shape2ShapeMap) )
- return error(TCom("Topology of faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ return toSM( error(TCom("Topology of faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
// Find matching nodes of top and bottom faces
TNodeNodeMap n2nMap;
if ( ! TAssocTool::FindMatchingNodesOnFaces( botFace, myBlock.Mesh(),
topFace, myBlock.Mesh(),
shape2ShapeMap, n2nMap ))
- return error(TCom("Mesh on faces #") << botSM->GetId()
- <<" and #"<< topSM->GetId() << " seems different" );
+ return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
+ <<" and #"<< topSM->GetId() << " seems different" ));
// Fill myBotToColumnMap
if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
continue; // wall columns are contained in myBlock
// create node column
- TNode bN( botNode );
+ Prism_3D::TNode bN( botNode );
TNode2ColumnMap::iterator bN_col =
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
TNodeColumn & column = bN_col->second;
bool StdMeshers_Prism_3D::projectBottomToTop()
{
+ SMESHDS_Mesh* meshDS = myBlock.MeshDS();
SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE );
SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE );
SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
- if ( topSMDS )
+ if ( topSMDS && topSMDS->NbElements() > 0 )
topSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
- SMESHDS_Mesh* meshDS = myBlock.MeshDS();
- int shapeID = myHelper->GetSubShapeID();
- int topFaceID = meshDS->ShapeToIndex( topSM->GetSubShape() );
+ const TopoDS_Shape& botFace = myBlock.Shape( ID_BOT_FACE ); // oriented within the 3D SHAPE
+ const TopoDS_Shape& topFace = myBlock.Shape( ID_TOP_FACE);
+ int topFaceID = meshDS->ShapeToIndex( topFace );
// Fill myBotToColumnMap
int zSize = myBlock.VerticalSize();
- TNode prevTNode;
+ Prism_3D::TNode prevTNode;
SMDS_NodeIteratorPtr nIt = botSMDS->GetNodes();
while ( nIt->more() )
{
if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
continue; // strange
// compute bottom node params
- TNode bN( botNode );
+ Prism_3D::TNode bN( botNode );
gp_XYZ paramHint(-1,-1,-1);
if ( prevTNode.IsNeighbor( bN ))
paramHint = prevTNode.GetParams();
if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
ID_BOT_FACE, paramHint ))
- return error(TCom("Can't compute normalized parameters for node ")
- << botNode->GetID() << " on the face #"<< botSM->GetId() );
+ return toSM( error(TCom("Can't compute normalized parameters for node ")
+ << botNode->GetID() << " on the face #"<< botSM->GetId() ));
prevTNode = bN;
// compute top node coords
gp_XYZ topXYZ; gp_XY topUV;
if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
!myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
- return error(TCom("Can't compute coordinates "
- "by normalized parameters on the face #")<< topSM->GetId() );
+ return toSM( error(TCom("Can't compute coordinates "
+ "by normalized parameters on the face #")<< topSM->GetId() ));
SMDS_MeshNode * topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
// create node column
// Create top faces
+ const bool oldSetElemsOnShape = myHelper->SetElementsOnShape( false );
+
+ // care of orientation;
+ // if the bottom faces is orienetd OK then top faces must be reversed
+ bool reverseTop = true;
+ if ( myHelper->NbAncestors( botFace, *myBlock.Mesh(), TopAbs_SOLID ) > 1 )
+ reverseTop = ! SMESH_Algo::IsReversedSubMesh( TopoDS::Face( botFace ), meshDS );
+ int iFrw, iRev, *iPtr = &( reverseTop ? iRev : iFrw );
+
// loop on bottom mesh faces
SMDS_ElemIteratorPtr faceIt = botSMDS->GetElements();
+ vector< const SMDS_MeshNode* > nodes;
while ( faceIt->more() )
{
const SMDS_MeshElement* face = faceIt->next();
if ( !face || face->GetType() != SMDSAbs_Face )
continue;
- int nbNodes = face->NbNodes();
- if ( face->IsQuadratic() )
- nbNodes /= 2;
// find top node in columns for each bottom node
- vector< const SMDS_MeshNode* > nodes( nbNodes );
- for ( int i = 0; i < nbNodes; ++i )
+ int nbNodes = face->NbCornerNodes();
+ nodes.resize( nbNodes );
+ for ( iFrw = 0, iRev = nbNodes-1; iFrw < nbNodes; ++iFrw, --iRev )
{
- const SMDS_MeshNode* n = face->GetNode( nbNodes - i - 1 );
+ const SMDS_MeshNode* n = face->GetNode( *iPtr );
if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
if ( bot_column == myBotToColumnMap.end() )
- return error(TCom("No nodes found above node ") << n->GetID() );
- nodes[ i ] = bot_column->second.back();
+ return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
+ nodes[ iFrw ] = bot_column->second.back();
}
else {
const TNodeColumn* column = myBlock.GetNodeColumn( n );
if ( !column )
- return error(TCom("No side nodes found above node ") << n->GetID() );
- nodes[ i ] = column->back();
+ return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
+ nodes[ iFrw ] = column->back();
}
}
- // create a face, with reversed orientation
SMDS_MeshElement* newFace = 0;
switch ( nbNodes ) {
default:
newFace = meshDS->AddPolygonalFace( nodes );
}
- if ( newFace && shapeID > 0 )
- meshDS->SetMeshElementOnShape( newFace, shapeID );
+ if ( newFace )
+ meshDS->SetMeshElementOnShape( newFace, topFaceID );
}
+ myHelper->SetElementsOnShape( oldSetElemsOnShape );
+
return true;
}
+//=======================================================================
+//function : project2dMesh
+//purpose : Project mesh faces from a source FACE of one prism (theSrcFace)
+// to a source FACE of another prism (theTgtFace)
+//=======================================================================
+
+bool StdMeshers_Prism_3D::project2dMesh(const TopoDS_Face& theSrcFace,
+ const TopoDS_Face& theTgtFace)
+{
+ TProjction2dAlgo* projector2D = TProjction2dAlgo::instance( this );
+ projector2D->myHyp.SetSourceFace( theSrcFace );
+ bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace );
+
+ SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace );
+ tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ return ok;
+}
+
//================================================================================
/*!
* \brief Set projection coordinates of a node to a face and it's sub-shapes
return true;
}
-//================================================================================
-/*!
- * \brief Return true if this node and other one belong to one face
- */
-//================================================================================
+//=======================================================================
+//function : toSM
+//purpose : If (!isOK), sets the error to a sub-mesh of a current SOLID
+//=======================================================================
-bool TNode::IsNeighbor( const TNode& other ) const
+bool StdMeshers_Prism_3D::toSM( bool isOK )
{
- if ( !other.myNode || !myNode ) return false;
+ if ( mySetErrorToSM &&
+ !isOK &&
+ myHelper &&
+ !myHelper->GetSubShape().IsNull() &&
+ myHelper->GetSubShape().ShapeType() == TopAbs_SOLID)
+ {
+ SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( myHelper->GetSubShape() );
+ sm->GetComputeError() = this->GetComputeError();
+ // clear error in order not to return it twice
+ _error = COMPERR_OK;
+ _comment.clear();
+ }
+ return isOK;
+}
+
+//=======================================================================
+//function : shapeID
+//purpose : Return index of a shape
+//=======================================================================
- SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face);
- while ( fIt->more() )
- if ( fIt->next()->GetNodeIndex( myNode ) >= 0 )
- return true;
- return false;
+int StdMeshers_Prism_3D::shapeID( const TopoDS_Shape& S )
+{
+ if ( S.IsNull() ) return 0;
+ if ( !myHelper ) return -3;
+ return myHelper->GetMeshDS()->ShapeToIndex( S );
}
+namespace Prism_3D
+{
+ //================================================================================
+ /*!
+ * \brief Return true if this node and other one belong to one face
+ */
+ //================================================================================
+
+ bool Prism_3D::TNode::IsNeighbor( const Prism_3D::TNode& other ) const
+ {
+ if ( !other.myNode || !myNode ) return false;
+
+ SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ if ( fIt->next()->GetNodeIndex( myNode ) >= 0 )
+ return true;
+ return false;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Prism initialization
+ */
+ //================================================================================
+
+ void TPrismTopo::Clear()
+ {
+ myShape3D.Nullify();
+ myTop.Nullify();
+ myBottom.Nullify();
+ myWallQuads.clear();
+ myBottomEdges.clear();
+ myNbEdgesInWires.clear();
+ myWallQuads.clear();
+ }
+
+} // namespace Prism_3D
+
//================================================================================
/*!
* \brief Constructor. Initialization is needed
myShapeIndex2ColumnMap.clear();
}
-//================================================================================
-/*!
- * \brief Initialization.
- * \param helper - helper loaded with mesh and 3D shape
- * \param shape3D - a closed shell or solid
- * \retval bool - false if a mesh or a shape are KO
- */
-//================================================================================
+//=======================================================================
+//function : initPrism
+//purpose : Analyse shape geometry and mesh.
+// If there are triangles on one of faces, it becomes 'bottom'.
+// thePrism.myBottom can be already set up.
+//=======================================================================
-bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
- const TopoDS_Shape& shape3D)
+bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
+ const TopoDS_Shape& shape3D)
{
- if ( mySide ) {
- delete mySide; mySide = 0;
- }
- vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 );
- vector< pair< double, double> > params ( NB_WALL_FACES );
- mySide = new TSideFace( sideFaces, params );
+ myHelper->SetSubShape( shape3D );
- myHelper = helper;
- SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
-
- SMESH_Block::init();
- myShapeIDMap.Clear();
- myShapeIndex2ColumnMap.clear();
-
- int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
- SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
- SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
- };
-
- myError = SMESH_ComputeError::New();
-
- // -------------------------------------------------------------
- // Look for top and bottom faces: not quadrangle ones or meshed
- // with not quadrangle elements
- // -------------------------------------------------------------
+ SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D );
+ if ( !mainSubMesh ) return toSM( error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D"));
+ // detect not-quad FACE sub-meshes of the 3D SHAPE
list< SMESH_subMesh* > notQuadGeomSubMesh;
list< SMESH_subMesh* > notQuadElemSubMesh;
int nbFaces = 0;
//
- SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D );
- if ( !mainSubMesh ) return error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D");
-
- // analyse face submeshes
- SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,false);
+ SMESH_subMesh* anyFaceSM = 0;
+ SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,true);
while ( smIt->more() )
{
SMESH_subMesh* sm = smIt->next();
const TopoDS_Shape& face = sm->GetSubShape();
- if ( face.ShapeType() != TopAbs_FACE )
- continue;
+ if ( face.ShapeType() > TopAbs_FACE ) break;
+ else if ( face.ShapeType() < TopAbs_FACE ) continue;
nbFaces++;
+ anyFaceSM = sm;
- // is quadrangle face?
+ // is quadrangle FACE?
list< TopoDS_Edge > orderedEdges;
list< int > nbEdgesInWires;
- TopoDS_Vertex V000;
- int nbWires = GetOrderedEdges( TopoDS::Face( face ),
- V000, orderedEdges, nbEdgesInWires );
+ int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( face ), orderedEdges,
+ nbEdgesInWires );
if ( nbWires != 1 || nbEdgesInWires.front() != 4 )
notQuadGeomSubMesh.push_back( sm );
// look for not quadrangle mesh elements
- if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() ) {
- bool hasNotQuad = false;
- SMDS_ElemIteratorPtr eIt = smDS->GetElements();
- while ( eIt->more() && !hasNotQuad ) {
- const SMDS_MeshElement* elem = eIt->next();
- if ( elem->GetType() == SMDSAbs_Face ) {
- int nbNodes = elem->NbNodes();
- if ( elem->IsQuadratic() )
- nbNodes /= 2;
- hasNotQuad = ( nbNodes != 4 );
- }
- }
- if ( hasNotQuad )
+ if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() )
+ if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
notQuadElemSubMesh.push_back( sm );
- }
- else {
- return error(COMPERR_BAD_INPUT_MESH,TCom("Not meshed face #")<<sm->GetId());
- }
- // check if a quadrangle face is meshed with a quadranglar grid
- if ( notQuadGeomSubMesh.back() != sm &&
- notQuadElemSubMesh.back() != sm )
- {
- // count nb edges on face sides
- vector< int > nbEdges;
- nbEdges.reserve( nbEdgesInWires.front() );
- for ( list< TopoDS_Edge >::iterator edge = orderedEdges.begin();
- edge != orderedEdges.end(); ++edge )
- {
- if ( SMESHDS_SubMesh* smDS = meshDS->MeshElements( *edge ))
- nbEdges.push_back ( smDS->NbElements() );
- else
- nbEdges.push_back ( 0 );
- }
- int nbQuads = sm->GetSubMeshDS()->NbElements();
- if ( nbEdges[0] * nbEdges[1] != nbQuads ||
- nbEdges[0] != nbEdges[2] ||
- nbEdges[1] != nbEdges[3] )
- notQuadElemSubMesh.push_back( sm );
- }
}
- // ----------------------------------------------------------------------
- // Analyse mesh and topology of faces: choose the bottom submesh.
- // If there are not quadrangle geom faces, they are top and bottom ones.
- // Not quadrangle geom faces must be only on top and bottom.
- // ----------------------------------------------------------------------
-
- SMESH_subMesh * botSM = 0;
- SMESH_subMesh * topSM = 0;
-
- int nbNotQuad = notQuadGeomSubMesh.size();
int nbNotQuadMeshed = notQuadElemSubMesh.size();
- bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
+ int nbNotQuad = notQuadGeomSubMesh.size();
+ bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
// detect bad cases
if ( nbNotQuadMeshed > 2 )
{
- return error(COMPERR_BAD_INPUT_MESH,
- TCom("More than 2 faces with not quadrangle elements: ")
- <<nbNotQuadMeshed);
+ return toSM( error(COMPERR_BAD_INPUT_MESH,
+ TCom("More than 2 faces with not quadrangle elements: ")
+ <<nbNotQuadMeshed));
}
- int nbQuasiQuads = 0;
- if ( nbNotQuad > 0 && nbNotQuad != 2 )
+ if ( nbNotQuad > 2 || !thePrism.myBottom.IsNull() )
{
- // Issue 0020843 - one of side faces is quasi-quadrilateral.
+ // Issue 0020843 - one of side FACEs is quasi-quadrilateral (not 4 EDGEs).
// Remove from notQuadGeomSubMesh faces meshed with regular grid
- nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh );
+ int nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh, myHelper,
+ TQuadrangleAlgo::instance(this,myHelper->GetMesh()) );
nbNotQuad -= nbQuasiQuads;
- if ( nbNotQuad > 0 && nbNotQuad != 2 )
- return error(COMPERR_BAD_SHAPE,
- TCom("More than 2 not quadrilateral faces: ")
- <<nbNotQuad);
+ if ( nbNotQuad > 2 )
+ return toSM( error(COMPERR_BAD_SHAPE,
+ TCom("More than 2 not quadrilateral faces: ") <<nbNotQuad));
+ hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
}
- // get found submeshes
- if ( hasNotQuad )
+ // Analyse mesh and topology of FACEs: choose the bottom sub-mesh.
+ // If there are not quadrangle FACEs, they are top and bottom ones.
+ // Not quadrangle FACEs must be only on top and bottom.
+
+ SMESH_subMesh * botSM = 0;
+ SMESH_subMesh * topSM = 0;
+
+ if ( hasNotQuad ) // can chose a bottom FACE
{
if ( nbNotQuadMeshed > 0 ) botSM = notQuadElemSubMesh.front();
else botSM = notQuadGeomSubMesh.front();
if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.back();
else if ( nbNotQuad > 1 ) topSM = notQuadGeomSubMesh.back();
- }
- // detect other bad cases
- if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) {
- bool ok = false;
- if ( nbNotQuadMeshed == 1 )
- ok = ( find( notQuadGeomSubMesh.begin(),
- notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() );
- else
- ok = ( notQuadGeomSubMesh == notQuadElemSubMesh );
- if ( !ok )
- return error(COMPERR_BAD_INPUT_MESH, "Side face meshed with not quadrangle elements");
+
+ if ( topSM == botSM ) {
+ if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.front();
+ else topSM = notQuadGeomSubMesh.front();
+ }
+
+ // detect mesh triangles on wall FACEs
+ if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) {
+ bool ok = false;
+ if ( nbNotQuadMeshed == 1 )
+ ok = ( find( notQuadGeomSubMesh.begin(),
+ notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() );
+ else
+ ok = ( notQuadGeomSubMesh == notQuadElemSubMesh );
+ if ( !ok )
+ return toSM( error(COMPERR_BAD_INPUT_MESH,
+ "Side face meshed with not quadrangle elements"));
+ }
}
- myNotQuadOnTop = ( nbNotQuadMeshed > 1 );
- MESSAGE("myNotQuadOnTop " << myNotQuadOnTop << " nbNotQuadMeshed " << nbNotQuadMeshed);
-
- // ----------------------------------------------------------
+ thePrism.myNotQuadOnTop = ( nbNotQuadMeshed > 1 );
- if ( nbNotQuad == 0 ) // Standard block of 6 quadrangle faces ?
+ // use thePrism.myBottom
+ if ( !thePrism.myBottom.IsNull() )
{
- // SMESH_Block will perform geometry analysis, we need just to find 2
- // connected vertices on top and bottom
-
- TopoDS_Vertex Vbot, Vtop;
- if ( nbNotQuadMeshed > 0 ) // Look for vertices
- {
- TopTools_IndexedMapOfShape edgeMap;
- TopExp::MapShapes( botSM->GetSubShape(), TopAbs_EDGE, edgeMap );
- // vertex 1 is any vertex of the bottom face
- Vbot = TopExp::FirstVertex( TopoDS::Edge( edgeMap( 1 )));
- // vertex 2 is end vertex of edge sharing Vbot and not belonging to the bottom face
- TopTools_ListIteratorOfListOfShape ancestIt = Mesh()->GetAncestors( Vbot );
- for ( ; Vtop.IsNull() && ancestIt.More(); ancestIt.Next() )
- {
- const TopoDS_Shape & ancestor = ancestIt.Value();
- if ( ancestor.ShapeType() == TopAbs_EDGE && !edgeMap.FindIndex( ancestor ))
- {
- TopoDS_Vertex V1, V2;
- TopExp::Vertices( TopoDS::Edge( ancestor ), V1, V2);
- if ( Vbot.IsSame ( V1 )) Vtop = V2;
- else if ( Vbot.IsSame ( V2 )) Vtop = V1;
- // check that Vtop belongs to shape3D
- TopExp_Explorer exp( shape3D, TopAbs_VERTEX );
- for ( ; exp.More(); exp.Next() )
- if ( Vtop.IsSame( exp.Current() ))
- break;
- if ( !exp.More() )
- Vtop.Nullify();
- }
+ if ( botSM ) {
+ if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
+ std::swap( botSM, topSM );
+ if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom ))
+ return toSM( error( COMPERR_BAD_INPUT_MESH,
+ "Incompatible non-structured sub-meshes"));
}
}
- // get shell from shape3D
- TopoDS_Shell shell;
- TopExp_Explorer exp( shape3D, TopAbs_SHELL );
- int nbShell = 0;
- for ( ; exp.More(); exp.Next(), ++nbShell )
- shell = TopoDS::Shell( exp.Current() );
-// if ( nbShell != 1 )
-// RETURN_BAD_RESULT("There must be 1 shell in the block");
-
- // Load geometry in SMESH_Block
- if ( !SMESH_Block::FindBlockShapes( shell, Vbot, Vtop, myShapeIDMap )) {
- if ( !hasNotQuad )
- return error(COMPERR_BAD_SHAPE, "Can't detect top and bottom of a prism");
- }
else {
- if ( !botSM ) botSM = Mesh()->GetSubMeshContaining( myShapeIDMap( ID_BOT_FACE ));
- if ( !topSM ) topSM = Mesh()->GetSubMeshContaining( myShapeIDMap( ID_TOP_FACE ));
+ botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
}
-
- } // end Standard block of 6 quadrangle faces
- // --------------------------------------------------------
-
- // Here the top and bottom faces are found
- if ( nbNotQuadMeshed == 2 ) // roughly check correspondence of horiz meshes
+ }
+ else if ( !botSM ) // find a proper bottom
{
-// SMESHDS_SubMesh* topSMDS = topSM->GetSubMeshDS();
-// SMESHDS_SubMesh* botSMDS = botSM->GetSubMeshDS();
-// if ( topSMDS->NbNodes() != botSMDS->NbNodes() ||
-// topSMDS->NbElements() != botSMDS->NbElements() )
-// RETURN_BAD_RESULT("Top mesh doesn't correspond to bottom one");
+ // composite walls or not prism shape
+ for ( TopExp_Explorer f( shape3D, TopAbs_FACE ); f.More(); f.Next() )
+ {
+ int minNbFaces = 2 + myHelper->Count( f.Current(), TopAbs_EDGE, false);
+ if ( nbFaces >= minNbFaces)
+ {
+ thePrism.Clear();
+ thePrism.myBottom = TopoDS::Face( f.Current() );
+ if ( initPrism( thePrism, shape3D ))
+ return true;
+ }
+ return toSM( error( COMPERR_BAD_SHAPE ));
+ }
}
- // ---------------------------------------------------------
- // If there are not quadrangle geom faces, we emulate
- // a block of 6 quadrangle faces.
- // Load SMESH_Block with faces and edges geometry
- // ---------------------------------------------------------
-
-
// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
TopoDS_Vertex V000;
double minVal = DBL_MAX, minX, val;
}
}
+ thePrism.myShape3D = shape3D;
+ if ( thePrism.myBottom.IsNull() )
+ thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
+ thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( shape3D,
+ thePrism.myBottom ));
// Get ordered bottom edges
- list< TopoDS_Edge > orderedEdges;
- list< int > nbEInW;
- SMESH_Block::GetOrderedEdges( TopoDS::Face( botSM->GetSubShape().Reversed() ),
- V000, orderedEdges, nbEInW );
-// if ( nbEInW.size() != 1 )
-// RETURN_BAD_RESULT("Wrong prism geometry");
-
- // Get Wall faces corresponding to the ordered bottom edges
- list< TopoDS_Face > wallFaces;
- if ( !GetWallFaces( Mesh(), shape3D, botSM->GetSubShape(), orderedEdges, nbEInW, wallFaces))
- return error(COMPERR_BAD_SHAPE, "Can't find side faces");
-
- // check that the found top and bottom faces are opposite
+ TopoDS_Face reverseBottom = // to have order of top EDGEs as in the top FACE
+ TopoDS::Face( thePrism.myBottom.Reversed() );
+ SMESH_Block::GetOrderedEdges( reverseBottom,
+ thePrism.myBottomEdges,
+ thePrism.myNbEdgesInWires, V000 );
+
+ // Get Wall faces corresponding to the ordered bottom edges and the top FACE
+ if ( !getWallFaces( thePrism, nbFaces ))
+ return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces"));
+
+ if ( topSM )
{
- for (TopExp_Explorer edge(botSM->GetSubShape(), TopAbs_EDGE); edge.More(); edge.Next())
- if ( helper->IsSubShape( edge.Current(), topSM->GetSubShape() ))
- return error(notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
- "Non-quadrilateral faces are not opposite");
+ if ( !thePrism.myTop.IsSame( topSM->GetSubShape() ))
+ return toSM( error
+ (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
+ "Non-quadrilateral faces are not opposite"));
+
+ // check that the found top and bottom FACEs are opposite
+ list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
+ for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
+ if ( myHelper->IsSubShape( *edge, thePrism.myTop ))
+ return toSM( error
+ (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
+ "Non-quadrilateral faces are not opposite"));
}
- // Protect from a distorted block (test 3D_mesh_HEXA3D/B7 on 32bit platform)
- // check that all wall faces have an edge common with the top face
- {
- list< TopoDS_Face >::iterator faceIt = wallFaces.begin();
- for ( ; faceIt != wallFaces.end(); ++faceIt )
- {
- bool hasCommon = false;
- for (TopExp_Explorer edge(*faceIt, TopAbs_EDGE); !hasCommon && edge.More(); edge.Next())
- if ( helper->IsSubShape( edge.Current(), topSM->GetSubShape() ))
- hasCommon = true;
- if ( !hasCommon )
- return error(COMPERR_BAD_SHAPE);
- }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Initialization.
+ * \param helper - helper loaded with mesh and 3D shape
+ * \param thePrism - a prosm data
+ * \retval bool - false if a mesh or a shape are KO
+ */
+//================================================================================
+
+bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
+ const Prism_3D::TPrismTopo& thePrism)
+{
+ if ( mySide ) {
+ delete mySide; mySide = 0;
}
+ vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 );
+ vector< pair< double, double> > params( NB_WALL_FACES );
+ mySide = new TSideFace( sideFaces, params );
+
+ myHelper = helper;
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+
+ SMESH_Block::init();
+ myShapeIDMap.Clear();
+ myShapeIndex2ColumnMap.clear();
+
+ int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
+ SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
+ SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
+ };
+
+ myError = SMESH_ComputeError::New();
+
+ myNotQuadOnTop = thePrism.myNotQuadOnTop;
// Find columns of wall nodes and calculate edges' lengths
// --------------------------------------------------------
myParam2ColumnMaps.clear();
- myParam2ColumnMaps.resize( orderedEdges.size() ); // total nb edges
+ myParam2ColumnMaps.resize( thePrism.myBottomEdges.size() ); // total nb edges
- int iE, nbEdges = nbEInW.front(); // nb outer edges
- vector< double > edgeLength( nbEdges );
- map< double, int > len2edgeMap;
+ size_t iE, nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
+ vector< double > edgeLength( nbEdges );
+ multimap< double, int > len2edgeMap;
- list< TopoDS_Edge >::iterator edgeIt = orderedEdges.begin();
- list< TopoDS_Face >::iterator faceIt = wallFaces.begin();
- for ( iE = 0; iE < nbEdges; ++edgeIt, ++faceIt )
+ list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
+ for ( iE = 0; iE < nbEdges; ++iE, ++edgeIt )
{
TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
- if ( !myHelper->LoadNodeColumns( faceColumns, *faceIt, *edgeIt, meshDS ))
- return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
- << "on a side face #" << MeshDS()->ShapeToIndex( *faceIt ));
- SHOWYXZ("\np1 F "<<iE, gpXYZ(faceColumns.begin()->second.front() ));
- SHOWYXZ("p2 F "<<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
+ for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
+ {
+ const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge( 0 );
+ if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
+ return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
+ << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
+ }
+ SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
+ SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
edgeLength[ iE ] = SMESH_Algo::EdgeLength( *edgeIt );
if ( !smDS )
return error(COMPERR_BAD_INPUT_MESH, TCom("Null submesh on the edge #")
<< MeshDS()->ShapeToIndex( *edgeIt ));
- // assure length uniqueness
- edgeLength[ iE ] *= smDS->NbNodes() + edgeLength[ iE ] / ( 1000 + iE );
- len2edgeMap[ edgeLength[ iE ]] = iE;
+ len2edgeMap.insert( make_pair( edgeLength[ iE ], iE ));
}
- ++iE;
}
// Load columns of internal edges (forming holes)
// and fill map ShapeIndex to TParam2ColumnMap for them
- for ( ; edgeIt != orderedEdges.end() ; ++edgeIt, ++faceIt )
+ for ( ; edgeIt != thePrism.myBottomEdges.end() ; ++edgeIt, ++iE )
{
TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
- if ( !myHelper->LoadNodeColumns( faceColumns, *faceIt, *edgeIt, meshDS ))
- return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
- << "on a side face #" << MeshDS()->ShapeToIndex( *faceIt ));
+
+ Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
+ for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
+ {
+ const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge( 0 );
+ if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
+ return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
+ << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
+ }
// edge columns
int id = MeshDS()->ShapeToIndex( *edgeIt );
bool isForward = true; // meaningless for intenal wires
const SMDS_MeshNode* n1 = faceColumns.rbegin()->second.front();
id = n1->getshapeId();
myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
-// SHOWYXZ("\np1 F "<<iE, gpXYZ(faceColumns.begin()->second.front() ));
-// SHOWYXZ("p2 F "<<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
-// SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
- ++iE;
+
+ // SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
+ // SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
+ // SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
}
// Create 4 wall faces of a block
}
}
// Create TSideFace's
- faceIt = wallFaces.begin();
- edgeIt = orderedEdges.begin();
int iSide = 0;
- for ( iE = 0; iE < nbEdges; ++edgeIt, ++faceIt )
+ list< TopoDS_Edge >::const_iterator botE = thePrism.myBottomEdges.begin();
+ for ( iE = 0; iE < nbEdges; ++iE, ++botE )
{
- // split?
+ TFaceQuadStructPtr quad = thePrism.myWallQuads[ iE ].front();
+ // split?
map< int, int >::iterator i_nb = iE2nbSplit.find( iE );
if ( i_nb != iE2nbSplit.end() ) {
// split!
const bool isForward =
StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
myParam2ColumnMaps[iE],
- *edgeIt, SMESH_Block::ID_Fx0z );
+ *botE, SMESH_Block::ID_Fx0z );
for ( int i = 0; i < nbSplit; ++i ) {
double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]);
double l = ( isForward ? params[ i+1 ] : params[ nbSplit - i ]);
TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
+ thePrism.myWallQuads[ iE ], *botE,
&myParam2ColumnMaps[ iE ], f, l );
mySide->SetComponent( iSide++, comp );
}
}
else {
TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
+ thePrism.myWallQuads[ iE ], *botE,
&myParam2ColumnMaps[ iE ]);
mySide->SetComponent( iSide++, comp );
}
- ++iE;
}
}
else { // **************************** Unite faces
for ( iE = 0; iE < nbExraFaces; ++iE )
sumLen += edgeLength[ iE ];
- vector< TSideFace* > components( nbExraFaces );
+ vector< TSideFace* > components( nbExraFaces );
vector< pair< double, double> > params( nbExraFaces );
- faceIt = wallFaces.begin();
- edgeIt = orderedEdges.begin();
- for ( iE = 0; iE < nbExraFaces; ++edgeIt, ++faceIt )
+ list< TopoDS_Edge >::const_iterator botE = thePrism.myBottomEdges.begin();
+ for ( iE = 0; iE < nbExraFaces; ++iE, ++botE )
{
components[ iE ] = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
+ thePrism.myWallQuads[ iE ], *botE,
&myParam2ColumnMaps[ iE ]);
double u1 = u0 + edgeLength[ iE ] / sumLen;
params[ iE ] = make_pair( u0 , u1 );
u0 = u1;
- ++iE;
}
mySide->SetComponent( iSide++, new TSideFace( components, params ));
// fill the rest faces
- for ( ; iE < nbEdges; ++faceIt, ++edgeIt )
+ for ( ; iE < nbEdges; ++iE, ++botE )
{
TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ],
- *faceIt, *edgeIt,
+ thePrism.myWallQuads[ iE ], *botE,
&myParam2ColumnMaps[ iE ]);
mySide->SetComponent( iSide++, comp );
- ++iE;
}
}
// Fill geometry fields of SMESH_Block
// ------------------------------------
- TopoDS_Face botF = TopoDS::Face( botSM->GetSubShape() );
- TopoDS_Face topF = TopoDS::Face( topSM->GetSubShape() );
-
vector< int > botEdgeIdVec;
SMESH_Block::GetFaceEdgesIDs( ID_BOT_FACE, botEdgeIdVec );
TSideFace * sideFace = mySide->GetComponent( iF );
if ( !sideFace )
RETURN_BAD_RESULT("NULL TSideFace");
- int fID = sideFace->FaceID();
+ int fID = sideFace->FaceID(); // in-block ID
// fill myShapeIDMap
if ( sideFace->InsertSubShapes( myShapeIDMap ) != 8 &&
// pcurves on horizontal faces
for ( iE = 0; iE < NB_WALL_FACES; ++iE ) {
if ( edgeIdVec[ BOTTOM_EDGE ] == botEdgeIdVec[ iE ] ) {
- botPcurves[ iE ] = sideFace->HorizPCurve( false, botF );
- topPcurves[ iE ] = sideFace->HorizPCurve( true, topF );
+ botPcurves[ iE ] = sideFace->HorizPCurve( false, thePrism.myBottom );
+ topPcurves[ iE ] = sideFace->HorizPCurve( true, thePrism.myTop );
break;
}
}
// horizontal faces geometry
{
SMESH_Block::TFace& tFace = myFace[ ID_BOT_FACE - ID_FirstF ];
- tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( botF ), botPcurves, isForward );
- SMESH_Block::Insert( botF, ID_BOT_FACE, myShapeIDMap );
+ tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( thePrism.myBottom ), botPcurves, isForward );
+ SMESH_Block::Insert( thePrism.myBottom, ID_BOT_FACE, myShapeIDMap );
}
{
SMESH_Block::TFace& tFace = myFace[ ID_TOP_FACE - ID_FirstF ];
- tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( topF ), topPcurves, isForward );
- SMESH_Block::Insert( topF, ID_TOP_FACE, myShapeIDMap );
+ tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( thePrism.myTop ), topPcurves, isForward );
+ SMESH_Block::Insert( thePrism.myTop, ID_TOP_FACE, myShapeIDMap );
}
// Fill map ShapeIndex to TParam2ColumnMap
const TopoDS_Shape& baseFace = Shape(ID_BOT_FACE);
list< TopoDS_Edge > orderedEdges;
list< int > nbEdgesInWires;
- GetOrderedEdges( TopoDS::Face( baseFace ), TopoDS_Vertex(), orderedEdges, nbEdgesInWires );
+ GetOrderedEdges( TopoDS::Face( baseFace ), orderedEdges, nbEdgesInWires );
bool isReverse;
list< TopoDS_Edge >::iterator edgeIt = orderedEdges.begin();
for ( int iE = 0; iE < nbEdgesInWires.front(); ++iE, ++edgeIt )
{
if ( BRep_Tool::Degenerated( *edgeIt )) continue;
const TParam2ColumnMap* u2colMap =
- GetParam2ColumnMap( myHelper->GetMeshDS()->ShapeToIndex( *edgeIt ), isReverse );
+ GetParam2ColumnMap( MeshDS()->ShapeToIndex( *edgeIt ), isReverse );
if ( !u2colMap ) return false;
- isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED );
double f = u2colMap->begin()->first, l = u2colMap->rbegin()->first;
- if ( isReverse ) swap ( f, l );
+ //isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED );
+ //if ( isReverse ) swap ( f, l ); -- u2colMap takes orientation into account
const int nbCol = 5;
for ( int i = 0; i < nbCol; ++i )
{
}
else
{
- const TNodeColumn& firstCol = columnsMap.begin()->second;
+ const TNodeColumn& firstCol = columnsMap.begin()->second;
const SMDS_MeshNode* bottomNode = firstCol[0];
TopoDS_Shape firstVertex = SMESH_MesherHelper::GetSubShapeByNode( bottomNode, meshDS );
isForward = ( firstVertex.IsSame( TopExp::FirstVertex( bottomEdge, true )));
return isForward;
}
-//================================================================================
-/*!
- * \brief Find wall faces by bottom edges
- * \param mesh - the mesh
- * \param mainShape - the prism
- * \param bottomFace - the bottom face
- * \param bottomEdges - edges bounding the bottom face
- * \param wallFaces - faces list to fill in
- */
-//================================================================================
-
-bool StdMeshers_PrismAsBlock::GetWallFaces( SMESH_Mesh* mesh,
- const TopoDS_Shape & mainShape,
- const TopoDS_Shape & bottomFace,
- std::list< TopoDS_Edge >& bottomEdges,
- std::list< int > & nbEInW,
- std::list< TopoDS_Face >& wallFaces)
-{
- wallFaces.clear();
-
- TopTools_IndexedMapOfShape faceMap;
- TopExp::MapShapes( mainShape, TopAbs_FACE, faceMap );
-
- list< TopoDS_Edge >::iterator edge = bottomEdges.begin();
- std::list< int >::iterator nbE = nbEInW.begin();
- int iE = 0;
- while ( edge != bottomEdges.end() )
- {
- ++iE;
- if ( BRep_Tool::Degenerated( *edge ))
- {
- edge = bottomEdges.erase( edge );
- --iE;
- --(*nbE);
- }
- else
- {
- PShapeIteratorPtr fIt = myHelper->GetAncestors( *edge, *mesh, TopAbs_FACE );
- while ( fIt->more() )
- {
- const TopoDS_Shape* face = fIt->next();
- if ( !bottomFace.IsSame( *face ) && // not bottom
- faceMap.FindIndex( *face )) // belongs to the prism
- {
- wallFaces.push_back( TopoDS::Face( *face ));
- break;
- }
- }
- ++edge;
- }
- if ( iE == *nbE )
- {
- iE = 0;
- ++nbE;
- }
- }
- return ( wallFaces.size() == bottomEdges.size() );
-}
-
//================================================================================
/*!
* \brief Constructor
* \param faceID - in-block ID
- * \param face - geom face
+ * \param face - geom FACE
+ * \param baseEdge - EDGE proreply oriented in the bottom EDGE !!!
* \param columnsMap - map of node columns
* \param first - first normalized param
* \param last - last normalized param
*/
//================================================================================
-StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_MesherHelper* helper,
- const int faceID,
- const TopoDS_Face& face,
- const TopoDS_Edge& baseEdge,
- TParam2ColumnMap* columnsMap,
- const double first,
- const double last):
+StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_MesherHelper* helper,
+ const int faceID,
+ const Prism_3D::TQuadList& quadList,
+ const TopoDS_Edge& baseEdge,
+ TParam2ColumnMap* columnsMap,
+ const double first,
+ const double last):
myID( faceID ),
myParamToColumnMap( columnsMap ),
- myBaseEdge( baseEdge ),
myHelper( helper )
{
- mySurface.Initialize( face );
myParams.resize( 1 );
myParams[ 0 ] = make_pair( first, last );
- myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
- *myParamToColumnMap,
- myBaseEdge, myID );
+ mySurface = PSurface( new BRepAdaptor_Surface( quadList.front()->face ));
+ myBaseEdge = baseEdge;
+ myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
+ *myParamToColumnMap,
+ myBaseEdge, myID );
+ if ( quadList.size() > 1 ) // side is vertically composite
+ {
+ // fill myShapeID2Surf map to enable finding a right surface by any sub-shape ID
+
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+
+ TopTools_IndexedDataMapOfShapeListOfShape subToFaces;
+ Prism_3D::TQuadList::const_iterator quad = quadList.begin();
+ for ( ; quad != quadList.end(); ++quad )
+ {
+ const TopoDS_Face& face = (*quad)->face;
+ TopExp::MapShapesAndAncestors( face, TopAbs_VERTEX, TopAbs_FACE, subToFaces );
+ TopExp::MapShapesAndAncestors( face, TopAbs_EDGE, TopAbs_FACE, subToFaces );
+ myShapeID2Surf.insert( make_pair( meshDS->ShapeToIndex( face ),
+ PSurface( new BRepAdaptor_Surface( face ))));
+ }
+ for ( int i = 1; i <= subToFaces.Extent(); ++i )
+ {
+ const TopoDS_Shape& sub = subToFaces.FindKey( i );
+ TopTools_ListOfShape& faces = subToFaces( i );
+ int subID = meshDS->ShapeToIndex( sub );
+ int faceID = meshDS->ShapeToIndex( faces.First() );
+ myShapeID2Surf.insert ( make_pair( subID, myShapeID2Surf[ faceID ]));
+ }
+ }
}
//================================================================================
TParam2ColumnIt u_col1, u_col2;
double vR, hR = GetColumns( U, u_col1, u_col2 );
- const SMDS_MeshNode* n1 = 0;
- const SMDS_MeshNode* n2 = 0;
- const SMDS_MeshNode* n3 = 0;
- const SMDS_MeshNode* n4 = 0;
+ const SMDS_MeshNode* nn[4];
- // BEGIN issue 0020680: EDF 1252 SMESH: Bad cell created by Radial prism in center of torus
+ // BEGIN issue 0020680: Bad cell created by Radial prism in center of torus
// Workaround for a wrongly located point returned by mySurface.Value() for
// UV located near boundary of BSpline surface.
- // To bypass the problem, we take point from 3D curve of edge.
+ // To bypass the problem, we take point from 3D curve of EDGE.
// It solves pb of the bloc_fiss_new.py
const double tol = 1e-3;
if ( V < tol || V+tol >= 1. )
{
- n1 = V < tol ? u_col1->second.front() : u_col1->second.back();
- n3 = V < tol ? u_col2->second.front() : u_col2->second.back();
+ nn[0] = V < tol ? u_col1->second.front() : u_col1->second.back();
+ nn[2] = V < tol ? u_col2->second.front() : u_col2->second.back();
TopoDS_Edge edge;
if ( V < tol )
{
}
else
{
- TopoDS_Shape s = myHelper->GetSubShapeByNode( n1, myHelper->GetMeshDS() );
+ TopoDS_Shape s = myHelper->GetSubShapeByNode( nn[0], myHelper->GetMeshDS() );
if ( s.ShapeType() != TopAbs_EDGE )
- s = myHelper->GetSubShapeByNode( n3, myHelper->GetMeshDS() );
+ s = myHelper->GetSubShapeByNode( nn[2], myHelper->GetMeshDS() );
if ( s.ShapeType() == TopAbs_EDGE )
edge = TopoDS::Edge( s );
}
if ( !edge.IsNull() )
{
- double u1 = myHelper->GetNodeU( edge, n1 );
- double u3 = myHelper->GetNodeU( edge, n3 );
+ double u1 = myHelper->GetNodeU( edge, nn[0] );
+ double u3 = myHelper->GetNodeU( edge, nn[2] );
double u = u1 * ( 1 - hR ) + u3 * hR;
TopLoc_Location loc; double f,l;
Handle(Geom_Curve) curve = BRep_Tool::Curve( edge,loc,f,l );
return curve->Value( u ).Transformed( loc );
}
}
- // END issue 0020680: EDF 1252 SMESH: Bad cell created by Radial prism in center of torus
+ // END issue 0020680: Bad cell created by Radial prism in center of torus
- vR = getRAndNodes( & u_col1->second, V, n1, n2 );
- vR = getRAndNodes( & u_col2->second, V, n3, n4 );
+ vR = getRAndNodes( & u_col1->second, V, nn[0], nn[1] );
+ vR = getRAndNodes( & u_col2->second, V, nn[2], nn[3] );
+
+ if ( !myShapeID2Surf.empty() ) // side is vertically composite
+ {
+ // find a FACE on which the 4 nodes lie
+ TSideFace* me = (TSideFace*) this;
+ int notFaceID1 = 0, notFaceID2 = 0;
+ for ( int i = 0; i < 4; ++i )
+ if ( nn[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) // node on FACE
+ {
+ me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
+ notFaceID2 = 0;
+ break;
+ }
+ else if ( notFaceID1 == 0 ) // node on EDGE or VERTEX
+ {
+ me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
+ notFaceID1 = nn[i]->getshapeId();
+ }
+ else if ( notFaceID1 != nn[i]->getshapeId() ) // node on other EDGE or VERTEX
+ {
+ if ( mySurface != me->myShapeID2Surf[ nn[i]->getshapeId() ])
+ notFaceID2 = nn[i]->getshapeId();
+ }
+ if ( notFaceID2 ) // no nodes of FACE and nodes are on different FACEs
+ {
+ SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
+ TopoDS_Shape face = myHelper->GetCommonAncestor( meshDS->IndexToShape( notFaceID1 ),
+ meshDS->IndexToShape( notFaceID2 ),
+ *myHelper->GetMesh(),
+ TopAbs_FACE );
+ if ( face.IsNull() )
+ throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() face.IsNull()");
+ int faceID = meshDS->ShapeToIndex( face );
+ me->mySurface = me->myShapeID2Surf[ faceID ];
+ if ( !mySurface )
+ throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() !mySurface");
+ }
+ }
- gp_XY uv1 = myHelper->GetNodeUV( mySurface.Face(), n1, n4);
- gp_XY uv2 = myHelper->GetNodeUV( mySurface.Face(), n2, n3);
+ gp_XY uv1 = myHelper->GetNodeUV( mySurface->Face(), nn[0], nn[2]);
+ gp_XY uv2 = myHelper->GetNodeUV( mySurface->Face(), nn[1], nn[3]);
gp_XY uv12 = uv1 * ( 1 - vR ) + uv2 * vR;
- gp_XY uv3 = myHelper->GetNodeUV( mySurface.Face(), n3, n2);
- gp_XY uv4 = myHelper->GetNodeUV( mySurface.Face(), n4, n1);
+ gp_XY uv3 = myHelper->GetNodeUV( mySurface->Face(), nn[2], nn[0]);
+ gp_XY uv4 = myHelper->GetNodeUV( mySurface->Face(), nn[3], nn[1]);
gp_XY uv34 = uv3 * ( 1 - vR ) + uv4 * vR;
gp_XY uv = uv12 * ( 1 - hR ) + uv34 * hR;
- gp_Pnt p = mySurface.Value( uv.X(), uv.Y() );
+ gp_Pnt p = mySurface->Value( uv.X(), uv.Y() );
return p;
}