processSelectionFilter(theNode);
} else if (isNode(theNode, NODE_FEATURE, NULL)) {
storeAttribute(theNode, _ID);
+ } else if (isWidgetNode(theNode)) {
+ storeAttribute(theNode, _ID);
+ // Store widget name to restore it's id on validator/selector processing
+ myCurrentWidget = getNodeName(theNode);
}
//Process SOURCE nodes.
Config_XMLReader::processNode(theNode);
}
+void Config_ValidatorReader::cleanup(xmlNodePtr theNode)
+{
+ if (isNode(theNode, NODE_FEATURE, NULL)) {
+ cleanupAttribute(theNode, _ID);
+ } else if (isWidgetNode(theNode)) {
+ cleanupAttribute(NODE_XMLPARENT, _ID);
+ // Cleanup widget name when leave the widget node.
+ myCurrentWidget = "";
+ }
+}
+
bool Config_ValidatorReader::processChildren(xmlNodePtr aNode)
{
return true;
getParametersInfo(theNode, aValidatorId, aParameters);
aMessage->setValidatorId(aValidatorId);
aMessage->setValidatorParameters(aParameters);
- //TODO(sbh): update feature/attribute id restoring
- // when "cleanup" technique will be available (v. >= 1.1.0)
- xmlNodePtr aFeatureOrWdgNode = theNode->parent;
- if (isNode(aFeatureOrWdgNode, NODE_FEATURE, NULL)) {
- aMessage->setFeatureId(getProperty(aFeatureOrWdgNode, _ID));
- } else {
- aMessage->setAttributeId(getProperty(aFeatureOrWdgNode, _ID));
- aMessage->setFeatureId(restoreAttribute(NODE_FEATURE, _ID));
+ std::string aFeatureId = restoreAttribute(NODE_FEATURE, _ID);
+ aMessage->setFeatureId(aFeatureId);
+ // parent is attribute (widget)
+ if (!myCurrentWidget.empty()) {
+ std::string aParentId = restoreAttribute(myCurrentWidget.c_str(), _ID);
+ aMessage->setAttributeId(aParentId);
}
aEvLoop->send(aMessage);
}
getParametersInfo(theNode, aSelectionFilterId, aParameters);
aMessage->setSelectionFilterId(aSelectionFilterId);
aMessage->setFilterParameters(aParameters);
-
- xmlNodePtr aFeatureOrWdgNode = theNode->parent;
- if (isNode(aFeatureOrWdgNode, NODE_FEATURE, NULL)) {
- aMessage->setFeatureId(getProperty(aFeatureOrWdgNode, _ID));
- } else {
- aMessage->setAttributeId(getProperty(aFeatureOrWdgNode, _ID));
- aMessage->setFeatureId(restoreAttribute(NODE_FEATURE, _ID));
+ std::string aFeatureId = restoreAttribute(NODE_FEATURE, _ID);
+ aMessage->setFeatureId(aFeatureId);
+ // parent is attribute (widget)
+ if (!myCurrentWidget.empty()) {
+ std::string aParentId = restoreAttribute(myCurrentWidget.c_str(), _ID);
+ aMessage->setAttributeId(aParentId);
}
aEvLoop->send(aMessage);
}