ngMesh.AddSegment (seg);
{
// restrict size of elements near the segment
- netgen::Point3d ngP1(n->X(), n->Y(), n->Z());
- n = uvPtVec[ i+1 ].node;
- netgen::Point3d ngP2(n->X(), n->Y(), n->Z());
+ SMESH_TNodeXYZ np1( n ), np2( uvPtVec[ i+1 ].node );
// get an average size of adjacent segments to avoid sharp change of
// element size (regression on issue 0020452, note 0010898)
int iPrev = SMESH_MesherHelper::WrapIndex( i-1, nbSegments );
int iNext = SMESH_MesherHelper::WrapIndex( i+1, nbSegments );
double avgH = ( segLen[ iPrev ] + segLen[ i ] + segLen[ iNext ]) / 3;
- ngMesh.RestrictLocalH( netgen::Center( ngP1,ngP2), avgH );
+
+ NETGENPlugin_Mesher::RestrictLocalSize( ngMesh, 0.5*(np1+np2), avgH );
}
#ifdef DUMP_SEGMENTS
cout << "Segment: " << seg.edgenr << endl